How exactly will this protect new players?Casual PKers most likely have no issues with reputation as they won't do it regularly (from personal experience).There's no downside for not having a hometown.Self defense also means you might shoot first.
What are the benefits/disadvantages of not having a hometown?
Self defense also means you might shoot first.
All this will add is a reputation drop to people who routinely hunt new characters. I'd prefer more than 100 reputation loss but I figured -100 would be accepted easier than -200.There are no disadvantages for not having a hometown otherwise pvper powerbuild people will cry about it.Later there could be discounts at stores and bars, extra missions and quicker reputation recovery for characters in their hometown. It depends on how well received the idea is.In most situations the game would be much the same as it is now. If you know somebody is a PKer chances are they lost their 'hometown' a long time ago.
Vault city is difficult to get into for blue suits.
I hate to say it but we could alwasy go Diablo style.Full loot drop or pk should be a flaggable option. If you wish to rob the shit out of others there should be consequences so only those with full loot drop on would be able to loot other folks bodies. Same with player killing.There is a reason why these systems work for every friggin other mmo out there.But then again, most folks on fonline have a need to be a homicidal maniac or roleplay as a raider (why the wasteland magically knows your a raider faction and hates you is ok but roleplaying a cs raider is totally cool i dont know).