Other > Suggestions

New player protection that doesn't overdo it

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HertogJan:

--- Quote from: borse on October 08, 2010, 05:22:05 am ---Vault city is difficult to get into for blue suits.

--- End quote ---

My blue suit doctor alt was in VC faction at level 6 or 7.
It's not hard.

corosive:
My doc got into VC at level 1 becuz of his high intel and charisma... I laughed my ass off on that one Borse! "Please let me in! I won't survive out here! PLEASE!!!!" Ok your right, open the gates boys"

I agree that some factions should be easier to get into like the Raiders (1 charisma guys should reable to join them) Enclave should be that one faction you eighter join and stay at after creating a character and make it impossible to quit or whatever, NCR should be that main noobie faction... Junktown for crafters, Hub for Merchants.... Broken Hills for Fighters.... Redding for Half and Half crafter/ fighters.... VC for high intel chars/ doctors..... Gecko/ Necropolis for 1 charisma guys and ghouls, exiles, whatever... Klamath for HtH/ Melee guys.... Den for Thieves...Modoc for SMall Gunners.... BoS for Big Gunners.... Remnant's for EW guys....

Then again if we implement something like this the entire game will feel DIFFERENT... its really a huge change... who knows if it is a good idea... I don't see it happening this year tho is sounds like a hard thing to code...

kraskish:

--- Quote from: Keldorn on October 08, 2010, 04:51:22 am ---I hate to say it but we could alwasy go Diablo style.

Full loot drop or pk should be a flaggable option.  If you wish to rob the shit out of others there should be consequences so only those with full loot drop on would be able to loot other folks bodies.  Same with player killing.

There is a reason why these systems work for every friggin other mmo out there.

But then again, most folks on fonline have a need to be a homicidal maniac or roleplay as a raider (why the wasteland magically knows your a raider faction and hates you is ok but roleplaying a cs raider is totally cool i dont know).

--- End quote ---


Sounds really nice, but everyone would choose this option and no fun for PKers. I rather like OPs idea - to reduce rep, but karma would suit better, why? Because this was how it used to be in F1/F2. Karma could be on levels like rep, if it goes below 900, the player will be attacked by positive NPC factions. Karma could be reseted to 0 by kiling non NPC critters

Keldorn:
How will this be no fun for pkers?  If anything, not losing your gear allows the wronged person to try to "avenge" themselves and start another pvp battle.

If people want to "loot" other folks then they also will need to take the risk of getting looted.  I don't see how that is any different than now.

The only thing this mechanic will do is allow low level folks to get actually level and amass gear so they too can join in on the pvp fun.

If your one of those folks who says looting is the whole point of pvp then this might help.

Devs could setup events or TC would be the few places where full loot drop is enabled on everyone who is in and stays on for a while afterwards.

PS:  Griefer still get their fun by making folks run for miles sometimes to get back to where they died to attempt vengeance.

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