Other > Suggestions
Stuff before team PvP
Solar:
The problem comes with the fact you have many different people wanting the game to be many different things, so one system tuned to a certain group then annoys the other people and vice versa.
You have some people wanting the game to be hard, stuff to be rare and just surviving being a real challenge. Then you have some people that basically just want it to be a series of Fallout:Tactics scenarios and don't want any part of the crafting/struggling side.
Its a very fine balance maintaining the two sides because when they both meet, obviously the free equipment guy is going to have an easy ride vs the struggling player.
Hopefully we have some features coming up to let all sides have their little place without completely messing up the balance - and as mentioned earlier in this thread, Faction based PvP where your equipment is provided (Theres no reason why this can't be done in teams too)
avv:
--- Quote from: Solar on September 29, 2010, 01:30:46 pm ---The problem comes with the fact you have many different people wanting the game to be many different things, so one system tuned to a certain group then annoys the other people and vice versa.
--- End quote ---
Let's face it: this is because devs tell us hardly anything about what they plan the game to be. If devs just stated for example "We want to make wasteland action rpg game where things like xxx and yyy are heavily supported but SSS is not."
This way players knew what to suggest and report. If they found something that did not support the theme devs planned, they would have a reasoned right to report and suggest changes.
I'm a member of certain mod community where the devs clearly stated what they want their game be like in macro level. They even explained why certain things in micro level musn't exist and what not to suggest or question. Then players had much less things to expect and argue. It didn't make lots of people mad or leave the game en masse.
Surf:
--- Quote from: avv on September 29, 2010, 09:30:20 am ---
Because npc factions have fallout-related reason to fight and exist. There was no vsb, bbs or chosen soldiers in fallout universe. Players and player factions do not share the same interests as everyone else in the wasteland and that's why they cannot exist or have a major role there. There was no "wish to just pvp" in fallout world.
--- End quote ---
Listen to this man for he speaketh the truth.
Dark Angel:
On PVP i must have best gun , lot of ammo , Brotherhood armor and super stims... so 4 H .. ( i have only 2 alts) ;>
Solar:
--- Quote from: avv on September 29, 2010, 01:54:22 pm ---Let's face it: this is because devs tell us hardly anything about what they plan the game to be. If devs just stated for example "We want to make wasteland action rpg game where things like xxx and yyy are heavily supported but SSS is not."
This way players knew what to suggest and report. If they found something that did not support the theme devs planned, they would have a reasoned right to report and suggest changes.
I'm a member of certain mod community where the devs clearly stated what they want their game be like in macro level. They even explained why certain things in micro level musn't exist and what not to suggest or question. Then players had much less things to expect and argue. It didn't make lots of people mad or leave the game en masse.
--- End quote ---
Heh, theres no reason to limit what we are doing - I'm sure in the end we will have enough for PvPers and PvE and a decent mix available if thats what someone wants. Anything interesting has an equal chance of getting done, as that is essentially the main reason any of this is done in the first place.
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