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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Grecko on December 05, 2010, 06:26:07 pm

Title: Proffesions and Skillpoints Reset Suggestion
Post by: Grecko on December 05, 2010, 06:26:07 pm
Hi all first of all i would like to thank the developers of Fonline for ressurecting fallout 1 and 2 and for taking them one step further by combining them, made it online, and also added many good additions like faction trainstations, bases and mercs.

Even i had some hard time to lvl up the game is amazing the realism is very high and a true gamer will appreciate this.
Gameplay is amazing rules are harsh and fair so they are amazing also crafting is amazing also but needs proffesion reset asap.


There are 5 things that are needed by my opinion so this game can hit v1 and go on live.
Only the 1st and 2nd are rly important
1st add ability reset npc where we talk to him we pay ex. 5k caps and he resets out ability points only (no perks no attributes no tag skills!!!) that is absolutely needed as long as u pay 5 or 10k caps to do the reset.
2nd add proffesion reset npc where we talk to him we pay ex 5k caps and he resets our proffesions. This is very important also
3rd add more 3d models. That is not rly needed nor important but its a nice addition.
4th fix trade a bit make sure vendors always got money at all times
5th fix the bug where when in turn based combat only if a teammate leaves even there is a follow window if i press follow it doesnt do anything


Sadly i am quiting game because i fucked up my proffesions i didnt know that i cant unlearn them and i took SG lvl2 Armour lvl 2 and i wanted bg 3 armour1 after all so i dont got the patience to reroll a new char since i already rerolled 5 times till i reach to this char and get him to lvl 18

Also make the game more solo friendly since i was playing solo it was a bit hard to lvl up and craft things if u make proffesion reset come true soloing will get helped a lot i think
Another idea is to raise proffesions to 6 tottal levels ex bg 3 armour 3 would be nice for solo playing


So those are the MUST DO by my opinion it would be good to see some of those if not all of them come true soon.
Normally i wouldnt waste time to write on a forum about any game but i rly love fallout games (except fallout 3,new vegas stupid fps games with fancy graphics i better play COD 4 or COD 6 or even CS source) so i would like to see this game come into v1 one day and have fun playing it but in order to hit v1 those ideas i suggest are must do by my opinion.

i suggest you keep it free to play like it is now but add credit card support so people can buy things from webstore like caps or xp boosts or advanced cars or stuff like that so you can found the server running and found the dev team for working on the game more



Thats all great game gratz to devs and tyvm for doing this.


Title: Re: Proffesions and Skillpoints Reset Suggestion
Post by: Reginmund on December 06, 2010, 10:01:43 am
First off, reset ability points? i hope you don't mean the s.p.e.c.i.a.l. because for instance a character won't be able to see much better (changing PE) at the expense of intelligence (not the best of examples but if you think being able to change these stats is a good idea kiss goodbye to realism). On the other hand if you mean being able to reset skill points that again throws realism out the window e.g. you decide to drop one of your combat skills for another then you are not going to suddenly suck at your previous skill and instantly be a master of the new one.

Now with regards to profession reset its pretty much the same argument, say i learnt bg3 and then decide it wasnt worth it so i'll go reset it at the expense of caps, you are not going to instantly forget how to construct them. Then as you have said you wanted to be bg3 and armorer1 rather than having taken up sg2 and armorer2, given that you suggested no reset of tag skills (i assume you mean unable to change it from that first selected) you are still stuffed because you wont be able to change from sg being tagged to bg (again this is an assumption to how you've created your character).
Title: Re: Proffesions and Skillpoints Reset Suggestion
Post by: avv on December 06, 2010, 10:16:59 am
Can't you just make a new char? It takes less than few days to level if you resort to powerlevelling methods.
Title: Re: Proffesions and Skillpoints Reset Suggestion
Post by: Grecko on December 06, 2010, 01:59:58 pm
First off, reset ability points? i hope you don't mean the s.p.e.c.i.a.l. because for instance a character won't be able to see much better (changing PE) at the expense of intelligence (not the best of examples but if you think being able to change these stats is a good idea kiss goodbye to realism). On the other hand if you mean being able to reset skill points that again throws realism out the window e.g. you decide to drop one of your combat skills for another then you are not going to suddenly suck at your previous skill and instantly be a master of the new one.

Now with regards to profession reset its pretty much the same argument, say i learnt bg3 and then decide it wasnt worth it so i'll go reset it at the expense of caps, you are not going to instantly forget how to construct them. Then as you have said you wanted to be bg3 and armorer1 rather than having taken up sg2 and armorer2, given that you suggested no reset of tag skills (i assume you mean unable to change it from that first selected) you are still stuffed because you wont be able to change from sg being tagged to bg (again this is an assumption to how you've created your character).


Hi ty for posting, no i mean skillpoints only no special no perk no tag skills only the skillpoints in case u missclicked and wanna redistribute them again since tag skills wont change then u cant be master of all.

Also this service will be paid to vendor so you wont be able to do it frequently and without a rly good reason.

Its not so much of a char respec, its more for char fixing in case u did some mistakes.

Skillpoints and proffesion resets are life saver and i believe it will boost game a lot and also it will make people not to have 2 alts just to craft things if they play solo
I didnt know that i cant unlearn proffesions once u learn them i got that at lvl 17 when i tried to replace sg for bg :P
Title: Re: Proffesions and Skillpoints Reset Suggestion
Post by: Grecko on December 06, 2010, 02:08:54 pm
Can't you just make a new char? It takes less than few days to level if you resort to powerlevelling methods.

right know i rly dont have the patience to lvl up another char solo again cause i lvled up my first to lvl 6 and my second to lvl 12 it was failure both of them cause of wrong built/stats and now after i got the right built i lvled my third char to 17 and i messed up with proffesions and 6 points also in FA which i dont rly need them there so only for those 2 reasons i dont wanna reroll another char but i am not happy with my proffesions also so its like a dead end for me i hope you understand.

I dont know powerlvling methods i just make some guns and go out kill things that i can handle and do some easy quests in some towns and it took me about a week to lvl my last char to lvl 17 but i spented much more time on the game for my older failed chars since i was learning then.

Title: Re: Proffesions and Skillpoints Reset Suggestion
Post by: avv on December 06, 2010, 02:23:52 pm
right know i rly dont have the patience to lvl up another char solo again

Your personal reasons aren't good enough to implement a new feature. Our players make crappy builds daily and new builds are made and deleted all the time.

I dont know powerlvling methods

Kill enemies with big xp reward. If death walley encounters are too tough, mutated molerats are pretty easy.
Title: Re: Proffesions and Skillpoints Reset Suggestion
Post by: Mars Sultan on December 06, 2010, 04:41:41 pm
A dedicated crafter should be able to craft level 3 shit by level 6... And since at this point there's no reason not to use alts, go nuts.
Title: Re: Proffesions and Skillpoints Reset Suggestion
Post by: LagMaster on December 06, 2010, 05:45:11 pm
a new newby post, man,i remember mines

let me put you str8:

1. you can make a new caracter, and with the help of some game helpers make some friends, make a faction and enjoi the game, since you can add your alts in that base(alts=multipbe caracters and yes, they are legal)
2. why, you waste 10k caps for profesions, now you must waste other 5k and then other 10k? make new caracter and done, why for 10k?
3. there is a planed a 3D (http://fonline2238.blogspot.com/2010/03/jumping-into-3d-era.html) era, so this will be implemented
4. this is mad, it will be easly exploiteble(i meant used by a lot of big gangs(forgot the grammar for the word))
5. that is not a bug, is a fact(i think if you press folow when is your turn in TB and the friend left, you can join him, anyway i go alone moastly and ALLWAYS in RT

max level is 21

if you make 6 profesion points this will be exploited by big factions

the game will remain free to play, as long as betsada or anyone else will give the devs in the court for stealing the title, and whit the special bonuses for real play the devs sad a real big no, just like this one:
Quote
NO

post here (http://fodev.net/forum/index.php?topic=9218.msg94024#msg94024) if you wanna tnx to the devs
Title: Re: Proffesions and Skillpoints Reset Suggestion
Post by: Grecko on December 06, 2010, 08:41:25 pm
First of all dont bite me nerds!
Secondly i dont make a new char i already made 3-4 chars and lvled them up and i am not happy with them so when i am not happy i stop playing and i wont push myself to lvl up a new char just because i took the wrong proffesions and spented 6 points in a skill i dont rly need.

It is obvious there should be a reset button for proffesions at least.......

I need at least new proffesions this game needs flexibility if u wanna listen to my suggestions and have success do it or else stick to gestapo rules and fail only nerd will stick with this game. tottal pop wont ever go above 200.


I cant change proffesions i fucking quit the game till it hits v1 and i might come back then if i see the game is more flexible and has less gestapo stricked rules

I might bring some RL hardcore fallout friends also who actually played fonline beta and got dissapointed from hard time lvling , harsh rules and limitations.

Fix proffesions and me and my friends might come back and we might bring some more peps with us

Its kinda hard to persuade people to get back to an engine that was made back in 1997 if u stick to these kind of limitations people wont come at all

My point is add some flexibility skillpoint and proffesion reset is absofuckinglutetly needed and it wont break balance or realism in the game it wont have any negative impact on the game and you know it.

It just need time and work to make it happend and i understand if devs wont get on work since no1 is fucking paying them....
But from the other hand i wont push myself to have hard time again to lvl up 2 more chars so i can cover all the crafting i need.
Or make a new char just because i missclicked on doctor instead of FA.

So long i am out of here
Title: Re: Proffesions and Skillpoints Reset Suggestion
Post by: Floodnik on December 06, 2010, 08:53:33 pm
Why don't you use something like this?
http://www.nitue.net/fcp/
Title: Re: Proffesions and Skillpoints Reset Suggestion
Post by: runboy93 on December 07, 2010, 12:46:29 am
Why don't you use something like this?
http://www.nitue.net/fcp/
That's good of course, but it don't effect character ingame.
I agree with everyone else in this topic.. make new character, if you failed something/want to change different skills.
Title: Re: Proffesions and Skillpoints Reset Suggestion
Post by: Reginmund on December 07, 2010, 07:51:49 am
It is obvious there should be a reset button for proffesions at least.......

I need at least new proffesions this game needs flexibility if u wanna listen to my suggestions and have success do it or else stick to gestapo rules and fail only nerd will stick with this game. tottal pop wont ever go above 200.

My point is add some flexibility skillpoint and proffesion reset is absofuckinglutetly needed and it wont break balance or realism in the game it wont have any negative impact on the game and you know it.

well what i see from your suggestions with skillpoint and profession resets flushes realism down the toilet because there is only so much the game can do. Take for instance you made an sg combat/crafter but then decide oh wait i don't like this anymore, bang take my 5k caps i'm now working to be a doctor. So what happens to that battle hardened character that was first built? maybe you re-input points into sg so you can survive out there but then again you don't have to. so this new doctor of the waste formally a gunner can't shoot for shit anymore.

It is a wasteland out there and if you make the wrong decisions it will bite you hard, so you won't go around surviving in the wastes thinking doctor class is so useful i must reset by gunner. Then you find that suddenly there are loads of doctor characters around you feel tired of it only to impressed by an electronic weapons expert and jump into that bandwagon.
Title: Re: Proffesions and Skillpoints Reset Suggestion
Post by: Grecko on December 08, 2010, 05:04:20 pm
Why don't you use something like this?
http://www.nitue.net/fcp/


i already used this before i make my chars.....
Title: Re: Proffesions and Skillpoints Reset Suggestion
Post by: Grecko on December 08, 2010, 05:51:48 pm
well what i see from your suggestions with skillpoint and profession resets flushes realism down the toilet because there is only so much the game can do. Take for instance you made an sg combat/crafter but then decide oh wait i don't like this anymore, bang take my 5k caps i'm now working to be a doctor. So what happens to that battle hardened character that was first built? maybe you re-input points into sg so you can survive out there but then again you don't have to. so this new doctor of the waste formally a gunner can't shoot for shit anymore.

It is a wasteland out there and if you make the wrong decisions it will bite you hard, so you won't go around surviving in the wastes thinking doctor class is so useful i must reset by gunner. Then you find that suddenly there are loads of doctor characters around you feel tired of it only to impressed by an electronic weapons expert and jump into that bandwagon.


You guys dont understand or you dont read carefully what i write

You cant be a master of all if u reset skillpoints cause tag skills will remain the same so only those tag skills will go above 100% (master skill)

So master skills will remain same realism will remain same also

It just add flexibility and it not something you can do everyday cause npc who would reset ur skillpoints or proffesion would ask 5-10k caps it doesnt hurt anyone except the devs who actually have to work had to make this happend.

If you dont like skillpoint reset screw it but at least add proffesion reset but skillpoints reset only without tag reset its good combo for proffesion reset also cause ex if i am armourer 3 i got 32% sience and 180% repair so i wanna be BG 3 i need 100 sience and 120 repair so skillpoints reset is like a couple with proffesion reset if u know what i mean otherwise proffesion reset alone wont have good use anyway.

But since no1 is paying devs i dont expect them do to this


You guys make it sound like i press c i press a button and i reset everrything to rerool from doctor to a killing machine

Only one npc in wastelands would allow reset probably in hub or ncr it would cost money it would reset proffesion or skillpoints (skillpoints only no tag skills no perks no traits no specials)
or both and it would cost loads of money so u cant do this everyday.(5k for either proffesion or skillpoints and

With the way i explain this it doesnt hurt realism or the game at all it only does good to game by adding flexibility on a harsh rule game and its what this  game needs most!

This doesnt hurt anything it only does good and its absolutely needed i am surprised that people dont stand up for it.

I dont expect anything since i dont pay but it would be good for less hardcore players to add a feature like this when it goes into  version 1

Also someone said to me since u play solo why u dont use alts to craft ur things?

I think i rode that alts are not allowed and also if i log off one char and try to log in with other i get 10 mins ban so the game is probably designed for 1 character only

I dont wanna wait 10 mins to make some bullets for my other char

Screw 3d models and that turn based bug its not a bug if i wait for my turn and press them follow button it works

Still make it or not once the game goes into v1 i will be back for sure cause i love fallouts more than any other games so i once v1 comes in server will wipe and i will make  new char from scratch and this time i will make it right. (BG lvl 3 SG lvl 1) or (BG lvl 3 Armour lvl 1) or ( Armour lvl 3 BG lvl 1)

But what about some new players especially players that didnt play the old fallouts and dont know shit about how to make a good character and its 100% they will make some mistakes on proffesions or skillpoints so once they realize this i dont think they will reroll a new char they gone quit the game and wont bother anymore

Crafting is rly important on Fonline since weapos got deteration and they will degrade over time u will need to make new ones.

I got tag skill both on big guns and small guns so i can use both because both are needed for me (SG to lvl up and BG after lvl 18)
So i choose SG so i can lvl up but now that i am lvl 18 i want BG but i realized that i cant forget my current proffesions and this sucks
I like solo play, i dont belong to a player faction so i can ask my teammates to craft me a combat armour or a minigun
I cant pay 10k caps to buy a minigun and get lag killed with it in a random encounter.

I like harsh and stricked rules(you die and u loose everything u carry) but those rules needs some flexibility in the backround to be efficient and fun to play otherwise this gets boring.
Making alts just to craft things it not a solution since u get 10 mins ban each time u try to log with another char and also its rly boring just to lvl up a char to craft things also i dont like to have 2 chars and loose time on my alt i preffer to have one char only and play with him all day.

I hope devs will see my point over here and will take my suggestion into consideration when this game goes into v1

Thats all from me enough time i wasted writing on forums i hope you all understand my point and dont missjudge me my idea is not ruining the game it just makes it more flexible and more fun in case u took wrong proffesion u dont have to start from scratch u just need to get 5 or 10k caps and reset ur proffesion and skillpoints if possible.

If u think skillpoints is 2 much then just leave it and stick with proffesion reset only but like i said before proffesion reset only wont be good enough since diffrent proffesion require diffrent skillpoints.

Thats all ty if u wasted time on reading my crap :P

So long guys o/

Title: Re: Proffesions and Skillpoints Reset Suggestion
Post by: Grecko on December 08, 2010, 05:59:38 pm
Btw anyone knows when game goes out of beta into v1?
Title: Re: Proffesions and Skillpoints Reset Suggestion
Post by: Jhazard on December 08, 2010, 06:08:09 pm
Resetting the profession I agree, the stats no.

Reason:
At first, it looks reasonable since you can't change the tagged ones, but people could still tag (for example) energy guns, level only SG and then change to Energy guns, which ruins the concept of energy guns (starting slow because both weapons and ammo are harder to get, but get better outcome)

P.S.
The prof. change would also make it so people don't need to make so many alts too (not saying it would stop it, but it would surely help)
Title: Re: Proffesions and Skillpoints Reset Suggestion
Post by: Grecko on December 08, 2010, 06:15:39 pm
Resetting the profession I agree, the stats no.

Reason:
At first, it looks reasonable since you can't change the tagged ones, but people could still tag (for example) energy guns, level only SG and then change to Energy guns, which ruins the concept of energy guns (starting slow because both weapons and ammo are harder to get, but get better outcome)


Finally someone supports my idea!

TYVM

Proffesion only works for me since i dont need skillpoints change to get from SG2 armour2 to BG lvl 3 SG lvl 1

If you could do this soon i would be greatfull cause i wanna get back to the game :P

Btw if its proffesion reset only it shouldnt cost at all or it shouldnt cost much, 1k cap is more than enough i think since people wont be changing profs very soon and since they will pay for the new proffesions many many caps
Title: Re: Proffesions and Skillpoints Reset Suggestion
Post by: Doctor Eex on December 08, 2010, 07:12:03 pm
No. And NO.

I dont know why people need crafting alts. This is Online game and you can trade whatever you want.

The profession system should be changed because of 1 whining noob who didn't RTFM and  screwed up ? I doubt
Title: Re: Proffesions and Skillpoints Reset Suggestion
Post by: Grecko on December 08, 2010, 07:50:21 pm
No. And NO.

I dont know why people need crafting alts. This is Online game and you can trade whatever you want.

The profession system should be changed because of 1 whining noob who didn't RTFM and  screwed up ? I doubt


You are the noob because this is a crafting game not a trading game in case u didnt get this so far

if u got caps anyway u gone keep them to get a car, merc and proffessions u wont spent them on buying a gun u gone loose once u die.

in case u didnt notice caps are extremly hard to gather since vendor are always empty from caps and full of craps so even if i got 10k caps to buy a minigun i wont because i need them for other use.

Also guns got det so soon or later the 10k i spented on a minigun even if i dont die with it it will break soon or later so there goes my caps for nothing

So this is a crafting game and crafting needs changes!!!

Title: Re: Proffesions and Skillpoints Reset Suggestion
Post by: Solar on December 08, 2010, 07:58:01 pm
With the move to professions being only 2 tiers and then having blueprints for tier 2 items, it would then allow you to be able to take 2 professions completely.

Title: Re: Proffesions and Skillpoints Reset Suggestion
Post by: Grecko on December 08, 2010, 08:01:14 pm
With the move to professions being only 2 tiers and then having blueprints for tier 2 items, it would then allow you to be able to take 2 professions completely.





Thats a nice idea i like it.
Title: Re: Proffesions and Skillpoints Reset Suggestion
Post by: Doctor Eex on December 08, 2010, 09:02:30 pm
Quote
You are the noob because this is a crafting game not a trading game in case u didnt get this so far

 ;D ;D ;D

Let me quote this everywhere?
If be honest, 10-20 10mm bullets will craft you a gun, ammo and an armor. I case u didnt get this so far

With the move to professions being only 2 tiers and then having blueprints for tier 2 items, it would then allow you to be able to take 2 professions completely.

Thanks for this info. I wonder when it will be implemented?
Title: Re: Proffesions and Skillpoints Reset Suggestion
Post by: Grecko on December 08, 2010, 09:46:17 pm
;D ;D ;D

Let me quote this everywhere?
If be honest, 10-20 10mm bullets will craft you a gun, ammo and an armor. I case u didnt get this so far

Thanks for this info. I wonder when it will be implemented?

Look dude i dont know how u play this game u probably got a big faction where u got a mass crafter alts and u get all the things u need for free.
Ur faction probably trades also in ur pvp cities where vendors got caps cause people dont go into pvp citys much.

But for me a new player playing solo and i wanna keep playing solo till i get lvl 21 and till i feel i wanna join a faction things are different.

I cant trade with items cause i dont have enough time (45sec isnt enough time)
so i dont have enough time to place all my crap into trade so i can actually trade for 1 minigun or for 1 combat armour.

If something is expensive and u wanna buy it? u cant trade it with items but only with caps.
Lets say that i had 10k caps to buy a minigun and i buy it i get ammo for it also and i go outside to lvl up or anyting and i get lag killed now i lost my 10k cap i was gathering for about a month.

Instead if i could change my proffesion from SG lvl 2 to BG lvl 2 i could craft my own minigun with just 3-4 mine runs tottal time wasted about 1.30hr to make a minigun with some ammo for it.
Still 1.30 hr isnt good to make something u gone loose soon or later but its much better wasting 1.30hr work than 1 month work (to gather enough caps to buy a minigun or an combat armour)

And what happends if i die and loose my minigun i wait again 1 month to gather 10k to buy another?

what i am saying is simple and justice i dont know why u react so much to this idea when its fair and logical

why would i waste 10k caps on a minigun i will def loose soon or later?

either fix trading system make vendors have caps at all times or more simple and more flexible add proffesion reset

why this sound so unreal?

add skillpoints reset also if someone messed up with hes skills he cant get OP cause he wont get more SP or he wont change tag skills he will just change them its like a respec

respec isnt overpower its just a reallocation of points and its needed!


i think i will await for project v13 i am sure their ideas will be more radical and commercial instead of a constant boring gathering and crafting system that doesnt allow any changes in case u did a mistake or in case u wanna use diffrent weapons types once u lvl up its logical to leave small guns to take big guns for harder enocunters.... unless u are sniper. So this doesnt make me op cause i cant change my small guns tag skill i choose it will still remain in small guns. OP it would be if i used SG to lvl up then change proffesion to BG and change tag skill from SG to ex . FA since i wont use SG again now i can do FA also. That would be OP.
Do you see the diffrence now between OP and flexibility?

All the rpg mmo games got a respec button lol i dont get it why my idea is so crazy

this is pissing me off i already wasted enough of my time writing my ideas here without getting the feedback i was expecting and u know what?

I DONT GIVE A FUCK ABOUT THIS DO WHATEVER U WANT I AM GONE PLAY OTHER MORE FAIR AND LOGICAL GAMES GOODBYE

ps. to all the people that ask me about fonline i will only say the truth as it is from a solo play point of view.
Title: Re: Proffesions and Skillpoints Reset Suggestion
Post by: Solar on December 08, 2010, 10:13:09 pm
Quote
Thanks for this info. I wonder when it will be implemented?

The new system should be ready for the next wipe. Whenever that may be.
Title: Re: Proffesions and Skillpoints Reset Suggestion
Post by: Grecko on December 09, 2010, 12:52:22 am
The new system should be ready for the next wipe. Whenever that may be.


This solves the need for proffesion reset also it solves the need for making alts and it help a lot solo play

Cant wait for next wipe
Title: Re: Proffesions and Skillpoints Reset Suggestion
Post by: runboy93 on December 09, 2010, 01:03:09 am
This solves the need for proffesion reset also it solves the need for making alts and it help a lot solo play

Cant wait for next wipe
Yeah it should help against crafting alts, but people get boring more easily.
But of course i wait much to see those blueprints ingame :D
Title: Re: Proffesions and Skillpoints Reset Suggestion
Post by: Grecko on December 09, 2010, 01:27:19 am
;D ;D ;D

Let me quote this everywhere?
If be honest, 10-20 10mm bullets will craft you a gun, ammo and an armor. I case u didnt get this so far

Thanks for this info. I wonder when it will be implemented?


I dont understand good :(

you mean that with 10-20 10mm bullets i can buy an minigun or an combat armor or even an assault rifle?
with an alt that got 10 charisma and high barter skills ye maybe
but i dont wanna lvl up alts just to barter things i dont wanna lvl up any alts for anything i just wanna stick with one char.

What i mean is not a char to be jack of all trades ex. master of combat and barter and doctor.
What i mean is ex. master in combat and craft the things he will use only.
At least i preffer to craft things i need than trying to get them with trade with an npc or with a player.
Npc trade will fail because i long list items i will try sell to him, if its bullets only it will need shit of loads of bullets to reach worth of 10k where minigun and combat armour is sold with my current barter skills.
Player trade will fail because player will only want caps to trade for and caps are hard to make.
Also npcs sometimes got items in inventory that are broken or high % in det especially on low end items you will need when starting your char most items u get from vendors are in bad shape.

So trade can be good rarely where u will need something fast or u find something rare that u cant actually craft.
And the most important to get caps from vendors when they have some

Seriously if i got guns and mats to sell and vendor got 10k cap and a combat armour i will get the 10k cause the armor i will loose and caps are hard to get in wastelands

So crafting is nice and important in this game but its not OP cause if you die you get major fallback since you have to spent at least 2x cooldowns to gather mats and craft new weapon not to mention the ammo and armor thats about 45 mins and if you wanna make armour and some ammo then it will be more than 1.30 hour on cooldown waiting and thats a big pain...but its fair.

My idea was to add some flexibility on proffesions but since on next wipe we get to be masters of 2 proffesions at the same time then this solves a lot of issues so there is a hope for players to be self sufficient at some points and i am rly glad for that because the game is starting to make sense.
Title: Re: Proffesions and Skillpoints Reset Suggestion
Post by: Grecko on December 09, 2010, 01:29:16 am
Yeah it should help against crafting alts, but people get boring more easily.
But of course i wait much to see those blueprints ingame :D



yeah i guess they will be hard to get :(

i hope not to hard

Btw boring is to wait 10 mins so you can log with ur alt just to craft some things then wait 10 more mins to log back to ur main
Really Boring and a bit hard if solo is to lvl up an alt with crappy combat stats just to craft the things for ur main char.

I think this game is better for solo char and factions where in a faction you will cover all your needs but when on solo you can cover ur basic needs.
Title: Re: Proffesions and Skillpoints Reset Suggestion
Post by: runboy93 on December 09, 2010, 01:35:51 am
What you think about this suggestion?
What, if you can make 100 pieces of ammo without profession?

You can do without profession 50 pieces of ammo.
12.ga
10mm
9mm ball
Small Energy Cells
BB's

even with Profession 1 (example is SG profession)
.45 caliber
5mm JHP
.44 magnum FMJ
10mm AP

You can still make 50 pieces of them.
It's not hard work to change materials needed x2 and exp gain x2.
Title: Re: Proffesions and Skillpoints Reset Suggestion
Post by: Reginmund on December 09, 2010, 02:04:16 am
Solo play is your choice as nothing is stopping you from befriending anyone who plays or what you do thereafter (betrayal, create a faction/get a base etc.) but i suppose some flexibility with professions is welcome but the way you go about it does not sit well with me. Just like the wastes now what's going to stop you from dying and losing your caps to reset your profession/skill? You have to visit one specific vendor (new or existing?) so anyone could camp WM with mercs if your outdoorsman is low enough, but then they might have buddies in the town scouting you out and a few to kill/loot. Making it on an existing vendor would reduce this possibility but it wont stop them trying.

This is not simply "craft or die", i've gotten through with playing a doctor without crafting anything significant to get through and you can tell me you're just stupid for playing that way but i can rebut the same way since it's my choice the way i play. If you have trouble surviving through encounters then that has been a result of your choices but nothing is stopping you from encountering brohterhood vs. remnants and looting a minigun there and all you need to do is craft ammo and repair the damn thing. Might take some time and luck but its certainly an option, one which you clearly hadn't thought of (although you are more likely to get flamers/laser rifles out of them).

If you've tagged 2 combat skills i suppose that has been your choice but as it has been pointed out if you can reset skillpoints then that is unnecessary. If having tagged these two skills because you didnt know there wasn't a reset system then again the point drives home its just your bad luck with what choices you took.  I like the idea that if you are going to tag only one combat skill you have to work for it otherwise you'll die out there. What i don't like is that you are suggesting take sg so i can survive (im talking skillpoints) then i'll hit level 21 and say "well time for a reset" head off to the vendor with your suggested 5~10k caps and boom my points are now thrown into bg (but no changing tag skills i.e. no reselecting but able to reduce/increase with reshuffle of points).
Title: Re: Proffesions and Skillpoints Reset Suggestion
Post by: skejwen on December 09, 2010, 02:34:57 am
Yeah it should help against crafting alts, but people get boring more easily.
But of course i wait much to see those blueprints ingame :D
(http://chopas.webpark.pl/blueprint.gif)
Here you go.
Title: Re: Proffesions and Skillpoints Reset Suggestion
Post by: Michaelh139 on December 09, 2010, 02:47:26 am
(http://chopas.webpark.pl/blueprint.gif)
Here you go.
holy- that looks just plain awesome.
Title: Re: Proffesions and Skillpoints Reset Suggestion
Post by: Reginmund on December 09, 2010, 02:49:11 am
FO2 vertibird blueprints?
totally forgot about those and would like to have these around for crafting  ;D
Title: Re: Proffesions and Skillpoints Reset Suggestion
Post by: skejwen on December 09, 2010, 07:10:39 am
FO2 vertibird blueprints?
totally forgot about those and would like to have these around for crafting  ;D

no, thats how verti plans from fo2 looks: (http://dl.dropbox.com/u/3881929/4solar/blueprintoriginal.gif)
Title: Re: Proffesions and Skillpoints Reset Suggestion
Post by: Doctor Eex on December 09, 2010, 07:32:50 am
Quote
I DONT GIVE A FUCK ABOUT THIS DO WHATEVER U WANT I AM GONE PLAY OTHER MORE FAIR AND LOGICAL GAMES GOODBYE

Oh NOOOO!!! Please don't leave! I'll give you 10000 ^)

You just don't get it right?
This game is not about crafting at all. I'm in 3 man gang. It's enough, honestly. And I NEVAR mined or crafted guns (exept BB, mauser and 10mm pistol)

This game is about killing things and people. With SG char (sniper|burster|slaver) you need to craft NOTHING.

Spending month to gather 10k is ridiculous. You have not understood THE ESSENCE OF THE WASTELAND (СУТЬ ПУСТОШЕЙ - если кто понимает  ;) ).

But you should realize that loners will suffer more in wastelands. You need to be smart to play as loner.
Title: Re: Proffesions and Skillpoints Reset Suggestion
Post by: runboy93 on December 09, 2010, 09:22:38 am
This would be book (Account book from Fallout 2. needed for one quest)
(http://images3.wikia.nocookie.net/__cb20061221125252/fallout/images/1/14/Account_book.gif)
There you could store all those blueprints.

So you don't need every single blueprint to keep in you hand, because you can have them all in one book.
Title: Re: Proffesions and Skillpoints Reset Suggestion
Post by: Reginmund on December 09, 2010, 04:29:54 pm
no, thats how verti plans from fo2 looks: (http://dl.dropbox.com/u/3881929/4solar/blueprintoriginal.gif)

Oops mybad, been a while since i last played FO2.