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Author Topic: Cumulative FA/Doctor Cooldown  (Read 2896 times)

Re: Cumulative FA/Doctor Cooldown
« Reply #15 on: November 12, 2010, 04:44:50 pm »

I like the idea of cumulating the cooldown.

But i'm suggesting to lower the amount healed, instead of applying the cap. Whis is in fact already there, because you can't have more than 300% FA.

It could also make some use for http://www.fo2238.fodev.net/wiki/Healer perk (if the bonus was boosted a bit)
« Last Edit: November 12, 2010, 04:53:55 pm by ronillon »
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Re: Cumulative FA/Doctor Cooldown
« Reply #16 on: March 06, 2011, 01:30:24 pm »

But i'm suggesting to lower the amount healed, instead of applying the cap. Whis is in fact already there, because you can't have more than 300% FA.

Why not, yes. This has to be balanced after testing... Depends on where is the cap too, we don't want someone being able to give you +100 hp three times in a row :P
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Re: Cumulative FA/Doctor Cooldown
« Reply #17 on: March 06, 2011, 01:40:01 pm »

Yes. Mostly because it would be nice to heal more than one merc at a time after a battle.
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Re: Cumulative FA/Doctor Cooldown
« Reply #18 on: March 06, 2011, 04:41:56 pm »

Imho, the only thing Doc/Fa need right now are to be enabled in turnbased somehow.
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