Other > Suggestions
Caps at vendors replenish often by little amounts
kraskish:
I really dont know whats the respawn of caps at vendors but it seems like its one action every couple of hours and when it happens, one person sells all the junk and no caps again for couple of hours...
My suggestion is to:
1)static - stick with the now used technique - the oldest stuff turns into caps, but make it faster (various amounts of caps/10mins, lets say NCR 20 caps per 10mins?)
2)dynamic - each time transaction is made, some per cent of the value, lets say 10% of 0% deterioration stuff turns into caps (except radios :p) and oldest item disappear (1:1 ratio? or 1:1 value ratio)
Solution 1 would give reward for people who want to find caps and most of the time you dont really see it
Solution 2 would be real time conversion, could make vendors really what they used to be in fonline series (no deterioration at all)
What do you think?
avv:
I'm not going to vote anything. We shouldn't encourage hauling random crap to the shops in any way.
OskaRus:
Insufficiency of caps needs definitely some fixin.
But solution 1 would only make every shop to have only 20caps still available.
And solution 2 I really don't get. Does it mean that if u trade some 0 det items trader turns 10pct of them into caps or that caps spawns in your inv?
kraskish:
so lets destroy economy and provide some caps affordable for waiting/searching for it. I even tried junktown, hub and fortress and none had any caps. Im so grateful we have a prosperous economy so I need to camp for hours to get any caps at all. Shops are full of radios anyway, also, suggestion 2 brings good stuff to vendors :p
--- Quote from: OskaRus on October 04, 2010, 07:18:02 pm ---
But solution 1 would only make every shop to have only 20caps still available.
--- End quote ---
Yes, but as you wait you can take 20 caps every 10 minutes so its universally available, not like now weapons turn to caps every couple of hours? And 1 person takes them
--- Quote from: OskaRus on October 04, 2010, 07:18:02 pm ---And solution 2 I really don't get. Does it mean that if u trade some 0 det items trader turns 10pct of them into caps or that caps spawns in your inv?
--- End quote ---
It means that oldest item would disappear and 10% of the stuff you sold that had 0% det (i.e. leather jacket 250 turns into 25 caps in vendors inventory) so after you sold stuff vendor has some caps
avv:
--- Quote from: kraskish on October 04, 2010, 07:18:05 pm ---provide some caps affordable for waiting/searching for it.
--- End quote ---
You know you already are rewarded for that. Some people just do it faster or simply happen to be more lucky, which is just stupid. Waiting isn't something that should be rewarded, searching could be if it's done right. But travelling from town to town isn't the way. What's the point? Why would someone deserve to be rewarded from crossing worldmap and visiting guarded merchants?
It's multiplayer game so rewards and challenges should be multiplayer related. One good challenge would be to find and provide something players need and get caps via that. Not to farm endless swarms of npcs alone and sell their useless items to npcs.
Other way is to visit unguarded town merchants, like New Reno. I was there yesterday and Renesco & Desperado barman had both 5k caps and all sorts of useful drugs like mentats and super stimpaks. If pkillers cause problems, it's because of another broken issue - powerbuilds and lack of consequences from killing randomly.
There's no reason to fabricate small nice fixes designed for some small problem caused by a major problem. Fix the major problems and the small ones are gone too.
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