About new armors: Seeing something like this:About the 2nd one - I'm not totally convinced by its little too futuristic look but hell - we might use some elements from it to make "Enclave Combat Armor" or something. Imho black Combat Armor with Enclave insignias and some sort of Gas Mask should work.
(http://images2.wikia.nocookie.net/__cb20070625092722/fallout/images/d/de/Tribal_PA_helmet.jpg)
Would be lovely. You know - something like partially protecting metal armour with tribal marks and various things added to it. Armor made of junk and used/destroyed army equipment! Yes please! :3
This thing looks nice as well for light Enclave soldiers(Or just those without APA):
(http://th00.deviantart.net/fs43/300W/i/2009/063/1/c/Fallout__Enclave_soldier_by_dywa.jpg)
as a thing opossed to Combat Armor. Plus maybe some normal suits for Enclave operatives? You know, something like Galactic empire suits but with more falloutish '50s feel :P
Once again, I suggest tire armor
:P Any ideas about its look?
As long as we don't start getting our real life eyes crippled by bubble-gum-pink Combat Armors...
why not ;D just imagine a fat female char with a pink BA in PvP ;D... that will be a lot of fun :D
To stay totally on topic:
I've found something like this. No idea where it comes from:
http://www.fallout-archives.com/pics/NEW_POWER_ARMOR.jpg
Looks like something between original power armors and that way-too-futuristic stuff from Fallout Tactics.
I have nothing against tire armor. Moreover - I haven't know that this joke was posted before, lol. Just was curious how you guys see it. Totally no offence. And yeah. I believe it fits postapo theme very well. Same applies to football stuff and eg. hockey masks or something.
To stay totally on topic:
I've found something like this. No idea where it comes from:
http://www.fallout-archives.com/pics/NEW_POWER_ARMOR.jpg
Looks like something between original power armors and that way-too-futuristic stuff from Fallout Tactics.
Eyepatch (http://mos.totalfilm.com/images/5/5-most-soulful-eye-patches-in-cinema-00-300-75.jpg)
what about jeans jacket? Jeans? imho there should be ability to change different clothes for different body parts, like shoes (well okay maybe not), jeans, shirt/jacket/armor... so if you put combat armor's helmet and torso part but not legs, your legs are more vulnerable and you have less protectionCome on! It's not a SIMS and not a Fallout 3. I bet almost no one here needs these shoes, jeans and other pre-war shit. It's a post-apocalyptic world after all! If you want to be a stylish dude - wear leather jacket.
I personally like the clothes in FNV a lot. They fit the setting, style and don't look unbelievable (like the ones in Fallout 3). In general they should look like they aren't mass produced in some factory, but handmade.
Any ideas for Leather Armor MK2?
Should it be just brown version of LA with small texture adjustments?
Any ideas for Leather Armor MK2?
Should it be just brown version of LA with small texture adjustments?
Come on! It's not a SIMS and not a Fallout 3. I bet almost no one here needs these shoes, jeans and other pre-war shit. It's a post-apocalyptic world after all! If you want to be a stylish dude - wear leather jacket.
(http://img207.imageshack.us/img207/4083/tirearmour2.png) (http://img207.imageshack.us/img207/4083/tirearmour2.png)Mutated Bibendum? ;D
I've kind of liked these:Something like Sand-people. Looks nice and I believe it can be fine addition for some gangs.
http://images.wikia.com/fallout/images/6/6c/Female_reaver.JPG
http://images.wikia.com/fallout/images/f/f7/Reaver_A.JPG
http://images.wikia.com/fallout/images/6/6e/Reaver_D.JPG
Maybe somekind of flak jacket?Think more like 50-s, dude. Or... try to play Fallout ;)
Is there any original concept art on BOS scribes? Because I don't think they were meant to be just like the normal Children of the Cathedral robes but blue.http://images4.wikia.nocookie.net/__cb20100924045544/fallout/images/thumb/6/6d/FO01_NPC_Vree_G.png/755px-FO01_NPC_Vree_G.png
I think that the robes, contrary to f3 BoS robes, should be light, they look way to heavy in f3 i think, I would sweat like a pig in those...
The Vipers are always dressed in bone armor. This armor, as the name implies, is made from strips of bone bundled around the body with strips of leather
Asp is usually in the same type of bone armor as the others, save he wears a snake skull as a helmet adorned with feathers and snakeskin as a cape
I suggest a Wasteland Doctor outfit.
really good hair tutorial (but too complex for our needs)I'd LOVE to see this hairstyle in-game:
It's very doubtfull we include generic anime/asian like haircuts. :P
Hairstyles should not look too modern. I think we should stick to 50s fashion, or to the post apocalyptic world, like punk styles.
I remmember female hairstyles in Fallout being usualy either partialy bald (vree, nicole) or more or less natural (tandi, laura)
like Solar's avatar
(http://img140.imageshack.us/img140/6830/hairstylesd.jpg)
Something from Van Burren. Still good.Just one remark: it's a high-poly, not in-game model.
http://www.nma-fallout.com/forum/album_page.php?pic_id=146
At least the helmet and glasses are for sure (we used them already).The mask is definitely present as a female "mustaches" attribute.
Also guys, I had the idea the other day for some OLD, OLD retro power armor.Where did you get that concept? I've been unable to found any info onto it.
Where did you get that concept? I've been unable to found any info onto it.
(http://akunia18.homestead.com/files/rp/Verahni/Nomad_by_infactory.jpg)
(http://piandao.org/screencaps/ep31/ep31-1294.png)
(http://piandao.org/avatars/sandbenders/sandbenders5.png)
dont forget that :> bringin it to new page
dont forget that :> bringin it to new page
I hate to be bitchin' but we really don't need another powerarmor.
Uhmm what do you mean? Ther are only PA and APA this could be a lesser version that could be made available to players.
Stop bitchin'.
I would like to see new clothes and armors that are *not* power armor. :>What about something like this stuff on the shoulders are tire that are conected together with straps the thing at the stomach is a tire also without texture it doesn't look good.
What about something like this stuff on the shoulders are tire that are conected together with straps the thing at the stomach is a tire also without texture it doesn't look good.
What about something like this stuff on the shoulders are tire that are conected together with straps the thing at the stomach is a tire also without texture it doesn't look good.looks good as a base for the legion armor
(http://img705.imageshack.us/img705/4559/tirearmor.jpg) (http://img705.imageshack.us/i/tirearmor.jpg/)
What about the Lobotomites outfit?
Stop bullying around, big chief.
WTF are Lobotomites?
(http://img705.imageshack.us/img705/4559/tirearmor.jpg) (http://img705.imageshack.us/i/tirearmor.jpg/)
Oh yes indeed. these guys are doing a GREAT job
I seen businessman costume was suggested by people in various messages, but the truth is that f2 had it even before! so it is possible to make it very fallouty in 3d :>I suggested many times ago elegant suit/business suit.
I suggested many times ago elegant suit/business suit.It was added to the tracker (http://www.fo2238.fodev.net/wiki/3d_armors_development_tracker)some time ago, though no one didn't started making it yet.
Enclave officer? Ain't that Bethesda's work?It is. But no one forbids us to recreate these models in non-profit fan project. I mean - RECREATE (like it was done with NCR Veteran Ranger armor), not just copy it from F3/FNV and paste it to the Fonline:
What is missing except "special death animations" anyway?Here's the list of items which should be done but no one is making them (mostly textures):
4. Hardened Power Armor texture
5. Advanced Power Armor MKII texture
Not sure how 'fallout' it is, but it would be bad ass.
My opinion is rather that it's not realist, regardless if it's falloutish or not. No gang would be able to print its own jackets, and what, printing the year on it? C'mon :p
(http://i52.tinypic.com/x43uxl.jpg)the year on the image is 2228 not 2238
plus some badges on the front for 'RAIDER', 'BSK' and '2238' (rank, blue suit killer and member since 2238)
the year on the image is 2228 not 2238
He's implying they have been around for 100 years...I had to (http://www.google.com/search?rlz=1C1CHKZ_enUS433US434&sourceid=chrome&ie=UTF-8&q=2238-2228)
Come to think of it, this is actuall pretty nice, Johnny, although I'm a bit in doubt that it would fit the setting. Maybe if it would look a bit more ransacked, dirty and stenchy? Good idea nonethless, I like it.
I really like the idea in theory, but wonder if the desert's a bit too warm for furs. However, some fur or skin based clothing items would certainly allow a bit of customisation for those wishing to play tribal characters. Definitely worth thinking about.
(http://images3.wikia.nocookie.net/__cb20110405225124/fallout/images/thumb/7/7c/Raider_Arclight_Helmet.png/331px-Raider_Arclight_Helmet.png)Oooh, that interests me! Might try making that.
that looks great, but the metal texture goes over the eye slit, one wouldn't be able to see out of it. maybe make that part black?Did that, but turned out it looks even more weird than this. I was really focussing on recreating a "poor man's" archlight helmet from F3/NV, and as you can see, the eye slit is metal too.
Bump... and new content
The visor is too smallActually it's even bigger than the one in F3/NV
Environmental armour would be amazing(http://imagepost.eu/images/2/3245435.png)
New raider armor maybe?
How bout some reaver armor?
(http://imagepost.eu/images/2/3245435.png)
http://www.fo2238.fodev.net/wiki/3d_armors_development_tracker
Unlikely. These armors are too "badass" and doesn't fit the original Fallout setting.
Why not make some enclave soldiers in the envionmental armour? They'd be like the hazmat squads for them.Let's start with completing all of the 3D models.
I really like this custom sprite, and I wouldn't mind a go at a 3D one of it :I likey alot! - Maybe add a helmet? or if there was like a mark 2 version have a helmet! i think that'd be bad ass.
(http://img32.imageshack.us/img32/581/nmtychaa22.gif)(http://img23.imageshack.us/img23/7471/nmtychaa1.gif)(http://img197.imageshack.us/img197/6873/nmtychaa0.gif)
I likey alot! - Maybe add a helmet? or if there was like a mark 2 version have a helmet! i think that'd be bad ass.
I really like this custom sprite, and I wouldn't mind a go at a 3D one of it :That really looks cool, that would be awesome if it was implemented into the game.
(http://img32.imageshack.us/img32/581/nmtychaa22.gif)(http://img23.imageshack.us/img23/7471/nmtychaa1.gif)(http://img197.imageshack.us/img197/6873/nmtychaa0.gif)
It's from about 11 posts down on page 3 here :
No Mutants Allowed - New Animations 2 (http://www.nma-fallout.com/forum/viewtopic.php?t=50693&postdays=0&postorder=asc&start=40)
I don't know if x'il (who made these) uses the 2238 forums (maybe under a different name?) - but as it's a definite custom critter, it'd be polite to ask permission to try and copy it, and to credit him for the idea. If we do want this doing, maybe someone knows him already from Fallout 2 modding and could ask on my behalf?
Anyway, it looks really nice - and I'm pretty sure it's only a few tweaks to the existing duster coat / NCR long coat model to get something looking similar. I'd like to do it if it's useful, and okay with original author.
maybe someone knows him already from Fallout 2 modding and could ask on my behalf?
I would of course have no objection whatsoever to the use of any critter animation i upload(ed), but there really isn't anything usable done for that critter, just two animations; AA (unarmed idle), AB (unarmed walk). That's it.
As for making something usable out of that critter, tbh i don't think it'll ever happen; it's just too much work to get results i'd like, i'm currently on a 'modding vacation' or somesuch, and i don't know if i'll come back in the future to any serious time consuming work again.
wont body gear and head gear interchangeable in the 3D era?
A pimp for reno
No.
I need something easy for starters. Anyone has an idea what that could be?
I can't think of any reason why there'd be a problem with reskinning / recolouring some of the existing models (like robes) to add more colours - it's easy to make (just hue shift part of the texture), and as far as I can tell, would be relatively easy to implement in game.
If the colour exists on one of the other items of clothing (http://img812.imageshack.us/img812/4688/humanoidsprites.png), it's probably fair to say any other "shape" of clothing could be that colour too if it's wanted - i.e. normal guy in town has a yellow top and grey trousers, "hillbilly" has a green top with a brown waitcoast, so any other cloth can realistically be yellow, grey, green or brown without looking wrong.
Here is my version of the San Fran Fisherman (or normal grey cloths on the tracker).
A guy with a rocket launcher from a video "On the way to Brocken Hills"
(http://img10.mediafire.com/95241d72fbd889faa710a2743d84f26713df94265201d5a4a457423dd05cd8b76g.jpg)This is my favorite. I kinda dislike the idea of people still wearing rags after living out of vaults for more than 50 years.
http://www.mediafire.com/?35agbpemzqx998z
Quote from: SmartCheetahHowdy there, mate!
I have a question on behalf of FOnline 2238community, which someone asked on the boards. We're remaking sprites into 3d models and many people loved your work here, like eg. this guy:
(http://img32.imageshack.us/img32/581/nmtychaa22.gif)
So, we wanted to ask if you can give us permission to remake this kind of suit in our 3d version.
Original post:Quote from: Luther BlissettI don't know if x'il (who made these) uses the 2238 forums (maybe under a different name?) - but as it's a definite custom critter, it'd be polite to ask permission to try and copy it, and to credit him for the idea. If we do want this doing, maybe someone knows him already from Fallout 2 modding and could ask on my behalf?
Here's our armor work up to this point.
http://www.fo2238.fodev.net/wiki/3d_armors_development_tracker
Regards,
Cheetah.
Very nice work you've done there! :)
Have you checked the animations thread on the modding sub-forum here recently? there's a user who's been uploading various finished made-from-scratch playable character critters; a redhead girl, black guy, etc (or maybe he's one of you guys?)...
As for permissions and stuff; pffft... of course you can! i never actually finished that critter, so if you guys wanna make it be my guest, in fact, if there's any other wipie (or non-wip too) i ever posted that you want to make or re-make go ahead, no need to ask. :)
x'il.
Yuo see: a man in dusty leather armor with a trench coat and gas maskAnd Tycho inspired the ranger armor, so it can be a combination of that and the "a guy with a rocket launcher" model.
But i was wandering if is possible to make clothes like trench coats usable over some armors, this can improve character customization without need to make a lot of new armors.
I'm far from being an expert, but I think I remember an option to make a lot more armor slots in the engine files. You'd only need to make new Inventory Interfaces to feauture more of these slots. I personally would prefer 4-5 slots to fully customize characters, but I can understand people wanting to "keep it real" and don't do so many different things.
On another note, has anyone ever thought of some "old people" skin or body? For males, the "loser" one can be used, but for females it get's tricky I think...I could even imagine some "old fat hag", heh. ;)
Very good point, Johnny - if everyone keeps their source PSD/XCF files layered, then this can all be pretty straightforward to adjust later. Also means that with minimal adjustment, you can apply similar patterns to other skin colours. I really like the look of these done so far - and I think some tribal black men with "aboriginal style" white paint on would be a very good addition too.
[edit] Also, if you can find enough info on the slaver tattoo to do one of those, that'd be definitely worth doing. Bear in mind we want it visible at normal zoom, so you might have to exaggerate the size a bit.
Since we will have a tattoo system, why not?
We do not have a tattoo system. It's just a different skin texture that can be chosen on character creation.
So then I guess there is no point in making a slaver tattoo...
(http://imagepost.eu/images/2/renegade.jpg)The helmet reminds me of a varient of the T-51b helmet. (I think it looks cool and all but i believe it should be changed)
The Renegade Brotherhood soldier wore a partially deconstructed suit of T-51b power armor, indicating that he was a former member of the Brotherhood or a member gone rogue.
Am I the only one who thought that guy on the picture is not BOS guy but some random mutant commanding "ghouls" (I was not aware those were not ghouls either when I first played Fallout) to take you away?
It's good. Do you have the model file for this?
Holy shiet ! I'm gonna roll a shaman ! - Cool hat !
Exactly why Fallout 2 failed to follow its precedessor's footsteps IMHO...
;)
Next is a Renegade armor. This was planned to add into the final version of F1 and then F2, but was cut at some point. This picture was drawn by this guy (http://forum.rev-online.biz/memberlist.php?mode=viewprofile&u=62), which is a very talented artist.Here (http://fallout.wikia.com/wiki/Renegade_Brotherhood_soldier) is the original drawing. Technically that guy should have saved the Chosen One/Vault Dweller from Lobotomites, i think possibly leading to a quest to find more about them, and eventually kill them all.
(http://imagepost.eu/images/2/renegade.jpg)
If it hasn't been suggested yet, a MP (Military Police) Uniform would be nice to wear.NCR police, anyone?
Maybe. ;) The helmet is pretty recognizable, so I never really wondered who he is. Even though the model is ok, I don't see where we could use it in the game. It would take away the uniquness of the guy (it was just a single one..) if players would be able to run around in that outfit.Maybe adding another Special Encounter, named "Brotherhood Renegade fighting Lobotomites"?
As for the lobotomites, that's a different story. :P
'Wasteland Witch' warpaint idea.Cool :D
(http://img30.mediafire.com/d5111ed8f64912ba1fe209b4731ef81b2ff1bdc52327caa6ae64558f2a23f5084g.jpg)
I have question.
What about something like hazmat suit ?
is it already done, or is someone going to make it ?
We have Environmental Armor already.
(http://fo2238.fodev.net/wiki/images/thumb/f/f7/EA_SW.png/41px-EA_SW.png)
great Thanks Lexx and tell me pleaseA poison is a substance that is absorbed through the skin or ingested, resulting in toxicity. To me the poison system is really screwed up on this game cause Radscorpions use there stinger to inject their toxic venom not poison. Anyways it could because of the " abosorbed through the skin" but i believe it should not.
i bet it's going to improve radiation resistance.
But would it improve posion resistance also ?
WOOOHOO! Thanks :D I've been waiting for this. Keep up the great work!Actually, if memory doesn't fail me, that model was done like a year or even more ago. :-\
...and beard. We need beards.Along with more hairs.
and proton cannon energy weapon ? ;)Ghostbusters!
Actually, if memory doesn't fail me, that model was done like a year or even more ago. :-\To bad i havent been around for a year on this game -.o!
To bad i havent been around for a year on this game -.o!We have 3D development trackers for a reason. Three of them actually. Graf has all of them in his signature.
...and beard. We need beards.
You know what would be a cool idea just to give Melee classes a little flair. Shields. Just picture a Raider with a tire iron and a car door mounted to his other arm. Badassafied.Definitely should have been in Fallout 1, Even today's police use riot shields so why not use junk like doors, or even craft better ones. just need weapon graphics - just place in hand slot 2 to get bonus.
But they'd need ballistic shields, and those would not work if they were just car doors or that kind of stuff :<.hmmm.. So the Howitzers at Sierra Army Depot aren't obsolete even by todays standards? Wouldn't it make sense that as Howitzers are in game that other old tech would be? also it seems that there are more of the Sierra army Depots because on the entrance of the building it says Sierra Army Depot VI.
And with powered suits around, any police/military shields would be a bit obsolete (like that soviet assault rifle), but still better than nothing.
Yeah. I realize that will dissapoint super sledge users but perhaps they could even make a perk allowing 2h melee weapons to be wielded as 1h .
And the Kings in Freeside. Yeah they were lucky to find an Old World place full hair gel, but my point is that such hairstyles wouldn't be that crazy if we're talking about sedentary gangs established in urban places, especially with Pre War ruins.
Cute.
White looks weird und unfitting by the way. Needs more yellowish tint.
or texture-mesh (like fishing). Oh my God! I hope the last sentence of at least a little bit understandable )))))
On the way to Broken Hills http://www.youtube.com/watch?v=7p5rYeOZq-E&feature=player_detailpage#t=236s (http://www.youtube.com/watch?v=7p5rYeOZq-E&feature=player_detailpage#t=236s) 3:56
Does anyone have any idea what it is clothed?
You know what to do.
I hear cicadas. What should one supposed to do?
In Fallout 2 enclave crew either had leather armor sprites bluesuits or lab coats. So the uniform should be something in leather armor colours.
Hey Enclavesniper, guess what.Why is it only .blend? :(
It's your lucky day.
I jumped your private modeler army this morning to make a armor just for the kind of request you made.
nicerequest.blend
127.7 KB
www.megaupload.com/?d=4MRNBNZ0
Be content with it.
Well, keep in mind, that when it comes to critters, Fallout 1 and 2 are highly limited in their graphical presentation. Lots of critters use the same graphics, not because they look like that, but because there wasn't much of an alternative.But there were enough sprites so they could go for the closest alternative.
Why is it only .blend? :(
Because it's made only for the "Mr. You-know-what-to-do" and noone else, Haraldx and that's why it's so special.Ah, I sense what this magic blending contains.
Nobody ever ordered here to do anything.
Because it's made only for the "Mr. You-know-what-to-do" and noone else, Haraldx and that's why it's so special.
Nobody ever ordered here to do anything.
But there were enough sprites so they could go for the closest alternative.
I say, i was in pretty bad mood, so forgive me for this lame outburst of temper, EnclaveSniper. No hard feelings, eh, dude? :D
Yea, that might be your imagination. :p Take Tycho as example. He wears a gas mask and some duster stuff.... when you read the text description of him. But in "the real game" he only wears a normal leather armor. Like I wrote already, the game is limited in how to display various stuff and therefore is using text to describe lots of things and this of course results in everyone having their own image of something in their heads.
For me, the leather armor guys in Navarro just had been people who aren't stationed in a combat area and therefore only donned generic clothes and no combat stuff. I never even thought about them to use uniforms like the enclave officers in Fallout 3 do (even though this might be logical in some situations).
Well sorta but I imagined it having those APA orange eye thingies.At this point I question if you even know what is a reference picture...
Maybe use the Enclave Combat Armor mark 2 helmet but attach a gas mask to it.
I imagined it having those APA orange eye thingies.
Do you mean something like this one?I'm pretty sure yes, that is what he meant, but he said a gas mask on that would be badass or something along those lines.
(http://fo2238.fodev.net/wiki/images/8/8e/Invenccahelmet2.png)
http://fo2238.fodev.net/wiki/3d_armors_development_tracker
A number of hats :
(http://img801.imageshack.us/img801/9559/anumberofhatscopy.png)
(200% Zoom)
From Left to Right : Welding Mask (HaraldX); Hockey Mask, Top Hat with Skull, Top Hat America, Spiked Helmet (White Tiger)
Lizard / Mike - you can "extract" from the shoes on the original model, to make a separate shoe model (i.e. extract surface by a tiny bit). In game, we can use "disable subset" to delete the original feet, so there's no clash. Alternately, just paint it onto a texture and ignore the rest of the base human - we can pick different shoes from the fo3d file (i.e. take shirt from one texture, trousers from another, shoes from another etc). A selection of different shoes and boots would probably be pretty useful.
Any chance for Fallout Tactics armors?Tell me... What is the difference between the fact we use Metal Armor from FoT or Fo2? None. We already have the environmental armor, we need no more.
Or maybe even weapons?
Tell me... What is the difference between the fact we use Metal Armor from FoT or Fo2? None. We already have the environmental armor, we need no more.Then weapons maybe?Or scenery?