Turn based for PvPTurn based for PvETurn based for scripted encounters.I prefer 110% Turn Based. Its what Fallout is. a RPG with turnbased combat. FOnline can add multiplayer to that equation.I dont mind the RT occasionally and only if all participants in an encounter want it. Other than that I consider TB much more tactical although I can understand some time it may be too time consuming a long. For that reason I would suggest reducing time allocated from 30 to 20 for now... still time to think and do but not so much.Leave real time for FPS.
TB is more exciting too Smiley
in which way? oh i know, you have time to scream "god he gonna kill me aaaah!"
Snackish: pks pks pks. Kilgore: BBS is here, town is safe
TB is good unless it involves many players. Both RT and TB are good systems (But here, PvPers will quote and say "but TB sucks!!!"... :/).But I have to say, as a personal opinion, that TB is much more interesting in small-scale PvP fights.
I dont mind the RT occasionally and only if all participants in an encounter want it. Other than that I consider TB much more tactical although I can understand some time it may be too time consuming a long. For that reason I would suggest reducing time allocated from 30 to 20 for now... still time to think and do but not so much.Leave real time for FPS.
What is tactical on situation, where you have 10 players in TB fight, and you are impossible to even shoot once because you die before your turn. Ehm.