Other > Suggestions
Caps at vendors replenish often by little amounts
Surf:
--- Quote from: kraskish on October 04, 2010, 11:28:46 pm ---Im just pointing to the fact that theres "players' economy" for players and this is narrowed to PvP guys. Ironically, NCR where the most trade is done is poor in caps. Also, this division is unfair stronger will get stronger and weaker will be still weak without caps in safe towns.
--- End quote ---
This is just right. The more people drain out the vendors the less caps will be available there. ESPECIALLY at the NCR there is great tradin' and no caps at all. This is an awesome system. And this has nothing to do with the "PvP guys". Even if you want to avoid PvP at all you can still make caps en masse. The system is working fine, you only need to be smart to use it.
Cocain:
--- Quote from: Surf Solar on October 05, 2010, 04:29:23 am ---This is just right. The more people drain out the vendors the less caps will be available there. ESPECIALLY at the NCR there is great tradin' and no caps at all. This is an awesome system. And this has nothing to do with the "PvP guys". Even if you want to avoid PvP at all you can still make caps en masse. The system is working fine, you only need to be smart to use it.
--- End quote ---
all guarded towns are full of other players, and other towns are being covered by PKers
the only "smart way" is to scout ahead when entering unguarded towns, meaning double travel tim or wait for a time where there isnt many players online
i can only speak fot myself but i had (pre wipe) so much items to trade that i could drain a whole city out of caps with a single visit and still have triple of those items on stock
hes right about Rich getting richer and poor will remain poor
one of the worst things about this game is the lack of relation between player and difficulty.. the stronger u get the easier it gets for ya and that cripples gameplay
Ymeogamaouas:
Seriously Solar are you like part of CS or something similar?
Its a matter of Intelligence to not be killed in a PvP Faction controlled city? No really it isnt. Its a matter of having no life so you can wake up at 3AM where noone is around and go and sell.
Especially with Militia protecting the owning Faction it doesnt have to do with intelligence or reflexes or even being amazing.
Unless if you are advocating having alts parked outside every unguarded city, logging them in to check if there are people around and then logging out and waiting for the time needed to go onto your main and go and sell!
Yep, Intelligence there.
As Intelligent as the Intelligent Design Theory.
You win at the Interwebz.
In the actual game the only option for a non major faction member are the guarded cities. And in the guarded cities, some of which are part of the NCR and actually have banks in them there are very few caps. And you call that reasonable because alot of things are sold...
Well problem is the way you have designed the games items are as good as caps... but only for some things. I cant buy a car with items worth X amount of caps or learn a profession. I need the actual caps for that. And the merchants in the biggest trading city in the wastes dont have them.
If you believe that the game should be a series of people running as soon as someone yells "NCR DOC HAS MONEY" to rush to their tents, get their 100 weak healing powders and come back to take all the money in an instant, gratz.
HertogJan:
I'm not in a major faction, however when we wanted to buy bases (we have 3 now), we had no problem getting caps.
They are out there, you just have to be able to find them.
Sometimes that's hard, sometimes you're lucky and can get 15-20k in 1 or 2 runs.
As for stuff like paying with ammo, good luck carrying 130k in ammo for an outpost or 500k for a bunker.
Personally I not only trade useless stuff for caps, but also for things like ammo, 0% det. (tier 3) weapons and things we need for whatever purpose.
kraskish:
--- Quote from: Ymeogamaouas on October 05, 2010, 09:35:47 am ---Seriously Solar are you like part of CS or something similar?
Its a matter of Intelligence to not be killed in a PvP Faction controlled city? No really it isnt. Its a matter of having no life so you can wake up at 3AM where noone is around and go and sell.
Especially with Militia protecting the owning Faction it doesnt have to do with intelligence or reflexes or even being amazing.
Unless if you are advocating having alts parked outside every unguarded city, logging them in to check if there are people around and then logging out and waiting for the time needed to go onto your main and go and sell!
Yep, Intelligence there.
--- End quote ---
Yeah, this is what I meant, the currency should not be obtainable like some big quest you need to relog and so on. Many people farm/craft and while there is no money in southern towns (well for 90% of the time) the game doesnt bring them any further since they started. You cannot move on without caps. How the hell can I live near Hub/Junktown? Id travel to reno every time I crafted 5 items or looted couple of pistols? Demand of caps increased (cars) and supply didnt change, solve the equation. Its just not enough for everybody.
I wont wake up at 3AM GMT+1 or get up at 6AM, I mean really, if I do that, I could play Ogame instead, just there its justified, here it is not (currency is currency not some deficit product on the market)
EDIT: So yeah, I maybe play in peaktime 18-23 GMT+1, just dont tell it my fault why I cant move on and gather caps because they're sold out and that I should play at 3AM or something. I wont risk scouting to unguarded towns because it soun Ids just silly to enter such city in peak time. I might throw the stuff I want to sell to the ground, the same outcome
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