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Author Topic: Run speed, and world map speed  (Read 12336 times)

Re: Run speed, and world map speed
« Reply #30 on: March 05, 2011, 12:01:40 pm »

So, if the player will be faster than a car, what purpose would they fulfill, Vedaras? Wasn't it something that was demanded by the players?
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vedaras

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Re: Run speed, and world map speed
« Reply #31 on: March 05, 2011, 12:06:56 pm »

So, if the player will be faster than a car, what purpose would they fulfill, Vedaras? Wasn't it something that was demanded by the players?

players were never fastest than cars so dont talk bullshit
Realism arguement was never the idea behind slowing the travel speed. It has several beneifits, but the primary reason was there was felt to be a need to make cars have a point. If players could simply walk as fast as a car, then cars were useless.

The fact is also makes the world "bigger" is a ncie side effect.


Like I said before, perks should give slightly bigger boost, but in addition to that, I think the point about waiting for trains is a decent one - I think we may see something on this before the end of time.

just make cars faster/cheaper like i said before, cars arent any better now than they were before, so that doesnt solve the problem just makes players angry :>
But if you will change train waiting, at least i will be happy ^^
« Last Edit: March 05, 2011, 12:13:41 pm by vedaras »
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JovankaB

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Re: Run speed, and world map speed
« Reply #32 on: March 05, 2011, 12:12:55 pm »

Taxi alts were almost as fast and they couldn't be stolen, didn't use fuel, didn't require repairs, didn't cost anything and could take more people.
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vedaras

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Re: Run speed, and world map speed
« Reply #33 on: March 05, 2011, 12:16:08 pm »

and that was great for slaving, for slave leveling for many other purposes that now car doesnt solve. Not a single player complained about former travelling speed...

Izual

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Re: Run speed, and world map speed
« Reply #34 on: March 05, 2011, 12:24:01 pm »

I do. I like current travelling speed, for many reasons. Players are more likely to settle in a location rather than to travel through the whole worldmap for no reason. We meet and use cars more often. A journey around the wasteland is now almost a real journey, it's not just "I go to mine and come back in 5 minutes". And if we want to go faster, we can always use solutions like cars, trains (nobody see them anyway), and taxi alts - they're still here, unfortunately.
And yes, I play with a normal char, and I enjoy not walking at 88 mph on the worldmap :)
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Wichura

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Re: Run speed, and world map speed
« Reply #35 on: March 05, 2011, 02:25:43 pm »

Resistance is futile. Wasteland is harsh.
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Nie biegaj za stadem.

Crazy

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Re: Run speed, and world map speed
« Reply #36 on: March 05, 2011, 02:29:20 pm »

Wasteland is harsh.

Travelling in wasteland is more boring than harsh actually.
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Wichura

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Re: Run speed, and world map speed
« Reply #37 on: March 05, 2011, 02:38:29 pm »

Negative. It's fine.
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Solar

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Re: Run speed, and world map speed
« Reply #38 on: March 05, 2011, 02:48:04 pm »

Quote
Like I said before, perks should give slightly bigger boost, but in addition to that, I think the point about waiting for trains is a decent one - I think we may see something on this before the end of time.

I quote myself more and more these days  ::)

It will never go back to uber fast travel speed where you can walk around the map in seconds. It may go to being somewhat faster, so you can walk from town to town quicker, but don't expect to be walking huge circles of the map in a few minutes.

If you want to relacate to a different region there is the train - after which you walk the short journey again.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Run speed, and world map speed
« Reply #39 on: March 05, 2011, 02:50:32 pm »

Quote from: Solar
It will never go back to uber fast travel speed where you can walk around the map in seconds. It may go to being somewhat faster, so you can walk from town to town quicker, but don't expect to be walking huge circles of the map in a few minutes.

If you want to relacate to a different region there is the train - after which you walk the short journey again.

Positive. It is fine as it is.

Solar

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Re: Run speed, and world map speed
« Reply #40 on: March 05, 2011, 02:52:56 pm »

I really wouldn't post sarcastic crap to me, I think you confuse me with someone who will put up with that. Make a valid arguement or post nothing.
« Last Edit: March 05, 2011, 03:07:40 pm by Solar »
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Run speed, and world map speed
« Reply #41 on: March 05, 2011, 02:56:31 pm »

I would quite like more variation in speed according to route travelled. If you go straight from one town to another nearby, say Klamath to Den, you'll be using a well worn path, which is a lot easier and faster than wandering in the middle of butthump nowhere. But I appreciate that takes editing the worldmap.
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Lexx

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Re: Run speed, and world map speed
« Reply #42 on: March 05, 2011, 03:00:23 pm »

The worldmap has a heightmap which is used to calculate travel speed. Therefore, walking over mountains takes more time than walking over some plain area. In this case, I like to bring the NCR <-> Hub example every once in a while. You can either run a straight path from NCR to the Hub, which makes you walk over the mountains and therefore needs a lot time or you adjust your path in a way that you move around the mountains to the east (close to Necropolis, but not too close due to the encounters). The last one is much faster and even less dangerous.
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Solar

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Re: Run speed, and world map speed
« Reply #43 on: March 05, 2011, 03:01:14 pm »

Aye, there was some idea a while ago about a boost near your tent wasn't there? That seemed nice
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

Lexx

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Re: Run speed, and world map speed
« Reply #44 on: March 05, 2011, 03:02:12 pm »

A small boost near the tent might be worth a discussion (up to one or two zones around it?).
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