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Other => FOnline:2238 Forum => Archives => General Game Discussion => Topic started by: DirkDigger on March 29, 2011, 02:54:54 am

Title: Thanks to a spiffingly acurate ingame Jet description...
Post by: DirkDigger on March 29, 2011, 02:54:54 am
I've just spoiled a whole character.
Hours and hours of work out the window.

Great, thanks devs, no really thanks a lot for being too lazy to add that tiny bit of info saying it's 100% noreturn addiction from one dose. I guess that was too much a task for you.

So long, it's a great game, sucks I had to have it spoiled like this.
Maybe when you get your act together to match the wiki descriptions with ingame ones I'll reconsider.
Title: Re: Thanks to a spiffingly acurate ingame Jet description...
Post by: Ganado on March 29, 2011, 03:05:31 am
The wiki does say it's a 100% addiction. And in Fallout 2, it lasts forever unless you get a Jet antidote.

Or, if you are complaining about the stat boosts/minuses being wrong, that's because it would be useless for players to update the wiki because a bot AHS-9 needs to automatically update them, but that hasn't happened.
Title: Re: Thanks to a spiffingly acurate ingame Jet description...
Post by: DirkDigger on March 29, 2011, 03:11:17 am
Well forgive me for checking the ingame description first then...
I'd never played Fallout 2 before, just Fallout.

Why not include the jet antidote?
Title: Re: Thanks to a spiffingly acurate ingame Jet description...
Post by: Ganado on March 29, 2011, 03:24:20 am
Why not include the jet antidote?
They say it doesn't fit the Fallout timeline.

Not that I agree with that. If it were up to me, I'd put a antidote in there, since the factual timeline doesn't matter much to me. If it were up to me, I would make Jet another drug that addiction only lasts the usual time.

But yeah, something could be added to the wiki (and in-game description) to say that it is permanent and there is no way to get rid of a jet addiction once you take it, it only says 100% chance of addiction.
Title: Re: Thanks to a spiffingly acurate ingame Jet description...
Post by: lehytek on March 29, 2011, 03:39:11 am
They say it doesn't fit the Fallout timeline.

Not that I agree with that. If it were up to me, I'd put a antidote in there, since the factual timeline doesn't matter much to me. If it were up to me, I would make Jet another drug that addiction only lasts the usual time.

But yeah, something could be added to the wiki (and in-game description) to say that it is permanent and there is no way to get rid of a jet addiction once you take it, it only says 100% chance of addiction.

Is jet addiction affected by Chem Resistant trait?
Title: Re: Thanks to a spiffingly acurate ingame Jet description...
Post by: DirkDigger on March 29, 2011, 11:49:11 am
They say it doesn't fit the Fallout timeline.

Not that I agree with that. If it were up to me, I'd put a antidote in there, since the factual timeline doesn't matter much to me. If it were up to me, I would make Jet another drug that addiction only lasts the usual time.

But yeah, something could be added to the wiki (and in-game description) to say that it is permanent and there is no way to get rid of a jet addiction once you take it, it only says 100% chance of addiction.

So in light of that, could a GM fix me up or am I doomed to remain like this.
I mean this game is still in beta too, I don't see why I'd have to be stuck with something I didnt want in the first place due to some item description "bug" or mistake.
Title: Re: Thanks to a spiffingly acurate ingame Jet description...
Post by: runboy93 on March 29, 2011, 11:52:41 am
Is jet addiction affected by Chem Resistant trait?
I think that Jet makes you always addicted no matter what traits you have (I can be wrong as always, but someone can correct it)
Title: Re: Thanks to a spiffingly acurate ingame Jet description...
Post by: Andr3aZ on March 29, 2011, 12:48:20 pm
So in light of that, could a GM fix me up or am I doomed to remain like this.
I mean this game is still in beta too, I don't see why I'd have to be stuck with something I didnt want in the first place due to some item description "bug" or mistake.

Good argument Sir, but sadly they wont revoke it because they draw power from our suffering  ;)
I could quote the things two GMs said after i said "i did jet by accident (wanted to drop a pack of 100 from TC chest, klicked the wrong hand out of sleepyness/less concentration) but im at work at the moment. Main thing was : they made fun of me  :'(
Title: Re: Thanks to a spiffingly acurate ingame Jet description...
Post by: DirkDigger on March 29, 2011, 01:05:46 pm
Good argument Sir, but sadly they wont revoke it because they draw power from our suffering  ;)
I could quote the things two GMs said after i said "i did jet by accident (wanted to drop a pack of 100 from TC chest, klicked the wrong hand out of sleepyness/less concentration) but im at work at the moment. Main thing was : they made fun of me  :'(

I'll try it on them now, and if they do make fun of it, well it's not my problem. Let them further insult their own intelligence for all I care. I sure have better and more interesting things to do irl than arguing over something this stupid.
Title: Re: Thanks to a spiffingly acurate ingame Jet description...
Post by: Solar on March 29, 2011, 01:20:58 pm
You seem to be having trouble going. Allow me to help.

If you bother coming back after the 7 days holiday your ungreatfulness has earnt you, you would be advised to revise your attiude. We are not here to service you, you are allowed to join in our free time project. Can't understand the difference? Don't come back.
Title: Re: Thanks to a spiffingly acurate ingame Jet description...
Post by: Andr3aZ on March 29, 2011, 01:30:22 pm
Well, one last thing said: you can counter the addiction to jet by takin nuka cola (if you got the right Agility for it). Because Jet Addiction only gives a -1 maxAP penality after the sideeffects wore off.

I'm a nuka cola drinker now, thats how i can live a sober life without jet. *thumbs up in camera*
Title: Re: Thanks to a spiffingly acurate ingame Jet description...
Post by: Dirk55 on March 29, 2011, 02:50:51 pm
You seem to be having trouble going. Allow me to help.

If you bother coming back after the 7 days holiday your ungreatfulness has earnt you, you would be advised to revise your attiude. We are not here to service you, you are allowed to join in our free time project. Can't understand the difference? Don't come back.

Ungrateful? Wait a minute, did you just say working my ass to make decent characters to join in your freetime project (as much yours as mine tbh) and contribute every day for the past month to make it a fun and engaging place to be for myself and others, is ungrateful? Im sorry but after weeks of being shat on by vets to reach a point of being barely accepted ingame, Im being told of my childish impatience and ungratefulness...
Logic fail much?

No sir, or miss, you also seem to forget how much of their free time people devote to playing your project every day also. Whereas one minor misinformed mistake on their part, partly caused by your own ingame fallacies, should not ammount to personal calls for bans or plain inconsiderate laughter at their expense. Especially since the project being beta still, community leaders ought to respond and adress clearly stated problems instead:

In the case of Jet, your ingame description was vague and far removed from any factual info on its highly influencial effects that would've detered or encouraged my character from using it.

So yes the least you could do next time before pulling the banhammer, is to stick that on your "bugs to fix" list, retarct from calling hardworking members ungrateful, and stop assuming that because it's good old Fallout 2 every player should already be familiar with all ingame items.

/Rant off, and also very much hoping a change of attitude from you.
Have a nice day.
 
Title: Re: Thanks to a spiffingly acurate ingame Jet description...
Post by: Lexx on March 29, 2011, 03:30:50 pm
It's not a bug, it never was. Jet addiction lasts forever since Fallout 2 and an antidote for it is like a power armor.

Beside this, I've added some hints to the item description now. Stop crying.
Title: Re: Thanks to a spiffingly acurate ingame Jet description...
Post by: Vaimortal on March 29, 2011, 03:52:31 pm
Stop flaming man , when i was creating my latest Big Gun char i realized it was screwed in 18 lvl because i didn't have 6 pe for bonus rate of fire :)

I bet your build was bad anyway so you'd have to level a new char if you want to be more efficient.
Title: Re: Thanks to a spiffingly acurate ingame Jet description...
Post by: Dirk55 on March 29, 2011, 03:52:36 pm
It's not a bug, it never was. Jet addiction lasts forever since Fallout 2 and an antidote for it is like a power armor.

Beside this, I've added some hints to the item description now. Stop crying.

"Jet is a powerful metamphetamine that stimulates the central nervous system. The initial euphoric rush rarely lasts more than a few minutes, but during that time the user is filled with a rush of energy and strength."
(ingame description)

Hints to permanent effect? Where?

Also:

"Immediate: +2 to Maximum Action Points,-1 to Charisma -2 to Strength, -15% to DR"
(wiki stats)

"Jet was created by Myron, a young scientist working for the Mordinos family, in the New Reno stables. Jet became quickly a cheap and popular drug, spreading to other towns like Redding thanks to the Mordinos contacts all over the wasteland. Because it has a 100% chance of addiction, once you've consumed a jet dose, you're in the business."
(Wiki description)

...

And no Im not remaking my char for something this stupid that could've easily been avoided if the appropriate text was in.
It's entirely up to GM's to take responsibility at this point.

I've no reason to waste a single hour of my time for it, whereas they clearly do.
Title: Re: Thanks to a spiffingly acurate ingame Jet description...
Post by: Lexx on March 29, 2011, 04:28:22 pm
Quote
Hints to permanent effect? Where?

With the next update...

Quote
It's entirely up to GM's to take responsibility at this point.

If it will be done with one player, it has to be done with all players. Will not happen.
Title: Re: Thanks to a spiffingly acurate ingame Jet description...
Post by: Dirk55 on March 29, 2011, 04:30:48 pm
If it will be done with one player, it has to be done with all players. Will not happen.

Your mistake, your mess.
Title: Re: Thanks to a spiffingly acurate ingame Jet description...
Post by: Lexx on March 29, 2011, 04:31:57 pm
So it be.
Title: Re: Thanks to a spiffingly acurate ingame Jet description...
Post by: Dirk55 on March 29, 2011, 04:34:41 pm
Good, better get to work then.

Affected char name: Durr

Thank you.
Title: Re: Thanks to a spiffingly acurate ingame Jet description...
Post by: Andr3aZ on March 29, 2011, 04:37:53 pm
It's not a bug, it never was. Jet addiction lasts forever since Fallout 2 and an antidote for it is like a power armor.

He never said its a bug, he was just complaining about the missing warning and nobody helping him to get rid of it now after him permanently addicting himself without knowing about it.

Yes he could have chosen a more polite way to complain than his whining and rude manners, but he got some points. If you never played Fallout 2 how should you know Jet Addiction is forever (I played Fallout 2 many times and in my early Fallout 2 Playthroughs, i was pretty young, i never used Jet, so how to know about the perma-addiction?). Yes, theres the wiki, but meh, wiki isnt very accurate nor up to date.
Title: Re: Thanks to a spiffingly acurate ingame Jet description...
Post by: Vaimortal on March 29, 2011, 04:44:55 pm
Good, better get to work then.

Affected char name: Durr

Thank you.

Im just expressing my opinion , your a fucking retard.

You will just eat another banana this way , or you just wanna piss the devs off ?
Title: Re: Thanks to a spiffingly acurate ingame Jet description...
Post by: Dirk55 on March 29, 2011, 04:47:42 pm
Im just expressing my opinion , your a fucking retard.

You will just eat another banana this way , or you just wanna piss the devs off ?

Your opinion is noted, feel better?

Yes, when misinformed with such drastic effects at play, one's entitled to compensation as well as an apology for their time.
But since the game's still in beta, I might just let it pass with a slight hope of a fix and a skip on apology.
Whom they choose to do it for is not my problem.

Just like most of us don't care if only few of us own Powerarmor or a Mercenary robot...
Title: Re: Thanks to a spiffingly acurate ingame Jet description...
Post by: Mayck on March 29, 2011, 05:55:00 pm
When the open beta started, there were more information holes than now
- Dynacord wasn't implemented despite being in manual's crafting table (and that's why some people uselessly increased science to 160)
- No where was mentioned that sneak is absolutely useless bellow 200%
And yet I don't recall seeing anyone bitching so much about lost skill points.

Come on, 1AP isn't that much (and if it is your first char it surely won't make a diference).
Either start a new char, take action boy perk or start farming jet and play as a junkie.

PS: maybe if you hadn't such an attitude(really, being rude and making demands never lead anywhere), GMs and Devs would be more willing and maybe some kindred soul would silently remove your addiction
Title: Re: Thanks to a spiffingly acurate ingame Jet description...
Post by: Floodnik on March 29, 2011, 08:58:29 pm
The guy has a harsh attitude towards the community, but he is still so right.

If it will be done with one player, it has to be done with all players.
Then do it. Why not? And you never will have to solve any dillema of this kind after the next update.
I'm sure EVERYONE will be happy. Maybe except you, developer(s) as I can see. But I don't know the reason of your "unhappiness" that would be caused by doing this. Arrogance? Hurting your pride?

Dirk55 is one of these players we need. His posts are mature, even if bit assholish. He stands for his point and I agree. Answer to his(our) needs.
Title: Re: Thanks to a spiffingly acurate ingame Jet description...
Post by: Lexx on March 29, 2011, 09:13:38 pm
Quote
Why not?

It will trigger a request help wave from players who "accidentally took Jet" or random drug X and now want to have it's effects removed.


Same issue as with lost mercs-- no refunds.
Title: Re: Thanks to a spiffingly acurate ingame Jet description...
Post by: Floodnik on March 29, 2011, 09:51:50 pm
It will trigger a request help wave from players who "accidentally took Jet" or random drug X and now want to have it's effects removed.
You said it has to be done with all players. I asked why? And you're answering me, that it would need to be done for all players. What the hell...
Yes, I mean do it now. Remove all the jet addictions, and update the description so you will never have to encounter this dillema.
Title: Re: Thanks to a spiffingly acurate ingame Jet description...
Post by: Lexx on March 29, 2011, 09:55:22 pm
I wrote twice already that we will not do this (also refunds for lost mercs and other yadda-yadda) and even why we will not do this. If you can't get the logic behind it, I can't help you.


Thread locked.
Title: Re: Thanks to a spiffingly acurate ingame Jet description...
Post by: Solar on March 29, 2011, 09:57:43 pm
Quote
Dirk55 is one of these players we need. His posts are mature, even if bit assholish. He stands for his point and I agree. Answer to his(our) needs.

Nope. Total tools who serve to demotivate the people who will eventually improve the game are absolutly not the type of player we need.

I read only until he started insulting us, after that I couldn't care less about what he had to say.


About Jet, it could indeed do with the antidote being, at least a little, availbale - the old problem of it being so good has been balanced out a little bit anyway.