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Title: Run speed, and world map speed
Post by: foonlinecurious on March 03, 2011, 11:27:47 pm
I already posted this in wipe thread on general chat, but I think it deserves better.
I didnt see this topic anywhere.

Can we maybe increase run speed just a tad? its painful running around, and I dont  think a slight increase would hurt PVP battles too much, Im guessing thats the primary reason, if people ran the speed they could in the classic fallout you wouldnt be able to click on them
 
2nd please increase world map travel?  that's just painful, watching my dot travel on a map for 18 minutes isnt exactly my idea of fun.  But maybe the bulk of people who play this game are college students? and like to multitask while you study? I dont know
Title: Re: Run speed, and world map speed
Post by: Surf on March 03, 2011, 11:29:52 pm
I already posted this in wipe thread on general chat, but I think it deserves better.
I didnt see this topic anywhere.

Can we maybe increase run speed just a tad? its painful running around, and I dont  think a slight increase would hurt PVP battles too much, Im guessing thats the primary reason, if people ran the speed they could in the classic fallout you wouldnt be able to click on them
 
2nd please increase world map travel?  that's just painful, watching my dot travel on a map for 18 minutes isnt exactly my idea of fun.  But maybe the bulk of people who play this game are college students? and like to multitask while you study? I dont know

First point is debatable, I don't have any problems with running/walking speed.
Second point: buy a car. ;)
Title: Re: Run speed, and world map speed
Post by: cubik2k on March 04, 2011, 12:12:49 am
2nd please increase world map travel?  that's just painful, watching my dot travel on a map for 18 minutes isnt exactly my idea of fun.  But maybe the bulk of people who play this game are college students? and like to multitask while you study? I dont know

@foonlinecurious:
"It is good as it is."

In my opinion it looks like a chat to a stone-wall to ask for better balance of travel speed. Buy a car or change a game.
Title: Re: Run speed, and world map speed
Post by: Kilgore on March 04, 2011, 12:14:32 am
Hmm. Strange. I wrote 2 times a post that world map speed is good as  it is and doesn't need to be changed, because it's falloutish, and my posts disappear.. Maybe it should be changed then?  ::)
Title: Re: Run speed, and world map speed
Post by: Nice_Boat on March 04, 2011, 12:17:49 am
I also think that the speed is good as it is. Yeah people complain and go make themselves a sammich or alt-tab when travelling, but it's fine as long as it stays in line with the true-hardcore spirit of survivalism which of course implies that travelling is harsh.
Title: Re: Run speed, and world map speed
Post by: maszrum on March 04, 2011, 12:28:16 am
1) wm speed is good as it is
2) buy a car
Title: Re: Run speed, and world map speed
Post by: Michaelh139 on March 04, 2011, 01:58:02 am
Agility and Endurance should have effects on running speed.  Really.  But until 3D this cannot be changed I believe.
Title: Re: Run speed, and world map speed
Post by: foonlinecurious on March 04, 2011, 04:19:06 am
Your really comfortable sacrificing game play for realism ( it actually taking a long time to travel from place to place)
?

why not  take one step farther to realism and perma kill your character when you die hardcore style
Title: Re: Run speed, and world map speed
Post by: Slaver Snipe on March 04, 2011, 12:44:38 pm
Trolling your own thread? Entertaining. I know that i personally prefer the current WM speed so i can actually care about the difference in having a character with 150% outdoorsman compared to one with 40%, besides just dodging encounters you can tell a rather large difference in speed. Or as posted above, buy a car instead of never getting one like the previous wipe...(or was it the one before that can't remember)
Title: Re: Run speed, and world map speed
Post by: Andr3aZ on March 04, 2011, 12:48:13 pm
I think worldmap speed only serves one gameplay thing at the moment: preventing striketeams running from town to town in few minutes without cars.
Also striketeams returning after death in less then 5 minutes without cars.
Title: Re: Run speed, and world map speed
Post by: Solar on March 04, 2011, 01:16:17 pm
I think there is some room to increase the speed - mostly by improving perks that affect it.  I really doubt we will ever see people zooming about the entire world map in a few seconds again though.
Title: Re: Run speed, and world map speed
Post by: vedaras on March 04, 2011, 09:20:26 pm
I think there is some room to increase the speed - mostly by improving perks that affect it.  I really doubt we will ever see people zooming about the entire world map in a few seconds again though.

Solar this is the worst players can expect :>

And now some rage:  even now, i keep reeding like "buy a car" "use a train", well i used a train. For example i am doing quest in a town, i go from vc to sf to do quest, if i go random to train station i wait for train on average 3 minutes (6 real minutes is maximum, 0 minimum), then i ride from vc to sf, it takes about 3 minutes (since you need three rides on your way from vc to sf), ok then i reached my destination, i did a quest, or i made a trade with needed alt npc i need to get back, but wait a minute, the train leaves almost as soon as it arrives, so i need to wait 6 real time minutes again, ok finally train arrives, and another 3 minutes journey from sf to vc. You call that a feature? travelling fastest way possible which takes 15 minutes on average if you live in vc and want to do business in sf (and in that 15 minutes you cannot do anything, so these 15 minutes are just 15 minutes of boredom).

What about cars, well fuck cars, if i want to level up for example, i get no encounters with car, ok i can leave car and then walk on foot on my destination where i want to level up, ok i die, i respawn in nowhere and happy journey Jack back to your car with this brand feature of travelling.

And dont say travelling speed is ok, because its not. But to objective i should say that i see some good things as well. Way back then when i played towns had 0 people, ncr had all, now i encounter much much more people in other towns.
Title: Re: Run speed, and world map speed
Post by: Lexx on March 04, 2011, 09:50:54 pm
Quote
You call that a feature?

Jup.

Of course, if you don't like it, you can instead go by foot too. Nobody is forced to use anything.
Title: Re: Run speed, and world map speed
Post by: Lizard on March 04, 2011, 10:02:49 pm
Hmm, wouldn't a person high on Jet run faster than usual across the desert, like, trying to take off in his delirium?
Title: Re: Run speed, and world map speed
Post by: vedaras on March 04, 2011, 10:36:13 pm
Jup.

Of course, if you don't like it, you can instead go by foot too. Nobody is forced to use anything.

features should make game fun and entertaining and i dont see any of that in travelling
Title: Re: Run speed, and world map speed
Post by: Michaelh139 on March 04, 2011, 10:39:40 pm
features should make game fun and entertaining and i dont see any of that in travelling
At least you have a choice, like a real RPG...

Walk for free. (and if you feel, pump up your outdoorsman skill) Dangerous
Pay and wait for train. Totally safe
Work hella hard and get your own car. not completely safe but far more efficient.

Three choices, evenly diverse.  I say its a pretty Good feature.  (Or am I missing something here?)

Quote
Well fuck cars
Your choice :/.
Title: Re: Run speed, and world map speed
Post by: vedaras on March 04, 2011, 10:48:55 pm
At least you have a choice, like a real RPG...

Walk for free. (and if you feel, pump up your outdoorsman skill) Dangerous
Pay and wait for train. Totally safe
Work hella hard and get your own car. not completely safe but far more efficient.

Three choices, evenly diverse.  I say its a pretty Good feature.  (Or am I missing something here?)
 Your choice :/.

man you really dont get it as i told all these travelling means sucks, if for example train would ride tripple more often, or even better without any waiting, then it would be a feature, then you could say use train, now using train is not a choice it doesnt make travelling any better.
Title: Re: Run speed, and world map speed
Post by: Michaelh139 on March 04, 2011, 10:50:39 pm
man you really dont get it as i told all these travelling means sucks, if for example train would ride tripple more often, or even better without any waiting, then it would be a feature, then you could say use train, now using train is not a choice it doesnt make travelling any better.
You only complain about trains not the other two really...

Anyways, I guess I agree the time could be shortened a bit but not divide it triple, god.
Title: Re: Run speed, and world map speed
Post by: vedaras on March 04, 2011, 10:59:22 pm
You only complain about trains not the other two really...

Anyways, I guess I agree the time could be shortened a bit but not divide it triple, god.

it would be great if train would be arrived all the time, and you can just jump in and travel at same train speed without waiting in stations.
Title: Re: Run speed, and world map speed
Post by: foonlinecurious on March 05, 2011, 03:15:40 am
Yeah, why wait 6 minutes? thats just ridiculous, like I said there shouldn't be a sacrifice of gameplay for the sake of realism, waiting for anything to arrive ( train, boat, bird, whatever) for more than 1 minute in a game is just lame.
maybe they can make it so you can build your own hand car out of a few pieces of junk, travel on the tracks that way :P

but I have yet to hear a reason not to speed walking, and world map speed up a bit, ''buy a car'' is not a reason '' play a different game noob'' is not a reason, your just sheeple who accept what is already there.

If you added up all of the time you spent just watching your characters ass as he is running through town, or looking at that dot travel on the world map screen you would probably kill yourself, especially those who have been playing the game a while, if you combine all of the time spent just getting from point A to point B it probably adds up to days, if not weeks, but as I said, I still haven't seen a legit reason not to speed it up a bit
Title: Re: Run speed, and world map speed
Post by: Reginmund on March 05, 2011, 06:18:37 am
Yeah, why wait 6 minutes? thats just ridiculous, like I said there shouldn't be a sacrifice of gameplay for the sake of realism, waiting for anything to arrive ( train, boat, bird, whatever) for more than 1 minute in a game is just lame.
maybe they can make it so you can build your own hand car out of a few pieces of junk, travel on the tracks that way :P

but I have yet to hear a reason not to speed walking, and world map speed up a bit, ''buy a car'' is not a reason '' play a different game noob'' is not a reason, your just sheeple who accept what is already there.

If you added up all of the time you spent just watching your characters ass as he is running through town, or looking at that dot travel on the world map screen you would probably kill yourself, especially those who have been playing the game a while, if you combine all of the time spent just getting from point A to point B it probably adds up to days, if not weeks, but as I said, I still haven't seen a legit reason not to speed it up a bit

ok suppose they speed it up a little and you are only saving 10-30 seconds of your life, what then? complain some more?
Title: Re: Run speed, and world map speed
Post by: foonlinecurious on March 05, 2011, 07:29:21 am
your right, what was I thinking, wanting to speed things up to make the game more fun? and less looking at red dots moving slow on a world map wtf was I smoking? 0.0
Title: Re: Run speed, and world map speed
Post by: Reginmund on March 05, 2011, 08:01:22 am
your right, what was I thinking, wanting to speed things up to make the game more fun? and less looking at red dots moving slow on a world map wtf was I smoking? 0.0

So you want to be able to zip around on the world map with low outdoorsman skill?
The current options that allow you to do that is getting a car and if you cant afford one that is something you can work on getting. How you build and play your character is up to you and if you are travelling slow because you didnt invest points to outdoorsman and dont want to purchase a car is your own problem.

Also what are you smoking??? You want a slight boost because you hate 18mins of travel time so i proposed a legitimate question to you. If you only shed 1 minute or less from increased travel speed, are you going to pursue this further? It would probably do you better to suggest more town related material that may occupy your time and be "fun" because if you hate travelling the only other option is to stay put.
Title: Re: Run speed, and world map speed
Post by: Lizard on March 05, 2011, 08:54:49 am
Watching red dots is indeed boring, but hey, it's supposed to be realistic.
You could have placed a running animation in the empty black screen down left or something.
Title: Re: Run speed, and world map speed
Post by: None on March 05, 2011, 09:36:15 am
Haha these realistic things are funny, you cant kill bluesuit with minigun and AP ammo but you have to watch your lazy red dot on the map. It looks like devs dont know what they want and if they make a misstep they dont want to admit it and just throw all the work away, so they rather f*ck up other things to make it usefull in meaning of "realism"(realism realy?) - thats wrong way, i wasnt play this game for 1 year and when i come back to see the progress, theres realy nothing changed at all, people are still waiting in NCR on miracle to have some fun in this game. Otherwise its seen on the server population. Im not sure if 3d era can safe this, there will be just differently looking figures standing in NCR.
Title: Re: Run speed, and world map speed
Post by: vedaras on March 05, 2011, 10:35:51 am
Watching red dots is indeed boring, but hey, it's supposed to be realistic.
You could have placed a running animation in the empty black screen down left or something.

what the fuck are you talking about? Look how characters in fonline are aiming is it realistic? Hell look at guns like plasma rifle, or allien blaster, that is realistic? This game shouldnt be fuckin realistic, it has to be fun like, and slow travelling is not fun for sure. No one asks to make players teleport, just a little boost, like it was before. Now even when you leave encounter of a wastelander its no less than 50% to jump in it again, because of slow travelling speed, no fun neither, i dont see any positive features in this change only drawbacks, but some people still somehow tells its fine wtf?
Title: Re: Run speed, and world map speed
Post by: JovankaB on March 05, 2011, 10:44:22 am
The positive feature is now cars make sense (other than additional locker in tent).

Buy a car vedaras. Surely the king of wasteland can afford a car and a few energy cells?  ;D
Title: Re: Run speed, and world map speed
Post by: vedaras on March 05, 2011, 10:49:16 am
The positive feature is now cars make sense (other than additional locker in tent).

Buy a car vedars. Surely the king of wasteland can afford a car and a few energy cells?  ;D

you know, making travelling speed slow doesnt make cars any better than they were before and now instead 1 shitty feature we have 2 and forcing players to use shitty feature shouldnt be game developers goal. No one buys car? Make them cheaper, make the shitty feature have shitty price thats all, or boost cars speed or do something to make people like cars not hate game cause of slow travelling.
Title: Re: Run speed, and world map speed
Post by: Lordus on March 05, 2011, 11:03:57 am
One little suggestion how world travel speed could be boosted. In cities, there could be NPC trapper. After talking with him (some minor quest, bring him something, pay him some fee, good karma, reputation, whatever), he would give you a temporary boost to your world travel speed. In real world you can imagine that like he give you advice about local patches, weather, raiders movements, that could help you to get more safer and faster thru wasteland.

 This would make this NPCs very popular and it could make meet and chat places in other cities than NCR.

 p.s.: it could be related to speech.. if you have some level of speech, you are able to use service of this kind of npcs (plus quest, ....).
Title: Re: Run speed, and world map speed
Post by: Solar on March 05, 2011, 11:54:26 am
Realism arguement was never the idea behind slowing the travel speed. It has several beneifits, but the primary reason was there was felt to be a need to make cars have a point. If players could simply walk as fast as a car, then cars were useless.

The fact is also makes the world "bigger" is a ncie side effect.


Like I said before, perks should give slightly bigger boost, but in addition to that, I think the point about waiting for trains is a decent one - I think we may see something on this before the end of time.


Lordus' idea is actually quite nice for many skills, a kind of skill book in the form of a person.
Title: Re: Run speed, and world map speed
Post by: Lizard on March 05, 2011, 12:01:40 pm
So, if the player will be faster than a car, what purpose would they fulfill, Vedaras? Wasn't it something that was demanded by the players?
Title: Re: Run speed, and world map speed
Post by: vedaras on March 05, 2011, 12:06:56 pm
So, if the player will be faster than a car, what purpose would they fulfill, Vedaras? Wasn't it something that was demanded by the players?

players were never fastest than cars so dont talk bullshit
Realism arguement was never the idea behind slowing the travel speed. It has several beneifits, but the primary reason was there was felt to be a need to make cars have a point. If players could simply walk as fast as a car, then cars were useless.

The fact is also makes the world "bigger" is a ncie side effect.


Like I said before, perks should give slightly bigger boost, but in addition to that, I think the point about waiting for trains is a decent one - I think we may see something on this before the end of time.

just make cars faster/cheaper like i said before, cars arent any better now than they were before, so that doesnt solve the problem just makes players angry :>
But if you will change train waiting, at least i will be happy ^^
Title: Re: Run speed, and world map speed
Post by: JovankaB on March 05, 2011, 12:12:55 pm
Taxi alts were almost as fast and they couldn't be stolen, didn't use fuel, didn't require repairs, didn't cost anything and could take more people.
Title: Re: Run speed, and world map speed
Post by: vedaras on March 05, 2011, 12:16:08 pm
and that was great for slaving, for slave leveling for many other purposes that now car doesnt solve. Not a single player complained about former travelling speed...
Title: Re: Run speed, and world map speed
Post by: Izual on March 05, 2011, 12:24:01 pm
I do. I like current travelling speed, for many reasons. Players are more likely to settle in a location rather than to travel through the whole worldmap for no reason. We meet and use cars more often. A journey around the wasteland is now almost a real journey, it's not just "I go to mine and come back in 5 minutes". And if we want to go faster, we can always use solutions like cars, trains (nobody see them anyway), and taxi alts - they're still here, unfortunately.
And yes, I play with a normal char, and I enjoy not walking at 88 mph on the worldmap :)
Title: Re: Run speed, and world map speed
Post by: Wichura on March 05, 2011, 02:25:43 pm
Resistance is futile (http://fodev.net/forum/index.php?topic=12806.0). Wasteland is harsh.
Title: Re: Run speed, and world map speed
Post by: Crazy on March 05, 2011, 02:29:20 pm
Wasteland is harsh.

Travelling in wasteland is more boring than harsh actually.
Title: Re: Run speed, and world map speed
Post by: Wichura on March 05, 2011, 02:38:29 pm
Negative. It's fine.
Title: Re: Run speed, and world map speed
Post by: Solar on March 05, 2011, 02:48:04 pm
Quote
Like I said before, perks should give slightly bigger boost, but in addition to that, I think the point about waiting for trains is a decent one - I think we may see something on this before the end of time.

I quote myself more and more these days  ::)

It will never go back to uber fast travel speed where you can walk around the map in seconds. It may go to being somewhat faster, so you can walk from town to town quicker, but don't expect to be walking huge circles of the map in a few minutes.

If you want to relacate to a different region there is the train - after which you walk the short journey again.
Title: Re: Run speed, and world map speed
Post by: cubik2k on March 05, 2011, 02:50:32 pm
Quote from: Solar
It will never go back to uber fast travel speed where you can walk around the map in seconds. It may go to being somewhat faster, so you can walk from town to town quicker, but don't expect to be walking huge circles of the map in a few minutes.

If you want to relacate to a different region there is the train - after which you walk the short journey again.

Positive. It is fine as it is.
Title: Re: Run speed, and world map speed
Post by: Solar on March 05, 2011, 02:52:56 pm
I really wouldn't post sarcastic crap to me, I think you confuse me with someone who will put up with that. Make a valid arguement or post nothing.
Title: Re: Run speed, and world map speed
Post by: Badger on March 05, 2011, 02:56:31 pm
I would quite like more variation in speed according to route travelled. If you go straight from one town to another nearby, say Klamath to Den, you'll be using a well worn path, which is a lot easier and faster than wandering in the middle of butthump nowhere. But I appreciate that takes editing the worldmap.
Title: Re: Run speed, and world map speed
Post by: Lexx on March 05, 2011, 03:00:23 pm
The worldmap has a heightmap which is used to calculate travel speed. Therefore, walking over mountains takes more time than walking over some plain area. In this case, I like to bring the NCR <-> Hub example every once in a while. You can either run a straight path from NCR to the Hub, which makes you walk over the mountains and therefore needs a lot time or you adjust your path in a way that you move around the mountains to the east (close to Necropolis, but not too close due to the encounters). The last one is much faster and even less dangerous.
Title: Re: Run speed, and world map speed
Post by: Solar on March 05, 2011, 03:01:14 pm
Aye, there was some idea a while ago about a boost near your tent wasn't there? That seemed nice
Title: Re: Run speed, and world map speed
Post by: Lexx on March 05, 2011, 03:02:12 pm
A small boost near the tent might be worth a discussion (up to one or two zones around it?).
Title: Re: Run speed, and world map speed
Post by: vedaras on March 05, 2011, 03:22:36 pm
better would be to improve stuff about which players complain...
Title: Re: Run speed, and world map speed
Post by: DocAN. on March 05, 2011, 03:26:34 pm
A small boost near the tent might be worth a discussion (up to one or two zones around it?).

You could do that, coz right now quite ofen i have like 1-2 encounters while traveling from my tent to nearest city.
Tent is in same sq where city is. It makes me laugh when im going from tent to tent via car and then i have like 1-2 enc when im trying to reach 1mm on map:D
Title: Re: Run speed, and world map speed
Post by: Solar on March 05, 2011, 03:30:10 pm
Then we are looking for a way to lessen the bad sides without destroying the good.

We do not want players to be able to move around the map in minutes, it makes the train and cars pointless and makes the world map far too small to the point geography is unimportant. Accept this as an unchangable constant sewn into the fabric of the universe. Once this has been accepted we can focus on specific problems and solutions to those.


Title: Re: Run speed, and world map speed
Post by: vedaras on March 05, 2011, 03:44:15 pm
travelling speed wasnt that fast as people try to draw now if you had like 20% outdoors on pvp character travelling was pain in the ass also, maybe the problem was that taxi accounts were too fast but just that so in my opinion lowering pathfinder bonus or increasing mountain slowing or something like that would make situation ok, anyway as i said if train would need no waiting it would be fine also. Just i think you should rework some quests or their rewards, since for example getting books for vc library you need to go from vc to BH, New reno and klamath, and only 1000 exp for that http://www.fo2238.fodev.net/wiki/Get_Kohl%27s_books_back_to_their_owner . Also  necropolis quest seems like a joke under current conditions http://www.fo2238.fodev.net/wiki/Deliver_Message_for_Elmer .
Title: Re: Run speed, and world map speed
Post by: cubik2k on March 05, 2011, 04:01:43 pm
I really wouldn't post sarcastic crap to me, I think you confuse me with someone who will put up with that. Make a valid arguement or post nothing.

I didn't thought you could take those few simple words as sarcasm to you, so sorry Solar. I just wanted to say in short way that actual travel speed is really good. It is near realism and does not need changes. Well, except different between outdoorsman at very low elvel and 300% skill, because it is practically not perceptible. Make it bigger about 20% and it will be really good. In my opinion of course.

Title: Re: Run speed, and world map speed
Post by: Solar on March 05, 2011, 04:36:43 pm
@foonlinecurious:
"It is good as it is."

In my opinion it looks like a chat to a stone-wall to ask for better balance of travel speed. Buy a car or change a game.

Strange, you appear to voice the exact opposite opinion here. Honestly, I don't care.

I think there's been more than enough hilarious "Its fine as it is" posts and they will stop now.

Quote
Make a valid arguement or post nothing.

The advice still stands.
Title: Re: Run speed, and world map speed
Post by: Glavey on March 05, 2011, 04:38:02 pm
Adding some kind of fatigue system would also do the trick. Whenever you're not travelling, you'd gain a bonus to world map movement speed for some time(enough to cover few zones at the maximum speed at a time).
Title: Re: Run speed, and world map speed
Post by: Lordus on March 05, 2011, 05:57:01 pm
 Negative impact of slow speed traveling is that locations are players free. There were times you were able to find many players at outside zones, but now? Players dont visit that locations, because it takes too long time, or they have cars and they dont need to stay there after they finished witht their tasks.

 I would like to see implemented principle of "travel and stay (for a while)". I.e. at second week in a game month, every stuff selled by NPC traders are one half cheaper, ... or more spawning drugs in trader...

 You would have a reason to stay in distant locations, but to maximize your effort, you need to stay there for some time. People would communicate among each other, .. .

 Idea about Hinkley. Hinkley is good place to visit, fight, chat.. but it is shame that it is near HUB and there is not any relation with this city. So you would be able to "cheat" in Hinkley (one free stimpack or avenger or drug, ...), but you would need to solve some quest in HUB, that would grant you temporary this benefit (after this, you would need to repeat this quest). ...

 I hope you understand me.
Title: Re: Run speed, and world map speed
Post by: None on March 06, 2011, 12:34:55 am
This is cool, everyone has 10+ cars so you dont even have to encouter anything, you dont even have to play.
Title: Re: Run speed, and world map speed
Post by: Swinglinered on March 06, 2011, 01:14:35 am
I think the problem here is that people don't want to invest in Outdoorsman.

Perhaps Pathfinder could have bonus relative to OD plus base speed instead of just base speed.

Also, have Scout, Ranger, Survivalist, and Explorer add a speed boost in addition to the one you get from the Outdoorsman increase that they give.
Say 10% each, but only relative to base speed.



 
Title: Re: Run speed, and world map speed
Post by: vedaras on March 06, 2011, 10:37:56 am
I think the problem here is that people don't want to invest in Outdoorsman.

Perhaps Pathfinder could have bonus relative to OD plus base speed instead of just base speed.

Also, have Scout, Ranger, Survivalist, and Explorer add a speed boost in addition to the one you get from the Outdoorsman increase that they give.
Say 10% each, but only relative to base speed.

i dont know if outdoorsman raises your travelling speed, but if it does it seems to be minimal increase so actually it works just in skipping encounters, only real increase is pathfinder, but since travelling speed was slowed pathfinder speed bonus, as it gives % from your travelling speed, is also lowered.
Title: Re: Run speed, and world map speed
Post by: Swinglinered on March 06, 2011, 11:22:57 am
i dont know if outdoorsman raises your travelling speed, but if it does it seems to be minimal increase so actually it works just in skipping encounters, only real increase is pathfinder, but since travelling speed was slowed pathfinder speed bonus, as it gives % from your travelling speed, is also lowered.

OD definitely increases traveling speed, but you need many points.