Other > General Game Discussion

PVP Revolution

<< < (4/13) > >>

kttdestroyer:
Staying close to originals, rephase:

As for turning a Turn-based game into a Real-time one, i believe currently it has been implemented backwards. I will try to explain what i mean with this.

Turnbased system is to represent a time phase of the battle, lets assume each of this phase is to represent 10 seconds of battle (AP). In this time of 10 seconds, each of players/NPCs in the battle is to do their 10 second part after eachother. But, intentionally, one participant of the battle 10 seconds, are the same seconds of a second participants 10 seconds even if they are moving after eachother, it is still the same phase. Meaning, each of participants movements are happening simultaneously in theory, represented in phases in a turnbased system.

However, how it looks now, the time has been removed to a big part, and only becomes in use after first AP usage (when they reload) and even then they are only working one way (to load your instant ability to fire). The turnbased mode is turned into a instant turnbased mode, it is a turnbased mode without turn stoppage, i believe, it is not a working real time system, but more like broken turnbased system that we currently have. To add, and i do not want to hurt anyones feeling, only explaining, that if one want to convert something and keeping the same spirit then i believe he has to understand the base idea behind the first thing.


Simpler Mechanic Idea:

An easier way to implement this would be to instead of having starting AP, to have no starting AP, and from there what ever action character chooses the AP loads to the corresponding action. The speed of AP loading would be dependant on total amount of AP (like now). (This might be usefull if one wants to do a try out).



--- Quote from: Y0ssarian on October 06, 2010, 08:14:59 PM ---Medic, what?

You mean those power builds with 250 HP, 200 skill+ in BG and the rest in Doc & Med? Yeah. That's cool.

--- End quote ---

I believe such thing is easly regulated by setting a doc skill required for usage of Doctor bag (or making it effective only if 100%+, which would make sense, one has to know what to do with the stuff in it). If someone really wants to play a medic that is, i wouldint.

kttdestroyer:
I just started to play at Hinkley and after few days, my experience from it (beside previous TC experience). I can say that the ultimate build is 250 hp big gunner with a rocket and that says it all about how simple the combat system is i am afraid.

VongJin:
Game is not that simple as u think. There is no ultimate builds it's all about how skilled  u are  and how skilled your team members.

OskaRus:

--- Quote from: kttdestroyer on October 13, 2010, 08:16:51 PM ---I just started to play at Hinkley and after few days, my experience from it (beside previous TC experience). I can say that the ultimate build is 250 hp big gunner with a rocket and that says it all about how simple the combat system is i am afraid.

--- End quote ---

Man u rly are getting intimidated by those guys. Try shooting them twice with plasma in the eyes within one second and listen to their melted body how they swear. xD

avv:

--- Quote from: VongJin on October 14, 2010, 05:29:30 AM ---it's all about how skilled  u are  and how skilled your team members.
--- End quote ---

Oh yeah? Then I'd like to see the player who manages to totally dominate in pvp with this build: http://www.nitue.net/fcp/ load public "mr.skills"

By your logic VongJin, you should be able to use that build to defeat less-skilled enemies with powerbuild chars.

And what comes to teamwork, even if you had 100 of players who played with that build, they still would lose to a dude who had enough ammo to shoot you all.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version