Other > Fan Art
3d character contest
baaelSiljan:
HI!
As some of You know, some of us are trying to recreate current ingame 2d sprites to 3d models. So I ask any of You 3d modelers to try yourself in this task.
Here are models we are interested in - especially human ones. The point is to catch possible most similar models to 2d sprites - in size, pose, proportions and perspective. If You aren't interested or don't have such skills, maybe You know someone who is good in 3d and will help us?
It doesn't matter if You are noob or pro in 3d. Try yourself, maybe You will find your hidden skills!
Join now! FOnline needs You!
Please post Your work here :)
My own progress, example:
IMPORTANT
If You are 2d artist, You can try to make some model sheets (references), we will be glad too.
Crimson:
Count me in :D
Ill see if i can throw something together in my spare time over the next few days.
Alvarez:
I suck at drawing and modeling, so here's my >9000 hours in Paint.
I throw for a start the original concept head with comic hero proportions. Original is only the paintjob and copypasting the head.
Meanwhile, i'll TRY to recreate the side view or create something better.
WIP, this post will be edited.
baaelSiljan:
Alvarez, main point is to find really good proportions, after putting model to game it all sucks, it doesn't look as hard as it is to find it out. I used this one:
and it is not even close to vault dweller :(
we really need good "model sheet"
Alvarez:
I said, it's for a start. And that was a starting point - comic hero proportions.
Since the devs probably used them originally, they encountered that problem with isometric view. On this picture, which Lexx kindly provided to us we see that the head of the character is as wide as tall and the inner leg sides don't meet at groin.
http://img407.imageshack.us/img407/1407/title.gif
So i supposed, that the developers made the figure wider by cutting it it half and adding a part in the middle, also supersizing the details, since the sprite is so small and the figure won't look as presentable with correct proportions in isometric view - it would look too thin.
This is my next step:
http://img18.imageshack.us/img18/4515/vaultdweller.png
Besides, i think it's good to document the steps. It motivates and users can throw in critics early enough.
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