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FOnline Development => 3D Development => Topic started by: SmartCheetah on February 16, 2011, 02:56:36 pm

Title: NEW armors/clothes suggestions
Post by: SmartCheetah on February 16, 2011, 02:56:36 pm
Hail. As topic says - let's suggest(providing images/concept arts or other stuff helpful for modellers/texturers) and discuss things which in your opinion match the fallout universe and can be used as an addition to those we know from Fallouts.
Remember to not propose things which totally doesn't suit this project. Medieval swords, Power Rangers armor pieces, Panzerkleins, ultra-modern stuff and other things like that shouldn't be posted here.
It is sure that Rotators will have to approve certain suggestions/complete models to see them in game so don't get overexcited about some stuff.

Thanks in advance.
Cheetah.


And for start:
My two suggestions. Tribal-metal armor + Combat Armor-type thingie acquirable by players who pledge their allegiance to Enclave. Howgh.
About new armors: Seeing something like this:
(http://images2.wikia.nocookie.net/__cb20070625092722/fallout/images/d/de/Tribal_PA_helmet.jpg)
Would be lovely. You know - something like partially protecting metal armour with tribal marks and various things added to it. Armor made of junk and used/destroyed army equipment! Yes please! :3

This thing looks nice as well for light Enclave soldiers(Or just those without APA):
(http://th00.deviantart.net/fs43/300W/i/2009/063/1/c/Fallout__Enclave_soldier_by_dywa.jpg)
as a thing opossed to Combat Armor. Plus maybe some normal suits for Enclave operatives? You know, something like Galactic empire suits but with more falloutish '50s feel :P
About the 2nd one - I'm not totally convinced by its little too futuristic look but hell - we might use some elements from it to make "Enclave Combat Armor" or something. Imho black Combat Armor with Enclave insignias and some sort of Gas Mask should work.
Title: Re: NEW armors/clothes suggestions
Post by: Lexx on February 16, 2011, 02:59:44 pm
The tribal power helmet is kind of a must have anyway. I don't like the second picture, it looks like something from Jin Roh or Killzone.
Title: Re: NEW armors/clothes suggestions
Post by: Luther Blissett on February 16, 2011, 03:14:24 pm
I'd note also the shoulder pad in the first picture - there's probably quite a bit of scope for re-appropriated bits of armour, particularly for tribals or scavengers - odd chest / shoulder plates or helmets from other armours, which have been found / scavenged and repainted and stitched together. Given the Fallout setting, you'd expect a lot less pristine stuff about in the wastes.
Title: Re: NEW armors/clothes suggestions
Post by: Karpov on February 16, 2011, 03:18:55 pm
One thing, I created a topic for the Armors Development, where the progress in armor models will be posted.

http://fodev.net/forum/index.php?topic=13877.0
Title: Re: NEW armors/clothes suggestions
Post by: Jimmy BoyX on February 16, 2011, 03:42:14 pm
I'm thinking about elegant suit like New Reno guys. You know - gangsters with tommy, smokes and hats...

(http://bi.gazeta.pl/im/9/7702/z7702359X,Mafia-2.jpg)

(http://gfx.filmweb.pl/an/49468/12497.$.jpg)

(http://arniesvintagecostumers.com/1930s1940smens/1930s1940sm09.jpg)

(http://arniesvintagecostumers.com/1930s1940smens/1930s1940sm07.jpg)

Jackson's Smooth criminal
(http://pu.i.wp.pl/k,NDY3MDcxNjUsNzIyMDg4,f,SM.jpg)

(http://t1.gstatic.com/images?q=tbn:ANd9GcQXy8zARxAMe3hFECGChm94ef0CwSOev5R-7HlTjuzRBfyq2hYFng&t=1)
Title: Re: NEW armors/clothes suggestions
Post by: Eternauta on February 16, 2011, 07:09:09 pm
Once again, I suggest tire armor :)

And about the Tribal Power Armor, it could be based on the Sulik Power Armor skin which can be seen in Killap's Restoration Project.
Title: Re: NEW armors/clothes suggestions
Post by: Solar on February 16, 2011, 07:24:13 pm
Quote
Once again, I suggest tire armor


Yes, a must have :)
Title: Re: NEW armors/clothes suggestions
Post by: Izual on February 16, 2011, 07:32:37 pm
Badass.

As it's french
Title: Re: NEW armors/clothes suggestions
Post by: Solar on February 16, 2011, 07:36:29 pm
Like this:

(http://th02.deviantart.net/fs70/PRE/i/2010/225/d/3/Dust_Raider_by_Vonmurder.jpg)
Title: Re: NEW armors/clothes suggestions
Post by: LagMaster on February 16, 2011, 07:39:49 pm
i think how about making some 3D stuff first and then sugest implementation
Title: Re: NEW armors/clothes suggestions
Post by: Pudzian_Koks on February 16, 2011, 07:42:06 pm
SmartCheetah, Michelin's muscle is weak than my muscle :>

Jimmy BoyX, I like your sugestion about "gangsta" suit :) Cool to see some guys with New Reno "controling" or players in casinos :>
Title: Re: NEW armors/clothes suggestions
Post by: Solar on February 16, 2011, 07:43:04 pm
Yes, it would be nice to really differentiate the various gangs there.
Title: Re: NEW armors/clothes suggestions
Post by: Eternauta on February 16, 2011, 07:43:44 pm
:P Any ideas about its look?

What's so wrong about Tire Armor, man? I mean a lot of stupid things have been suggested, let me give you an example:

As long as we don't start getting our real life eyes crippled by bubble-gum-pink Combat Armors...

why not  ;D just imagine a fat female char with a pink BA in PvP  ;D... that will be a lot of fun  :D

However, Tire Armor fits the post apocalyptic scenario perfectly. So please stop that Michelin bullshit (it's the second time that stupid joke is posted, and it's not even funny), this thread has been opened so we suggest new stuff. If you do not like my suggestion, please just tell us why so we can discuss it like mature people.
Title: Re: NEW armors/clothes suggestions
Post by: SmartCheetah on February 16, 2011, 07:51:07 pm
I have nothing against tire armor. Moreover - I haven't know that this joke was posted before, lol. Just was curious how you guys see it. Totally no offence. And yeah. I believe it fits postapo theme very well. Same applies to football stuff and eg. hockey masks or something.
To stay totally on topic:
I've found something like this. No idea where it comes from:
http://www.fallout-archives.com/pics/NEW_POWER_ARMOR.jpg
Looks like something between original power armors and that way-too-futuristic stuff from Fallout Tactics.
Title: Re: NEW armors/clothes suggestions
Post by: Eternauta on February 16, 2011, 07:54:28 pm
To stay totally on topic:
I've found something like this. No idea where it comes from:
http://www.fallout-archives.com/pics/NEW_POWER_ARMOR.jpg
Looks like something between original power armors and that way-too-futuristic stuff from Fallout Tactics.

It seems someone mixed the Advanced Power Armor helmet with the gas mask of the T51-b, as well as its scope-like thingie ...also added some kind of laser stuff which I personally don't like. But it looks cool in general.
Title: Re: NEW armors/clothes suggestions
Post by: TheGreenHand on February 16, 2011, 07:57:25 pm
I have nothing against tire armor. Moreover - I haven't know that this joke was posted before, lol. Just was curious how you guys see it. Totally no offence. And yeah. I believe it fits postapo theme very well. Same applies to football stuff and eg. hockey masks or something.
To stay totally on topic:
I've found something like this. No idea where it comes from:
http://www.fallout-archives.com/pics/NEW_POWER_ARMOR.jpg
Looks like something between original power armors and that way-too-futuristic stuff from Fallout Tactics.

Not that your link there isn't pretty rad looking, but there's a lot of talk about power armors.  We won't even be wearing them in game unless we're GMs or maybe in events.
Title: Re: NEW armors/clothes suggestions
Post by: Lexx on February 16, 2011, 07:59:29 pm
Bah, no new power armors. They will never be comon in the gameworld anyway.
Title: Re: NEW armors/clothes suggestions
Post by: JovankaB on February 16, 2011, 08:08:59 pm
I suggest a sling. This primitive weapon would make rocks more useful.
Maybe it could also be used with grenades, for increased range.

It also fits post-apocalyptic style in my opinion. It's one of the easiest weapons to make, all you need is a rope.

Title: Re: NEW armors/clothes suggestions
Post by: Lexx on February 16, 2011, 08:09:48 pm
I don't think it is a good idea to add new weapons. The decision of not adding new killingstuff right now was never because of lack of 3d models, but because of gamebalance.
Title: Re: NEW armors/clothes suggestions
Post by: JovankaB on February 16, 2011, 08:13:50 pm
Alright, sorry, the title says "NEW armors/clothes/weapons suggestions" and that's why I posted.

On the other hand, I understand that some advanced weapon could destroy the balance, but I don't think a low-tier weapon could really do it.
Title: Re: NEW armors/clothes suggestions
Post by: SmartCheetah on February 16, 2011, 08:17:22 pm
fix'd. While I also think that low-tier weapons and eye-candy ones wouldn't affect game balance at all.
Title: Re: NEW armors/clothes suggestions
Post by: Badger on February 16, 2011, 08:22:36 pm
Let's think.

Goggles. (http://images2.fanpop.com/images/photos/3100000/Dr-Horrible-with-evil-goggles-down-dr-horribles-sing-a-long-blog-3177495-602-556.jpg)
Gas Mask. (http://growabrain.typepad.com/photos/uncategorized/2007/06/23/gas_mask_fan.jpg)
Glasses (http://t2.gstatic.com/images?q=tbn:ANd9GcRR3eu8XMLtNhDLfNL8fnW_K75i5kNM5SGgVirJXv6Eyzvuppb3fg&t=1)
Eyepatch (http://mos.totalfilm.com/images/5/5-most-soulful-eye-patches-in-cinema-00-300-75.jpg)

Even if they didn't have any stat bonuses, I imagine stuff like that would be very popular.
Title: Re: NEW armors/clothes suggestions
Post by: JovankaB on February 16, 2011, 08:24:30 pm
Eyepatch (http://mos.totalfilm.com/images/5/5-most-soulful-eye-patches-in-cinema-00-300-75.jpg)

And if you wear eyepatch it should work like you had a crippled eye :>
I think glasses could add +1PE if you had PE lower than 4 :)
Title: Re: NEW armors/clothes suggestions
Post by: Lexx on February 16, 2011, 08:31:11 pm
We have eyepatch models from VB already. I think it was like this: If you have crippled eyes, your character wears the eyepatch automatically. Though, don't know if it's still in the game.
Title: Re: NEW armors/clothes suggestions
Post by: Haterade on February 17, 2011, 06:41:52 pm
in my opinion, there should be lots of varies of clothes, for example that gangster suit, it should have different colors, for example there could be
(http://thegreenguy.typepad.com/thegreenguy/WindowsLiveWriter/MyquestforanethicalweddingsuitMissionImp_120CB/suit[3].jpg)
with different colors, like white, dark blue, grey, black, green? (and other suitable colors)

what about jeans jacket? Jeans? imho there should be ability to change different clothes for different body parts, like shoes (well okay maybe not), jeans, shirt/jacket/armor... so if you put combat armor's helmet and torso part but not legs, your legs are more vulnerable and you have less protection
Title: Re: NEW armors/clothes suggestions
Post by: Graf on February 17, 2011, 07:23:02 pm
what about jeans jacket? Jeans? imho there should be ability to change different clothes for different body parts, like shoes (well okay maybe not), jeans, shirt/jacket/armor... so if you put combat armor's helmet and torso part but not legs, your legs are more vulnerable and you have less protection
Come on! It's not a SIMS and not a Fallout 3. I bet almost no one here needs these shoes, jeans and other pre-war shit. It's a post-apocalyptic world after all! If you want to be a stylish dude - wear leather jacket.
Title: Re: NEW armors/clothes suggestions
Post by: Karpov on February 17, 2011, 07:30:55 pm
Haha  ;D Ok Graf, but maybe people like Mordino, Salvatore , or Roger Westin used more stylish clothes even in a post apocalyptic world.
  Right now you can swap the textures for the pants, but not in the combat armor, I think that should stay an uniform.
Title: Re: NEW armors/clothes suggestions
Post by: Haterade on February 17, 2011, 08:17:06 pm
jeans were made in 60's and why do you think that post apocalyptic world cant have own fashion? oh come on, if war left only wasteland doesnt mean all people are bluesuits.... its good to have own style for god sake.
Title: Re: NEW armors/clothes suggestions
Post by: Lexx on February 17, 2011, 08:21:31 pm
I personally like the clothes in FNV a lot. They fit the setting, style and don't look unbelievable (like the ones in Fallout 3). In general they should look like they aren't mass produced in some factory, but handmade.
Title: Re: NEW armors/clothes suggestions
Post by: bikkebakke on February 18, 2011, 11:44:48 am
I personally like the clothes in FNV a lot. They fit the setting, style and don't look unbelievable (like the ones in Fallout 3). In general they should look like they aren't mass produced in some factory, but handmade.

or just found somewhere :P
Title: Re: NEW armors/clothes suggestions
Post by: Lexx on February 18, 2011, 01:04:05 pm
This brahmin leather combat whatever armor (http://fonline.fr/FR/PageChroOrph09.htm) looks good to me. :>

Also some western-like duster with kind of leather armor stats would be nice.
Title: Re: NEW armors/clothes suggestions
Post by: Ztormi on February 18, 2011, 01:24:27 pm
Any ideas for Leather Armor MK2?
Should it be just brown version of LA with small texture adjustments?
Title: Re: NEW armors/clothes suggestions
Post by: Opera on February 18, 2011, 01:56:55 pm
Any ideas for Leather Armor MK2?
Should it be just brown version of LA with small texture adjustments?

Absolutely. Same model, but different texture.
Title: Re: NEW armors/clothes suggestions
Post by: Jimmy BoyX on February 18, 2011, 02:56:42 pm
1. (http://www.madmaxmovies.com/making/madmax2/images/MundiMundi/WezFaceoff.jpg)

2. (http://farm4.static.flickr.com/3288/2972038604_0a0342befb.jpg)

What's your opinion?
Title: Re: NEW armors/clothes suggestions
Post by: RavenWolf on February 18, 2011, 03:08:46 pm
i want this tires/chains/junk armor!!
(http://www.badmovies.org/movies/bloodheroes/bloodheroes2.jpg)
(http://i.ytimg.com/vi/KY2fSpWN70w/0.jpg)
Title: Re: NEW armors/clothes suggestions
Post by: Karpov on February 18, 2011, 03:23:17 pm
Any ideas for Leather Armor MK2?
Should it be just brown version of LA with small texture adjustments?

I think the difference is in the quality of the leather. The leather armor looks old, the MKII should look smoother and brown like if the leahter was new.
Title: Re: NEW armors/clothes suggestions
Post by: Cryptopsy on February 18, 2011, 04:54:36 pm
Come on! It's not a SIMS and not a Fallout 3. I bet almost no one here needs these shoes, jeans and other pre-war shit. It's a post-apocalyptic world after all! If you want to be a stylish dude - wear leather jacket.


Like I've stated before, if WE were living in an actual post-apocalyptic world, we would be on the phase of rebuilding society. Not trying hard to gather brahmin hides for new tents and such. We would be trying to establish something like Vault City or even New Reno (on a more rebuilt scale.) Why not be able to choose pants/jackets/shirts, etc? I mean... shit, what could it hurt? I didnt know in Post-Apocalyptic times, you couldnt change clothes ever. Jeez
Title: Re: NEW armors/clothes suggestions
Post by: Luther Blissett on February 18, 2011, 05:05:46 pm
You would probably have to change your clothes more often, due to the lack of laundrettes and washing machines :-)
Title: Re: NEW armors/clothes suggestions
Post by: bikkebakke on February 20, 2011, 02:23:51 am
Working on a tire armour ;) gonna post a pic later and see if you guys like it.

(http://img215.imageshack.us/img215/672/tirearmour.png) (http://img215.imageshack.us/img215/672/tirearmour.png)

thar she is (untextured ofc (think texturing it good will be a b*tch -.-')

Middle brownish think is thought to be a leather-harness, the "flaps" are just smaller tires hanging, that I thought would be minor bullet protection flaps. Got any ideas or criticism just write it here :P

//Don't worry about the polycount, it's quite low. Also, it's really hard to make the tires smaller, that is if you think it looks too fat, it's really not that fat, it's mostly the angle of it that makes it so, might be the non-existing texture that trickes the eye a bit.


(http://img207.imageshack.us/img207/4083/tirearmour2.png) (http://img207.imageshack.us/img207/4083/tirearmour2.png)
 
are the "flaps" a bit over the top (should they be removed)?
And I think clothes underneath the tire-armour can just be painted on the char, no need to make extra stuff (but maybe boots/something on the arms could be modeled). The polycount is uite low, 341, so no real problem there.
Title: Re: NEW armors/clothes suggestions
Post by: Solar on February 20, 2011, 11:00:45 am
Hehe, looks great  8)
Title: Re: NEW armors/clothes suggestions
Post by: pistacja on February 20, 2011, 11:25:30 am
I've kind of liked these:
http://images.wikia.com/fallout/images/6/6c/Female_reaver.JPG
http://images.wikia.com/fallout/images/f/f7/Reaver_A.JPG
http://images.wikia.com/fallout/images/6/6e/Reaver_D.JPG
Title: Re: NEW armors/clothes suggestions
Post by: bikkebakke on February 20, 2011, 11:35:56 am
It would be fun to try that one (reaver) out :P
Title: Re: NEW armors/clothes suggestions
Post by: Gray on February 20, 2011, 11:55:42 am
(http://img207.imageshack.us/img207/4083/tirearmour2.png) (http://img207.imageshack.us/img207/4083/tirearmour2.png)
Mutated Bibendum? ;D
The model need some love. Try to avoid limbs intersections possibility.
Title: Re: NEW armors/clothes suggestions
Post by: bikkebakke on February 20, 2011, 12:10:25 pm
That's what will happen if you work in a tire manufacturing factory when the nukes drop!
Title: Re: NEW armors/clothes suggestions
Post by: SmartCheetah on February 20, 2011, 02:00:54 pm
I've kind of liked these:
http://images.wikia.com/fallout/images/6/6c/Female_reaver.JPG
http://images.wikia.com/fallout/images/f/f7/Reaver_A.JPG
http://images.wikia.com/fallout/images/6/6e/Reaver_D.JPG
Something like Sand-people. Looks nice and I believe it can be fine addition for some gangs.


Bikkebakke - nice work there brother :> Keep it up!
Title: Re: NEW armors/clothes suggestions
Post by: bikkebakke on February 20, 2011, 02:07:03 pm
Those are the reavers from FoT :P lovely people
Title: Re: NEW armors/clothes suggestions
Post by: Haraldx on February 20, 2011, 03:45:23 pm
Guys, please no more FoT stuff.  FoT stuff just isn't really Fallout...
Title: Re: NEW armors/clothes suggestions
Post by: runboy93 on February 20, 2011, 04:31:28 pm
What about these suggestions?

Armored vaultsuit (male)
(http://images3.wikia.nocookie.net/__cb20101214214118/fallout/images/thumb/9/9d/Hanging_Armored_Vault_suit.png/364px-Hanging_Armored_Vault_suit.png)

Armored vaultsuit (Female)
(http://3.bp.blogspot.com/_WBBtTQH-YTI/TN1OGo4R2sI/AAAAAAAAAb8/hvW1rBgNvSQ/s320/Vdeweller1.jpg)

And also damaged vaultsuits and different colors.
Title: Re: NEW armors/clothes suggestions
Post by: Gray on February 20, 2011, 04:52:42 pm
Maybe somekind of flak jacket?
Think more like 50-s, dude. Or... try to play Fallout ;)
Title: Re: NEW armors/clothes suggestions
Post by: Jimmy BoyX on February 23, 2011, 03:05:53 pm

From New Vegas

(http://images1.wikia.nocookie.net/__cb20090208194445/fallout/images/thumb/6/62/Fallout_3_Radiation_Suit.png/95px-Fallout_3_Radiation_Suit.png)

(http://images1.wikia.nocookie.net/__cb20090528191128/fallout/images/thumb/4/42/Scribe_Robe.png/194px-Scribe_Robe.png)
Title: Re: NEW armors/clothes suggestions
Post by: SmartCheetah on February 23, 2011, 03:19:44 pm
And I'm still sayin' we totally need cowboy hats!
(http://caronedmunds.files.wordpress.com/2008/09/cowboy-hat-w-gold-band1-s391.jpg)
Just can't fuckin' imagine my RP dude without one of these.
Title: Re: NEW armors/clothes suggestions
Post by: Crazy on February 23, 2011, 03:24:14 pm
We need sombrero too!
Title: Re: NEW armors/clothes suggestions
Post by: Karpov on February 23, 2011, 03:27:31 pm
Is there any original concept art on BOS scribes? Because I don't think they were meant to be just like the normal Children of the Cathedral robes but blue.
Title: Re: NEW armors/clothes suggestions
Post by: Lexx on February 23, 2011, 03:28:45 pm
I never really liked the Fallout: Tactics BoS robes. Just saying.
Title: Re: NEW armors/clothes suggestions
Post by: Johnnybravo on February 23, 2011, 06:42:09 pm
Is there any original concept art on BOS scribes? Because I don't think they were meant to be just like the normal Children of the Cathedral robes but blue.
http://images4.wikia.nocookie.net/__cb20100924045544/fallout/images/thumb/6/6d/FO01_NPC_Vree_G.png/755px-FO01_NPC_Vree_G.png
Title: Re: NEW armors/clothes suggestions
Post by: Lexx on February 23, 2011, 07:01:12 pm
This one isn't a good image-- you can't see anything of the actual robe.
Title: Re: NEW armors/clothes suggestions
Post by: Johnnybravo on February 23, 2011, 07:02:50 pm
i know, but that's the everything we got in Fallout
Title: Re: NEW armors/clothes suggestions
Post by: bikkebakke on February 24, 2011, 10:40:41 pm
I think that the robes, contrary to f3 BoS robes, should be light, they look way to heavy in f3 i think, I would sweat like a pig in those...
Title: Re: NEW armors/clothes suggestions
Post by: Alvarez on February 25, 2011, 11:17:53 am
I think that the robes, contrary to f3 BoS robes, should be light, they look way to heavy in f3 i think, I would sweat like a pig in those...

Maybe there's two versions of robes, a light for bunker and a reinforced ones for outdoor assignments.
Title: Re: NEW armors/clothes suggestions
Post by: Solar on February 25, 2011, 11:47:42 am
Where are we up to with the Tyre Armour / American Football pads? Any news?


Also, as another idea, we could create the Vipers & their Bone Armour

Quote
The Vipers are always dressed in bone armor. This armor, as the name implies, is made from strips of bone bundled around the body with strips of leather

Maybe even this, if you're feeling creative

Quote
Asp is usually in the same type of bone armor as the others, save he wears a snake skull as a helmet adorned with feathers and snakeskin as a cape
Title: Re: NEW armors/clothes suggestions
Post by: Cryptopsy on February 25, 2011, 01:02:45 pm
Has anyone given any thought to the tribal armor that looks like the kind in fallout tactics? It looks kinda more wastelandish over looking like a Native American like Sulik.

(http://media.moddb.com/images/games/1/11/10086/fallout_tactics.jpg)
Title: Re: NEW armors/clothes suggestions
Post by: bikkebakke on February 25, 2011, 05:12:37 pm
I have a so-so tire-armour, do you have any reference material for viper stuff (except text)?
Title: Re: NEW armors/clothes suggestions
Post by: Solar on February 25, 2011, 05:18:12 pm
Only text, its the only place it ever existed as far as I'm aware.
Title: Re: NEW armors/clothes suggestions
Post by: Haraldx on February 25, 2011, 06:27:53 pm
Yeah, I had bone armor idea too - would look cool for tribal elders and stuff.
Title: Re: NEW armors/clothes suggestions
Post by: Alvarez on February 25, 2011, 08:46:05 pm
I suggest a Wasteland Doctor outfit.
Title: Re: NEW armors/clothes suggestions
Post by: Izual on February 25, 2011, 08:48:36 pm
What about some craftable patch, you can mix it with an armor (like CA) and it adds a red cross on your armor's arms or so? (Giving some bonus to doctoring skills, otherwise medics won't wear it).
Title: Re: NEW armors/clothes suggestions
Post by: Alvarez on February 25, 2011, 08:54:00 pm
Excellent idea, that would require only a texture change.

But i was also thinking about some cap, blood-stained apron and surgical mask...  Or perhaps a nurse outfit for female players? :3
Title: Re: NEW armors/clothes suggestions
Post by: Cryptopsy on February 26, 2011, 01:46:59 am
I suggest a Wasteland Doctor outfit.

Like this?

(http://www.fnv-online.com/fnvtemplate/4945297717_33f66645fc.jpg)
Title: Re: NEW armors/clothes suggestions
Post by: bikkebakke on February 26, 2011, 02:05:21 am
huh, I got a jacket that I can modify a bit to look very alike to that in the picture :P
Title: Re: NEW armors/clothes suggestions
Post by: LagMaster on February 26, 2011, 08:30:54 am
and i think we will need some faction armors too for:
NR thugs
Redding miners
VC police officers
NCR police officers(including Hub)
JT oufit(LA variation)
Enclave Scientist and grunt armor(not PA)
BoS robes
FotA jackets and science oufits
some "Wasteland Setlers" oufits


and also some super mutant and ghoul armors for Player Races
Title: Re: NEW armors/clothes suggestions
Post by: Eternauta on February 26, 2011, 04:08:36 pm
I think it would be nice to add some kind of olive green military outfit to the guards in San Francisco. They could have a Chinese flag on one of the sides of their jacket, and a red star on their hat (as they are communists now).

The Chinese Outfit from Fallout 3 could make a good inspiration... but not the Ushkanka which looked rather Russian.
Title: Re: NEW armors/clothes suggestions
Post by: Alvarez on February 26, 2011, 05:02:18 pm
I'd suggest also the classic female Fallout haircut, the bald head looks somewhat weird.
Title: Re: NEW armors/clothes suggestions
Post by: SmartCheetah on February 26, 2011, 05:24:06 pm
Eheheh. She's bald because noone made the Van Buren hairstyles compatibile with Karpov model yet. It's the matter of time and someone's good will.
Title: Re: NEW armors/clothes suggestions
Post by: Karpov on February 26, 2011, 06:24:29 pm
And I did not do that either because I do like the bald head  :P

If someone has anything that at least looks like hair, I can add it. I think the texture is more important than the shape.
Title: Re: NEW armors/clothes suggestions
Post by: Surf on February 26, 2011, 06:28:30 pm
I'd love to do that, but I have no experience whatsoever what skills are needed. Really missing the female "bubi-head". :/
Title: Re: NEW armors/clothes suggestions
Post by: Karpov on February 26, 2011, 06:36:54 pm
The "bubi-head"?  ??? haha
I'll see if I can find something amongst the VB haircuts, it should not be difficult to convert.
Title: Re: NEW armors/clothes suggestions
Post by: Surf on February 26, 2011, 06:43:32 pm
Yes, that's how this haircut is called in germany. ;)
(http://frisur.org/bilder/bubikopf-kurzhaarfrisur.jpg)
(http://images1.wikia.nocookie.net/__cb20100926182512/fallout/images/thumb/5/57/FO01_PC_Natalia.png/240px-FO01_PC_Natalia.png)

Title: Re: NEW armors/clothes suggestions
Post by: Solar on February 26, 2011, 06:45:35 pm
Tisk, we need hair more like my Avatars! ;)
Title: Re: NEW armors/clothes suggestions
Post by: Surf on February 26, 2011, 06:47:03 pm
This too, yeah, I like it. Also don't forget to show the pony tails and mohawks some luvin'. :P If there is some tutorial on how to do it I'd even lay my hands on it...
Title: Re: NEW armors/clothes suggestions
Post by: pistacja on February 26, 2011, 06:54:18 pm
simple hair tutorial
http://www.poopinmymouth.com/process/hair_tutorial/hair_01.htm

really good hair tutorial (but too complex for our needs)
http://www.cgarena.com/freestuff/tutorials/maya/lowpolyHair/
Title: Re: NEW armors/clothes suggestions
Post by: Alvarez on February 26, 2011, 07:24:18 pm
I made here something up with Blender, unfortunately, i still lack practice with UV, so i vertexpainted it for preview.
(http://img156.imageshack.us/img156/4738/pothead1u.jpg) (http://img156.imageshack.us/i/pothead1u.jpg/)



Here's the .blend file.
http://www.megaupload.com/?d=KCNMGL8N
Title: Re: NEW armors/clothes suggestions
Post by: Graf on February 26, 2011, 07:51:32 pm
really good hair tutorial (but too complex for our needs)
I'd LOVE to see this hairstyle in-game:
(http://rghost.ru/10453831/image.png) (http://rghost.ru/10453831.view)
Will anyone do this? Please  :)
Title: Re: NEW armors/clothes suggestions
Post by: Surf on February 26, 2011, 07:53:18 pm
It's very doubtfull we include generic anime/asian like haircuts. :P
Title: Re: NEW armors/clothes suggestions
Post by: Alvarez on February 26, 2011, 08:00:50 pm
It's very doubtfull we include generic anime/asian like haircuts. :P

But we need hot female scientists!
(http://img716.imageshack.us/img716/6398/ritsv.jpg) (http://img716.imageshack.us/i/ritsv.jpg/)

(place reserved for .blend)
Title: Re: NEW armors/clothes suggestions
Post by: Karpov on February 26, 2011, 08:18:03 pm
Hah, I don't know about that, but the first one is great Alvarez, I'll use it as soon as I add some texture.

Edit: Ok, I added the hairstyle. Dark Hair, Blonde Hair, and Brown hair. Oh, and there was a white hair, which was the base texture, but I missed it in the picture.

(http://img140.imageshack.us/img140/6830/hairstylesd.jpg)
Title: Re: NEW armors/clothes suggestions
Post by: Alvarez on February 26, 2011, 09:07:15 pm
SWEET! ;D ;D ;D

Give the man the seal of awesomeness, he deserves it!
Title: Re: NEW armors/clothes suggestions
Post by: Surf on February 26, 2011, 09:13:38 pm
Holy shit, I want to make hundreds of virtual babies with this one. Looks amazing!
Title: Re: NEW armors/clothes suggestions
Post by: runboy93 on February 26, 2011, 09:17:09 pm
Heh :D
I wish to see punk styled hairstyle!

Damn nice work as always.
Title: Re: NEW armors/clothes suggestions
Post by: Karpov on February 26, 2011, 09:44:29 pm
I knew it was going to look good with some texture. The ones in Van Buren have no texture at all, just color, and that makes them look so flat. I guess it's like that because they never finished them. 
  Hairstyles should not look too modern. I think we should stick to 50s fashion, or to the post apocalyptic world, like punk styles.
Title: Re: NEW armors/clothes suggestions
Post by: Alvarez on February 26, 2011, 10:07:31 pm
What about long hair, then, won't it be too complicated?
Title: Re: NEW armors/clothes suggestions
Post by: Graf on February 26, 2011, 10:12:05 pm
This girl looks very cute :))
Btw, that could be nice to make hairs shake a bit, while running
Title: Re: NEW armors/clothes suggestions
Post by: Jimmy BoyX on February 27, 2011, 11:13:10 am
Did someone do my suggestion about elegant suit? I didn't see anything about that.
Title: Re: NEW armors/clothes suggestions
Post by: Luther Blissett on February 27, 2011, 11:52:48 am
It's on my list of ones to work on, but I've got quite a few others to finish first. If nobody else has done them by then, I'll have a go.
Title: Re: NEW armors/clothes suggestions
Post by: Badger on February 27, 2011, 01:18:21 pm
Hairstyles should not look too modern. I think we should stick to 50s fashion, or to the post apocalyptic world, like punk styles.

I agree with this. But I would also be wary of taking the 50s thing too far - whenever 50s clothing appeared in F3 and NV I found it clashed horribly with the rest of the game. Maybe it was personal taste, but most of the time I didn't like it.
Title: Re: NEW armors/clothes suggestions
Post by: Lexx on February 27, 2011, 01:36:42 pm
Especially Fallout 3 was way over the top with 50s style. It started to look just silly.
Title: Re: NEW armors/clothes suggestions
Post by: bikkebakke on February 27, 2011, 07:57:28 pm
mm, sure it was a bit cool in a way, but it mostly looked like they hardly ever evolved in a way (~stylish way).
Title: Re: NEW armors/clothes suggestions
Post by: Johnnybravo on February 27, 2011, 09:58:48 pm
I remmember female hairstyles in Fallout being usualy either partialy bald (vree, nicole) or more or less natural (tandi, laura). I think that fifties in fallout were always symbol of old devastated civilization, something that is gone for good.
You don't see much of 50s in VC or NCR anyway..
Title: Re: NEW armors/clothes suggestions
Post by: Lexx on February 27, 2011, 10:58:32 pm
Quote
I remmember female hairstyles in Fallout being usualy either partialy bald (vree, nicole) or more or less natural (tandi, laura)

Because 13 years ago, it was very hard to render good looking long hair. :p
Title: Re: NEW armors/clothes suggestions
Post by: Alvarez on February 27, 2011, 11:08:20 pm
Wasteland requires practical haircuts, sure - but there are always exceptions, like Solar's avatar or Miria.
Title: Re: NEW armors/clothes suggestions
Post by: Solar on February 27, 2011, 11:11:37 pm
like Solar's avatar

She's just coming out of Vault 69, she's never seen the Wasteland ;) (Although her hair must exist (!))
Title: Re: NEW armors/clothes suggestions
Post by: Alvarez on February 27, 2011, 11:23:48 pm
Hehe, so there is also hope for classy bob haircuts! ;D Seriously, this is only a matter of taste and modeler effort, so...

Btw, how about moving to new thread with hair business?
Title: Re: NEW armors/clothes suggestions
Post by: Sius on March 01, 2011, 12:03:47 am
I suggest the

(http://img.blesk.cz/img/1/full/520078-img-pyrotechnik-ochranny-plast-smrt-ceka-vsude-pyrotechnici.jpg/img])

Bomb squad suit!
Title: Re: NEW armors/clothes suggestions
Post by: Michaelh139 on March 01, 2011, 12:25:05 am
Dude, you would literally die of heat exhaustion and dehydration from that!  Such insulation...  But good idea consider, like antirocket armor.
Title: Re: NEW armors/clothes suggestions
Post by: bikkebakke on March 01, 2011, 12:27:41 am
Ye, if you watch the movie that is from (damn whats it's name...) anyway, he's breathing like hell in that.
Title: Re: NEW armors/clothes suggestions
Post by: Badger on March 01, 2011, 12:38:27 am
I think the bomb squad gear would look a little out of place.

I'd quite like the Van Buren motorcycle helmet, with the various colour variations they had. (http://images.wikia.com/fallout/images/7/7c/HeaMotorcycle_yellow_INV.png)

I'd also quite like the leather jacket variation that Van Buren had. Some had skulls on the back, some had flames (I think), etc. A little bit of minor variation would make the wasteland a bit more visually interesting. You can sort of see it here. (http://images1.wikia.nocookie.net/__cb20080717211502/fallout/images/4/45/Vbvault.png)

Also, Gizmo gear, so long as you made it look appropriate crappy. (http://i.ytimg.com/vi/EAmrLqoTqvw/0.jpg)

I might root around Van Buren's inventory items a bit more, see if I can find any more inspiration. But yeah, subtle variation on otherwise common armour would be nice.
Title: Re: NEW armors/clothes suggestions
Post by: Who Killed Bambi on March 01, 2011, 01:05:03 am
(http://www.colinmercer.co.uk/wp-content/uploads/helena_bonham_carter_fight_club.jpeg)
(http://st.kinopoisk.ru/im/wallpaper/1/1/1/kinopoisk.ru-Imaginarium-of-Doctor-Parnassus_2C-The-1119102--w--800.jpg)
(http://1.bp.blogspot.com/_p1IO2se12VI/Rm2loJ4pNII/AAAAAAAAAL8/MAUog0B8pgs/s320/tideland4.jpg)
Title: Re: NEW armors/clothes suggestions
Post by: Badger on March 01, 2011, 01:45:35 am
Leather jacket with jeans. (http://images.wikia.com/fallout/images/1/1f/FO01_NPC_Ian.png)
Title: Re: NEW armors/clothes suggestions
Post by: Eternauta on March 01, 2011, 01:59:30 am
Yellow shirts with brown scarves would be lovely, too. They can be seen in the link Badger posted above.

Also Green sweater above a white shirt -> http://www.fo2238.fodev.net/wiki/images/2/26/Nmbsnpaa_sw.gif

Title: Re: NEW armors/clothes suggestions
Post by: avv on March 02, 2011, 05:57:53 pm
Duster coat please.
(http://www.daydreamersfancydress.co.uk/acatalog/dustercoatwiddman.jpg)
Title: Re: NEW armors/clothes suggestions
Post by: Solar on March 02, 2011, 06:06:54 pm
Luthor is doing some I believe.
Title: Re: NEW armors/clothes suggestions
Post by: Luther Blissett on March 02, 2011, 09:34:44 pm
Yes - I'm working on a few variations of this. I've been under constant attack from "real jobs"  :P recently, so there's been a bit of a delay in getting this done, but it's in progress now.
Title: Re: NEW armors/clothes suggestions
Post by: headshot on March 02, 2011, 11:05:00 pm
Something from Van Burren. Still good.
http://www.nma-fallout.com/forum/album_page.php?pic_id=146
Title: Re: NEW armors/clothes suggestions
Post by: Lizard on March 04, 2011, 06:41:34 pm
(http://img140.imageshack.us/img140/6830/hairstylesd.jpg)

A little request for a texture: could we get a redhead, too, Mr. Karpov?
Title: Re: NEW armors/clothes suggestions
Post by: Cryptopsy on March 04, 2011, 06:47:25 pm
agreed, headshot

this could be pretty cool

(http://rghost.ru/10454061/thumb.png) (http://rghost.ru/10454061.view)
Title: Re: NEW armors/clothes suggestions
Post by: Gray on March 04, 2011, 07:18:59 pm
Something from Van Burren. Still good.
http://www.nma-fallout.com/forum/album_page.php?pic_id=146
Just one remark: it's a high-poly, not in-game model.
Title: Re: NEW armors/clothes suggestions
Post by: Lexx on March 04, 2011, 07:46:57 pm
But the helmet + mask + glasses should be among the VB demo files. At least the helmet and glasses are for sure (we used them already).
Title: Re: NEW armors/clothes suggestions
Post by: Gray on March 05, 2011, 06:17:59 am
At least the helmet and glasses are for sure (we used them already).
The mask is definitely present as a female "mustaches" attribute.
Title: Re: NEW armors/clothes suggestions
Post by: yuanyelss on March 05, 2011, 08:11:09 am
I also noticed that the first photo in the shoulder - a considerable number of the range, may be a little bit heavy armor granted, especially in tribal or scavengers, - Single chest / shoulder plate armor and helmets or other...
Title: Re: NEW armors/clothes suggestions
Post by: Jimmy BoyX on March 06, 2011, 10:44:17 am
New suggestion

(http://1.bp.blogspot.com/-v23SEEiiptk/TWMub9C8qeI/AAAAAAAAAHI/UI7Fspm3aM4/s1600/humungus2.jpg)
Title: Re: NEW armors/clothes suggestions
Post by: Sius on March 06, 2011, 10:59:38 am
Some inspiration for tire armor:
(http://www.iprima.cz/sites/default/files/image_crops/image_620x349/4/63361_demolition-man_image_620x349.JPG)
Title: Re: NEW armors/clothes suggestions
Post by: Cryptopsy on March 06, 2011, 02:53:09 pm
I want to see some tire armor. Im stoked.

(http://www.kotaku.com/assets/resources/2006/09/road%20warrior%20pic-thumb.jpg)

Not to mention the possibility of the motorcycle coming into FOnline

Also guys, I had the idea the other day for some OLD, OLD retro power armor. You know, maybe it could be found lying underneath some sand, half exposed sticking out of the ground.

(http://img819.imageshack.us/img819/1939/retropowerarmorcolorsby.jpg)

I can see the description now.

You don't know how long it's been since someone has used this... or how long it will take to get the burned flesh smell from inside the suit. Either way, it's Power Armor.
Title: Re: NEW armors/clothes suggestions
Post by: SIGISMUND on March 07, 2011, 12:41:16 am
I've newer seen a gasmask in this game.So I would like to be the first to suggest it.

(http://www.savemoresportstore.ca/images/accessories/gas-masks/RussianGasMask.jpg)

afterall its the wasteland, radiation,poisoning,deasies etc.


found this armor to

(http://th01.deviantart.com/fs11/300W/i/2006/256/7/1/Kasrkin_2_by_WordBearer.jpg)

ofc it doesen't need to be that complex

or some new power armor?
(http://www.fallout-archives.com/pics/NEW_POWER_ARMOR.jpg

http://th08.deviantart.net/fs27/PRE/f/2008/067/d/c/Power_Armor_Concept_by_cocco91.jpg)

Title: Re: NEW armors/clothes suggestions
Post by: Gray on March 07, 2011, 08:14:28 am
It's fully analogical to CA.
Title: Re: NEW armors/clothes suggestions
Post by: SIGISMUND on March 07, 2011, 08:40:06 am
Yes but how about the gas mask ? I would really apreciate if I could see it ingame and I think other people to.It could be used for role playing, or for poison ressistance or radiation.And I don't think it could be that hard to modell.
Title: Re: NEW armors/clothes suggestions
Post by: Surf on March 07, 2011, 09:00:11 am
There'll be uses for gasmasks later in the future, so I'd appreciate it.
Title: Re: NEW armors/clothes suggestions
Post by: Graf on March 07, 2011, 09:22:58 am
Also guys, I had the idea the other day for some OLD, OLD retro power armor.
Where did you get that concept? I've been unable to found any info onto it.
Title: Re: NEW armors/clothes suggestions
Post by: SIGISMUND on March 07, 2011, 04:39:13 pm
Where did you get that concept? I've been unable to found any info onto it.

Fallout Online concept art.
Title: Re: NEW armors/clothes suggestions
Post by: X_Treme on March 07, 2011, 06:12:21 pm
(http://rghost.ru/10454361/thumb.png) (http://rghost.ru/10454361.view)

(http://rghost.ru/10454431/thumb.png) (http://rghost.ru/10454431.view)

now¿
Title: Re: NEW armors/clothes suggestions
Post by: vedaras on March 07, 2011, 06:13:24 pm
i would offer free protection for the one who could create desert nomad outfit looking somewhat like that:

(http://akunia18.homestead.com/files/rp/Verahni/Nomad_by_infactory.jpg)

while i imagine the bottom looking like sandbenders from avatar series (the guy 2nd from left)
(http://piandao.org/screencaps/ep31/ep31-1294.png)
(http://piandao.org/avatars/sandbenders/sandbenders5.png)
Still the upper picture should be the leading one
Title: Re: NEW armors/clothes suggestions
Post by: pistacja on March 07, 2011, 06:26:44 pm
I hate to be bitchin' but we really don't need another powerarmor.
Title: Re: NEW armors/clothes suggestions
Post by: SIGISMUND on March 07, 2011, 06:41:01 pm
Uhmm what do you mean? Ther are only PA and APA this could be a lesser version that could be made available to players.
Title: Re: NEW armors/clothes suggestions
Post by: Sius on March 07, 2011, 08:38:45 pm
Nah... power/super/duper/ultra armors are not necessary. What we have is really sufficient enough:

Power armor
Hardened power armor
Advanced power armor
Advanced power armor Mk II

I would much more appreciate something like customization ("You see Brotherhood Power Armor. At first look there is nothing unusual but with closer examination you find out that this armor is using micro-fusion reactor MKII which is attached to enhanced skeleton, allowing its wearer to carry much more weight.") to current PAs rather than whole new armors.

Give us more "scrapyard" armors such as metal armor, leather vests, tire armors, tribal scavenger "destroyed PA" type of armor etc. Those are needed and way more fitting into wasteland than PA itself. PA should be stuff of legends. Hi-tech endgame gadgets for dedicated players. Not something what should have zilion versions just so players could say they wear that "awsum powah metal overal".
Title: Re: NEW armors/clothes suggestions
Post by: Lexx on March 07, 2011, 08:39:53 pm
I would like to see new clothes and armors that are *not* power armor. :>
Title: Re: NEW armors/clothes suggestions
Post by: vedaras on March 07, 2011, 08:43:26 pm
(http://akunia18.homestead.com/files/rp/Verahni/Nomad_by_infactory.jpg)
(http://piandao.org/screencaps/ep31/ep31-1294.png)
(http://piandao.org/avatars/sandbenders/sandbenders5.png)

dont forget that :> bringin it to new page
Title: Re: NEW armors/clothes suggestions
Post by: SIGISMUND on March 07, 2011, 09:00:22 pm
Yes.I agree but that pee could just be an estetic thing like offer no protection only for show you know.And tire armor hmmm I want to see who will wear it really.
Title: Re: NEW armors/clothes suggestions
Post by: Sius on March 07, 2011, 09:00:49 pm
dont forget that :> bringin it to new page

This desert robes got me an idea. I've always hated FOnline lacking some kind of stealth, silent way of killing people. Something like hit'n'run tactics. Sneaking itself is a bit flat feature... what about camouflage clothes?

(http://www.bharat-rakshak.com/media/31686-1/ASwamedh.gif)

While wearing such armor your character's name and contour will not be visible until you fire, but it will fade out again in 3 seconds. This would leave victim only with its naked eye to find attacker and eliminate him. Few types of camouflage for desert/urban/forest areas and you have whole new way how to fight in conflicts.
Title: Re: NEW armors/clothes suggestions
Post by: Luther Blissett on March 08, 2011, 12:36:02 am
dont forget that :> bringin it to new page

I've got quite a few bits to finish first, but when I have done, if those still aren't taken, I'd quite enjoy giving them a try.
Title: Re: NEW armors/clothes suggestions
Post by: Karpov on March 08, 2011, 12:55:38 am
Yes, that kind of clothing is good for the desert. Don't forget the original concept for the Shady Sands people.
(http://images1.wikia.nocookie.net/__cb20051106124337/fallout/images/f/fa/Shadysands.jpg)
Title: Re: NEW armors/clothes suggestions
Post by: Cryptopsy on March 08, 2011, 02:10:19 am
I hate to be bitchin' but we really don't need another powerarmor.

Stop bitchin'.

Uhmm what do you mean? Ther are only PA and APA this could be a lesser version that could be made available to players.

EXACTLY my idea. It could be a little less tough than CA.
Title: Re: NEW armors/clothes suggestions
Post by: Lizard on March 08, 2011, 11:22:37 am
Stop bitchin'.

Stop bullying around, big chief.

What about the Lobotomites outfit?
(http://img852.imageshack.us/img852/9015/fo1lobotomites.th.png) (http://img852.imageshack.us/i/fo1lobotomites.png/)

Title: Re: NEW armors/clothes suggestions
Post by: Haraldx on March 08, 2011, 02:17:36 pm
Lobotomites were meant to use regular people clothes, the only thing is they don't look like people.
Title: Re: NEW armors/clothes suggestions
Post by: Jotisz on March 09, 2011, 09:24:46 am
The shady sand dress would look interesting about the ghillie stuffs I'm unsure if it would fit.

I would like to see new clothes and armors that are *not* power armor. :>
What about something like this stuff on the shoulders are tire that are conected together with straps the thing at the stomach is a tire also without texture it doesn't look good.
(http://img705.imageshack.us/img705/4559/tirearmor.jpg) (http://img705.imageshack.us/i/tirearmor.jpg/)
Title: Re: NEW armors/clothes suggestions
Post by: Luther Blissett on March 09, 2011, 10:48:05 am
What about something like this stuff on the shoulders are tire that are conected together with straps the thing at the stomach is a tire also without texture it doesn't look good.

Even untextured, I can really see the potential in that model - I'm pretty sure if you carry on with it, it would look both very good, and very Fallout.

There's an old concept art for Khan tire armour here (http://fallout.wikia.com/wiki/File:FB8_Khan_Tire_Armor_concept_art.png), which is possibly worth a look, though to be honest, I think I prefer the way you've done it.
Title: Re: NEW armors/clothes suggestions
Post by: Johnnybravo on March 09, 2011, 03:34:00 pm
Paste it on top of some jacket? It'd be quite pain to wear tyres on skin :S
Title: Re: NEW armors/clothes suggestions
Post by: LagMaster on March 09, 2011, 09:16:24 pm
What about something like this stuff on the shoulders are tire that are conected together with straps the thing at the stomach is a tire also without texture it doesn't look good.
(http://img705.imageshack.us/img705/4559/tirearmor.jpg) (http://img705.imageshack.us/i/tirearmor.jpg/)
looks good as a base for the legion armor
Title: Re: NEW armors/clothes suggestions
Post by: Solar on March 09, 2011, 10:38:13 pm
Yup, thats what I thought too
Title: Re: NEW armors/clothes suggestions
Post by: Jotisz on March 10, 2011, 12:05:47 pm
@Luther Blissett
I remember that concept I thought about modeling the armor that way
but I think it will be two different thing though only if there is a need for that

@Johnnybravo
Tough it could be painful in reality to wear tires on the body but I think it looks
cooler if the critter wears it like this

@LagMaster & Solar
Well I wanted to make it to a tire armor but with a brownish leather texture
and a red cape it could be that too though then the two thing would look similar
anyway if it looks better as a legion armor then it should be that I will create a different
tire armor then
Title: Re: NEW armors/clothes suggestions
Post by: Lexx on March 10, 2011, 01:25:20 pm
Please don't call it "Legion Armor", as we do not have nor plan to add the Legion to the game. :>
Title: Re: NEW armors/clothes suggestions
Post by: Solar on March 10, 2011, 01:40:25 pm
American Football Armour :P
Title: Re: NEW armors/clothes suggestions
Post by: Cryptopsy on March 11, 2011, 12:32:40 am
What about the Lobotomites outfit?

WTF are Lobotomites?

Stop bullying around, big chief.

And yes sir, "Mr. Bossman Of The Internet, Sir!"
Title: Re: NEW armors/clothes suggestions
Post by: Surf on March 11, 2011, 12:35:52 am
WTF are Lobotomites?

http://fallout.wikia.com/wiki/Lobotomite
Title: Re: NEW armors/clothes suggestions
Post by: Jimmy BoyX on March 11, 2011, 03:04:35 pm
New suggesstions

(http://www.yorktownhistory.org/photoarchive/police/yp1950s.jpg)

Title: Re: NEW armors/clothes suggestions
Post by: Cryptopsy on March 11, 2011, 03:22:53 pm
(http://img705.imageshack.us/img705/4559/tirearmor.jpg) (http://img705.imageshack.us/i/tirearmor.jpg/)


(http://www.uncoached.com/wp-content/uploads/2008/05/roadwarriors.jpg)
Title: Re: NEW armors/clothes suggestions
Post by: Solar on March 11, 2011, 03:32:22 pm
Those are football pads, so you see what we were talking about.
Title: Re: NEW armors/clothes suggestions
Post by: Cryptopsy on March 11, 2011, 03:46:58 pm
Indeed. As soon as I saw these 3D models, I thought of Hawk & Animal, The Roadwarriors. Old football pads with chrome spikes. Genius and now I realize, it has always looked a little fallout-ish
Title: Re: NEW armors/clothes suggestions
Post by: Badger on March 11, 2011, 07:54:39 pm
Yeah, I don't get how Vegas managed to make football pad armour look so incredibly uninspiring, but they did it. This stuff looks much better.
Title: Re: NEW armors/clothes suggestions
Post by: Cryptopsy on March 11, 2011, 08:23:07 pm
Which stuff? The 3D models here?

Oh yes indeed. these guys are doing a GREAT job
Title: Re: NEW armors/clothes suggestions
Post by: Lizard on March 14, 2011, 10:00:25 pm
Oh yes indeed. these guys are doing a GREAT job

Amen to this.

Also, scientist chicks.
(http://img402.imageshack.us/img402/7594/scienceo.png) (http://img402.imageshack.us/i/scienceo.png/)
Title: Re: NEW armors/clothes suggestions
Post by: vedaras on March 20, 2011, 09:31:55 am
I seen businessman costume was suggested by people in various messages, but the truth is that f2 had it even before! so it is possible to make it very fallouty in 3d :>
(http://img215.imageshack.us/img215/3589/screen19032011232225.jpg)  So who ever tries to make this outfit, i suggest you to borrow the idea from dead people in redding :D
Title: Re: NEW armors/clothes suggestions
Post by: Jimmy BoyX on March 20, 2011, 10:32:45 am
I seen businessman costume was suggested by people in various messages, but the truth is that f2 had it even before! so it is possible to make it very fallouty in 3d :>
I suggested many times ago elegant suit/business suit.
Title: Re: NEW armors/clothes suggestions
Post by: Graf on March 20, 2011, 11:59:18 am
I suggested many times ago elegant suit/business suit.
It was added to the tracker  (http://www.fo2238.fodev.net/wiki/3d_armors_development_tracker)some time ago, though no one didn't started making it yet.

P.S. Does anyone wish to start making these armors?

(http://images3.wikia.nocookie.net/__cb20090721082014/fallout/images/thumb/0/04/Fallout_3_Enclave_Officer_Uniform.png/280px-Fallout_3_Enclave_Officer_Uniform.png) (http://images3.wikia.nocookie.net/__cb20090604103004/fallout/images/6/6b/Roving_Trader_Outfit.png) (http://images3.wikia.nocookie.net/__cb20101217153624/fallout/images/a/af/Papa_Khan_armor.png)

http://fallout.wikia.com/wiki/Enclave_officer_uniform
http://fallout.wikia.com/wiki/Roving_trader_outfit
http://fallout.wikia.com/wiki/Papa_Khan_armor

or these helmets?

(http://www.imagepost.ru/images/795/236346774357.png) (http://images4.wikia.nocookie.net/__cb20101121011261/fallout/images/8/87/Veteran_helmet.png)

http://fallout.wikia.com/wiki/Metal_helmet_(Fallout:_New_Vegas)
http://fallout.wikia.com/wiki/Veteran_helmet
Title: Re: NEW armors/clothes suggestions
Post by: TommyTheGun on March 23, 2011, 06:29:32 pm
I think I'm gonna try my luck with the helmet, I have to reshape the gunsmith model for a female though. Oh, and also I need to texture the sawnoff model. A lot of work, I'm gonna start doing it when I have some free time in work :)
Title: Re: NEW armors/clothes suggestions
Post by: LagMaster on March 23, 2011, 07:39:40 pm
how about some sort of wooden armor

made of some wood pieces and some metal parts, you can't run in it but it has allmoast MA protection against normal(but fragile against fire and laser/plasma)
Title: Re: NEW armors/clothes suggestions
Post by: Solar on March 23, 2011, 08:13:59 pm
I think its best not to go too overboard with the different types of armour - wooden armour seems somewhat improbable ;)
Title: Re: NEW armors/clothes suggestions
Post by: vedaras on March 24, 2011, 05:55:03 am
but new critters radwoodpeckers could do more damage against that!
Title: Re: NEW armors/clothes suggestions
Post by: SIGISMUND on March 24, 2011, 08:11:55 am
Enclave officer? Ain't that Bethesda's work?
Title: Re: NEW armors/clothes suggestions
Post by: Graf on March 24, 2011, 12:17:36 pm
Enclave officer? Ain't that Bethesda's work?
It is. But no one forbids us to recreate these models in non-profit fan project. I mean - RECREATE (like it was done with NCR Veteran Ranger armor), not just copy it from F3/FNV and paste it to the Fonline:
(http://www.fo2238.fodev.net/wiki/images/6/6d/VAM_SW.png)(http://www.fo2238.fodev.net/wiki/images/0/06/VAM_NE.png)(http://img109.imageshack.us/img109/6647/veteranranger.png)
Title: Re: NEW armors/clothes suggestions
Post by: SmartCheetah on March 24, 2011, 07:53:28 pm
What is missing except "special death animations" anyway?
Title: Re: NEW armors/clothes suggestions
Post by: Graf on March 24, 2011, 08:22:48 pm
What is missing except "special death animations" anyway?
Here's the list of items which should be done but no one is making them (mostly textures):
1. Leather Armor MKII texture
2. Metal Armor texture
3. Tesla Armor texture
4. Hardened Power Armor texture
5. Advanced Power Armor MKII texture
6. NCR Trooper Uniform texture
7, 8, 9 (optional). Elegant suit, Tire Armor and NCR Patrol Armor (http://fallout.wikia.com/wiki/NCR_Ranger_patrol_armor)

@down, it was said over 9000 times - there is a lot of hairstyles in VB (both, male and female), which CAN be used.
Title: Re: NEW armors/clothes suggestions
Post by: Solar on March 24, 2011, 08:41:20 pm
Quote
4. Hardened Power Armor texture
5. Advanced Power Armor MKII texture

I'm pretty sure we could get by with just the PA / APA model. There won't be much call for a hardened / mk II version.
Title: Re: NEW armors/clothes suggestions
Post by: Valentine on April 17, 2011, 01:43:59 am
so would tire armor be sorta like the opposite of metal armor? high normal damage resistance, but very weak to energy, and especially fire damage?
Title: Re: NEW armors/clothes suggestions
Post by: Handyman on April 17, 2011, 09:45:52 am
Using flamer ...melting tires  burned body YES YESSSS !!!
Title: Re: NEW armors/clothes suggestions
Post by: Graf on May 09, 2011, 07:35:07 pm
This one looks good. Does anyone want to make it?

(http://www.imagepost.eu/images/1/09.05.png)
Title: Re: NEW armors/clothes suggestions
Post by: jonny rust on June 12, 2011, 05:11:35 pm
I know its a bit of a stretch and non-priority but what about something like this
(http://upload.wikimedia.org/wikipedia/en/1/11/Have_Space_suit.jpg)
(http://www.dailygalaxy.com/photos/uncategorized/2007/03/27/spacesuit_2.jpg)
After all it fits the general aesthetic and it could be really cool for the mad scientist EW types.

could have something to do with BOS, Enclave or even a special encounter.
Title: Re: NEW armors/clothes suggestions
Post by: smoothjesus on June 14, 2011, 07:36:27 am
I would like to see something like this on the back of a Leather jacket or combat leather jacket for the player join able raider faction
(http://i52.tinypic.com/x43uxl.jpg)
plus some badges on the front for 'RAIDER', 'BSK' and '2238' (rank, blue suit killer and member since 2238)

Not sure how 'fallout' it is, but it would be bad ass.
Title: Re: NEW armors/clothes suggestions
Post by: Izual on June 14, 2011, 12:02:12 pm
Not sure how 'fallout' it is, but it would be bad ass.

My opinion is rather that it's not realist, regardless if it's falloutish or not. No gang would be able to print its own jackets, and what, printing the year on it? C'mon :p
Title: Re: NEW armors/clothes suggestions
Post by: SmartCheetah on June 14, 2011, 02:47:22 pm
My opinion is rather that it's not realist, regardless if it's falloutish or not. No gang would be able to print its own jackets, and what, printing the year on it? C'mon :p

Without a year which looks ridiculous, yes - it's pretty possible imo. Who says about printing? Pattern + can of white/silver spray and voila. They can have something like that in no time.
Title: Re: NEW armors/clothes suggestions
Post by: Surf on June 14, 2011, 02:52:45 pm
Yeah, it's not rocketscience to create patches, or just spray 'em on the jacket.
Title: Re: NEW armors/clothes suggestions
Post by: smoothjesus on June 15, 2011, 11:23:22 am
I may have gone overboard a bit with the year and font stuff (which is wrong anyway, wiki says khans started in 2161) And the idea that people are still counting years or even able to read or write so long after the apocalypse is far fetched.

A patch or stencil of some sort would be nice though. The khans are supposed to be the most organized of the raiders so it's not too hard to believe they would have a way to identify each other.
Title: Re: NEW armors/clothes suggestions
Post by: LagMaster on June 15, 2011, 05:42:20 pm
(http://i52.tinypic.com/x43uxl.jpg)
plus some badges on the front for 'RAIDER', 'BSK' and '2238' (rank, blue suit killer and member since 2238)
the year on the image is 2228 not 2238
Title: Re: NEW armors/clothes suggestions
Post by: jonny rust on June 15, 2011, 09:18:43 pm
the year on the image is 2228 not 2238

He's implying they have been around for 100 years...
Title: Re: NEW armors/clothes suggestions
Post by: Gunduz on June 15, 2011, 10:06:26 pm
He's implying they have been around for 100 years...
I had to (http://www.google.com/search?rlz=1C1CHKZ_enUS433US434&sourceid=chrome&ie=UTF-8&q=2238-2228)
Title: Re: NEW armors/clothes suggestions
Post by: Gob on June 21, 2011, 11:26:14 pm
Anybody here willing to make this?

(http://1.bp.blogspot.com/_TZV9BJkwH_8/SXiX6otUVbI/AAAAAAAAAq4/BJrnCpW9TuY/s400/cagula.jpg)

Would be very usefull for raiders or robber's or a quest item or something.

I was also thinking that instead of seeing combat armor's all over you could make a riot gear armor
(http://www.best-b2b.com/userimg/592/596-1/anti-riot-gear-194.jpg)
(http://image.made-in-china.com/2f0j00lCcaUGmjYbRr/Anti-Riot-Suit-Anti-Riot-Gear-for-Riot-Police.jpg)

And we could replace the helmet with the mask that I showed you above and look very very cool.

And this is how it could turn out.

(https://www.semperfidelis.ro/e107_files/public/1268582309_2699_FT25033_tb_240_0806_2543_156386__politieepa.jpg)
This is romanian riot control force.
Title: Re: NEW armors/clothes suggestions
Post by: Surf on June 22, 2011, 05:41:54 am
These are real life riot armors and have nothing to do with the Fallout ones. Besides that, the Combat Armors "cousin" is the LAPD riot armor, being used by desert rangers and looking almost the same.
Title: Re: NEW armors/clothes suggestions
Post by: LagMaster on June 22, 2011, 02:08:54 pm
i tryed to make this
(http://www.faqs.org/photo-dict/photofiles/list/674/1084baseball_cap.jpg)
but it doesn't work veary well
the main thing is is an importat piece of gear in the wasteland
Title: Re: NEW armors/clothes suggestions
Post by: White150 on June 24, 2011, 01:16:12 pm
I have a few suggestions for new clothes which are interesting to use in Fallout/FOnline universe. I don't graphic so I can't do this but maybe you can make these armors/suits for us. WE NEED IT!
First is Nuclear suit

(http://www.computescotland.com/images/mz4tgp0LrDMrTlIjWgXR0b40eu.jpg)
It will be protect your body from radiation of course or poison or something else what you want.

Second, for women players suit (Tina from Mad Max)

(http://anna.sagaponic.org/wp/content/uploads/2009/05/tina.jpg)

Third suggestion is from great movie series sci-fi, Planet of the Apes. Maybe do clothes like this (of course for humans or ghouls!)
(http://t0.gstatic.com/images?q=tbn:ANd9GcSjefz7ztKFmzdWRa8sdMIg9ZDAzryAIoS0xk4SUD16QyJTRuUP)
(http://t2.gstatic.com/images?q=tbn:ANd9GcQGctljp-ACNWiMTZIeYQHu1GMZk6ro5ssCMToVTRsc4_pwXE4snQ)

@Gob I love your suggestion about black mask. It's great and I want it in FOnline!
Title: Re: NEW armors/clothes suggestions
Post by: Graf on June 24, 2011, 02:02:40 pm
We have an environmental armor already and it's enough. Moreover, there's no multicolor camo in Fallout canon.
Title: Re: NEW armors/clothes suggestions
Post by: White150 on June 25, 2011, 10:17:55 am
@Graf, ok I found enviroment armor - it's cool. Can someone make other Tactics armors?

We have Advenced Power Armor from Tactics - here (wiki) (http://fallout.wikia.com/wiki/Advanced_power_armor_(Fallout_Tactics))

(http://images3.wikia.nocookie.net/__cb20060522144614/fallout/images/9/98/Power_armour_mkii.gif)

Other armors from Tactics:

Brahmin armor
(http://images2.wikia.nocookie.net/__cb20090927193824/fallout/images/e/e6/BrahminArmor.png)
Super Mutant armor
(http://images3.wikia.nocookie.net/__cb20060524083911/fallout/images/a/a9/Ftmutant2.gif)
... etc. Here (http://fallout.wikia.com/wiki/Fallout_Tactics_armor_and_clothing) is all armors from Tactics.

Back to my suggestion. Do you think Apes's clothes are usable for ghouls? IMO these clothes will be very good:)
Title: Re: NEW armors/clothes suggestions
Post by: Lexx on June 25, 2011, 08:11:25 pm
The Tactics power armor is not used by us and most likely never will be (it's ugly anyway). Armors for ghouls, super mutants, etc. will be available at some point, as these might be possible player characters.
Title: Re: NEW armors/clothes suggestions
Post by: jonny rust on June 25, 2011, 10:44:21 pm
From memory the brahmin armor from FT made you look like a brahmin which is a bit ridiculous.

But it got me thinking about possible 'mountain man" armor;

(http://www.artbarbarians.com/gallery2/images/7/callep_-_mountain_man_the.jpg)
(http://www.kennethmfreeman.com/images/images_450/mountain_man_450.gif)
(http://www.bsasavannah.org/images/uploads/mountain_man.gif)

these could be fashioned easily out of fibre and brahmin or wolf/dog pelts (which would need to be introduced)

they would be really cool for mountain man/ trapper type chars and add some variety to early armors while fitting very well into fallout's western aesthetic.

they could also simply serve as head armor; 1 pelt equals stylish new head gear for your level 2 char. yay!
Title: Re: NEW armors/clothes suggestions
Post by: Surf on June 25, 2011, 10:49:13 pm
Come to think of it, this is actuall pretty nice, Johnny, although I'm a bit in doubt that it would fit the setting. Maybe if it would look a bit more ransacked, dirty and stenchy? Good idea nonethless, I like it.
Title: Re: NEW armors/clothes suggestions
Post by: jonny rust on June 25, 2011, 11:05:46 pm
Come to think of it, this is actuall pretty nice, Johnny, although I'm a bit in doubt that it would fit the setting. Maybe if it would look a bit more ransacked, dirty and stenchy? Good idea nonethless, I like it.

yea, the pictures I posted are just what comes up when you google 'mountain man', they would need to be adapted to the fallout world, I guess that's up to whoever designs it. However I think this armor would (and should) innately look more rugged than the current leather armor we have.

Since the setting is western wilderness I think the concept fits perfectly. With so few friendly settlements and such a harsh environment people would fashion clothes out of whatever they could.

Perhaps this could even have some sort of NPC interaction attached to it; a trapper in the north who teaches you how to make the armour? or a rare encounter with such a trapper and a certain outdoorsman requisite. Trapping is a fallout institution and this is very true to the idea of trapping.
Title: Re: NEW armors/clothes suggestions
Post by: CaptOmg on June 25, 2011, 11:13:47 pm
Advanced Metal Armor  ;D

http://store.steampowered.com/app/1256/

The 4th and 5th pictures could be the a example for the Advanced Metal Armor, or basically be it.
Or maybe something else O_o
Title: Re: NEW armors/clothes suggestions
Post by: jonny rust on June 26, 2011, 05:26:34 am
alright, its really difficult to find a picture of what I'm thinking of here but I have done some more searching for the "mountain-man" armor I suggested and here are a few images;

from morrowind, idea of wolf (or also brahmin) head gear separate from body amour.
(http://pics.livejournal.com/morningstarlady/pic/006pq022/s640x480)
Maybe it should be more tribal? this is too decorative though, as were the ones in my initial post but I really like the full wolf pelt down the back
(http://americanart.si.edu/images/1985/1985.66.161_1b.jpg)
something simple like this plus the pelt in the image above could be a really good starting point although it could be rougher or patchier...
(http://images.wikia.com/dragonage/images/b/b2/MadHermit.jpg)
maybe the fashion world got it right
(http://www.fm5210.com/wp-content/uploads/auto_save_image/2011/04/005414685.jpg)
awesome?
(http://ihazabucket.s3.amazonaws.com/wp-content/uploads/2009/04/tibetan_nomad.jpg)

anyway, somewhere in between all that and the other post is what I'm thinking. I'll leave it up to you guys now if you like it...


Title: Re: NEW armors/clothes suggestions
Post by: Luther Blissett on June 26, 2011, 11:19:01 am
I really like the idea in theory, but wonder if the desert's a bit too warm for furs. However, some fur or skin based clothing items would certainly allow a bit of customisation for those wishing to play tribal characters. Definitely worth thinking about.
Title: Re: NEW armors/clothes suggestions
Post by: LagMaster on June 26, 2011, 12:27:17 pm
gecho head helmet
golden gecho head helmet
Title: Re: NEW armors/clothes suggestions
Post by: Surf on June 26, 2011, 12:34:12 pm
I really like the idea in theory, but wonder if the desert's a bit too warm for furs. However, some fur or skin based clothing items would certainly allow a bit of customisation for those wishing to play tribal characters. Definitely worth thinking about.

It usually gets really cold during night in the desert, so it would make sense. ;)
Title: Re: NEW armors/clothes suggestions
Post by: Luther Blissett on June 26, 2011, 12:45:25 pm
Very good point.
Title: Re: NEW armors/clothes suggestions
Post by: jonny rust on June 26, 2011, 06:49:21 pm
not only that but most of california experiences very polarized seasons, there is a lot of snow during winter in many parts and even after nuclear holocaust the earth still rotates the sun in the same way.

The pictures I posted are all american attires, many of the people portrayed there are from western america
Title: Re: NEW armors/clothes suggestions
Post by: Jackall on June 26, 2011, 10:29:18 pm
Since there are propositions of armors inspired by F3/FNV, I'd loved these.

Merc charmer outfit, could also be a different colour, like brown.
(http://images1.wikia.nocookie.net/__cb20110407160259/fallout/images/7/7b/Merc_charmer_outfit.png)

Metal helmet.
(http://images.wikia.com/fallout/images/3/31/Metal_helmet.png)

Raider's Archlight helmet.
(http://images3.wikia.nocookie.net/__cb20110405225124/fallout/images/thumb/7/7c/Raider_Arclight_Helmet.png/331px-Raider_Arclight_Helmet.png)





Title: Re: NEW armors/clothes suggestions
Post by: LagMaster on June 29, 2011, 07:29:51 pm
Medical Combat Armor (http://fallout.wikia.com/wiki/Winterized_medic_armor), wacha say?
Title: Re: NEW armors/clothes suggestions
Post by: Sheisserick on June 29, 2011, 09:07:02 pm
I would just like to see robes in more colours than just sand and purple.. (and rare bridgekeeper-greys)

Obviously dying cloth is possible, when the CoC have fancy dress robes like the purple.. why wouldnt it be possible to find green, blue, red ect.?
Title: Re: NEW armors/clothes suggestions
Post by: Luther Blissett on June 29, 2011, 10:35:06 pm
I can't think of any reason why there'd be a problem with reskinning / recolouring some of the existing models (like robes) to add more colours - it's easy to make (just hue shift part of the texture), and as far as I can tell, would be relatively easy to implement in game.

If the colour exists on one of the other items of clothing (http://img812.imageshack.us/img812/4688/humanoidsprites.png), it's probably fair to say any other "shape" of clothing could be that colour too if it's wanted - i.e. normal guy in town has a yellow top and grey trousers, "hillbilly" has a green top with a brown waitcoast, so any other cloth can realistically be yellow, grey, green or brown without looking wrong.

Technically, I can't see any problem with doing medic armour either - again, just a reskinning - though the logo part would probably need to be much bigger. Of course, ultimately it's all down to dev's decision whether they want / need any of these in game.
Title: Re: NEW armors/clothes suggestions
Post by: LagMaster on June 30, 2011, 12:59:49 pm
that is why we are making 3D, so we can color items withoud making 750 spites for it
Title: Re: NEW armors/clothes suggestions
Post by: Lexx on June 30, 2011, 02:05:16 pm
750? You mean 10.000+ frames.
Title: Re: NEW armors/clothes suggestions
Post by: LagMaster on June 30, 2011, 03:10:16 pm
better 9000+
Title: Re: NEW armors/clothes suggestions
Post by: Lexx on June 30, 2011, 03:38:01 pm
No, one player character is at least 10.000 frames of work, not less.

I think someone calculated the correct amount of frames already. Either x'il or pixote, I don't remember. Not that it matters anything for us, though.
Title: Re: NEW armors/clothes suggestions
Post by: LagMaster on June 30, 2011, 05:11:04 pm
well, the point is that is better to do aa new texture or in whorst case scenario a new model/ animation than an ass-load of frames that wastea an other ass-load of memory
Title: Re: NEW armors/clothes suggestions
Post by: Haraldx on July 05, 2011, 02:01:19 pm
(http://images3.wikia.nocookie.net/__cb20110405225124/fallout/images/thumb/7/7c/Raider_Arclight_Helmet.png/331px-Raider_Arclight_Helmet.png)
Oooh, that interests me! Might try making that.
Title: Re: NEW armors/clothes suggestions
Post by: Haraldx on July 06, 2011, 08:18:54 pm
Bump... and new content
https://www.youtube.com/watch?v=D3AlD2z-Jco

Took me some time to make the texturing, but actually came out pretty well I think.
It's been a long time since I modeled anything actually...
Might need some aligning to fit the human model perfectly.

Click me to download (http://www.2shared.com/file/TzduUbrB/Archlight_Helmet.html)
Title: Re: NEW armors/clothes suggestions
Post by: jonny rust on July 06, 2011, 09:16:41 pm
that looks great, but the metal texture goes over the eye slit, one wouldn't be able to see out of it. maybe make that part black?
Title: Re: NEW armors/clothes suggestions
Post by: Graf on July 06, 2011, 09:19:27 pm
This is a pretty damn good work, Harald 8)! Aligning isn't a problem, though have to be done later.

By the way, lately while having some fun in Team Fortress 2, I've discovered that its shop is a pretty cool place to find some inspiration to the new models.

(http://imagepost.eu/images/2/headwear.png)

I personally just love the hat with ear-flaps ...  8)
Title: Re: NEW armors/clothes suggestions
Post by: Haraldx on July 06, 2011, 09:36:40 pm
that looks great, but the metal texture goes over the eye slit, one wouldn't be able to see out of it. maybe make that part black?
Did that, but turned out it looks even more weird than this. I was really focussing on recreating a "poor man's" archlight helmet from F3/NV, and as you can see, the eye slit is metal too.
Title: Re: NEW armors/clothes suggestions
Post by: Gob on July 07, 2011, 11:48:56 pm
Bump... and new content

The visor is too small
Title: Re: NEW armors/clothes suggestions
Post by: Haraldx on July 08, 2011, 02:25:14 pm
The visor is too small
Actually it's even bigger than the one in F3/NV
Title: Re: NEW armors/clothes suggestions
Post by: Fizzle on July 10, 2011, 09:47:55 pm
(http://images2.wikia.nocookie.net/__cb20060612133011/fallout/images/thumb/d/d0/Environmental_armour_%28f%2Cs%2Cb%29_3d_model.jpg/830px-Environmental_armour_%28f%2Cs%2Cb%29_3d_model.jpg)

Environmental armour would be amazing

(http://images2.wikia.nocookie.net/__cb20110504141421/fallout/images/thumb/d/d5/Vandal_armor_render.jpg/464px-Vandal_armor_render.jpg)
New raider armor maybe?

How bout some reaver armor?
(http://images3.wikia.nocookie.net/__cb20060524092239/fallout/images/b/b8/Reaver2.gif)

- All these are from tactics.
Title: Re: NEW armors/clothes suggestions
Post by: Graf on July 10, 2011, 10:17:37 pm
Environmental armour would be amazing
(http://imagepost.eu/images/2/3245435.png)
http://www.fo2238.fodev.net/wiki/3d_armors_development_tracker

New raider armor maybe?
How bout some reaver armor?

Unlikely. These armors are too "badass" and doesn't fit the original Fallout setting.

Title: Re: NEW armors/clothes suggestions
Post by: Lexx on July 11, 2011, 07:14:29 am
Looks more like a super mutant armor, too.
Title: Re: NEW armors/clothes suggestions
Post by: LagMaster on July 11, 2011, 10:13:24 am
we will need unique ghoul, super mutant and human armors, since in 3D we will moast likely have races
Title: Re: NEW armors/clothes suggestions
Post by: Fizzle on July 11, 2011, 05:35:19 pm
(http://imagepost.eu/images/2/3245435.png)
http://www.fo2238.fodev.net/wiki/3d_armors_development_tracker

Unlikely. These armors are too "badass" and doesn't fit the original Fallout setting.

Why not make some enclave soldiers in the envionmental armour? They'd be like the hazmat squads for them.
Title: Re: NEW armors/clothes suggestions
Post by: Haraldx on July 11, 2011, 06:12:26 pm
Why not make some enclave soldiers in the envionmental armour? They'd be like the hazmat squads for them.
Let's start with completing all of the 3D models.
Title: Re: NEW armors/clothes suggestions
Post by: Luther Blissett on July 18, 2011, 01:09:28 am
I really like this custom sprite, and I wouldn't mind a go at a 3D one of it :
(http://img32.imageshack.us/img32/581/nmtychaa22.gif)(http://img23.imageshack.us/img23/7471/nmtychaa1.gif)(http://img197.imageshack.us/img197/6873/nmtychaa0.gif)

It's from about 11 posts down on page 3 here :
No Mutants Allowed - New Animations 2 (http://www.nma-fallout.com/forum/viewtopic.php?t=50693&postdays=0&postorder=asc&start=40)

I don't know if x'il (who made these) uses the 2238 forums (maybe under a different name?) - but as it's a definite custom critter, it'd be polite to ask permission to try and copy it, and to credit him for the idea. If we do want this doing, maybe someone knows him already from Fallout 2 modding and could ask on my behalf?

Anyway, it looks really nice - and I'm pretty sure it's only a few tweaks to the existing duster coat / NCR long coat model to get something looking similar. I'd like to do it if it's useful, and okay with original author.
Title: Re: NEW armors/clothes suggestions
Post by: jonny rust on July 18, 2011, 02:48:45 am
not only is the armor cool, but I really like the minimalist gas mask design. maybe add goggles?
Title: Re: NEW armors/clothes suggestions
Post by: Fizzle on July 18, 2011, 04:07:28 am
I really like this custom sprite, and I wouldn't mind a go at a 3D one of it :
(http://img32.imageshack.us/img32/581/nmtychaa22.gif)(http://img23.imageshack.us/img23/7471/nmtychaa1.gif)(http://img197.imageshack.us/img197/6873/nmtychaa0.gif)
I likey alot! - Maybe add a helmet? or if there was like a mark 2 version have a helmet! i think that'd be bad ass.
Title: Re: NEW armors/clothes suggestions
Post by: jonny rust on July 18, 2011, 05:09:14 am
I likey alot! - Maybe add a helmet? or if there was like a mark 2 version have a helmet! i think that'd be bad ass.

wont body gear and head gear interchangeable in the 3D era?
Title: Re: NEW armors/clothes suggestions
Post by: CaptOmg on July 18, 2011, 06:29:00 am
I really like this custom sprite, and I wouldn't mind a go at a 3D one of it :
(http://img32.imageshack.us/img32/581/nmtychaa22.gif)(http://img23.imageshack.us/img23/7471/nmtychaa1.gif)(http://img197.imageshack.us/img197/6873/nmtychaa0.gif)

It's from about 11 posts down on page 3 here :
No Mutants Allowed - New Animations 2 (http://www.nma-fallout.com/forum/viewtopic.php?t=50693&postdays=0&postorder=asc&start=40)

I don't know if x'il (who made these) uses the 2238 forums (maybe under a different name?) - but as it's a definite custom critter, it'd be polite to ask permission to try and copy it, and to credit him for the idea. If we do want this doing, maybe someone knows him already from Fallout 2 modding and could ask on my behalf?

Anyway, it looks really nice - and I'm pretty sure it's only a few tweaks to the existing duster coat / NCR long coat model to get something looking similar. I'd like to do it if it's useful, and okay with original author.
That really looks cool, that would be awesome if it was implemented into the game.
I dont need a bald head to wear it, right?
Title: Re: NEW armors/clothes suggestions
Post by: Graf on July 18, 2011, 10:44:33 am
maybe someone knows him already from Fallout 2 modding and could ask on my behalf?

I'm pretty sure anyone of the developers can do this. Most of them are experienced and well-known people in F2 modding community.
Title: Re: NEW armors/clothes suggestions
Post by: SmartCheetah on July 18, 2011, 11:52:06 am
I've sent him a question on NMA already. Will get you guys informed.
Title: Re: NEW armors/clothes suggestions
Post by: Surf on July 18, 2011, 03:32:48 pm
I already asked him last year in regards to the 2238 game. Yes, you can use this armor (it's just 2 animations) or create a new one on its source.

Quote from: x'il
I would of course have no objection whatsoever to the use of any critter animation i upload(ed), but there really isn't anything usable done for that critter, just two animations; AA (unarmed idle), AB (unarmed walk). That's it. 

As for making something usable out of that critter, tbh i don't think it'll ever happen; it's just too much work to get results i'd like, i'm currently on a 'modding vacation' or somesuch, and i don't know if i'll come back in the future to any serious time consuming work again.

Back then ofcourse the 3d-ification wasn't as well developped as it is now, hence his negative opinion on someone completing it the 2d way.
Title: Re: NEW armors/clothes suggestions
Post by: Luther Blissett on July 18, 2011, 04:32:41 pm
Cool. I'll add it to my "to do eventually" list.

wont body gear and head gear interchangeable in the 3D era?

Pretty much, yes. I believe that's the plan anyway.
Title: Re: NEW armors/clothes suggestions
Post by: spears on July 18, 2011, 06:09:15 pm
Useable for event equipment guys i guess.
Title: Re: NEW armors/clothes suggestions
Post by: spike allen on July 19, 2011, 11:43:52 am
A pimp for reno
(http://fc02.deviantart.net/fs31/f/2008/198/d/0/A_pimp_named_Slickback_by_legoman.jpg)
Title: Re: NEW armors/clothes suggestions
Post by: Crazy on July 19, 2011, 04:25:24 pm
A pimp for reno

THIS, it totally, positively, needed.
Title: Re: NEW armors/clothes suggestions
Post by: Surf on July 19, 2011, 04:28:13 pm
No.
Title: Re: NEW armors/clothes suggestions
Post by: Cryptopsy on July 19, 2011, 07:51:50 pm
No.

And why not? It could be a new quest for Reno! The pimp's hoes have gone missing and you need to find what happened to each one of them. Genius. I love it.
Title: Re: NEW armors/clothes suggestions
Post by: White tiger on July 25, 2011, 12:59:21 am
(http://img14.mediafire.com/d44b5abaab112c4f598b456a68b3a71a38f902e3d9996fa8ad8b3bfc3974977a6g.jpg)

http://www.mediafire.com/?54w5cuk5uumh5rj

(http://img1.mediafire.com/0decbd9d7d2290f01e7b1210b6dd9c9c679d18d5c947ffdbd50daf9fd4915b826g.jpg)

http://www.mediafire.com/?yvmsmlq25ambc5g
Title: Re: NEW armors/clothes suggestions
Post by: Haraldx on July 25, 2011, 01:27:24 pm
The Archlight helmet I posted previously, now fixed and ready to use.
Download (http://www.2shared.com/file/LCxahIRH/Archlight_Helmet.html)
Title: Re: NEW armors/clothes suggestions
Post by: White tiger on July 26, 2011, 05:12:28 pm

(http://img10.mediafire.com/95241d72fbd889faa710a2743d84f26713df94265201d5a4a457423dd05cd8b76g.jpg)

http://www.mediafire.com/?35agbpemzqx998z
Title: Re: NEW armors/clothes suggestions
Post by: Surf on July 26, 2011, 05:15:09 pm
Very good! I like the black variant. :)
Title: Re: NEW armors/clothes suggestions
Post by: White tiger on July 27, 2011, 01:39:02 am
(http://img6.mediafire.com/5b418bdaca6839d4e857da65984fa256f323255f68729b792cfa23bcd7bc75326g.jpg)

http://www.mediafire.com/?nw6835hdj8h7vo2

(http://img4.mediafire.com/3e6435390f1389aed01f17ac9249edf96eb594dc1920a020cf686bfcfe7eef356g.jpg)

http://www.mediafire.com/?u2dxn7pjoj7aqcy

Title: Re: NEW armors/clothes suggestions
Post by: Surf on July 27, 2011, 01:40:35 am
Man, you're on a go! Very good looking!  :) Although I have to ask, what is this thing on the models back? It looks good, but I can't make up what it actually is.
Title: Re: NEW armors/clothes suggestions
Post by: Crazy on July 27, 2011, 01:42:12 am
I begin to dream to have my character looking like my avatar ! There is already the mask!
Title: Re: NEW armors/clothes suggestions
Post by: White tiger on July 27, 2011, 01:49:06 am
This hood - a place to store things =) But dirty, I will correct it. Feet also will correct me when available texture naked man.

PS It's generally really animated, long clothes hanging on his hands?
Title: Re: NEW armors/clothes suggestions
Post by: White tiger on July 30, 2011, 01:48:07 am
(http://img5.mediafire.com/4369e781002171020d76daa2dd5820dc86edbf391a9140aafc96759a5dcdebd96g.jpg)

http://www.mediafire.com/?6r4m6sjwr3b1hh0

based on the crazy avatar :)


Fix

(http://img12.mediafire.com/b76e927d801e1b4480e28a596da545ec59172fe51bb47ec88cf44df1da990e836g.jpg)

http://www.mediafire.com/?u197v81i28l99dh

 - 3ds + bitmap texture 256

Title: Re: NEW armors/clothes suggestions
Post by: Surf on July 30, 2011, 01:54:56 am
Haha Crazy - now you owe him atleast a handjob or a couple of bucks. :P

Just kidding, White Tiger it looks very good!
Title: Re: NEW armors/clothes suggestions
Post by: spike allen on July 30, 2011, 02:07:10 am
whoa nice
Title: Re: NEW armors/clothes suggestions
Post by: White tiger on July 30, 2011, 02:09:37 am
The best concepts for models, this is what the players see themselves in fonline.
Title: Re: NEW armors/clothes suggestions
Post by: Crazy on July 30, 2011, 02:46:24 am
Here (http://www.fonline.fr/Cryo/Forum/Malamute2400.jpg) is the high quality version of Cryofluid's work, from where I cut out my character. I hope you can find more ideas there as well as in his Orphans and Lawyers Chronicles (http://fonline.fr/FR/PageChronIndex.htm#A3), his little game (http://fonline.fr/FR/PageHeroBook.htm) and his videos (http://fonline.fr/FR/PageIndexVideo.htm). He have done some banners for our forum also, but it's a flash object who pick one random at each load of the page and I can't seem to find where the original ones are, I will have to ask cryo.


Hail to one of best and most productive artist of the server, I hope his style, his characters, and all his work will give you great clothes ideas for our future characters !
And good luck to our 3D modders, especially White Tiger, who is awesome, and whom I thank for doing the models of my avatr, it's great!
Title: Re: NEW armors/clothes suggestions
Post by: LagMaster on July 30, 2011, 11:16:38 am
wow, i do not whant to be insulting, but TTTLA had found someone to make there special armors?
what about hte rest of the factions and the loners

don't CS deserve there armors

what about TSAR

and if you do for them, do for me too

Hope (http://fallout.wikia.com/wiki/Regulator_duster) Beacon (http://fallout.wikia.com/wiki/Cowboy_hat#Desperado_cowboy_hat)

but try to change some colors

Title: Re: NEW armors/clothes suggestions
Post by: TommyTheGun on July 30, 2011, 11:52:56 am
Guess who's back :)

Okay so... Right now I'm at work, but later on, I'm gonna stay home - instead of getting drunk and do stupid things - and try to model something out. And here's the question:

I can see there are a lot of old 2d sprites that need to be made in 3d. Still - most of them are based not on the hero type, but on the other ones, so I don't think I'll be capable of doing any of those.
 
That's why - After a break - I need something easy for starters. Anyone has an idea what that could be? Remember, I'm a bit rusty with 3d modelling so I don't want to start with the model I would possibly f* up. Theres no point in making something, that one of the other modellers would have to remake from scrathes since mine would be to ugly :>




And by the way - To all the polish folks - if you gonna get internet connection anytime soon, DON'T pick Netia. I had to wait 1,5 moth so they finally install it in my apartment (they billed me already though) and now instead of No-Limit as promised, I have 512 kb/s which I find .... pathetic - especially if the price is not 25 zł/month (like said in commercial) - its 25 zł + 30 zł for God knows what. + vat obviously.
Title: Re: NEW armors/clothes suggestions
Post by: Graf on July 30, 2011, 12:36:06 pm
Good to see you're back ;)

You've mentioned that some models are based on the other than hero body types, and that's correct. We now have (thanks to Jotisz) all of the base human, ghoul and SM models, so it is now possible to make a new armors and clother based on them. Here's the download link with all of them together - http://www.2shared.com/file/nHd1_IOV/all_bodytypes.html

Concerning the models - you can choose any from the armors tracker, that isn't completed yet (e.g. tribal clothes is a good choice, which only requires a texture, not even a model).
Title: Re: NEW armors/clothes suggestions
Post by: Sheisserick on July 30, 2011, 01:19:26 pm
I need something easy for starters. Anyone has an idea what that could be?

I can't think of any reason why there'd be a problem with reskinning / recolouring some of the existing models (like robes) to add more colours - it's easy to make (just hue shift part of the texture), and as far as I can tell, would be relatively easy to implement in game.

If the colour exists on one of the other items of clothing (http://img812.imageshack.us/img812/4688/humanoidsprites.png), it's probably fair to say any other "shape" of clothing could be that colour too if it's wanted - i.e. normal guy in town has a yellow top and grey trousers, "hillbilly" has a green top with a brown waitcoast, so any other cloth can realistically be yellow, grey, green or brown without looking wrong.

How about some nice easy texturing to start off with...
Robes would be pretty neat, in different colours than exist now.  :D
Title: Re: NEW armors/clothes suggestions
Post by: jonny rust on July 30, 2011, 08:05:00 pm
(http://img9.mediafire.com/802b01f2bef05c26910f5318a4408cf66b913c915a4f34c38025c085b6e26c8f4g.jpg)

Here is my version of the San Fran Fisherman (or normal grey cloths on the tracker). This is the first thing I have modeled in a very long time so it's a bit rough... and the lighting is a bit weird.

I gave him an additional/optional rice hat as it's commonly worn by small village fisherman in China plus I would love to see other armor types combined with this hat by players.
Title: Re: NEW armors/clothes suggestions
Post by: White tiger on July 30, 2011, 08:56:25 pm
A guy with a rocket launcher from a video "On the way to Brocken Hills"

(http://img5.mediafire.com/44eadc9f8b88aee8cfcb027c561364d38da27a8ac70866bc68bc1f0475650ef16g.jpg)

(http://img3.mediafire.com/271cbbe76fb98298f43e16800bbfef8b6216b44a575c2a4d75bf927420bc8fe06g.jpg)


http://www.mediafire.com/?azkvuhjzvuxb1ba

3ds + textures.
Title: Re: NEW armors/clothes suggestions
Post by: Graf on July 30, 2011, 09:13:29 pm
Here is my version of the San Fran Fisherman (or normal grey cloths on the tracker).

Maybe it's because of lightening, but the pants looks somehow too bright, comparing to the ones the original sprites. Just make it darker, and it would be just great.

Plus to this, we would need a reshaping of this armor to fit other body types (as I've said before).
Title: Re: NEW armors/clothes suggestions
Post by: Luther Blissett on July 30, 2011, 09:43:47 pm
A guy with a rocket launcher from a video "On the way to Brocken Hills"

Very very good. File is a .max - can you export a .3ds or .obj of it?
Title: Re: NEW armors/clothes suggestions
Post by: White tiger on July 30, 2011, 09:54:06 pm
A guy with a rocket launcher from a video "On the way to Brocken Hills"    3ds + obj + textures

http://www.mediafire.com/?p4bq2gkb9d7502x
Title: Re: NEW armors/clothes suggestions
Post by: Luther Blissett on July 30, 2011, 10:50:19 pm
Excellent.
Title: Re: NEW armors/clothes suggestions
Post by: Gob on July 30, 2011, 11:27:00 pm
we should first finnish the original ones then make aditional so we can get over it.
Title: Re: NEW armors/clothes suggestions
Post by: Lizard on July 30, 2011, 11:47:11 pm
Plain awesome, Tiger!

Could you model this german guy, please?
http://kranburn.thewebcomic.com/comics/989036/chapter-2-page-9/
Title: Re: NEW armors/clothes suggestions
Post by: Shangalar on July 31, 2011, 11:27:20 am
I do not post to give you inspiration about making new freaky military model, no no no, that's a lie !
Title: Re: NEW armors/clothes suggestions
Post by: barter1113 on July 31, 2011, 09:10:12 pm
Suggestion for female suit. Take a look, what do you think, is it good isn't it? :)
(http://www.coolthings.com/wp-content/uploads/2009/11/madmax3.jpg)
Title: Re: NEW armors/clothes suggestions
Post by: Haraldx on July 31, 2011, 09:50:19 pm
Looks kinda like whore to me...
Title: Re: NEW armors/clothes suggestions
Post by: Johnnybravo on July 31, 2011, 10:40:47 pm
(http://img10.mediafire.com/95241d72fbd889faa710a2743d84f26713df94265201d5a4a457423dd05cd8b76g.jpg)

http://www.mediafire.com/?35agbpemzqx998z
This is my favorite. I kinda dislike the idea of people still wearing rags after living out of vaults for more than 50 years.
Title: Re: NEW armors/clothes suggestions
Post by: White tiger on July 31, 2011, 11:27:50 pm
FIX A guy with a rocket launcher from a video "On the way to Brocken Hills"   
(conect points, complited texture)

http://www.mediafire.com/?90h9racbam9zowr  (http://www.mediafire.com/?90h9racbam9zowr)   - max + 3ds + obj + textures

http://www.mediafire.com/?3b36z4i7vq4ezk8   (http://www.mediafire.com/?3b36z4i7vq4ezk8)     - dark texture

(http://img9.mediafire.com/8bdbfebff93b7ea2b6581666986cbeeffa3c4c0eb4e799ec9f612c6472b236a16g.jpg)

(http://img3.mediafire.com/2e1153fbb9ee090f56c8b7bcead31812a5b3f1d966e43d879e6191c23881e6606g.jpg)



Title: Re: NEW armors/clothes suggestions
Post by: TommyTheGun on July 31, 2011, 11:36:41 pm
http://www.fo2238.fodev.net/wiki/File:Metal_NE.png (http://www.fo2238.fodev.net/wiki/File:Metal_NE.png)

What the hell is this guy wearing? I was always sure that it was some sort of fucked up jeans jacket with some band name/graphic/whatsoever on the back. With a shoulderpad. In jeans and with the red bandana on the head. I was gonna make that model but after seeing that its called Metal Armor in our developement tracker and a big closeup i came to think it might be some sort of metal armor indeed. But then on the other hand - how would you guys explain the front view? If its a jacket then it makes sense (the t-shirt under it) - but if its an armor, then how should the center part of the front look?

Any idea? I'm really stuck so I would appreciate if you guys told me how you see that sprite.
Title: Re: NEW armors/clothes suggestions
Post by: White tiger on August 01, 2011, 12:16:33 am
Probably because that is where metallic shoulder strap. I also see the sprites in a jacket, shirt, belt and metallic shoulder strap.

Bandana? :) I always thought it was a red electronic eye)
Title: Re: NEW armors/clothes suggestions
Post by: TommyTheGun on August 01, 2011, 12:24:26 am
Isnt that placed to high for an eye? O_o
Title: Re: NEW armors/clothes suggestions
Post by: Luther Blissett on August 01, 2011, 12:51:10 am
I think I see it the same or similar to you, Tommy :

White(ish) t-shirt, sleeveless jacket, metal shoulder pad, chains in a cross over the chest, holding the shoulder pad on, red headband (like Rambo (http://1.bp.blogspot.com/_ajwz1FVsQSE/TSm21HsbNoI/AAAAAAAADIw/arl-a9uWm14/s1600/Sylvester+Stallone+as+Rambo.jpg)).
Title: Re: NEW armors/clothes suggestions
Post by: White tiger on August 02, 2011, 04:35:14 am
military cap

(http://img16.mediafire.com/f5d0cda1ed273f7b12b9cbe70f79941c0c9982709b72440e11a1f63966b02ef06g.jpg)

http://www.mediafire.com/?j2w8s0qffhv12a9 (http://www.mediafire.com/?j2w8s0qffhv12a9)

------------------------------------------------------------------------

german guy.  Translated into human proportions. It remains to make a beard and texture to ship. Will try to put on another model of a fat person.

(http://img1.mediafire.com/0c75b9a1fa80d5b3ea36b8dbb92e06d6745b1f45c7d6c43b9075c8fddce608916g.jpg)

(http://img13.mediafire.com/c5641ff33283963c7cb1322361b6bb2993f82f8881dea50225630cdc70267fa66g.jpg)

http://www.mediafire.com/?v6c17t7b0b9f0rf
Title: Re: NEW armors/clothes suggestions
Post by: Surf on August 02, 2011, 07:02:30 am
Very good, White Tiger! Could you do your armors aswell for female bodies, so both genders can use it?
Title: Re: NEW armors/clothes suggestions
Post by: White tiger on August 02, 2011, 10:10:57 pm
Conventional armor transfer in women is not difficult. But what about things like women's clothes?

(http://img14.mediafire.com/d92201a47759f51f3aea440c46c686eb15db2384892e0d4d221ca0a8a36c12af5g.jpg)

http://www.mediafire.com/?kyc57jshx6o42jo (http://www.mediafire.com/?kyc57jshx6o42jo)

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
fix

(http://img1.mediafire.com/0d45f0f5254f2949b8a66bf27f086d833836dc0c8d7ff4e8937808773ec81ba36g.jpg)

http://www.mediafire.com/?aduck4g5878sqjt (http://www.mediafire.com/?aduck4g5878sqjt)  3ds. obj. max.
Title: Re: NEW armors/clothes suggestions
Post by: Surf on August 02, 2011, 10:15:29 pm
I salute your efforts, good sir! Very nice. I wonder if this backpack can be seperated and be used as an item, to allow for more carryweight on characters etc.

Could be additional carryweight when worn, but as downside has -1 to Agility and some small penalty on aiming.
Eh, here's just daydreaming. :)
Title: Re: NEW armors/clothes suggestions
Post by: White tiger on August 03, 2011, 09:44:10 pm
Lizard modeled a beard and I made some textures for it.

(http://img10.mediafire.com/9e761c9c3785cd64d245842bea1c8d8ce9b7f3cef62dadd1f1d082ea31b8fec76g.jpg)

(http://img14.mediafire.com/d48001c5c724aed91c44aa3e74fce187466727cbd5e906a098ddc5059bc4ee406g.jpg)

(http://img8.mediafire.com/700248aba945c652572c4712148f113f36e51f57304aa440ce0318dab1033de16g.jpg)

http://www.mediafire.com/?5tv9zi45l63gv68 (http://www.mediafire.com/?5tv9zi45l63gv68) 3ds. obj. max.
Title: Re: NEW armors/clothes suggestions
Post by: Eternauta on August 03, 2011, 10:19:15 pm
I have some wild idea, how about a new light armor with a flag on its back (like the Reavers (http://images1.wikia.nocookie.net/__cb20060612121213/fallout/images/1/12/Reaver_%28_large_male_%29.colour_complete.JPG) show in concept art).

It could give you a +1 or +2 bonus to the amount of people you can lead (as long as they are in the same faction as you?).
Title: Re: NEW armors/clothes suggestions
Post by: White tiger on August 03, 2011, 10:46:06 pm
can be better just to flag faction, who are in their hands?
Title: Re: NEW armors/clothes suggestions
Post by: SmartCheetah on August 06, 2011, 02:43:33 pm
Quote from: x'il
Quote from: SmartCheetah
Howdy there, mate!
I have a question on behalf of FOnline 2238community, which someone asked on the boards. We're remaking sprites into 3d models and many people loved your work here, like eg. this guy:
(http://img32.imageshack.us/img32/581/nmtychaa22.gif)

So, we wanted to ask if you can give us permission to remake this kind of suit in our 3d version.

Original post:
Quote from: Luther Blissett
I don't know if x'il (who made these) uses the 2238 forums (maybe under a different name?) - but as it's a definite custom critter, it'd be polite to ask permission to try and copy it, and to credit him for the idea. If we do want this doing, maybe someone knows him already from Fallout 2 modding and could ask on my behalf?

Here's our armor work up to this point.
http://www.fo2238.fodev.net/wiki/3d_armors_development_tracker

Regards,
Cheetah.

Very nice work you've done there! :)

Have you checked the animations thread on the modding sub-forum here recently? there's a user who's been uploading various finished made-from-scratch playable character critters; a redhead girl, black guy, etc (or maybe he's one of you guys?)...

As for permissions and stuff; pffft... of course you can! i never actually finished that critter, so if you guys wanna make it be my guest, in fact, if there's any other wipie (or non-wip too) i ever posted that you want to make or re-make go ahead, no need to ask.  :)


x'il.

So yeah, like Surf said. We can make it ^^ White Tiger - your armors are beautiful, maybe you'll give it a shot?
Title: Re: NEW armors/clothes suggestions
Post by: Luther Blissett on August 06, 2011, 08:26:33 pm
Awesome. Also, yes - if White tiger wants to do it, that'd be good. He'd have it finished and looking beautiful before I next actually have time to even open any 3D programs :)

If not, I'll have a go at it... but it'll be a little while before I have time.

[edit] It's actually very similar to the "a guy with a rocket launcher" model, so can probably be edited from that with a quick adjust and slight retexture.
Title: Re: NEW armors/clothes suggestions
Post by: RavenWolf on August 07, 2011, 03:32:12 am
That sprite its based in the description of Tycho from F1:
Quote
Yuo see: a man in dusty leather armor with a trench coat and gas mask
And Tycho inspired the ranger armor, so it can be a combination of that and the  "a guy with a rocket launcher" model.

But i was wandering if is possible to make clothes like trench coats usable over some armors, this can improve character customization without need to make a lot of new armors.


Title: Re: NEW armors/clothes suggestions
Post by: Graf on August 07, 2011, 01:28:32 pm
But i was wandering if is possible to make clothes like trench coats usable over some armors, this can improve character customization without need to make a lot of new armors.

Sounds good (and ofc it is possible), but AFAIK developers don't want to make a lot slots for each part of clothes (which might be good in my opinion), but instead they want to give us only two slots: one for armor and another for helmet.
Title: Re: NEW armors/clothes suggestions
Post by: Luther Blissett on August 07, 2011, 04:37:17 pm
A separate clothing slot is an interesting point.

On one hand, it's the method of picking the "coolest looking" armour, with the stat points of the uglier, bulkier armours (like in an rpg with a female warrior wearing a small necklace to give the same protection as a massive helmet, so she can both 'look sexy' and 'not get killed easily').

On the other hand, it would allow a lot regarding customisation, which is one of the main aims of the 3D work - i.e. a gang may have many different armours amongst their members, but all wear jackets / bandanas / waistcoats of a particular colour to help identify them.

However, I don't know how easily such a thing can be implemented - I don't know if the clothing layer setup was part of the original engine, which we cannot change ourselves, or whether it was something Karpov added himself.
Title: Re: NEW armors/clothes suggestions
Post by: Surf on August 07, 2011, 06:29:26 pm
I'm far from being an expert, but I think I remember an option to make a lot more armor slots in the engine files. You'd only need to make new Inventory Interfaces to feauture more of these slots. I personally would prefer 4-5 slots to fully customize characters, but I can understand people wanting to "keep it real" and don't do so many different things.
Title: Re: NEW armors/clothes suggestions
Post by: barter1113 on August 12, 2011, 07:17:55 pm
Hey why there is not Frank Horrigan model, armor yet?  ;D
Title: Re: NEW armors/clothes suggestions
Post by: Lexx on August 14, 2011, 11:44:48 am
I'm far from being an expert, but I think I remember an option to make a lot more armor slots in the engine files. You'd only need to make new Inventory Interfaces to feauture more of these slots. I personally would prefer 4-5 slots to fully customize characters, but I can understand people wanting to "keep it real" and don't do so many different things.

It's not about being not possible, it's because of the style of the game. Beside this, you can die in a few seconds and lose everything. It will be very annoying very soon if you would need to fill up all your inventory armor slots all the time.
Title: Re: NEW armors/clothes suggestions
Post by: LagMaster on August 14, 2011, 11:57:08 am
unless you make skin parts consumables

for example, you use a right metal brace in inv it will make the forearm section permanently metalic, even if you die

this way we can custumize chars without the risk of dieing
Title: Re: NEW armors/clothes suggestions
Post by: Surf on August 14, 2011, 04:42:46 pm
Well, it takes what? 10 seconds to put the stuff you want in the inventory slots... I don't think this is really an issue, but as said, it's your decision to limit it.

On another note, has anyone ever thought of some "old people" skin or body?  For males, the "loser" one can be used, but for females it get's tricky I think...I could even imagine some "old fat hag", heh. ;)
Title: Re: NEW armors/clothes suggestions
Post by: Luther Blissett on August 14, 2011, 04:54:03 pm
Maybe combined with ghoul animations, so they shuffle along slowly :)
Title: Re: NEW armors/clothes suggestions
Post by: Surf on August 14, 2011, 05:03:57 pm
Hehe yeah, exactly, I was thinking of this old hag sprite Torment had (the one in bottom right):

(http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2009/12/b261.jpg)

Doesn't have to look exactly the same, but it's just some inspiration. :) (which I would be able to do such things :( )
Title: Re: NEW armors/clothes suggestions
Post by: Luther Blissett on August 14, 2011, 05:40:34 pm
Actually, I think it would be fairly straightforward. There is a "fat woman" bodytype model already, and once it's rigged to a skeleton, you could copy and rename it, but instead attach the ghoul or loser animations to it. If the skeletons are close enough in the first place, it would take the shape of one, with the pose and animations of the other. If you look at my "fat man" test (and ignore the rogue arm) - that's using the normal hero animations, and it alters the pose and movement accordingly.

Depending on how different the skeletons are, there'll be some distortion of the model. If you use one of the male animations on the female model, her shoulders grow to fit the equivalent position on the male model, which looks quite funny.
(http://img189.imageshack.us/img189/9367/copiedanimations.png)

If they're relatively similar, the distortion would be less severe (possibly not even noticeable).

Anyway, I think it's possible and has some definite NPC usage. For player purposes, I'm pretty sure "Fat old Grandmother with Combat Shawl and Plasma Knitting Needle" would quickly become the #1 trolling costume :D
Title: Re: NEW armors/clothes suggestions
Post by: jonny rust on August 16, 2011, 02:52:33 pm
On another note, has anyone ever thought of some "old people" skin or body?  For males, the "loser" one can be used, but for females it get's tricky I think...I could even imagine some "old fat hag", heh. ;)

I'm not sure how other games do this, perhaps with a second 'old skin' shading texture overlaying the original with a varying opacity depending on how old you make the char?
Title: Re: NEW armors/clothes suggestions
Post by: barter1113 on August 16, 2011, 03:17:39 pm
New suggestions.
(http://crimeagame.com/img/work/december2010/doc222.jpg)
(http://crimeagame.com/img/work/december2010/bar_sizif.jpg)
(http://crimeagame.com/img/work/november2010/store.jpg)
(http://crimeagame.com/img/work/november2010/trader.jpg)

Taken from http://crimeagame.com/index.php

Updated stuff. That would be good about recreating orginal "edited sprites" or making Sulik, Vic, Cassidy, Myron, Lynethe, and many others in 3D. Anyway here is some fantastic stuff and ideas which can be remaking.
http://www.nma-fallout.com/forum/viewtopic.php?t=38666&postdays=0&postorder=asc&start=0
http://www.nma-fallout.com/forum/viewtopic.php?t=55655&postdays=0&postorder=asc&start=80
Title: Re: NEW armors/clothes suggestions
Post by: jonny rust on August 16, 2011, 09:09:44 pm
Tribal war-paint (or tattoos). Since we will have a tattoo system, why not?

(http://img15.mediafire.com/e18c3dd2be2c3789883414d08db86940887f960e6ba056ac34c6569ca1eda63a5g.jpg)

I plan on doing a few more variations with different colors
Title: Re: NEW armors/clothes suggestions
Post by: Surf on August 16, 2011, 09:28:35 pm
Looking very good and noticable in 100% zoom level too, good job! Maybe tone the darkness a tiny bit down and make it a bit brighter?
Title: Re: NEW armors/clothes suggestions
Post by: SmartCheetah on August 16, 2011, 11:55:53 pm
Wow, great idea. It's totally amazing and way better than my vision of tribal tattoos (my were just uhm...tribal, like you know. Modern "tribal" tattoos)
Maybe we should ignore my "tribals" and make them that way instead? No idea if our system can handle that many skins and those I've made were quite unimpressive(Especially compared to those, or Irezumi ones) so it wouldn't be any loss.
Title: Re: NEW armors/clothes suggestions
Post by: Luther Blissett on August 17, 2011, 01:35:04 am
From what I've tried and tested, you shouldn't worry about a limit on the number of skins. I've been chucking loads of variations in to test stuff. I'm not sure if there's an upper limit somewhere, but I don't see anything that suggests you couldn't have tens if not hundreds.

My only thought on having loads of them, is whether it would start to slow the game down if they were all on the same map at once, or even simply having them loaded into memory would slow things down. I've not so far managed to put any non-player 3D characters in my tests, so I've never had more than one 3D person in game at once.

Also, regarding skins - we might have to tweak a lot of them once the shaders are a bit nearer completion. If we've got a more fallout-like light and shadow on each model, we will probably have to adjust the colour, painted highlights and overall brightness of a lot of them.

If you look at this image :
(http://img814.imageshack.us/img814/1962/tribal01.png)

Basically, we're aiming for that 3D guy to look identical to the other guys around him. Obviously we could adjust the colour and painted highlights now, but once the shaders are in, we'd probably have to do it again.

Title: Re: NEW armors/clothes suggestions
Post by: jonny rust on August 17, 2011, 02:09:13 am
Thanks guys,

since you liked them here is a head hunter warpaint idea :)

(http://www.mediafire.com/imgbnc.php/9274107805ecb45b54e611b3a910572ad3d6aef7813c74e040119dd6a429c7624g.jpg)

to the Luther; These can easily be tweaked if and when they need to be as the skin bases are all on separate layers etc. Unless the UV's change it will be no problem. In fact they would look better with more contrast in the skin textures.

As for skin counts... if we are going to have tattoos then it would be nice to have at least a little variety since a lot of people will probably get them and we will all look very similar if there are only 2 to choose from :/

Perhaps these can be obtained by a quest or a rare tribal npc encounter so that they are more rare?

Anyway, Hopefully it works out!


Title: Re: NEW armors/clothes suggestions
Post by: Luther Blissett on August 17, 2011, 02:41:55 am
Very good point, Johnny - if everyone keeps their source PSD/XCF files layered, then this can all be pretty straightforward to adjust later. Also means that with minimal adjustment, you can apply similar patterns to other skin colours. I really like the look of these done so far - and I think some tribal black men with "aboriginal style" white paint on would be a very good addition too.

[edit] Also, if you can find enough info on the slaver tattoo to do one of those, that'd be definitely worth doing. Bear in mind we want it visible at normal zoom, so you might have to exaggerate the size a bit.
Title: Re: NEW armors/clothes suggestions
Post by: jonny rust on August 17, 2011, 03:12:59 am
Very good point, Johnny - if everyone keeps their source PSD/XCF files layered, then this can all be pretty straightforward to adjust later. Also means that with minimal adjustment, you can apply similar patterns to other skin colours. I really like the look of these done so far - and I think some tribal black men with "aboriginal style" white paint on would be a very good addition too.

[edit] Also, if you can find enough info on the slaver tattoo to do one of those, that'd be definitely worth doing. Bear in mind we want it visible at normal zoom, so you might have to exaggerate the size a bit.

Yep, People should be layering for clothing/armor too since, I assume, every piece of clothing that shows skin will need to come with a different texture for every skin/tattoo permutation!

I was going for an aboriginal look in that first war-paint post (the middle guy) but let me know if there are ways you think it could improve.

edit: I tweaked the headhunter towards that look, see above

Also I have a few ideas for the slaver tat, but i'll need to sacrifice some detail for visibility at a range. Still, I like the idea of having a bit of eye candy at closer distances for the character sheet view e.g. the headhunter face paint
Title: Re: NEW armors/clothes suggestions
Post by: Lexx on August 17, 2011, 09:33:25 am
Since we will have a tattoo system, why not?

We do not have a tattoo system. It's just a different skin texture that can be chosen on character creation.
Title: Re: NEW armors/clothes suggestions
Post by: jonny rust on August 17, 2011, 02:37:02 pm
We do not have a tattoo system. It's just a different skin texture that can be chosen on character creation.

So then I guess there is no point in making a slaver tattoo...
Title: Re: NEW armors/clothes suggestions
Post by: SmartCheetah on August 17, 2011, 03:31:16 pm
I got my skins+tattoos layered as well in photoshop file, so there's no problem in editing them :) Doing same thing with a girl skin.
Title: Re: NEW armors/clothes suggestions
Post by: Luther Blissett on August 17, 2011, 04:29:19 pm
So then I guess there is no point in making a slaver tattoo...

I'd still say it might be worth doing, as :
1) People might want to play/roleplay a slaver character, with tattoo and everything chosen from the start.
2) If there are any 3D NPCs, then this would be applicable to slavers.
3) We might be able to add an extra layer for this... or put it on an existing one i.e. "slavers can't have moustaches, they have a tattoo instead". I do think it would be nice to mark slavers, as it seems quite a decisive "us vs them" in the Fallout universe. Great reason to kill someone on sight in the wasteland.
4) Although the primary and first focus is making the models for 2238, I'm pretty sure the majority of 3D stuff is also 'open' for other people to use in mods. Someone's going to want that. Be nice to have "all slavers in all Fonline mods made by anyone from this point onwards" with your work in it.
5) There's no guarantee any individual piece of the 3D work we've done will end up in 2238, but a lot of is being made anyway, for whoever wants it (or simply for our own joy of learning and creating). Once we've made enough things, the devs will pick and choose what they need from it. For example, we've got a lot of armour variations. They might want to keep things simple and stick with 3D versions of what currently exists.
6) I think you'd do a good job of it :)
Title: Re: NEW armors/clothes suggestions
Post by: jonny rust on August 17, 2011, 04:55:37 pm
All good reasons and cheers! in the mean time here's the revised Tribal Shaman, I think the details really come together well when zoomed out all the way

(http://img10.mediafire.com/90a075bceebe28900f76460a138d34d308f03bc0ded0e5312881f7a03e0c1aa05g.jpg)

will add a bit more 'dusting' to lower torso later when I'm sober
Title: Re: NEW armors/clothes suggestions
Post by: Luther Blissett on August 17, 2011, 05:02:11 pm
Can you upload texture files for these as well? I should have some time off work tomorrow (maybe later today if I stop playing on the internet and get some work done), and wouldn't mind trying these out in game, getting some screenies etc.
Title: Re: NEW armors/clothes suggestions
Post by: jonny rust on August 17, 2011, 05:09:29 pm
sure, However when I imported the Hero mesh into Blender the UV was displaced so I had to eyeball it and somethings may be a little off when you import the texture (I left all UV mapping intact though, there should be no shape problems!)

If you could upload a jpeg of the Hero UV map then I can use that to fine tune it before sending the texture to you, which shouldn't take long.
Title: Re: NEW armors/clothes suggestions
Post by: Surf on August 17, 2011, 06:21:17 pm
Again, very good work done, Johnny! Reminds me of some of the tribes from the "Honest Hearts" FO:NV DLC.
Title: Re: NEW armors/clothes suggestions
Post by: Luther Blissett on August 17, 2011, 09:33:45 pm
Texture outline in here :
http://www.megaupload.com/?d=VH3HHMHW (http://www.megaupload.com/?d=VH3HHMHW)
It's black lines on white, so you can stick it on the top layer in photoshop as "multiply" or invert it and set it as "screen" to get an outline guide for your texture.

Also, with the UV displacement, I imagine it's the same as the file I had previously - that the UV is placed an entire "page" below (at least that's how it shows up in Wings3D, and likely Blender). I've included an .obj file in the .zip above, with the UV moved up. It's just moved on the Y texture axis by 1.0 - everything aligns exactly as previously.
Title: Re: NEW armors/clothes suggestions
Post by: jonny rust on August 18, 2011, 12:16:37 am
thanks Luther, that's a huge help (and yea, thats exactly what happened to me :) I'll realign and upload asap!
Title: Re: NEW armors/clothes suggestions
Post by: jonny rust on August 18, 2011, 01:10:16 am
Ok, here they are, still a bit rough around the edges but should be fine at game ratio.

Urban Warrior
(http://img5.mediafire.com/4c56e477bfb521edafa39ba34de800594f1f4d908e38d4a1167e74d80bcf9a8d5g.jpg)

Wasteland Shaman
(http://img7.mediafire.com/6abbac89d188b579fbaef1d4f7bababec74925b85824775a7f40a7131f29953f5g.jpg)

and the Headhunter, WIP
(http://img7.mediafire.com/6ce4e5bacf1244b7de37affb33677f080dfdb1d3641ad20f52eb4dfc09d4462f5g.jpg)

Let me know how they look in isometrics! :)
Title: Re: NEW armors/clothes suggestions
Post by: Johnnybravo on August 22, 2011, 03:31:10 am
Don't forget they're primitives, try to wear those tatoos a little more ( much of it wouldn't be visible in game, but color balance would change ).
That Shaman is already very good in this regards, however you should still try to keep it as natural as possible so it will appear as flesh and not as suit. Something can be done using effects, but something is much about color balance and appearance of those features.
If you happen to have option to paint on models, it'd be the best to do, so you can be sure to have things disorted or precise as much as and where you want to.
IDK whether shaman should be really dark base with bright paintings or bright guy with dark paintings, this is also something that could be a little improved.

Anyway good thing to have those, will be nice to see who is cannibal and who just some poor peaceful tribal, something that BIS guys couldn't do with their limited resources back in then.
Title: Re: NEW armors/clothes suggestions
Post by: Graf on August 26, 2011, 09:26:36 am
Here's my 5 cents for armors and clothes suggestions:

Female ghouls (I think they have to be done at later stage). This picture is taken from the Armageddon Rag, Interplay's Fallout Online newsletter. Not a canon yet, though.

(http://imagepost.eu/images/2/Nl_ghouls.png)

Next is a Renegade armor. This was planned to add into the final version of F1 and then F2, but was cut at some point. This picture was drawn by this guy (http://forum.rev-online.biz/memberlist.php?mode=viewprofile&u=62), which is a very talented artist.

(http://imagepost.eu/images/2/renegade.jpg)

And finally, there's a cool metal armor modification. It looks pretty much in F3 style, but the point is how materials is used. I personally like the road sign on the shoulder very much. Same author.

(http://imagepost.eu/images/2/road_sign.jpg)

I've put it here in case I accidentally delete it or something. And obviously it may be done much later, when everything else is done and properly working.
Title: Re: NEW armors/clothes suggestions
Post by: Luther Blissett on August 26, 2011, 10:25:00 pm
Think they'd all fit quite nicely - I can sort of imagine them as small isometrics, and think they'd be quite clear and would look correct at in-game size.

Regarding doing things later, as you say, getting "what we have already" working properly is probably higher priority than adding more new things at the moment - but if we happen to have an enthusiastic skilled modeller who isn't interested / able to work on any of the other bits, then no harm if someone decides to start working on them.
Title: Re: NEW armors/clothes suggestions
Post by: Fizzle on August 29, 2011, 02:43:11 am
(http://imagepost.eu/images/2/renegade.jpg)
The helmet reminds me of a varient of the T-51b helmet. (I think it looks cool and all but i believe it should be changed)
Title: Re: NEW armors/clothes suggestions
Post by: Graf on August 29, 2011, 10:33:17 am
That's right. It is a T51b helmet.

Quote from: The Vault http://fallout.wikia.com/wiki/Renegade_Brotherhood_soldier
The Renegade Brotherhood soldier wore a partially deconstructed suit of T-51b power armor, indicating that he was a former member of the Brotherhood or a member gone rogue.

Moreover, this picture is based on the original sketch (http://www.nma-fallout.com/forum/album_page.php?pic_id=2489), drawn by the original member of Black Isle - Leonard Boyarsky.
Title: Re: NEW armors/clothes suggestions
Post by: Johnnybravo on August 29, 2011, 03:02:32 pm
Am I the only one who thought that guy on the picture is not BOS guy but some random mutant commanding "ghouls" (I was not aware those were not ghouls either when I first played Fallout) to take you away?
Title: Re: NEW armors/clothes suggestions
Post by: Surf on August 29, 2011, 03:09:35 pm
Maybe. ;) The helmet is pretty recognizable, so I never really wondered who he is. Even though the model is ok, I don't see where we could use it in the game. It would take away the uniquness of the guy (it was just a single one..) if players would be able to run around in that outfit.

As for the lobotomites, that's a different story. :P
Title: Re: NEW armors/clothes suggestions
Post by: LagMaster on August 29, 2011, 07:08:42 pm
Johnny Bravo: that was exactly what i tough the first time i saw it
Title: Re: NEW armors/clothes suggestions
Post by: Fizzle on August 31, 2011, 02:36:36 am
Am I the only one who thought that guy on the picture is not BOS guy but some random mutant commanding "ghouls" (I was not aware those were not ghouls either when I first played Fallout) to take you away?

I thought it was  a BOS who got dipped in the goo!
- And thanks graf for clarifying it up makes more sense so i guess keep it!
Title: Re: NEW armors/clothes suggestions
Post by: jonny rust on September 08, 2011, 11:22:15 pm
a rough model of a suggestion I made some time ago; A wolf helm, meant to serve as craftable head gear for low level characters, i.e. 1 wolf pelt + a little outdoorsman yields 1 wolf helm.

(http://img22.mediafire.com/5cc81ba67844df3e8725c024c1da56d98fcb12d428e23d1e7f99e804a0e3a3be5g.jpg)

I know there are more important things to be done but as I'm new to modeling this is really just practice work which can hopefully still be something useful in the future. 
Title: Re: NEW armors/clothes suggestions
Post by: Luther Blissett on September 12, 2011, 02:18:17 pm
It's good. Do you have the model file for this?
Title: Re: NEW armors/clothes suggestions
Post by: jonny rust on September 12, 2011, 03:10:02 pm
It's good. Do you have the model file for this?

Thanks and yea, but I'm working in Blender which seems to have pretty severe problems when exporting to .OBJ or .3ds. Once I get that sorted out I will post you a link.
Title: Re: NEW armors/clothes suggestions
Post by: jonny rust on September 14, 2011, 09:45:14 pm
'Wasteland Witch' warpaint idea.
(http://img30.mediafire.com/d5111ed8f64912ba1fe209b4731ef81b2ff1bdc52327caa6ae64558f2a23f5084g.jpg)
Title: Re: NEW armors/clothes suggestions
Post by: Handyman on September 15, 2011, 07:28:29 am
Holy shiet ! I'm gonna roll a shaman ! - Cool hat !
Title: Re: NEW armors/clothes suggestions
Post by: Cold_Fusion on September 15, 2011, 07:44:07 am
Holy shiet ! I'm gonna roll a shaman ! - Cool hat !

Exactly why Fallout 2 failed to follow its precedessor's footsteps IMHO...
 ;)
Title: Re: NEW armors/clothes suggestions
Post by: jonny rust on September 15, 2011, 04:41:18 pm
Exactly why Fallout 2 failed to follow its precedessor's footsteps IMHO...
 ;)

how's that?
Title: Re: NEW armors/clothes suggestions
Post by: Grommok on September 15, 2011, 05:09:26 pm
Next is a Renegade armor. This was planned to add into the final version of F1 and then F2, but was cut at some point. This picture was drawn by this guy (http://forum.rev-online.biz/memberlist.php?mode=viewprofile&u=62), which is a very talented artist.

(http://imagepost.eu/images/2/renegade.jpg)

Here (http://fallout.wikia.com/wiki/Renegade_Brotherhood_soldier) is the original drawing. Technically that guy should have saved the Chosen One/Vault Dweller from Lobotomites, i think possibly leading to a quest to find more about them, and eventually kill them all.
Title: Re: NEW armors/clothes suggestions
Post by: CaptOmg on September 18, 2011, 11:46:36 pm
If it hasn't been suggested yet, a MP (Military Police) Uniform would be nice to wear.
Title: Re: NEW armors/clothes suggestions
Post by: Haraldx on September 19, 2011, 10:42:17 am
If it hasn't been suggested yet, a MP (Military Police) Uniform would be nice to wear.
NCR police, anyone?
Title: Re: NEW armors/clothes suggestions
Post by: Grommok on September 19, 2011, 03:27:15 pm
Maybe. ;) The helmet is pretty recognizable, so I never really wondered who he is. Even though the model is ok, I don't see where we could use it in the game. It would take away the uniquness of the guy (it was just a single one..) if players would be able to run around in that outfit.

As for the lobotomites, that's a different story. :P
Maybe adding another Special Encounter, named "Brotherhood Renegade fighting Lobotomites"?
Title: Re: NEW armors/clothes suggestions
Post by: Johnny Nuclear on October 09, 2011, 03:59:47 pm
I have question.
What about something like hazmat suit ?
is it already done, or is someone going to make it ?
Title: Re: NEW armors/clothes suggestions
Post by: runboy93 on October 09, 2011, 05:16:44 pm
'Wasteland Witch' warpaint idea.
(http://img30.mediafire.com/d5111ed8f64912ba1fe209b4731ef81b2ff1bdc52327caa6ae64558f2a23f5084g.jpg)
Cool :D
I wish to see more those tribal armors/skins.
Title: Re: NEW armors/clothes suggestions
Post by: Lexx on October 09, 2011, 07:22:50 pm
I have question.
What about something like hazmat suit ?
is it already done, or is someone going to make it ?

We have Environmental Armor already.

(http://fo2238.fodev.net/wiki/images/thumb/f/f7/EA_SW.png/41px-EA_SW.png)
Title: Re: NEW armors/clothes suggestions
Post by: Johnny Nuclear on October 09, 2011, 08:01:23 pm
great Thanks Lexx and tell me please
i bet it's going to improve radiation resistance.
But would it improve posion resistance also ?
Title: Re: NEW armors/clothes suggestions
Post by: Fizzle on October 09, 2011, 08:24:27 pm
We have Environmental Armor already.

(http://fo2238.fodev.net/wiki/images/thumb/f/f7/EA_SW.png/41px-EA_SW.png)


WOOOHOO! Thanks :D I've been waiting for this. Keep up the great work!

---
great Thanks Lexx and tell me please
i bet it's going to improve radiation resistance.
But would it improve posion resistance also ?
A poison is a substance that is absorbed through the skin or ingested, resulting in toxicity. To me the poison system is really screwed up on this game cause Radscorpions use there stinger to inject their toxic venom not poison. Anyways it could because of the " abosorbed through the skin" but i believe it should not.
Title: Re: NEW armors/clothes suggestions
Post by: Johnny Nuclear on October 09, 2011, 08:43:00 pm
well radscorpions are using sting yes.
But for example floaters are using poision gas.
I think it should be protecting from poison too.
It could be interesting to make some dungeon with radiation and poison. so Players would have to use hazmat suit with low damage resistances. So even lower critters would become serrious threat. And if armor detoriation would cause rapid lowering of both poison and rad resistances it could give really interesting factor to game.
Title: Re: NEW armors/clothes suggestions
Post by: Haraldx on October 10, 2011, 03:36:57 pm
WOOOHOO! Thanks :D I've been waiting for this. Keep up the great work!
Actually, if memory doesn't fail me, that model was done like a year or even more ago.  :-\
Title: Re: NEW armors/clothes suggestions
Post by: Who Killed Bambi on October 11, 2011, 07:35:33 pm
ooops...
Title: Re: NEW armors/clothes suggestions
Post by: LagMaster on October 11, 2011, 10:20:08 pm
texuedo+duster+night googles+ some strange backpack

we have a texuedo, we have a duster, i think we have night vision googles, so make the strange backpack :)
Title: Re: NEW armors/clothes suggestions
Post by: Luther Blissett on October 12, 2011, 02:36:33 am
...and beard. We need beards.
Title: Re: NEW armors/clothes suggestions
Post by: Johnny Nuclear on October 12, 2011, 04:29:20 pm
and proton cannon energy weapon ? ;)
Title: Re: NEW armors/clothes suggestions
Post by: Grommok on October 15, 2011, 12:44:54 pm
...and beard. We need beards.
Along with more hairs.
and proton cannon energy weapon ? ;)
Ghostbusters!
You are stealing my idea of a real life energy weapon...
Title: Re: NEW armors/clothes suggestions
Post by: Fizzle on October 16, 2011, 04:29:05 am
Actually, if memory doesn't fail me, that model was done like a year or even more ago.  :-\
To bad i havent been around for a year on this game -.o!
Title: Re: NEW armors/clothes suggestions
Post by: Haraldx on October 16, 2011, 11:23:51 am
To bad i havent been around for a year on this game -.o!
We have 3D development trackers for a reason. Three of them actually. Graf has all of them in his signature.
3D Armor tracker (http://www.fo2238.fodev.net/wiki/3d_armors_development_tracker)
3D Misc stuff tracker (http://www.fo2238.fodev.net/wiki/3d_miscellaneous_items_development_tracker)
3D Weapon tracker (http://www.fo2238.fodev.net/wiki/3d_graphics_development_tracker)

By your logic we should also make new threads about the same topic even if there already is one thread which is 1 day old. The excuse? I joined the forums 3 minutes ago, older posts do no apply to me. Please, get your facts right.
Title: Re: NEW armors/clothes suggestions
Post by: Lizard on October 16, 2011, 02:05:37 pm
...and beard. We need beards.

Okay. Have a moustache, Mr. Blissett. Actually, have a whole cossack haircut with it. Uses the same texture as the moustache.

(http://img163.imageshack.us/img163/424/kazake.th.jpg) (http://imageshack.us/photo/my-images/163/kazake.jpg/)
http://www.megaupload.com/?d=Y0FUAEK5



Title: Re: NEW armors/clothes suggestions
Post by: Luther Blissett on October 16, 2011, 11:25:22 pm
Awesome! I'm going to test that this week. I should be able to sneak a bit of free time tomorrow, so hopefully have an in-game test screenshot for you :)
Title: Re: NEW armors/clothes suggestions
Post by: Rittz on November 19, 2011, 03:07:29 pm
You know what would be a cool idea just to give Melee classes a little flair. Shields. Just picture a Raider with a tire iron and a car door mounted to his other arm. Badassafied.
Title: Re: NEW armors/clothes suggestions
Post by: ThePhoenix77 on November 19, 2011, 03:59:43 pm
You know what would be a cool idea just to give Melee classes a little flair. Shields. Just picture a Raider with a tire iron and a car door mounted to his other arm. Badassafied.
Definitely should have been in Fallout 1, Even today's police use riot shields so why not use junk like doors, or even craft better ones. just need weapon graphics - just place in hand slot 2 to get bonus.
Title: Re: NEW armors/clothes suggestions
Post by: Lexx on November 20, 2011, 12:07:08 pm
It can happen some day in the future (I love riot shields in post apocalyptic enviroment, btw), but it's nothing we will do until the basic stuff is finished and working.
Title: Re: NEW armors/clothes suggestions
Post by: Johnnybravo on November 20, 2011, 01:06:31 pm
But they'd need ballistic shields, and those would not work if they were just car doors or that kind of stuff :<.
And with powered suits around, any police/military shields would be a bit obsolete (like that soviet assault rifle), but still better than nothing.
Title: Re: NEW armors/clothes suggestions
Post by: Rittz on November 20, 2011, 03:30:27 pm
Well I mean obviously most of the junk that you could make a shield form in the apacolypse wouldnt really benefit you against most ballistic weapons. But a little protection is better than none like you said johnny bravo and thats just the kind of thing that could make a melee weapons class worth playing.  But yeah i like the idea of say a car door, a tire, the front of a nuka cola machine, or a hunk of mr handy. Lol Just a cool idea to play with.. and i'm sure the devs are far from putting something like that in a game but just throwing it out there :D Lol and glad you like it lexx i'm good at these kinds of things :D unfortunatly i have no artistic talent to show you what these would look like :\
Title: Re: NEW armors/clothes suggestions
Post by: ThePhoenix77 on November 20, 2011, 09:38:27 pm
But they'd need ballistic shields, and those would not work if they were just car doors or that kind of stuff :<.
And with powered suits around, any police/military shields would be a bit obsolete (like that soviet assault rifle), but still better than nothing.
hmmm.. So the Howitzers at Sierra Army Depot aren't obsolete even by todays standards? Wouldn't it make sense that as Howitzers are in game that other old tech would be? also it seems that there are more of the Sierra army Depots because on the entrance of the building it says Sierra Army Depot VI.
Title: Re: NEW armors/clothes suggestions
Post by: Johnnybravo on November 20, 2011, 11:08:19 pm
This is getting offtopic, but take note that it's F2 stuff, you should not take Fallout 2 totally seriously, because it's full of stuff that don't make much sense. For example assuming "Grease gun" to be reliable weapon worth using in 2077? Really?

I don't disagree with suggestion, but better be something that would not make huge difference :d. Also if it's something that becomes required, two-handed melee weapons would be useless :<.
Title: Re: NEW armors/clothes suggestions
Post by: Johnny Nuclear on November 20, 2011, 11:44:11 pm
hrmm shield
maybe increasing DT and DR from front, and allowing you to use only one hand weapons ?
Title: Re: NEW armors/clothes suggestions
Post by: Rittz on November 22, 2011, 02:10:48 pm
Yeah. I realize that will dissapoint super sledge users but perhaps they could even make a perk allowing 2h melee weapons to be wielded as 1h . Then again this is all just off-topic jibber jabber hahaha i don't see it happening anytime soon.
Title: Re: NEW armors/clothes suggestions
Post by: Fizzle on November 27, 2011, 05:36:31 pm
Yeah. I realize that will dissapoint super sledge users but perhaps they could even make a perk allowing 2h melee weapons to be wielded as 1h .

-Wtf who gave that idea? Like if someone is powerarmour i could kind of see it possible (but not really) but hell that is just stupid. Shame on you Mr.Kuddles who gave that idea!
Title: Re: NEW armors/clothes suggestions
Post by: Lizard on December 09, 2011, 08:02:51 pm
Hey, could you model Jade from Interstate 76?

(http://img268.imageshack.us/img268/1411/jadechampion.jpg) (http://imageshack.us/photo/my-images/268/jadechampion.jpg/)

Title: Re: NEW armors/clothes suggestions
Post by: baaelSiljan on December 19, 2011, 10:13:05 pm
what about:

(http://rudo-brody.pl/uploads/2011-12-19_2210.png)
i've made it too small
(http://rudo-brody.pl/uploads/2011-12-19_2217.png)(http://rudo-brody.pl/uploads/2011-12-19_2220.png)


http://fallout.wikia.com/wiki/Vinnie_(Fallout) (http://fallout.wikia.com/wiki/Vinnie_(Fallout))

Skulz would be bad ass looking.

\m/

https://www.youtube.com/watch?v=WBPfC9FzDL4
Title: Re: NEW armors/clothes suggestions
Post by: Johnnybravo on December 19, 2011, 10:35:54 pm
But his concept art shows just mohawk, I think it would be looking much better with just mohawk and tatoo, since he is gangster and not showman. Also it would look kinda weird to keep styled hair, make-up, but wear patched jacket :d.
Title: Re: NEW armors/clothes suggestions
Post by: baaelSiljan on December 19, 2011, 10:50:26 pm
Probably, this was done for fun only while eating dinner. Otherhand, gangs are gangs, using such hairstyle may be done even after apocalipse :) just look on Mad Max 2 and 3 etc.
Title: Re: NEW armors/clothes suggestions
Post by: Eternauta on December 19, 2011, 10:53:43 pm
And the Kings in Freeside. Yeah they were lucky to find an Old World place full hair gel, but my point is that such hairstyles wouldn't be that crazy if we're talking about sedentary gangs established in urban places, especially with Pre War ruins.
Title: Re: NEW armors/clothes suggestions
Post by: baaelSiljan on December 19, 2011, 10:57:28 pm
And the Kings in Freeside. Yeah they were lucky to find an Old World place full hair gel, but my point is that such hairstyles wouldn't be that crazy if we're talking about sedentary gangs established in urban places, especially with Pre War ruins.

You know how such haircuts were done by punks in 80's and 90's festivals or similar? They used sugar, mobile oil or even eggs. But nevermind this is suggestion only :)

ohhh sorry I didn't understood You first time ;)
Yeah, ruins gangs may use some prewar subculture ideas founded in magazines, or even create it by themselves, also this is quite similar to raiders haircuts (green cheerokez for example)
Title: Re: NEW armors/clothes suggestions
Post by: foad on December 19, 2011, 11:17:48 pm
what about this concept art? :)

this guy looks like ghoul-raider, dressed in a patched jacket and broken biker helmet, with some crust-punk-black metal things
http://www.myrevelations.de/bilder/interviews/d/darkthrone2009_05.jpg
http://1.bp.blogspot.com/_uCROJt8rp6U/SN7mCPxgJKI/AAAAAAAABrA/mBug-M2TsXg/s400/darkthrone_small.jpg

in this picture the same guy, but dressed in a tribal bone armor
http://www.roadrunnerrecords.com/blabbermouth.net/reviewpics/darkthronecirclenew.jpg

tribal face paint would be cool

 
Title: Re: NEW armors/clothes suggestions
Post by: baaelSiljan on December 19, 2011, 11:26:27 pm
I'm not sure what You think, but my idea is that when You make some item or item is created as ingame element with all attributes, there may be some random factor in attaching model.

For example: let's say gas mask have 3 or more models, when You craft one, it gets random model so same masks may have 3 different looks, players would not be looking same and wastelands will be more junkie, same thing with armors, hats etc so I think only problem is to make such models and ask our developers to apply such thing. One more advantage: some people would be searching for custom look and barter will be more interesting ;)

Similar mechanism works well in Aion, there also everyone is looking different, but our wastelands may be much easier and this randomnes is exactly what You get on wastelands searching for junk and stuff - You never know what You find.

@foad why not :) if someone have enough time to do such thing, it may be nice for raiders
Title: Re: NEW armors/clothes suggestions
Post by: Surf on December 20, 2011, 03:34:16 am
Some "armor" I'd find cool:


(http://www.crackajack.de/wp-content/uploads/2009/11/life.jpg)

(http://www.trapper-long-john.de/trapper_bild_001.jpg)

(http://4.bp.blogspot.com/_CZxSbWDjjP8/R1B2ISdAd9I/AAAAAAAAApw/hNOpDIMuKds/s1600-R/MountainMan2.jpg)

(http://fc08.deviantart.net/fs34/f/2008/310/a/8/Steam_Wars_4_Lom_by_sillof.jpg)


At best, all mixed up with annoracs like seens here:

(http://g-ecx.images-amazon.com/images/G/01/dvd/sony/APlusDetailPages/TheRoad/The_Road_7_L.jpg)

:P
Title: Re: NEW armors/clothes suggestions
Post by: Lexx on December 20, 2011, 10:53:44 am
I always imagined vinnie to only have mohawk hair and black colored eyes / skull painting on his face. I've made a (more or less fitting) talking head based on him once.

(http://media.moddb.com/images/mods/1/11/10837/scr00004.png)

Color conversion was bad back then.
Title: Re: NEW armors/clothes suggestions
Post by: Lizard on December 22, 2011, 10:44:32 am
Cute.

White looks weird und unfitting by the way. Needs more yellowish tint.
Title: Re: NEW armors/clothes suggestions
Post by: baaelSiljan on December 22, 2011, 11:48:19 am
Cute.

White looks weird und unfitting by the way. Needs more yellowish tint.

Agree, I need to find way to keep it visible in 100% zoom and not so white :) Lexx extraordinary talking head!
Title: Re: NEW armors/clothes suggestions
Post by: White tiger on January 03, 2012, 12:50:10 am
I do not know how this thing is called, but it seemed very funny) Maybe this is helmet for protection against chemical weapons, or as something to do with energy weapons.

PS I understand that someone has learned to use the alpha channel. So I used for textures and the model.

(http://img856.imageshack.us/img856/172/2012j.jpg)

http://www.mediafire.com/?1338x6c68cw83wx (http://www.mediafire.com/?1338x6c68cw83wx)   3ds, max, obj, mlt

Title: Re: NEW armors/clothes suggestions
Post by: Surf on January 03, 2012, 02:53:45 am
Hah, very good! :D Now it only needs the armor for it. ;P

(http://www.crackajack.de/wp-content/uploads/2009/11/life.jpg)

Looks almost the same, good job!
Title: Re: NEW armors/clothes suggestions
Post by: White tiger on January 03, 2012, 03:37:56 pm
In order not to make a new rig, I just modified the CA in this armor. And cut off the bottom of the helmet, so it can be used with other armor that have shoulder pads. I really do not know what to do with tanks on their backs: Do I have to cut them off to have a backpack? Or it could be part of the helmet \ armor itself?

(http://img7.mediafire.com/64a602f90a746733eba460468f53ce1743cee2cd7f196418f9c4dff30ff565006g.jpg)

http://www.mediafire.com/?2mcnatdq122m82u (http://www.mediafire.com/?2mcnatdq122m82u) 3ds, obj, mlt, max2010

PS I think it looks like a suit pilot, then a rocket bomber that flies in the stratosphere. Perhaps for this, and oxygen tanks and a massive helmet able to compensate for overdrive during the flight
Title: Re: NEW armors/clothes suggestions
Post by: TommyTheGun on January 03, 2012, 07:38:38 pm
Hmm... If Im guessing correctly, leaving those tanks as a part of helmet may be problematic. Let's say someone puts a helmet (with tanks attached) and a backpack, right? Unless, ofcourse, theres a way to block the backpack slot when particular sort of helmet/armor is active(?)
Title: Re: NEW armors/clothes suggestions
Post by: Luther Blissett on January 03, 2012, 07:53:56 pm
Exactly what I was wondering, Tommy - though I had a think about it and I'm pretty sure it won't be a problem. If you look at the bit about "hats and helmets" in the 3D testing tutorial thing (http://fodev.net/forum/index.php?topic=18777.msg155660#msg155660) there's a few lines written about "DisableLayer 7", which removes the hair when adding a hat. I would assume we could to the same with any other layer, so something like "DisableLayer 15" (15 is the layer currently used for backpacks) should allow us to remove a backpack model when wearing this helmet. I've not tested it, but I don't see why it wouldn't work.

Note that it probably wouldn't stop the wearing of a backpack as an inventory item (i.e. any effect on the gameplay), it would just cover up the graphic.

Also, White Tiger - this model is beautiful.
Title: Re: NEW armors/clothes suggestions
Post by: White tiger on January 03, 2012, 09:08:44 pm
Finally decided to try to make clothing hunter. Do not know about the barn, but I think the thread under the sleeves can be divided into several separate entities. Or I can combine them into a plane.
  Maybe somebody will try to make this rig? =)
In general, this model can be done very different textures, to shorten the \ stretch dress, make holes in it, or texture-mesh (like fishing). Oh my God! I hope the last sentence of at least a little bit understandable )))))



(http://img12.mediafire.com/b5cab8981e74331000eee3c6673cd44cdf30ee717ec32bcc3b648e858f45e6195g.jpg)

(http://205.196.120.39/5a221a5e78ed1236d74bf33a1414276fedac47fc1069d0aed366c432f5e067435g.jpg)

(http://205.196.120.27/9cb54436ca15e7efa74e6449ac857f716dab0d44b9d3f64f092802bc8d6f79785g.jpg)

http://www.mediafire.com/?ksx9hl5xccemz6v (http://www.mediafire.com/?ksx9hl5xccemz6v)   3ds, obj, mlt, max2010
Title: Re: NEW armors/clothes suggestions
Post by: Lexx on January 03, 2012, 09:34:56 pm
Yea, that's pretty good. This allows a lot different clothes with the same base model.
Title: Re: NEW armors/clothes suggestions
Post by: TommyTheGun on January 04, 2012, 02:36:14 am
@WT

Im amazed.

I've tried 3d modelling - its not that hard to do just anything - but to jump from the level of "some model + some texture - yeah... lets say it works" to the level of preparing the object very well done as a whole thing (you dont have to know alot about 3d modelling to see that the texture and the model itself is very good when it comes to White Tiger's work) is something beyond me. But I've seen a great deal of talented people in here. Some of them I even bothered, asking for help with 3d stuff. What amazes me when it comes to your work, is how fast you're posting new files and screens. Kudos.
Title: Re: NEW armors/clothes suggestions
Post by: Surf on January 04, 2012, 06:15:19 am
Oh my, this is beautiful White Tiger! Looks exactly like I imagined when I suggested it. :D
Title: Re: NEW armors/clothes suggestions
Post by: JovankaB on January 04, 2012, 06:27:47 am
or texture-mesh (like fishing). Oh my God! I hope the last sentence of at least a little bit understandable )))))

You mean fishnet :) I agree with the rest, beautiful work.
Title: Re: NEW armors/clothes suggestions
Post by: Marko on January 04, 2012, 09:03:14 am
I suggest "armor" for thieves. It's a thin black thief suit that adds a boost to Steal/Sneak skills and perhaps allows swifter movement.
Title: Re: NEW armors/clothes suggestions
Post by: baaelSiljan on January 04, 2012, 09:32:37 am
@White tiger  great!! love it

I'll finish repo this weekend so no more file sharing services will be needed.
Title: Re: NEW armors/clothes suggestions
Post by: Haraldx on January 04, 2012, 01:14:55 pm
White tiger is excellent at creating textures for his models!
Title: Re: NEW armors/clothes suggestions
Post by: White tiger on January 04, 2012, 05:09:27 pm
Thank you)
My brother gave me such a concept, but it turned out a little not as pictured) on the other models, try to make it a cape-coat, as a concept.
But these models ... Gun runner, I always imagined it was so))) but not the fact, that's what they are.
There are 2 versions, a cape and mask, and with a bare head.
Because of the hose connections, this item will not be a separate headpiece.
Can be reservation as usual and MK2, not replace, with a hat?

(http://205.196.120.45/b84d49ff65d94c28bd33e888f2097d81db9ea1d310cebd6d67f84f230d58440c5g.jpg)

(http://205.196.120.45/bfde7ac935f73e08a1e99e436c4c222deea389c635bec8df0dd2f6bdc5d6f1266g.jpg)

http://www.mediafire.com/download.php?un6x0zuhfx6fyec (http://www.mediafire.com/download.php?un6x0zuhfx6fyec) 3ds, obj, mlt, max2010
Title: Re: NEW armors/clothes suggestions
Post by: pistacja on January 04, 2012, 05:32:49 pm
Wow. It's like 6 hours and you pop up with another great model, I'm truly amazed by that speed. You are either:
 a)5 people sharing one account
 b)a professional game dev/3d graphic designer
 c)a robot!
 d)all/some of the above.   
Title: Re: NEW armors/clothes suggestions
Post by: Luther Blissett on January 04, 2012, 06:25:51 pm
Dare I say it?

I'm beginning to prefer these to some of the original Fallout 1 & 2 sprites.
:o

There. I said it.

[edit]
In addition to pistacja's post above, I add :
e) He has an army of slaves locked in a dungeon, and they don't get fed until a new model is made :)
Title: Re: NEW armors/clothes suggestions
Post by: White tiger on January 04, 2012, 06:34:18 pm
Haha. No. Make and Model 500 tris texture it six hours is even slowly.
The more ready to change)
Just dawned spare time and I spent it in company with 3dMAX
Title: Re: NEW armors/clothes suggestions
Post by: LagMaster on January 04, 2012, 07:31:15 pm
so correct answer is b
gj m8
Title: Re: NEW armors/clothes suggestions
Post by: barter1113 on January 04, 2012, 07:32:44 pm
White tiger nice your new model is similar to stalker2 concept arts models :D Do you wanna create few similar models?
http://www.nma-fallout.com/forum/album_cat.php?cat_id=139

My favorite:
http://www.nma-fallout.com/forum/album_page.php?pic_id=4702
http://www.nma-fallout.com/forum/album_page.php?pic_id=4697
http://www.nma-fallout.com/forum/album_page.php?pic_id=4692 - LOVE IT!
http://www.nma-fallout.com/forum/album_page.php?pic_id=4693 - new combat armor...
Title: Re: NEW armors/clothes suggestions
Post by: Lexx on January 04, 2012, 10:06:39 pm
Don't go too overbord with Stalker- it's not Fallout's style in most cases. But I agree that the last 3d model above could very well fit for the gunrunners. Though maybe not with the gas mask (or only in rar cases). For me personally, gas masks also aren't a big thing in the Fallout world. They do exist and some people use them, but it's not very common.
Title: Re: NEW armors/clothes suggestions
Post by: White tiger on January 04, 2012, 11:10:23 pm
I'll think about how we can modify the concepts of a stalker, so they were more similar to Fallout. In any case, they can always take away masks, dumped them in the dirt and send it to sparring with molerat: D
I already told several people about the sneaker suit. But I can hardly imagine that it can be.
So far, the most similar character in this video:

On the way to Broken Hills    http://www.youtube.com/watch?v=7p5rYeOZq-E&feature=player_detailpage#t=236s (http://www.youtube.com/watch?v=7p5rYeOZq-E&feature=player_detailpage#t=236s)    3:56

Does anyone have any idea what it is clothed?
Title: Re: NEW armors/clothes suggestions
Post by: Lexx on January 05, 2012, 01:50:07 am
Heh, there are some nice brahmin skin armor stuff from Cryofluid (I think). You should do one of these. Would post a pic now, but I just can't find it anymore.
Title: Re: NEW armors/clothes suggestions
Post by: baaelSiljan on January 05, 2012, 11:26:07 am
On the way to Broken Hills    http://www.youtube.com/watch?v=7p5rYeOZq-E&feature=player_detailpage#t=236s (http://www.youtube.com/watch?v=7p5rYeOZq-E&feature=player_detailpage#t=236s)    3:56

Does anyone have any idea what it is clothed?

(http://www.duneinfo.com/arrakis/stillsuits/images/6b.jpg)

http://en.wikipedia.org/wiki/Technology_of_the_Dune_universe#Stillsuit (http://en.wikipedia.org/wiki/Technology_of_the_Dune_universe#Stillsuit) ?

I think it could be reinforced leather in game :)

@WhiteTiger what are You using to texturing and unwraping? (second one is most interesting for me)
Title: Re: NEW armors/clothes suggestions
Post by: TommyTheGun on January 05, 2012, 01:07:02 pm
I always imagined this on more... Hmm... Crysis-Armor-like or even better - deus-ex-limbs-like - not as a suit, more like ehm.... artificial body. Not sure if it still fits the Fallout style.... Surely it's futuristic, not so retro though... So what Im trying to say is probably. baaelSiljan's photo is not what i imagined, but may fit better then my picture of it. And obviously - the dune refference make sense.
Title: Re: NEW armors/clothes suggestions
Post by: White tiger on January 05, 2012, 08:00:08 pm
baaelSiljan  Hi! Textures I do in XaraXtreme and ArtRage. Combine or fully draw on the tablet itself. Like this:

(http://fonline.ru/forum/attachment.php?attachmentid=12128&stc=1&d=1313431522)

For example, I draw myself in the vector bricks, then outline them with a pen, appeared to ragged edges. And above impose a mask of any texture. Then it is combined, adjusted color and contrast - new original texture is ready!

And about the mapping, so entirely in Max, with his hands. If you get used to, it turns out quite quickly.
Title: Re: NEW armors/clothes suggestions
Post by: EnclaveSniper on January 13, 2012, 03:30:15 am
I've played all the fallout games to date, (Even some of V13) and I gotta say, I loved the design of the Enclave officer's uniforms in Fallout 3.








You know what to do.
Title: Re: NEW armors/clothes suggestions
Post by: Lizard on January 13, 2012, 08:12:42 pm
You know what to do.

I hear cicadas. What should one supposed to do?
Title: Re: NEW armors/clothes suggestions
Post by: EnclaveSniper on January 13, 2012, 11:13:36 pm
I hear cicadas. What should one supposed to do?

Eat cicadas, I dunno, also I'm pretty sure someone already suggested this, and by this I mean this.

(http://images3.wikia.nocookie.net/__cb20090721082014/fallout/images/thumb/0/04/Fallout_3_Enclave_Officer_Uniform.png/154px-Fallout_3_Enclave_Officer_Uniform.png)
Title: Re: NEW armors/clothes suggestions
Post by: Johnnybravo on January 14, 2012, 01:21:00 am
In Fallout 2 enclave crew either had leather armor sprites bluesuits or lab coats. So the uniform should be something in leather armor colours.
Title: Re: NEW armors/clothes suggestions
Post by: Lizard on January 14, 2012, 10:26:43 am
Hey Enclavesniper, guess what.
It's your lucky day.
I jumped your private modeler army this morning to make a armor just for the kind of request you made.

nicerequest.blend
127.7 KB
www.megaupload.com/?d=4MRNBNZ0

Be content with it.
Title: Re: NEW armors/clothes suggestions
Post by: Lexx on January 14, 2012, 10:29:42 am
In Fallout 2 enclave crew either had leather armor sprites bluesuits or lab coats. So the uniform should be something in leather armor colours.

Well, keep in mind, that when it comes to critters, Fallout 1 and 2 are highly limited in their graphical presentation. Lots of critters use the same graphics, not because they look like that, but because there wasn't much of an alternative.
Title: Re: NEW armors/clothes suggestions
Post by: Haraldx on January 14, 2012, 11:22:07 am
Hey Enclavesniper, guess what.
It's your lucky day.
I jumped your private modeler army this morning to make a armor just for the kind of request you made.

nicerequest.blend
127.7 KB
www.megaupload.com/?d=4MRNBNZ0

Be content with it.
Why is it only .blend? :(
Title: Re: NEW armors/clothes suggestions
Post by: Johnnybravo on January 14, 2012, 01:53:55 pm
Well, keep in mind, that when it comes to critters, Fallout 1 and 2 are highly limited in their graphical presentation. Lots of critters use the same graphics, not because they look like that, but because there wasn't much of an alternative.
But there were enough sprites so they could go for the closest alternative.
Title: Re: NEW armors/clothes suggestions
Post by: Lizard on January 14, 2012, 02:30:12 pm
Why is it only .blend? :(

Because it's made only for the "Mr. You-know-what-to-do" and noone else, Haraldx and that's why it's so special.
Nobody ever ordered here to do anything.
Title: Re: NEW armors/clothes suggestions
Post by: Haraldx on January 14, 2012, 04:20:09 pm
Because it's made only for the "Mr. You-know-what-to-do" and noone else, Haraldx and that's why it's so special.
Nobody ever ordered here to do anything.
Ah, I sense what this magic blending contains.
Title: Re: NEW armors/clothes suggestions
Post by: EnclaveSniper on January 14, 2012, 05:54:09 pm
Because it's made only for the "Mr. You-know-what-to-do" and noone else, Haraldx and that's why it's so special.
Nobody ever ordered here to do anything.

I was making a joke, if I was so incredibly serious about it I'd do it myself.
Jesus, someone woke up on the wrong side of the bed.
Title: Re: NEW armors/clothes suggestions
Post by: Luther Blissett on January 14, 2012, 07:01:36 pm
"... and then they both said sorry to each other and everyone was best friends."

If this is wanted / needed, the hat would be simple and easy to do. Should the clothing be a re-skin of the leather armour, perhaps, or maybe make the armour as a new model and try to transfer it to a Fallout style palette? I think there's quite a bit of design freedom for whoever wants to try at this at some point (as said, if it is actually needed).

I'd also suggest that if something good is made for this, it's also adapted to the "NCR policeman" model. I've never been much a fan of the existing "stick man" ones.

Title: Re: NEW armors/clothes suggestions
Post by: Lizard on January 14, 2012, 08:12:37 pm
I say, i was in pretty bad mood, so forgive me for this lame outburst of temper, EnclaveSniper. No hard feelings, eh, dude?  :D
Title: Re: NEW armors/clothes suggestions
Post by: Lexx on January 15, 2012, 12:23:16 am
But there were enough sprites so they could go for the closest alternative.

Not really, no. Then everyone in - as example - Navarro would run around in either power armor or combat armor. That's very bland, boring and would mean that folks even outside of their "worktime" wear combat armor.
Title: Re: NEW armors/clothes suggestions
Post by: Johnnybravo on January 15, 2012, 12:55:20 am
I always thought those guys in leather armor were supposed to wear brown overalls which leather armor looks remotely like.
Title: Re: NEW armors/clothes suggestions
Post by: Lexx on January 15, 2012, 01:24:18 am
Yea, that might be your imagination. :p Take Tycho as example. He wears a gas mask and some duster stuff.... when you read the text description of him. But in "the real game" he only wears a normal leather armor. Like I wrote already, the game is limited in how to display various stuff and therefore is using text to describe lots of things and this of course results in everyone having their own image of something in their heads.

For me, the leather armor guys in Navarro just had been people who aren't stationed in a combat area and therefore only donned generic clothes and no combat stuff. I never even thought about them to use uniforms like the enclave officers in Fallout 3 do (even though this might be logical in some situations).
Title: Re: NEW armors/clothes suggestions
Post by: EnclaveSniper on January 15, 2012, 01:36:09 am
I say, i was in pretty bad mood, so forgive me for this lame outburst of temper, EnclaveSniper. No hard feelings, eh, dude?  :D

Nah it's perfectly fine, I can't blame you if a fresh face barged into my forum like that I might just react the same,

However the reason I wanted it would be so you can differentiate between officers and soldiers.

Yea, that might be your imagination. :p Take Tycho as example. He wears a gas mask and some duster stuff.... when you read the text description of him. But in "the real game" he only wears a normal leather armor. Like I wrote already, the game is limited in how to display various stuff and therefore is using text to describe lots of things and this of course results in everyone having their own image of something in their heads.

For me, the leather armor guys in Navarro just had been people who aren't stationed in a combat area and therefore only donned generic clothes and no combat stuff. I never even thought about them to use uniforms like the enclave officers in Fallout 3 do (even though this might be logical in some situations).

I always imagined the officer who ranted at you in the infiltration of Navarro in an Enclave officer outfit, I mean he was in the middle of an Enclave controlled area, no reason to not wear formal attire while addressing your subordinates, instead of cramped, sweaty power armor.

Title: Re: NEW armors/clothes suggestions
Post by: Crazy on January 15, 2012, 01:45:37 am
Always thought the whole idea of "enclave officer outfit" was retarded: what's the point of giving a distinctive and totally non protective suit to the most precious guys? Raise their chance to be KIA? Also, sergent Dornan for example is wearing an APA, there are probably simply distinctive mark on the armor. These armors might also be comfortable enough: you don't even have to go to the toilet while wearing it !  :P
Title: Re: NEW armors/clothes suggestions
Post by: Johnnybravo on January 15, 2012, 02:07:16 am
Not forget the build-in air conditioning and water filtration :d.
Title: Re: NEW armors/clothes suggestions
Post by: Lizard on January 15, 2012, 11:58:18 am
Formal attire outside in the heat or in the action wouldn't really make sense, but perhaps in guarded and conditioned command rooms, as some general formal attire?
For example, in F2, there were also many bluesuits on the Oil Rig, but i guess they were moreover soldier fatiques than vaultsuits, but that's only IMHO.
Distinguish marks are a great idea, one could just edit the texture to add some slight alterations to the different squads - the patrol or base defence for example, as well, as command staff.

One could lack helmet or wear a hat with PA in the Navarro, though - for example in the officer casino.


Title: Re: NEW armors/clothes suggestions
Post by: Mike Crosser on April 13, 2012, 10:57:46 pm
Maybe use the Enclave Combat Armor mark 2 helmet but attach a gas mask to it.
And I do not mean that shitty green mask i mean something cooler something like the killzone mask
Title: Re: NEW armors/clothes suggestions
Post by: Gob on April 14, 2012, 08:58:32 am
You mean something like this ?

(http://www.capsulecomputers.com.au/wp-content/uploads/Metro2033-Screenshot-03.jpg)
Title: Re: NEW armors/clothes suggestions
Post by: Mike Crosser on April 14, 2012, 12:16:51 pm
Well sorta but I imagined it having those APA orange eye thingies.
Title: Re: NEW armors/clothes suggestions
Post by: Haraldx on April 14, 2012, 12:53:51 pm
Well sorta but I imagined it having those APA orange eye thingies.
At this point I question if you even know what is a reference picture...
Title: Re: NEW armors/clothes suggestions
Post by: Graf on April 14, 2012, 04:45:48 pm
Maybe use the Enclave Combat Armor mark 2 helmet but attach a gas mask to it.
I imagined it having those APA orange eye thingies.

Do you mean something like this one?

(http://fo2238.fodev.net/wiki/images/8/8e/Invenccahelmet2.png)

http://fo2238.fodev.net/wiki/3d_armors_development_tracker
Title: Re: NEW armors/clothes suggestions
Post by: Haraldx on April 14, 2012, 05:12:39 pm
Do you mean something like this one?

(http://fo2238.fodev.net/wiki/images/8/8e/Invenccahelmet2.png)

http://fo2238.fodev.net/wiki/3d_armors_development_tracker
I'm pretty sure yes, that is what he meant, but he said a gas mask on that would be badass or something along those lines.
Title: Re: NEW armors/clothes suggestions
Post by: Horatio on April 14, 2012, 05:58:17 pm
How about this gas mask?
(http://strangevehicles.greyfalcon.us/picturesg/j4.jpg)
Title: Re: NEW armors/clothes suggestions
Post by: Mike Crosser on April 14, 2012, 09:41:24 pm
Yes i meant this one http://fo2238.fodev.net/wiki/images/8/8e/Invenccahelmet2.png
I also meant to give it  a similar look like the veteran ranger helmet.
Title: Re: NEW armors/clothes suggestions
Post by: Johnnybravo on April 16, 2012, 02:47:46 pm
That does not make any sense :S. It'd be one solid shield instead of goggles- or there would be some mask always attached. I guess it's copypaste from APA sprite or whatever though.
Title: Re: NEW armors/clothes suggestions
Post by: Mike Crosser on April 16, 2012, 03:33:02 pm
Oh for gods sake I meant to mix this http://fo2238.fodev.net/wiki/images/8/8e/Invenccahelmet2.png and this http://www.capsulecomputers.com.au/wp-content/uploads/Metro2033-Screenshot-03.jpg
Title: Re: NEW armors/clothes suggestions
Post by: Roachor on April 26, 2012, 10:52:32 pm
I want a welders mask.
Title: Re: NEW armors/clothes suggestions
Post by: Mike Crosser on April 27, 2012, 01:52:43 pm
There already is a welders mask,I think, I saw it somewhere on forum
Title: Re: NEW armors/clothes suggestions
Post by: Haraldx on April 27, 2012, 04:21:09 pm
Modeled by me, awfully textured by me, rigged by Luther Blissett.
https://www.youtube.com/watch?v=D3AlD2z-Jco
A number of hats :
(http://img801.imageshack.us/img801/9559/anumberofhatscopy.png)
(200% Zoom)
From Left to Right : Welding Mask (HaraldX); Hockey Mask, Top Hat with Skull, Top Hat America, Spiked Helmet (White Tiger)
Title: Re: NEW armors/clothes suggestions
Post by: Mike Crosser on April 27, 2012, 06:07:42 pm
Did anyone make a model for the shoes?
Title: Re: NEW armors/clothes suggestions
Post by: Lizard on April 27, 2012, 06:37:30 pm
Nope, it's just a part of the texture for now, why, do you want to give it a try and make some sneakers?

(https://i.imgur.com/cK6xt.png)

Title: Re: NEW armors/clothes suggestions
Post by: Mike Crosser on April 27, 2012, 10:30:54 pm
Not really , I'm kinda new to to 3d modeling.
I was just curious .
Title: Re: NEW armors/clothes suggestions
Post by: Lizard on April 27, 2012, 11:04:06 pm
Wanna learn to texture? I could put the textures on the model and we get both a credit to a shoe model.
Title: Re: NEW armors/clothes suggestions
Post by: Who Killed Bambi on May 08, 2012, 01:16:41 pm
(http://26.media.tumblr.com/tumblr_m3encq3ULt1qbe0v3o1_500.png)
smthn like this ? :)
i mean male and female official dresses.
i v seen some clothes in this style, but not much female dresses in this board and at 3d dev board too.
Title: Re: NEW armors/clothes suggestions
Post by: Gob on May 13, 2012, 12:16:47 pm
I've got a request if it's not much to ask. I would really like to see this hood in-game. Could be nice for a quest or bank robbery and such.

(http://www.military-shop.ro/images/K1401501.jpg)
Title: Re: NEW armors/clothes suggestions
Post by: Mike Crosser on June 01, 2012, 11:09:58 pm
Maybe in various vaults like Vault 12 or 8 we could find vault 12 or 8 jumpsuits.
Maybe even water flasks.
Title: Re: NEW armors/clothes suggestions
Post by: Luther Blissett on June 02, 2012, 12:55:39 am
Lizard / Mike - you can "extract" from the shoes on the original model, to make a separate shoe model (i.e. extract surface by a tiny bit). In game, we can use "disable subset" to delete the original feet, so there's no clash. Alternately, just paint it onto a texture and ignore the rest of the base human - we can pick different shoes from the fo3d file (i.e. take shirt from one texture, trousers from another, shoes from another etc). A selection of different shoes and boots would probably be pretty useful.

Bambi - we seem to be horribly sexist, and have so far focussed more on the male hero models, but you're right - some more female clothing is needed. White Tiger did a nice female dress model a while back, which could probably be adjusted to fit this.

Gob - should be pretty straightforward, and probably useful for something, yes.

Mike again - eventually, I (or someone else) will finish this base texture with normal maps working and everything, after then it'd be really easy to make Vault 12/8/other by simply sticking a different number on the back :)

Title: Re: NEW armors/clothes suggestions
Post by: Karpov on June 02, 2012, 11:59:09 pm
Lizard / Mike - you can "extract" from the shoes on the original model, to make a separate shoe model (i.e. extract surface by a tiny bit). In game, we can use "disable subset" to delete the original feet, so there's no clash. Alternately, just paint it onto a texture and ignore the rest of the base human - we can pick different shoes from the fo3d file (i.e. take shirt from one texture, trousers from another, shoes from another etc). A selection of different shoes and boots would probably be pretty useful.

If you do that , you can use any texture or UV mapping without any problem. Right now I can paint boots over the character model, but somehow they look like socks. I think modelled boots would be a good option.

And the vault number can be worn separately. I believe it was made like that in the VB critters.
Title: Re: NEW armors/clothes suggestions
Post by: Luther Blissett on June 03, 2012, 01:44:22 am
Yeah, there was a layer for jacket decals or suit numbers - it'd be good if it was possible to use this, and move the attachment point depending on armour, as it would allow the possibility of symbols / logos to appear on the backs of armour as well as on base clothing (i.e. faction logo on back of jacket or on back of bluesuit equivalent). I think it probably is just about possible, but as far as I can tell would involve some horrible adjusting of many fo3d files :(
Title: Re: NEW armors/clothes suggestions
Post by: Mike Crosser on July 03, 2012, 12:16:42 pm
A new type of CA could be added,the civillian model like in F3 and FNV
http://fallout.wikia.com/wiki/Combat_armor?image=Ranger_Battle_Armor-png
http://fallout.wikia.com/wiki/Combat_armor?image=FO3_Combat_Armor-png
http://fallout.wikia.com/wiki/Combat_armor?image=US_Army_combat_armor-png
Slightly weaker then normal CA but stronger then MA and LA
Title: Re: NEW armors/clothes suggestions
Post by: Horatio on July 03, 2012, 03:42:14 pm
That would we no problem, that's only retexturing.
Title: Re: NEW armors/clothes suggestions
Post by: Mike Crosser on July 03, 2012, 05:02:25 pm
Nah it needs to be smallers then regular ca however it does resemble LA slightly so retexturing leather armor and making a helmet for it could work.
Title: Re: NEW armors/clothes suggestions
Post by: Horatio on September 14, 2012, 11:13:21 am
I suggest a Droog suit from Clockwork Orange. And the fitting hat.
Title: Re: NEW armors/clothes suggestions
Post by: Mike Crosser on October 28, 2012, 11:03:10 am
Any chance for Fallout Tactics armors?
Or maybe even weapons?
Title: Re: NEW armors/clothes suggestions
Post by: Horatio on October 28, 2012, 12:11:55 pm
You can suggest and model what you want in the realm of Rlyeh, everything here is dead or sleeping.
Title: Re: NEW armors/clothes suggestions
Post by: Haraldx on October 28, 2012, 05:57:29 pm
Any chance for Fallout Tactics armors?
Or maybe even weapons?
Tell me... What is the difference between the fact we use Metal Armor from FoT or Fo2? None. We already have the environmental armor, we need no more.
Title: Re: NEW armors/clothes suggestions
Post by: Mike Crosser on October 28, 2012, 06:19:58 pm
Tell me... What is the difference between the fact we use Metal Armor from FoT or Fo2? None. We already have the environmental armor, we need no more.
Then weapons maybe?Or scenery?
Title: Re: NEW armors/clothes suggestions
Post by: Horatio on October 28, 2012, 11:27:52 pm
Weapons from Tactics... Why not, except the argument of balancing out weapons.
But scenery - I rather take scenery from Van Buren.