fodev.net

Other => FOnline:2238 Forum => Archives => Survival Guides / Game Help => Topic started by: StJimmy2000 on January 28, 2011, 12:40:45 am

Title: Character Builds
Post by: StJimmy2000 on January 28, 2011, 12:40:45 am
Submit your builds for review by fellow players.

I'll start...

For a crit melee character:
Str 10
Perception 1
Endurance 6
Charisma 1
Intelligence 5
Agility 10
Luck 10

Skills:
Melee Weapons
First Aid
Outdoorsman

Traits:
Bruiser
Small Frame

Level 21 perks:
Toughness x2, More Critical x3, Bonus HtH Attacks x1, Bonus HtH Damage x1
Level 21 skills:
Didn't up any except melee weapons, first aid, and outdoorsman.
Melee weapons: 196%
First Aid: 152%
Outdoorsman: 102%
Title: Re: Character Builds
Post by: Nexxos on January 28, 2011, 12:56:43 am

1. For a crit melee character:

...

2. Bruiser

...

3. Melee weapons: 196%


EDIT. 4. No lifegiver? What the hell. Big mistake. Take atleast one at 12, even better, take two.

Alright, I marked the fails in your build. I'll explain.

1. For a crit melee char, you didn't pick Better Criticals? Sorry, but you can't be effective with it.

2. Bruiser? Oh no no no, it's a lose-lose situation. Let's see, Bruiser takes away 2 Action points, which means 4 points of Agility. You gain +2 points, and lose 4? Bad tradeoff, this is bad.

3. Too high melee skill (yes of course you need high skill to hit with PE1, but refer to point one. PE1 means no better criticals, it needs PE6.)

4. No lifegiver = bad bad bad.
Title: Re: Character Builds
Post by: Y0ssarian on January 28, 2011, 02:18:56 am
been thinking alot about a melee build that focuses around making and using the cattle prod for PvP, PvE.
Of course you'd need to have a decent INT to spare on EW, science and melee while still having some decent ability to heal yourself or travel with some relative safety.

doc2 and ew2 are a good thing. since you can make drugs where you lack as a normal melee build might do well in. although I'm apt to always have atleast 5 perception. awareness is very valuable.

thoughts mangs?

edit: powerbuilds are so 1999.
Title: Re: Character Builds
Post by: Slaver Snipe on January 28, 2011, 09:17:23 am
been thinking alot about a melee build that focuses around making and using the cattle prod for PvP, PvE.
Of course you'd need to have a decent INT to spare on EW, science and melee while still having some decent ability to heal yourself or travel with some relative safety.

doc2 and ew2 are a good thing. since you can make drugs where you lack as a normal melee build might do well in. although I'm apt to always have atleast 5 perception. awareness is very valuable.

thoughts mangs?

edit: powerbuilds are so 1999.

9 cha and magnetic is all you need get 5 slaves or 5 mercs and give them cattle prods  ;D
Title: Re: Character Builds
Post by: Y0ssarian on January 28, 2011, 04:59:43 pm
that sounds like of win. :)
Title: Re: Character Builds
Post by: StJimmy2000 on January 28, 2011, 05:40:22 pm
Thanks for the input NexxosFIN. I have the revised version at my house and will post it when I get home today.

Here at school I made another build.. comments?

Sniper build (the lockpicking is because my gang doesn't have a locksmith and i could spare the major skill)

Strength 5
Perception 9
Endurance 4
Charisma 1
Intelligence 5
Agility 7
Luck 10

Major skills:
Small Guns
First Aid
Lockpicking

Traits:
Small Frame
Finese

Level 21 perks:
Awareness
More critical
Betters criticals
More critical
More critical
Gain Perception
Gain Agility

Level 21 skills:
Didn't change anything except these 4..
Small guns 165%
First Aid 128%
Lockpicking 128%
Outdoorsman 95%


Title: Re: Character Builds
Post by: White Eagle on January 28, 2011, 07:39:24 pm
for good sniper you need at last 220% - 225% SG and if u want wait only 2 min then you must have 150% FA... for lockpick make other char dont fucked up this one.. just saying..  ;D
Title: Re: Character Builds
Post by: drypoothe on January 28, 2011, 07:41:26 pm
Thanks for the input NexxosFIN. I have the revised version at my house and will post it when I get home today.

Here at school I made another build.. comments?

Sniper build (the lockpicking is because my gang doesn't have a locksmith and i could spare the major skill)

Strength 5
Perception 9
Endurance 4
Charisma 1
Intelligence 5
Agility 7
Luck 10

Major skills:
Small Guns
First Aid
Lockpicking

Traits:
Small Frame
Finese

Level 21 perks:
Awareness
More critical
Betters criticals
More critical
More critical
Gain Perception
Gain Agility

Level 21 skills:
Didn't change anything except these 4..
Small guns 165%
First Aid 128%
Lockpicking 128%
Outdoorsman 95%




Strength 5
Perception 10 <
Endurance 4
Charisma 1
Intelligence 5
Agility 6 <
Luck 10

perks:

Get AT LEAST 1 lifegiver
Sniper SG needs around 220
Title: Re: Character Builds
Post by: Who Killed Bambi on January 28, 2011, 08:12:06 pm
Thanks for the input NexxosFIN. I have the revised version at my house and will post it when I get home today.

Here at school I made another build.. comments?

Sniper build (the lockpicking is because my gang doesn't have a locksmith and i could spare the major skill)

Strength 52
Perception 910
Endurance 4
Charisma 1
Intelligence 5+++
Agility 7
Luck 10
+2 stats

Major skills:
Small Guns
First Aid
Lockpicking

Traits:
Small Frame
Finese

Level 21 perks:
Awareness
More critical
Betters criticals
More critical
More critical
Gain Perceptionwh+3str
Gain Agility

Level 21 skills:
Didn't change anything except these 4..
Small guns 165%+++++++++much more
First Aid 128%
Lockpicking 128%
Outdoorsman 95%




some corrections :) looks better, but not so good as must be
Title: Re: Character Builds
Post by: Who Killed Bambi on January 28, 2011, 08:22:30 pm
and my fellow citizen and princess of new reno, queen of new reno, star of golden globes, prizefighter of box club, member of thievery guild, evil child killer and bla bla bla build.

1str
6pe
4en
9ch
10in
10ag
1lk

melle150
fa200
doc150
++outdorsman
++any skill yoo wish

lifegiver
awarennes
magnetic personality
weapon handling
+ 2 any perks
+ -1hth ap

5 powerfull killers slaves/mercs! (hth mutants/melee/melee ghouls)
nearby 80 sec fa!:D (fails included)
powerful doctor !(often fails)

use ripper or cattle prod

give rippers to melee mercs

yoo can be slaver too.

yoo can kill all in wastelands, about bos and unity and other powerfull creatures, and players with bg too...

avoid guarded towns, usualy yoo can take lot of stuff and caps with yoo melee + ripper mercs at reno in car shop ! take hq at mine ! but, any minigun/rocket kill yours party.
 ???

+++small frame and good natured.
Title: Re: Character Builds
Post by: Clizard on March 23, 2011, 08:26:16 pm
I have played the original fallout, but haven't played fonline yet.

This is my planned build (which would work quite well for the original fallout), though I am not sure that it will work well at all on fonline. Could some of you  give me some advice as to what I should do or modify.

A note: it is meant to use small guns as expendble weapons and energy guns as the primary weapon. It  is meant to use sneak to get the first strike and have ten AP and "Fast Ahot"/"Bonus Rate of Fire" to have a massive rate of fire. Also steal and lockpick are to be focused on for "convinience" Finally, I want to have Gunsmith (small guns) 1, Armorer 1, Energy Expert 1 and 2 (minimum levels of 70 small guns, 110 energy weapons, 60 repair, 90 science) to be self reliant to some degree.
Title: Re: Character Builds
Post by: Clizard on March 23, 2011, 08:31:34 pm
continued
Nevertheless, here are my currently planned stats:
ST 6  PE 6  EN 4  CH 4  IN 8  AG 8  LK 4
Traits: Fast Shot, Good natured
Perks: Bonus Awareness@lvl3, Silent Running@lvl6, Dodger@lvl9, Action Boy@lvl12, Bonus Rate of Fire@lvl15, Pickpocket@lvl18, Master Thief@lvl21
skills (starting is italics, bold are final, tagged are glowing,)
SmallGuns 27 95
BigGuns 6 21
EnergyWeapons 26 120
Unarmed 48 50
MeleeWeapons 38 40
Throwing 22 50
FirstAid 43 50
Doctor 34 40
Sneak 29 95
Lockpick 24 95
Steal 44 100
Traps 24 25
Science 52 100
Repair 24 60
Speech 35 35
Barter 31 55
Gambling 20 20
Outdoorsman 24 55

Sorry about the length and thank in advance for the suggestions
Title: Re: Character Builds
Post by: Crazy on March 23, 2011, 08:41:03 pm
...
Failed build
...

Your build could be usable in F2, but in FOnline it will be totally useless and unplayable. Raise only your tagged skills, around at least 200 for energy (though energy doesn't mix well with fast shot), Do not raise science if you are not planning to be able to craft (and then you will also need repair, look at requirements for crafting professions). Steal is also usefull, but you will need around 200 too.

Special is also bad, 3Ch is enough for talking to NPCs and do quest, 4 luck is useless, take 1 or 6.
Perks: sneak perks only for a sneaker with 300% sneak, livegiver must have level 12, dodger useless, steal perks only for a steal char with 200 steal.
Title: Re: Character Builds
Post by: Clizard on March 23, 2011, 11:49:36 pm
thanks Crazy, you input will probalbly be very helpful for me :)
Title: Re: Character Builds
Post by: runboy93 on March 24, 2011, 09:00:10 am
Unarmed/Melee build
(https://i.imgur.com/qBtbc.png)

There is also different ways to do that build, but this is mean to talking with shopkeepers and travel with few friends.

3. Too high melee skill (yes of course you need high skill to hit with PE1, but refer to point one. PE1 means no better criticals, it needs PE6.)
Yeah i think 160% is enough.
I got 95% hit even i'm blinded.
Title: Re: Character Builds
Post by: Doctor Eex on March 24, 2011, 04:41:38 pm
Unarmed/Melee build
(https://i.imgur.com/qBtbc.png)

There is also different ways to do that build, but this is mean to talking with shopkeepers and travel with few friends.
Yeah i think 160% is enough.
I got 95% hit even i'm blinded.

Trade 10 ST 1 PE to 5 ST 6PE
And 1 toughness for bettercrits.
With Haymaker you will do +15% ctits.

PE has no modifier on cahnce to hit unarmed anyway


Title: Re: Character Builds
Post by: Floodnik on March 24, 2011, 07:06:56 pm
BTW. Perception doesn't affect unarmed tohit chance. Same with melee probably.
Title: Re: Character Builds
Post by: The_Reaper on March 25, 2011, 02:22:26 am
I'm kinda new to this game, I stopped a while back. Anyone got any good builds for a Small weapons/ Melee combo character, If that is even possible.
Title: Re: Character Builds
Post by: Doctor Eex on March 25, 2011, 05:43:31 am
I'm kinda new to this game, I stopped a while back. Anyone got any good builds for a Small weapons/ Melee combo character, If that is even possible.

It's possible, however does not mean it will be good both in SG and Melee.
Title: Re: Character Builds
Post by: Eternauta on March 25, 2011, 06:31:08 am
I'm kinda new to this game, I stopped a while back. Anyone got any good builds for a Small weapons/ Melee combo character, If that is even possible.

I wouldn't recommend tagging more than one combat skill in FOnline. If you want a good fighter, better tag [combat skill] + First Aid + Doctor.
Title: Re: Character Builds
Post by: Marrxman on March 25, 2011, 07:56:57 am

Traits: One Hander, Kamikaze

Perks(Planned): Awareness, More crit, better crit, life giver, life giver, better rate of fire, more crit

S 4

P 6

E 4

C 3

I 6

A 8

L 9

Currently level 7 with Sg at 145%, FA at 50%, and Outdoorsman at 88%
Title: Re: Character Builds
Post by: Clizard on March 25, 2011, 04:48:58 pm
Is this build good? I call it Energy Rogue and is hopefully a major improvement over my previous suggested build on this topic

It is meant not to be a pure, but rather a theif/assasin that can use sneak to get around. By lvl 15, it will be able to fire 5 shots per AP refresh with a turbo plasma rifle. Nevertheless, it doesn't focus a lot on health or criticals, but makes up for this by being (hopefully) able to take out its opponents before they can fire a shot. It can make and use small guns as expendable weapons, make its own leather armor (convenient for sneaking), as well as its own energy ammo.

S6 P7 E4 C4 I10 A8 L1
(glowing are tagged)
Skills: Small Guns 55(+15 from quest); Big Guns 16; Energy Weapons 198; Unarmed 58; Melee Weapons 48; Throwing 32; First aid 35; Doctor 22; Sneak 175; Lockpick 75;  Steal 160; Traps 25; Science 90; Repair 60; Speech 20; Barter 18; Gambling 5; Outdoorsman 29

Traits: Fast Shot, Bloody Mess; Perks:Awareness(lvl3) Silent Running(lvl6) Harmless(lvl9) Action Boy(lvl12) Bonus Rate of Fire(lvl15) Pickpocket(lvl18) Master Thief(lvl21)

Professions: Gunsmith (small Guns)1, Armorer 1, Energy Expert 1+2 (requreing a total of 60 repair, 90 science, 70 small guns, and 110% energy Weapons-which my build has)

Thanks for reading, and if possible please comment
Title: Re: Character Builds
Post by: Doctor Eex on March 25, 2011, 09:33:42 pm
Is this build good? I call it Energy Rogue and is hopefully a major improvement over my previous suggested build on this topic

It is meant not to be a pure, but rather a theif/assasin that can use sneak to get around. By lvl 15, it will be able to fire 5 shots per AP refresh with a turbo plasma rifle. Nevertheless, it doesn't focus a lot on health or criticals, but makes up for this by being (hopefully) able to take out its opponents before they can fire a shot. It can make and use small guns as expendable weapons, make its own leather armor (convenient for sneaking), as well as its own energy ammo.

S6 P7 E4 C4 I10 A8 L1
(glowing are tagged)
Skills: Small Guns 55(+15 from quest); Big Guns 16; Energy Weapons 198; Unarmed 58; Melee Weapons 48; Throwing 32; First aid 35; Doctor 22; Sneak 175; Lockpick 75;  Steal 160; Traps 25; Science 90; Repair 60; Speech 20; Barter 18; Gambling 5; Outdoorsman 29

Traits: Fast Shot, Bloody Mess; Perks:Awareness(lvl3) Silent Running(lvl6) Harmless(lvl9) Action Boy(lvl12) Bonus Rate of Fire(lvl15) Pickpocket(lvl18) Master Thief(lvl21)

Professions: Gunsmith (small Guns)1, Armorer 1, Energy Expert 1+2 (requreing a total of 60 repair, 90 science, 70 small guns, and 110% energy Weapons-which my build has)

Thanks for reading, and if possible please comment

This guy will suck bad in all araes he try to cover.
Because:
1)Sneaker should have 300 sneak + ghost
2)Thieve should have 300 steal and realted perks
3)EW damger should have 10 luck max crits, better crits
And no turbo plasma in game
Title: Re: Character Builds
Post by: EvilKhan_BG on August 03, 2011, 01:07:30 pm
Can anyone think out a nice SG damage dealer who ISN'T a sniper?
Title: Re: Character Builds
Post by: Gazzz on August 03, 2011, 01:58:16 pm
Can anyone think out a nice SG damage dealer who ISN'T a sniper?
pfff, u can use 220 hp 3x burster with p90, it's quite nice in reno or hinkley. Nice dmg, nice hp, but only for close distance.
Title: Re: Character Builds
Post by: EvilKhan_BG on August 03, 2011, 03:00:24 pm
pfff, u can use 220 hp 3x burster with p90, it's quite nice in reno or hinkley. Nice dmg, nice hp, but only for close distance.

And the S.P.E.C.I.A.L. are ? THe thing is I want to make a char that is realistic, in other words if I have an assault rifle I can kill someone with a burst in the face, I tried this earlier on a guy with metal armour and he survived ! That is really imposible.
Title: Re: Character Builds
Post by: Gazzz on August 03, 2011, 03:28:30 pm
3 6 10 1 6 9 6 ; small frame; one hander;
[3] Toughness
[6] Bonus Ranged Damage
[9] Bonus Ranged Damage
[12] Lifegiver
[15] Bonus Rate of Fire
[18] Action boy
[21] Action boy
220 Small Guns (because of 1 str penalty), 130 First Aid, 91 Doctor.

I use this undrugged build in hinkley, or at reno, but very rare. (Only cola and cigs)
But u can use psycho aswell. It's awesome with psycho  ) 
Title: Re: Character Builds
Post by: RavenousRat on August 03, 2011, 03:35:04 pm
You can use Jet instead of x2 action boys and get ST to 1, get weapon handling instead of x1 action boy and will have 1 additional perk left.
The only problem that.. it's too much SPECIAL left! And I don't even know where to put those damned points! You can make 8 PE if you want, you'll have more FA and Doc by this way, because you don't need high skill.
Or you can make 10 AG and don't use nuka, but nuka is cheap and has no drawbacks, so better make 8 PE.
Also you'll have 244 HP instead of 220, because that 1 perk can be spent on lifegiver.
Also you will have not ST penalty to all one-handed weapon but .223 pistol, but you're burster anyway.
Title: Re: Character Builds
Post by: Gazzz on August 03, 2011, 03:38:42 pm
but you will be jet-addicted and you will have 15% less DR, its critical to p90 burster against avenger bigguners
Title: Re: Character Builds
Post by: RavenousRat on August 03, 2011, 03:40:47 pm
but you will be jet-addicted and you will have 15% less DR, its critical to p90 burster against avenger bigguners
There're no avenger minigun in hinkley.
If you see avenger minigun and not in major gang, your DR won't help you.

Edit:
Well when I played last time for my main character, he's jet+nuka+cig junkie, 244 hp x2 eye shot plasma rifle.
Poor miniguners couldn't do much, if only they will crit me, in direct fight 1v1 I simply won them even if I was really unlucky on crits, if they tried to run to 1 hex, I ran 1-2 hexes in random direction and they bursted from >1.
As I can remember it was 50-60 damage per burst, so they need ~4-5 bursts to kill me.
Title: Re: Character Builds
Post by: Gazzz on August 03, 2011, 03:50:08 pm
plasma is cheat )
Title: Re: Character Builds
Post by: Slaver Snipe on August 03, 2011, 05:08:20 pm
Plasma is funny when you get criticl'd for 0-5 dmg 20 times in a row with tesla (happened in new reno against two guys...i wonder if they had finesse lol)
Title: Re: Character Builds
Post by: EvilKhan_BG on August 03, 2011, 07:21:17 pm
3 6 10 1 6 9 6 ; small frame; one hander;
[3] Toughness
[6] Bonus Ranged Damage
[9] Bonus Ranged Damage
[12] Lifegiver
[15] Bonus Rate of Fire
[18] Action boy
[21] Action boy
220 Small Guns (because of 1 str penalty), 130 First Aid, 91 Doctor.

I use this undrugged build in hinkley, or at reno, but very rare. (Only cola and cigs)
But u can use psycho aswell. It's awesome with psycho  )

Y so high endurence ? I perfer to leave a bit lower endurance aaand rise the charsima abit, maybe get a sleave xD
Title: Re: Character Builds
Post by: Wichura on August 03, 2011, 10:15:40 pm
Y so high endurence ? I perfer to leave a bit lower endurance aaand rise the charsima abit, maybe get a sleave xD
Charisma has no use on pure combat character. Besides higher EN = more hit points = more chances to survive/escape.
Title: Re: Character Builds
Post by: EvilKhan_BG on August 04, 2011, 07:25:20 am
Charisma has no use on pure combat character. Besides higher EN = more hit points = more chances to survive/escape.

Ya but I think guards don't like u with that low CH
Title: Re: Character Builds
Post by: RavenousRat on August 04, 2011, 07:27:27 am
Ya but I think guards don't like u with that low CH
No, you need CH only to talk to some NPC traders, while most other traders still can be told to with 1 CH. Also you need 3 CH to have a dog or female merc in leather jacket. There's no more use for it if you're not merc-leader or taxi.
Title: Re: Character Builds
Post by: EvilKhan_BG on August 04, 2011, 08:40:00 am
No, you need CH only to talk to some NPC traders, while most other traders still can be told to with 1 CH. Also you need 3 CH to have a dog or female merc in leather jacket. There's no more use for it if you're not merc-leader or taxi.

Ill make a new char with the build above but instead with 9 EN and 1 CH its gonna be 7EN and 1 CH and no Smallframe. Lol I think I finally managed to find a desent build. Till now i was playing with some fail builds that probobly wuld work only in Fallout 2
Title: Re: Character Builds
Post by: RavenousRat on August 04, 2011, 08:42:11 am
Lol I think I finally managed to find a desent build.
No, as 9 or 7 EN is a waste and will work like 6 or 8. As HP formula is 15+ST+EN*2+(Level-1)*EN/2. EN rounded down.

Edit: forgot additional 2 HP per level so if exactly it's: 15+ST+EN*2+(Level-1)*(EN/2+2)
If say in other words, you're getting EN/2+2 HP per level up, and if your EN is 1, 3, 5, 7 or 9 it'll work the same way as 0, 2, 4, 6, 8.
Title: Re: Character Builds
Post by: EvilKhan_BG on August 04, 2011, 09:45:16 am
No, as 9 or 7 EN is a waste and will work like 6 or 8. As HP formula is 15+ST+EN*2+(Level-1)*EN/2. EN rounded down.

Edit: forgot additional 2 HP per level so if exactly it's: 15+ST+EN*2+(Level-1)*(EN/2+2)
If say in other words, you're getting EN/2+2 HP per level up, and if your EN is 1, 3, 5, 7 or 9 it'll work the same way as 0, 2, 4, 6, 8.

I want a dog.
Title: Re: Character Builds
Post by: RavenousRat on August 04, 2011, 09:45:48 am
I want a dog.
Eat mentats.
Title: Re: Character Builds
Post by: EvilKhan_BG on August 04, 2011, 11:04:42 am
Eat mentats.

They have a temperary effect, when it fades out do I lose my dog ? plus 25% of addiction sounds pretty risky 4 me
Title: Re: Character Builds
Post by: Kelin on August 04, 2011, 11:36:38 am
You can eat mentats only once when you are purchasing a dog and then drink beer, just to be able to lead your dog over the world map. (beer costs only 100 caps)
Title: Re: Character Builds
Post by: EvilKhan_BG on August 04, 2011, 12:23:01 pm
Still I don't want to be "addicted" like having 2 eat/drink stuff I perfer not to.
Title: Re: Character Builds
Post by: RavenousRat on August 04, 2011, 12:25:25 pm
Still I don't want to be "addicted" like having 2 eat/drink stuff I perfer not to.
"Addiction" lasts 1 real life hour and doesn't apply if you're under effect of that drug.
So it means even if you'll be addicted you'll use drug anyway to keep dog following you, if you want to have dog with you all the time. Also if you'll log off for atleast 1 hour or won't use beer 1 hour that "addiction" will fade away.
Also why do you need a dog?
Title: Re: Character Builds
Post by: falloutdude on August 04, 2011, 12:46:22 pm

Also why do you need a dog?
dog has od bonus.
maybe he wants a friend at his side (little does he know dogs die in 3 seconds)
Title: Re: Character Builds
Post by: EvilKhan_BG on August 04, 2011, 01:08:10 pm
I like dogs  ;D I wuld look like in Fallout 3 walking with a hunting rifle, pro blue suit and a dog. Also its likely people 2 attack meh dog to troll me, then I'll have a reason 2 follow and point blank them while they aren't looking.
Title: Re: Character Builds
Post by: Kelin on August 04, 2011, 01:31:08 pm
you can't get addicted to beer
Title: Re: Character Builds
Post by: exori on August 06, 2011, 02:45:12 pm
i'm planing to make PvP SG sniper so i need few tips. i was planing to go like this:

(http://img820.imageshack.us/img820/2668/foosniper.jpg) (http://imageshack.us/photo/my-images/820/foosniper.jpg/)



i have some questions:
do i need to tag outdoorsman skill?? i was reading some topics and i see its always recomended to tag, why??? can't i just normally raise it to like 80% and tag repair instead? or even first aid?

also, do i need to tag doctor? i see its recomended for pvp builds, why?
how hihg should i go with 2 secondary non combat skills and why?

should i pick lifegiver on lvl 12 insted of action boy? if i pick that i would have 148 hp at the end in stead of 108.

any suggestions are welcome.
Title: Re: Character Builds
Post by: Xanter_ on August 06, 2011, 02:48:42 pm
i'm planing to make PvP SG sniper so i need few tips. i was planing to go like this:

(http://img820.imageshack.us/img820/2668/foosniper.jpg) (http://imageshack.us/photo/my-images/820/foosniper.jpg/)



i have some questions:
do i need to tag outdoorsman skill?? i was reading some topics and i see its always recomended to tag, why??? can't i just normally raise it to like 80% and tag repair instead? or even first aid?

also, do i need to tag doctor? i see its recomended for pvp builds, why?
how hihg should i go with 2 secondary non combat skills and why?

should i pick lifegiver on lvl 12 insted of action boy? if i pick that i would have 148 hp at the end in stead of 108.

any suggestions are welcome.


i think better is tag sg+fa+doc/out
Title: Re: Character Builds
Post by: headshot on August 06, 2011, 02:59:43 pm
I prefer to tag Outdoorsman instead of FA. You know, you can use stimpaks. Doc is more important skill, since using Doc skill is the only way to heal the cripple limbs.
Title: Re: Character Builds
Post by: Jackall on August 06, 2011, 05:25:50 pm
I'm wondering why nobody noticed it.

108 HP? You crazy?
5 ST? Go for 1/2 ST + weapon handling. Put luck on 10. EN 6 + LVL 12 Lifegiver.

Personally I prefer to put 8 PE + cigs + sharpshooter is 11. Instead of 12 PE I always choose the 12 AP (9 AG + Nuka + Jet)

There's no way to have a good build for PVP that doesn't use drugs.
Title: Re: Character Builds
Post by: exori on August 07, 2011, 01:53:16 am
I'm wondering why nobody noticed it.

108 HP? You crazy?
5 ST? Go for 1/2 ST + weapon handling. Put luck on 10. EN 6 + LVL 12 Lifegiver.

Personally I prefer to put 8 PE + cigs + sharpshooter is 11. Instead of 12 PE I always choose the 12 AP (9 AG + Nuka + Jet)

There's no way to have a good build for PVP that doesn't use drugs.
putting str to 2 and end to 6 with life giver on lvl 12 would result with 169 hp at the end which is only 21 more in my build if i pick life giver. + i loose 5% crit because i have to pick weapon heandling insted of more crits.

can u explain how exactly do the drugs work (jet, cigs, nuka, cola)?
Title: Re: Character Builds
Post by: SEGA_RUS on August 07, 2011, 11:45:23 pm
...
shitty build
try make this
jet and sigs
(http://i042.radikal.ru/1108/0c/70fc17770231.jpg)
Title: Re: Character Builds
Post by: exori on August 08, 2011, 04:21:43 pm
shitty build
try make this
jet and sigs
(http://i042.radikal.ru/1108/0c/70fc17770231.jpg)
i dont quite understand what u ment,
what should i improve/change?
Title: Re: Character Builds
Post by: SEGA_RUS on August 08, 2011, 05:34:08 pm
i dont quite understand what u ment,
what should i improve/change?
you'r build have 108 hp - it's 1 burst from smg\m60  ;)
you have 6 LK and 5 ST - better make 1 ST and get Weapon Handling and make 10 LK
you create crafter-cripler build instead PvP Build  ;D