Other > Suggestions
Caps at vendors replenish often by little amounts
kraskish:
Yeah so we shouldnt be rewarded, so what should people do after looting NPCs in the wasteland/crafting? Should they start shovelling shit? I know I travelled some cities, it was hard before the nerf (the caps respawn decresed) and now I really visited some far-away places just to see if I can get something as basic as caps. I couldnt and to be honest, I dont think people playing 1hr a day stand a chance to have this luck.
Being awarded by selling stuff/waiting makes sense because you brought something to the economy.
Caps are so vital for everything and they're hard as **** to get. I mean really, caps in fonline are like gold, not currency IRL. Everything depends on caps and the way its solved now, is that a few lucky guys take all the cash that respawned once in a longer period and rest of people just stands and waits. We could wait for a reason. Slow replenishment (i.e. every 10minutes) would be universal solution.
EDIT: I dont want to risk my stuff to go to RENO or other unguarded towns... its currency not gold or whatever. we could have vendors only in unguarded cities, the frustration would be the same if you told me that in unguarded towns there are always tons of caps.
Surf:
--- Quote from: kraskish on October 04, 2010, 09:07:31 pm ---
EDIT: I dont want to risk my stuff to go to RENO or other unguarded towns... its currency not gold or whatever. we could have vendors only in unguarded cities, the frustration would be the same if you told me that in unguarded towns there are always tons of caps.
--- End quote ---
Then this is your problem, not the games problem. I am fine with doing trades there. Just prepare yourself and your settled, if you die to an unlucky situation then it's fate or you were being not aware enough. If you don want to take the risk, you have to take disadvantage of trading in guarded cities where everyone sells their stuff. This even makes sense and works good.
Also, there are other ways to make caps aswell. They might be slow, but they lead to the same goal as selling stuff.
Fate:
I'd like to see the item scrapping feature (I made a post about it a while ago), where you could sell your items to a "buy-all" vendor, but you would only get a small fraction of it's base price, but it would at least generate more caps into the economy, while not destroying the purpose of other vendors.
kraskish:
--- Quote from: Surf Solar on October 04, 2010, 09:15:38 pm ---Then this is your problem, not the games problem. I am fine with doing trades there. Just prepare yourself and your settled, if you die to an unlucky situation then it's fate or you were being not aware enough. If you don want to take the risk, you have to take disadvantage of trading in guarded cities where everyone sells their stuff. This even makes sense and works good.
Also, there are other ways to make caps aswell. They might be slow, but they lead to the same goal as selling stuff.
--- End quote ---
Im just pointing to the fact that theres "players' economy" for players and this is narrowed to PvP guys. Ironically, NCR where the most trade is done is poor in caps. Also, this division is unfair stronger will get stronger and weaker will be still weak without caps in safe towns.
namenotfound:
i think we shoud get ride of caps all to geather and use ammo to buy things hell i think gm shoud meke it so mearks and bases cost amoo lets make eazyer not hard be ammo is sum thing every 1 can get and its mits be hard to save up a lots solo but if you gwet like 3 pople of more you cen get lods of ammo fast i my slef can get 1k 10mm a day hunting murder hunting RADER 7K 7.62 ALL DAY HUNTING and i coud go on
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