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3d character contest

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Makarov:
hmm it looks like "Blender" 3d Editor anyway hard Job is good Job ;D
these models looks very nice

Kolex:

--- Quote from: baaelSiljan on January 20, 2010, 11:33:09 am ---

Alvarez, main point is to find really good proportions, after putting model to game it all sucks, it doesn't look as hard as it is to find it out. I used this one:



and it is not even close to vault dweller :(

we really need good "model sheet"

--- End quote ---

This model has 690 quad polygons, but it actually may  have more than 1000 polys,  or should I say triangles. Its not bad as a start point to making low poly model . I guess for this engine low poly character should not be over 400 triangles .

baaelSiljan:
sorry guys, because of accident I cannot work anymore :(

that's also my reason i wasn't here for long time.

Surf:
I hope you get up pretty quick again.  :-\ (just sayin')

Haraldx:

--- Quote from: Kolex on April 23, 2010, 02:28:35 pm ---This model has 690 quad polygons, but it actually may  have more than 1000 polys,  or should I say triangles. Its not bad as a start point to making low poly model . I guess for this engine low poly character should not be over 400 triangles .

--- End quote ---
Nah, some models for the guns (see 3d development topic) have 500 triangle polys and over. And that's just a gun.

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