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Author Topic: Robots!!!  (Read 8503 times)

Re: Robots!!!
« Reply #45 on: October 14, 2010, 06:11:20 am »

This suggestion is about Robots, not cars.
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Re: Robots!!!
« Reply #46 on: October 14, 2010, 06:12:31 am »

This suggestion is about Robots, not cars.

Kinda late but yesh, discussion has been derailed a long time now.
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Re: Robots!!!
« Reply #47 on: October 14, 2010, 06:23:31 am »

Either way, the world before the bombs fell was futuristic 1950's sci fi cities with robot butlers, robot soldiers etc. You can't use real world logic. How do you explain the buildings with gargoyles of punks on the corner? This game was a mix of a bunch of different sci fi movies thrown together. You have deckards gun from bladerunner, the pulse pistol is the gun from the 1936 flash gordon. The wasteland is the australian desert from mad max dumped in the middle of the western US. Problem is people only want the post apocalypse wasteland part without anything cool or interesting. Just a simulator of a desert filled with psychotic killers and slaves clicking away in a cave. This doesn't take place soon after the bombs, its been a long time. People recover quickly but players want the anarchy of recent collapse. If the enclave is making power armour then I'm pretty sure they can make a robot. Hell that scientist even made a robot dog with advanced AI just for the hell of it.

So yeah, dog robots man. You know you want one.
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Re: Robots!!!
« Reply #48 on: October 14, 2010, 07:22:33 am »

If the armor was good and they could actually survive something.

Problem with dogs were always fragility and no armor.  Atleast mutants have some form of defense.  If it was down to robo dog or robo rocket mini gunner id know what id choose

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kraskish

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Re: Robots!!!
« Reply #49 on: October 14, 2010, 08:10:46 am »

This is funny Keldorn, your now blaming me for responding for your non-related post to the main thread? You brought cars, civilization and w/e and the topic is robots. Maybe I was douchebag but you started derailing this thread.


If you dont have anything against robot mercs then please post some suggestion related to implementation of it.
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Re: Robots!!!
« Reply #50 on: October 14, 2010, 03:19:26 pm »

Good to know that we're back on track :).
I was thinking that a limit would have to be set on NPC followers in general. Having it set to 5 (max) would prevent players from creating robot human armies.
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kraskish

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Re: Robots!!!
« Reply #51 on: October 14, 2010, 04:13:42 pm »

Good to know that we're back on track :).
I was thinking that a limit would have to be set on NPC followers in general. Having it set to 5 (max) would prevent players from creating robot human armies.

In my thread long ago I suggested that robots shared CH like mercs/slaves and/or have a INT requirement 7 - 1 robot, 8-2 robots, 9/10-3 robots

I also think robots to be bought could be eyebot, robodog and mr handy (all unarmed). Mr handy could have some repair skills! I guess robots could have resistance to normal, dunno 4/40? it would be like a little tank hehe
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Re: Robots!!!
« Reply #52 on: October 14, 2010, 07:13:44 pm »

In my thread long ago I suggested that robots shared CH like mercs/slaves and/or have a INT requirement 7 - 1 robot, 8-2 robots, 9/10-3 robots

I also think robots to be bought could be eyebot, robodog and mr handy (all unarmed). Mr handy could have some repair skills! I guess robots could have resistance to normal, dunno 4/40? it would be like a little tank hehe

I read your suggestion and I thought it was pretty interesting. Perhaps since robots wouldn't be very useful in combat, you could use them to craft? Programming a robot to be an SG crafter level 3, for example, requires that you too be an SG crafter level 3 as well. The use of robots will probably reduce the complaining about crafting cool downs and will probably industrialize the world of FOnline a bit. Not sure if that is a good thing, but I'm positive that's how things would turn out.
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kraskish

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Re: Robots!!!
« Reply #53 on: October 15, 2010, 10:27:02 am »

This is an interesting idea. But to be honest, it doesnt seem so probable that robots were crafters... well they could... but I dont know, there are more things way more probable than that, for example

repair robots - Mr Handy, the skill could improve with the level

mining robot (in F2 - Klamath) - Mr Handy I guess, carry weight could improve with level

Eyebot could give bonus to sneak detection and/or show characters behind walls within some field of view (or even all?)! (Yep, even that, this is not too much - you need charisma and high INT for such a build) - unarmed skill/dmg improves every level
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