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PVP Revolution

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kttdestroyer:
On a side note, Fallout tactics even had firing time, although not that advanced as proposed (diffrent by weapon class); a rifle shot took around 1 sec same as smg burst and minigun, a pistol shot was quicker (around 0.7 seconds), and a knife was almost instant (0.2-0.3 seconds).

avv:

--- Quote from: Solar on October 15, 2010, 07:45:32 PM ---But it would mean you could be a crafter/other things without impacting on your fighting ability at all.
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Let's hope we get to this point some day. Gives some hope that devs do acknowledge certain problems with pvp.


--- Quote from: kttdestroyer on October 15, 2010, 08:58:04 PM ---On a side note, Fallout tactics even had firing time, although not that advanced as proposed (diffrent by weapon class); a rifle shot took around 1 sec same as smg burst and minigun, a pistol shot was quicker (around 0.7 seconds), and a knife was almost instant (0.2-0.3 seconds).
--- End quote ---

Fallout tactics isn't that good to compare when it comes to weapons because it had differend guns for differend game stages. Big guns were basically mid-late game weapons. Not that I disagree that weapons should have more detailed roles, but better examples would come out of jagged alliance II. For example a pistol could fire three or four times in the time it takes to turn, aim and fire a light machinegun. But at longer ranges pistols weren't that useful.

kttdestroyer:
Well, i think it was good exemple in matter that, Fallout tactics was like this a try to bring a turnbased world over to a real time one, AND it was also a multiplayer game (Hinkley reminds me of Fallout Tactics acually, but is less tactical, more about simple shoting). In fallout tactics this for exemple mean, that if a knife melee char run up to a bg or sniper he could cut him 3 times before sniper fired once, this is not the case in fonline... In multiplayer, if you were hiding and then standing up to shot, a player that stand in front of you waiting would have advantage becouse he would fire faster then you. Meaning, holding a good position was a lot more improtant then here (and tactically usefull element).

JA2 is a totally diffrent level of tactical advancement, i think Fonline will never come close (i hope it would, and it never hurts of trying). Especially that the engine and graphics are limited quite a lot. But yes, i agree, and this is a vital point. The more you aim, the more time it should take, and the better chances of a good shot should be, it is just natural. And aswell naturally, this would be represented by amount of seconds/miliseconds in real time fights. Its for sure a game that many features can be taken, examined and usefull.

VAULTB0Y:

--- Quote from: Solar on October 15, 2010, 07:45:32 PM ---Well, its not been finalised. I know what I'd like it to be, but there are stages between what I'd like and what gets onto the server ;)

But it would mean you could be a crafter/other things without impacting on your fighting ability at all.

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this sounds sooooo goooood, damn i am sick of using alts for crafting and fighting, i want one char who can craft and fight!
wouldnt the easiest solution for this be just to lower the requirements for the crafting skills? so u dont need 180 repair anymore to get level 3 armoroe for example?

Floodnik:

--- Quote from: kttdestroyer on October 18, 2010, 07:22:36 PM --- that if a knife melee char run up to a bg or sniper he could cut him 3 times before sniper fired once, this is not the case in fonline...
--- End quote ---
It is.  ::)

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