Author Topic: NEW armors/clothes suggestions  (Read 129698 times)


Re: NEW armors/clothes suggestions
« Reply #151 on: March 11, 2011, 03:04:35 pm »
New suggesstions




Offline Cryptopsy

  • Smoke Break Until Wipe
« Last Edit: June 12, 2011, 08:47:47 am by Graf »

Offline Solar

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Re: NEW armors/clothes suggestions
« Reply #153 on: March 11, 2011, 03:32:22 pm »
Those are football pads, so you see what we were talking about.
Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

Offline Cryptopsy

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Re: NEW armors/clothes suggestions
« Reply #154 on: March 11, 2011, 03:46:58 pm »
Indeed. As soon as I saw these 3D models, I thought of Hawk & Animal, The Roadwarriors. Old football pads with chrome spikes. Genius and now I realize, it has always looked a little fallout-ish
« Last Edit: June 12, 2011, 08:48:10 am by Graf »

Re: NEW armors/clothes suggestions
« Reply #155 on: March 11, 2011, 07:54:39 pm »
Yeah, I don't get how Vegas managed to make football pad armour look so incredibly uninspiring, but they did it. This stuff looks much better.

Offline Cryptopsy

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Re: NEW armors/clothes suggestions
« Reply #156 on: March 11, 2011, 08:23:07 pm »
Which stuff? The 3D models here?

Oh yes indeed. these guys are doing a GREAT job
« Last Edit: June 12, 2011, 08:48:18 am by Graf »

Re: NEW armors/clothes suggestions
« Reply #157 on: March 14, 2011, 10:00:25 pm »
Oh yes indeed. these guys are doing a GREAT job

Amen to this.

Also, scientist chicks.
Wasteland is a tricky business.

Offline vedaras

  • King of the wasteland
Re: NEW armors/clothes suggestions
« Reply #158 on: March 20, 2011, 09:31:55 am »
I seen businessman costume was suggested by people in various messages, but the truth is that f2 had it even before! so it is possible to make it very fallouty in 3d :>
  So who ever tries to make this outfit, i suggest you to borrow the idea from dead people in redding :D

Re: NEW armors/clothes suggestions
« Reply #159 on: March 20, 2011, 10:32:45 am »
I seen businessman costume was suggested by people in various messages, but the truth is that f2 had it even before! so it is possible to make it very fallouty in 3d :>
I suggested many times ago elegant suit/business suit.

Offline Graf

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Re: NEW armors/clothes suggestions
« Reply #160 on: March 20, 2011, 11:59:18 am »
« Last Edit: March 23, 2011, 01:53:13 pm by Graf »

Re: NEW armors/clothes suggestions
« Reply #161 on: March 23, 2011, 06:29:32 pm »
I think I'm gonna try my luck with the helmet, I have to reshape the gunsmith model for a female though. Oh, and also I need to texture the sawnoff model. A lot of work, I'm gonna start doing it when I have some free time in work :)

Offline LagMaster

  • No. 1 Topic Starter
Re: NEW armors/clothes suggestions
« Reply #162 on: March 23, 2011, 07:39:40 pm »
how about some sort of wooden armor

made of some wood pieces and some metal parts, you can't run in it but it has allmoast MA protection against normal(but fragile against fire and laser/plasma)

Offline Solar

  • Rotator
Re: NEW armors/clothes suggestions
« Reply #163 on: March 23, 2011, 08:13:59 pm »
I think its best not to go too overboard with the different types of armour - wooden armour seems somewhat improbable ;)
Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

Offline vedaras

  • King of the wasteland
Re: NEW armors/clothes suggestions
« Reply #164 on: March 24, 2011, 05:55:03 am »
but new critters radwoodpeckers could do more damage against that!
« Last Edit: June 12, 2011, 08:49:31 am by Graf »