I really like it. I would also suggest the name Lawbringer.
Also, it sounds nice on the paper, but how do you consider "evil" NPC? What is "evil", anyway? It's a bit too ambigious.General Lawbreakers, rapists, sociopaths etc...
Regulators are the people occupying New Adytum, no lawbringing noblesmen like you maybe mistake with the FO3 ones.
Also, it sounds nice on the paper, but how do you consider "evil" NPC? What is "evil", anyway? It's a bit too ambigious.
i thought that they are just killing the bad guys, not "turning them in". I dont like the idea.
Killing a bad NPC wouldn't amount to much, no real effort has been made by the player you've simply emptied your gun into someone, any player can do that. By 'turning them in' it works two fold, it takes a little effort to rope em up and then march/escourt them back to town and also some would argue that 'arresting' someone is the more 'noble' thing to do, atleast then the person gets a fair trial ;)
The idea is no different in concept from the Slaver faction if we're being honest, it uses the same mechanics the only difference being is it's at the other end of the 'moral' compass, a player is acting out a law enforcer instead of a law breaker, implementation of the role ensures both play styles are catered for.
Something I just did think of it might also help new players decide who's more trust worthy then others.
but in the way you describe them, they would work exactly like slavers, and they need to be opposite to them. Furthermore i dont think that for example in ncr sheriffs prison they would like to keep some slaver from den or raider from bh. I dont see much logic in this suggestion.
yeah and in f2 rangers ask you to kill all slavers not to capture them. Even when you meat "rangers" encounter in f2 near ncr, and talk to them they go like "how many slavers you killed to day".
yeah and in f2 rangers ask you to kill all slavers not to capture them. Even when you meat "rangers" encounter in f2 near ncr, and talk to them they go like "how many slavers you killed to day".
Well this suggestion is an alternative, capture and turn in slavers. The only problem i see is the necessity of follower slots and processing of these prisoners (sent for hard labour at redding, what else do you have in mind??)
my point is that so called good guys of wasteland arent interested if you capture bad guys or not. And according to your suggestion you would even get reward. As i said before no logic in your suggestion, sorry bro :> It might add some fun ways to play game, but i dont see it fitting.
1. recomandation: never argue with vedaras
2. ideea: good ideea, but again, what is Evil in this game?
3. question: how it will work for players?
as i remember sheriff in redding also replied something to you on break up the brawl in saloon quest that "what are you going to jail all town" or something like that when you decided to take the fighters in prison. I agree that good towns would be interested in killing bad guys, but you already get reward for that - their loot.
For slaving people you lose reputation, you get very shitty reward for selling slaves, and you get kinda shitty help in combat from slaves. In here you would get money or something from nothing, since most of your mentioned people are hostile anyway, you fight them in any way. Also you dont lose any reputation or anything else by doing that so i still see the suggestion as not logical and not balanced.
problem in here is that most criminal elements do not have their own faction. Like rogues/robbers/raiders/highwayman/gang/bootleggers/mobsters so you would lose nothing for them.
Everyone loves a hanging.
Positive aspects to the Role
- Huge increase reputation with the various town citizens (the exception being Vault City since I doubt they would recognise the authority bestowed onto the player.)
A slaver vs. ranger conflict is planned as faction scenario-esque content addon for the future.
No way. Just because someone hunts highwaymen alone and hauls them to some sheriff npc, it doesn't mean he should receive reputation. To receive reputation inside some community, one should help the players not the npcs.
Other than the reputation the idea is pretty neat, even though a bit singleplayerish.
but this isnt about a Ranger vs Slaver conflict, this suggestion is asking for the implementation of a faction that operates similar to slavers but is the opposite (being the Law Enforcement if you will.)
So you want "Regulators" like in Fallout 3? I don't see this ever to happen, because there is no fundamental reason why such faction should ever exist on their own. Practically speaking, the NCR Rangers are exactly that: Hunting down slavers and freeing slaves--- in the name of the NCR, without being a special world-police force type of thing. So it fits the setting and has a believable backstory.in this case let's do that for NCR rangers
So you want "Regulators" like in Fallout 3? I don't see this ever to happen, because there is no fundamental reason why such faction should ever exist on their own. Practically speaking, the NCR Rangers are exactly that: Hunting down slavers and freeing slaves--- in the name of the NCR, without being a special world-police force type of thing. So it fits the setting and has a believable backstory.
To be honest I dont know enough about the town rep system to comment but I think its fair to say that being affiliated with a Law Enforcement community would mean that NCR controlled towns would like/support you more then criminal towns (New Reno, Raiders, Den ect)
I also thought reputation was gained by completing quests and joining NPC factions in Fallout Online?
Depends on what this reputation can be used. Atm very high rep can be used to kill people with lower rep. Would you like it if some law enforcement quest farmer killed you for fun because he had done this quest very long but you just entered the town with 0 rep?
Depends on what this reputation can be used. Atm very high rep can be used to kill people with lower rep. Would you like it if some law enforcement quest farmer killed you for fun because he had done this quest very long but you just entered the town with 0 rep?As I know it's not possible anymore? You need to have ~1k difference between you and target like before, but evil devs also added other condtion: target must have < 0 rep or < -300, don't know exactly, anyway negative rep. So if you're 0 rep neutral guy, even 10000 rep exploiters won't kill you with no guard reacting, so it's not a problem.
I think making a new faction is needlessly complicating it. Keep it simple, like with slaving. It's work you can do on the side: it just gives you the same kind of perk as a Slaver. You catch criminals and bring them to one of several NCR affiliated prisons (or just regular prisons), hand them in for caps and xp.
I think the reason Rad didn't want the Rangers versus Slavers thing is because he wants something with very similar mechanics to slaving - only you're working for the Law, hunting down 'bad' npcs instead of capturing regular ones.
you get loot already as a reward, like that is not enough.
It's not about the loot, it's about having a different gameplay challenge.
Exactly. I like this suggestion. The only thing I disagree with is the badge item, which you can just lose when dying.
I really like this concept. Slaving presents a challenge that anyone wanting to keep their reputation can't enjoy. And I agree with Badger on keeping it simple. It doesn't need a faction or a profession slot or anything like that. We just have to make sure you can't be both a Lawbringer and a Slaver.
Yeah. Same challenges and gameplay as slaver, but with the obvious disadvantages of your captives don't fight for you. I think that's a decent tradeoff. Maybe make it marginally less lucrative, maybe 30/40% less reward or something. I think people should be rewarded for being bad guys.in this case... People should be rewarded for being bad-guys.
in this case... People should be rewarded for being bad-guys.
Does the Vortis Holding Centre operate as a slaver hub?Yes.
Yeah. Same challenges and gameplay as slaver, but with the obvious disadvantages of your captives don't fight for you. I think that's a decent tradeoff. Maybe make it marginally less lucrative, maybe 30/40% less reward or something. I think people should be rewarded for being bad guys.
Since slavers are fucked over with buying/selling in klamath and modoc should the "lawmen" be unable to buy/sell in the den? I doubt metgzer would approve of someone selling to a lawman in 'HIS" town.