Other > Suggestions
Stuff before team PvP
Lordus:
No, i want simple solution for dozens of players who wants to join PvP.
Why at the moment we dont engafe Chosen soldiers every day? We dont want to craft/trade hours do die in few seconds and donate them with our stuff (sorry chosen sold., you are better now, but big part of us dont play because of this reason .. they are on TLA, somewhere else,...).
I suggest only different way how to get stuff you will be able to use only against other players in PvP.
You dont get stuff for free, you have to i.e. survive raid of enemy NPCs, so you need at least basic stuff to survive or strongest members to protect you. You will get stuff you will be able to craft/get elsewhere, but because you spend only half of hour, this stuff will not be best tier and will not be in perfect condition.
Developer has to hold in mind, how to attract and hold players in 2238, or even hot to bring them back. This is solution.
Nobody from our not PvP active or exmembers will not join 2238 because of they can be in NPC driven factions. We knows each others, we sometimes go to pub together, we dont have desire to share same experience with unknow player like is Ravenous or avv (nothing personal).
Why support only NPC driven factions with "free" equip. We dont need your hard work to implement new maps, scripts, scenarios to enjoy this game. We are already enjoying, if there is not economy barrier.
Sorry avv, i have to disagree with you. You are typical example of non PvP player, like Vedaras was. Your aproach and gamaplay is different to us. We dont play for leveling, we level up for playing Fonline. At this need a lot of time. After last wipe more.
Give us this possibility, give us 20 percent damage and zero value LSW, p90, FN FAL, laser rifle,... and metal armors and cca 50 ammo in half and hour, so even us, people with work, study, girlfriend, ... could play every day without suffering of waiting.
Give players, who were not able (or lack of taste) to join PvP gang, PvP scenarios (NPC driven factions), but for us, currently playing PvP players is this "downgrade". We will not massively join NPC driven factions for PvP.
kttdestroyer:
One of the way to solve this is to make items a bit less worth, i suggested some ideas in my post that would support this. A more like i called it "perception, knowlage and decision making" calculation of who wins then item / amount of people based like it is now.
Shortly:
The cliff between low armors, weapons, HP and high armors, weapons, HP are reduced.
The Combat is more focused about tactics then items becouse of diffrent AP usage.
Players dont have to use the best items to achive a tactical victory.
kraskish:
I suggested PvE raids like those ones you got in F2 at Metzger (you killed a lot of slaves) and got reward for it... we have PvP towns, we have PvP arena but we dont have some miniquest, repeatable raids and as you said not interrupted...
avv:
--- Quote from: Lordus on September 28, 2010, 08:35:36 pm ---Why at the moment we dont engafe Chosen soldiers every day? We dont want to craft/trade hours do die in few seconds and donate them with our stuff
--- End quote ---
No the real reason why you don't engage them is because there's no reason to. There's nothing your enemies have which you absolutely needed or else. They aren't guarding a spring of clear water vital for survival for example.
--- Quote from: Lordus on September 28, 2010, 08:35:36 pm ---You dont get stuff for free, you have to i.e. survive raid of enemy NPCs, so you need at least basic stuff to survive or strongest members to protect you. You will get stuff you will be able to craft/get elsewhere, but because you spend only half of hour, this stuff will not be best tier and will not be in perfect condition.
--- End quote ---
Sounds like something Raiders would do. Maybe you could consider joining them.
--- Quote from: Lordus on September 28, 2010, 08:35:36 pm ---Developer has to hold in mind, how to attract and hold players in 2238, or even how to bring them back.
--- End quote ---
Actually many players have also left because of mindless player killing.
--- Quote from: Lordus on September 28, 2010, 08:35:36 pm ---Why support only NPC driven factions with "free" equip.
--- End quote ---
Because npc factions have fallout-related reason to fight and exist. There was no vsb, bbs or chosen soldiers in fallout universe. Players and player factions do not share the same interests as everyone else in the wasteland and that's why they cannot exist or have a major role there. There was no "wish to just pvp" in fallout world.
--- Quote from: Lordus on September 28, 2010, 08:35:36 pm --- Sorry avv, i have to disagree with you. You are typical example of non PvP player, like Vedaras was. Your aproach and gamaplay is different to us. We dont play for leveling, we level up for playing Fonline. At this need a lot of time. After last wipe more.
--- End quote ---
Yes you're allowed to disagree. But just because i'm not pure pvp player doesn't mean I'm wrong in this issue. I understand that you just want freedom and a chance to compete against other players. However you must also realize that fonline is not pure sandbox game where you can do everything you want without consequences. The fact that pvp is right now based solely on getting stuff and then going to fight causes all sorts of problems. It causes so called mindless pvp where players just blast each other off no matter the reason. It also causes arms race in equipment and character building.
--- Quote from: Lordus on September 28, 2010, 08:35:36 pm ---Give us this possibility, give us 20 percent damage and zero value LSW, p90, FN FAL, laser rifle,... and metal armors and cca 50 ammo in half and hour, so even us, people with work, study, girlfriend, ... could play every day without suffering of waiting.
--- End quote ---
I don't know exactly how domination mode will work but it should provide you with these equipments and you wouldn't even need to craft them. Who cares about the rp part? Pure pvp players have just ignored them so far and went for the most effective way to succeed. If the most effective way was in this case to join a npc faction what difference would it make? Pure pvp players have always just been interested in getting things done no matter how.
borse:
--- Quote from: avv on September 28, 2010, 08:10:10 pm ---Sorry but I find it difficult to agree here due to differend expectations about the game.
Exactly. Npcs factions provide us with reasons and tools to fight. The higher rank one has, the better equipment he gets. I have no opinion about any other pvp than what is related to npc factions or fallout storyline because any other pvp shouldn't exist. Pvp is only allowed to exist if it holds a reason that suits the fallout world. Fighting for the fighting's sake doesn't suit fallout so gathering gear and going somewhere to start a war just for kicks shouldn't be supported in any way. Surely you could do it, but it wouldn't have much ingame benefits.
Secondly if players lived longer in general and didn't just plunge themselves in meaningless fights, the item gathering process wouldn't have to hold so big part in the game. You grab a piece of equipment and adventure with it, slowly gathering some more advanced stuff during your adventures. Fighting in domination fights are differend because you don't really die or lose anything.
--- End quote ---
I like this rank system idea. Kind of like when you join a player faction and must gain the trust of your faction before gaining access to 'the goods'
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