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Author Topic: Run speed, and world map speed  (Read 11947 times)

Michaelh139

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Re: Run speed, and world map speed
« Reply #15 on: March 04, 2011, 10:39:40 pm »

features should make game fun and entertaining and i dont see any of that in travelling
At least you have a choice, like a real RPG...

Walk for free. (and if you feel, pump up your outdoorsman skill) Dangerous
Pay and wait for train. Totally safe
Work hella hard and get your own car. not completely safe but far more efficient.

Three choices, evenly diverse.  I say its a pretty Good feature.  (Or am I missing something here?)

Quote
Well fuck cars
Your choice :/.
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vedaras

  • King of the wasteland
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Re: Run speed, and world map speed
« Reply #16 on: March 04, 2011, 10:48:55 pm »

At least you have a choice, like a real RPG...

Walk for free. (and if you feel, pump up your outdoorsman skill) Dangerous
Pay and wait for train. Totally safe
Work hella hard and get your own car. not completely safe but far more efficient.

Three choices, evenly diverse.  I say its a pretty Good feature.  (Or am I missing something here?)
 Your choice :/.

man you really dont get it as i told all these travelling means sucks, if for example train would ride tripple more often, or even better without any waiting, then it would be a feature, then you could say use train, now using train is not a choice it doesnt make travelling any better.

Michaelh139

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Re: Run speed, and world map speed
« Reply #17 on: March 04, 2011, 10:50:39 pm »

man you really dont get it as i told all these travelling means sucks, if for example train would ride tripple more often, or even better without any waiting, then it would be a feature, then you could say use train, now using train is not a choice it doesnt make travelling any better.
You only complain about trains not the other two really...

Anyways, I guess I agree the time could be shortened a bit but not divide it triple, god.
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Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.

vedaras

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Re: Run speed, and world map speed
« Reply #18 on: March 04, 2011, 10:59:22 pm »

You only complain about trains not the other two really...

Anyways, I guess I agree the time could be shortened a bit but not divide it triple, god.

it would be great if train would be arrived all the time, and you can just jump in and travel at same train speed without waiting in stations.
Re: Run speed, and world map speed
« Reply #19 on: March 05, 2011, 03:15:40 am »

Yeah, why wait 6 minutes? thats just ridiculous, like I said there shouldn't be a sacrifice of gameplay for the sake of realism, waiting for anything to arrive ( train, boat, bird, whatever) for more than 1 minute in a game is just lame.
maybe they can make it so you can build your own hand car out of a few pieces of junk, travel on the tracks that way :P

but I have yet to hear a reason not to speed walking, and world map speed up a bit, ''buy a car'' is not a reason '' play a different game noob'' is not a reason, your just sheeple who accept what is already there.

If you added up all of the time you spent just watching your characters ass as he is running through town, or looking at that dot travel on the world map screen you would probably kill yourself, especially those who have been playing the game a while, if you combine all of the time spent just getting from point A to point B it probably adds up to days, if not weeks, but as I said, I still haven't seen a legit reason not to speed it up a bit
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Re: Run speed, and world map speed
« Reply #20 on: March 05, 2011, 06:18:37 am »

Yeah, why wait 6 minutes? thats just ridiculous, like I said there shouldn't be a sacrifice of gameplay for the sake of realism, waiting for anything to arrive ( train, boat, bird, whatever) for more than 1 minute in a game is just lame.
maybe they can make it so you can build your own hand car out of a few pieces of junk, travel on the tracks that way :P

but I have yet to hear a reason not to speed walking, and world map speed up a bit, ''buy a car'' is not a reason '' play a different game noob'' is not a reason, your just sheeple who accept what is already there.

If you added up all of the time you spent just watching your characters ass as he is running through town, or looking at that dot travel on the world map screen you would probably kill yourself, especially those who have been playing the game a while, if you combine all of the time spent just getting from point A to point B it probably adds up to days, if not weeks, but as I said, I still haven't seen a legit reason not to speed it up a bit

ok suppose they speed it up a little and you are only saving 10-30 seconds of your life, what then? complain some more?
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Re: Run speed, and world map speed
« Reply #21 on: March 05, 2011, 07:29:21 am »

your right, what was I thinking, wanting to speed things up to make the game more fun? and less looking at red dots moving slow on a world map wtf was I smoking? 0.0
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Re: Run speed, and world map speed
« Reply #22 on: March 05, 2011, 08:01:22 am »

your right, what was I thinking, wanting to speed things up to make the game more fun? and less looking at red dots moving slow on a world map wtf was I smoking? 0.0

So you want to be able to zip around on the world map with low outdoorsman skill?
The current options that allow you to do that is getting a car and if you cant afford one that is something you can work on getting. How you build and play your character is up to you and if you are travelling slow because you didnt invest points to outdoorsman and dont want to purchase a car is your own problem.

Also what are you smoking??? You want a slight boost because you hate 18mins of travel time so i proposed a legitimate question to you. If you only shed 1 minute or less from increased travel speed, are you going to pursue this further? It would probably do you better to suggest more town related material that may occupy your time and be "fun" because if you hate travelling the only other option is to stay put.
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Re: Run speed, and world map speed
« Reply #23 on: March 05, 2011, 08:54:49 am »

Watching red dots is indeed boring, but hey, it's supposed to be realistic.
You could have placed a running animation in the empty black screen down left or something.
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Re: Run speed, and world map speed
« Reply #24 on: March 05, 2011, 09:36:15 am »

Haha these realistic things are funny, you cant kill bluesuit with minigun and AP ammo but you have to watch your lazy red dot on the map. It looks like devs dont know what they want and if they make a misstep they dont want to admit it and just throw all the work away, so they rather f*ck up other things to make it usefull in meaning of "realism"(realism realy?) - thats wrong way, i wasnt play this game for 1 year and when i come back to see the progress, theres realy nothing changed at all, people are still waiting in NCR on miracle to have some fun in this game. Otherwise its seen on the server population. Im not sure if 3d era can safe this, there will be just differently looking figures standing in NCR.
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vedaras

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Re: Run speed, and world map speed
« Reply #25 on: March 05, 2011, 10:35:51 am »

Watching red dots is indeed boring, but hey, it's supposed to be realistic.
You could have placed a running animation in the empty black screen down left or something.

what the fuck are you talking about? Look how characters in fonline are aiming is it realistic? Hell look at guns like plasma rifle, or allien blaster, that is realistic? This game shouldnt be fuckin realistic, it has to be fun like, and slow travelling is not fun for sure. No one asks to make players teleport, just a little boost, like it was before. Now even when you leave encounter of a wastelander its no less than 50% to jump in it again, because of slow travelling speed, no fun neither, i dont see any positive features in this change only drawbacks, but some people still somehow tells its fine wtf?

JovankaB

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Re: Run speed, and world map speed
« Reply #26 on: March 05, 2011, 10:44:22 am »

The positive feature is now cars make sense (other than additional locker in tent).

Buy a car vedaras. Surely the king of wasteland can afford a car and a few energy cells?  ;D
« Last Edit: March 05, 2011, 10:47:24 am by JovankaB »
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vedaras

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Re: Run speed, and world map speed
« Reply #27 on: March 05, 2011, 10:49:16 am »

The positive feature is now cars make sense (other than additional locker in tent).

Buy a car vedars. Surely the king of wasteland can afford a car and a few energy cells?  ;D

you know, making travelling speed slow doesnt make cars any better than they were before and now instead 1 shitty feature we have 2 and forcing players to use shitty feature shouldnt be game developers goal. No one buys car? Make them cheaper, make the shitty feature have shitty price thats all, or boost cars speed or do something to make people like cars not hate game cause of slow travelling.

Lordus

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Re: Run speed, and world map speed
« Reply #28 on: March 05, 2011, 11:03:57 am »

One little suggestion how world travel speed could be boosted. In cities, there could be NPC trapper. After talking with him (some minor quest, bring him something, pay him some fee, good karma, reputation, whatever), he would give you a temporary boost to your world travel speed. In real world you can imagine that like he give you advice about local patches, weather, raiders movements, that could help you to get more safer and faster thru wasteland.

 This would make this NPCs very popular and it could make meet and chat places in other cities than NCR.

 p.s.: it could be related to speech.. if you have some level of speech, you are able to use service of this kind of npcs (plus quest, ....).
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So long and THANKS for all the fish!

Solar

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Re: Run speed, and world map speed
« Reply #29 on: March 05, 2011, 11:54:26 am »

Realism arguement was never the idea behind slowing the travel speed. It has several beneifits, but the primary reason was there was felt to be a need to make cars have a point. If players could simply walk as fast as a car, then cars were useless.

The fact is also makes the world "bigger" is a ncie side effect.


Like I said before, perks should give slightly bigger boost, but in addition to that, I think the point about waiting for trains is a decent one - I think we may see something on this before the end of time.


Lordus' idea is actually quite nice for many skills, a kind of skill book in the form of a person.
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