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Stuff before team PvP

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Lordus:
 Hello,
 after testing TLA and other fallout onlibe based servers i got new experiences. I have to say, that i like 2238 more than other servers, but still, there is a lot of thing that have to change, if 2238 have to be more entertaining.

 The whole problem is, that on 2238 server - server made for single players- established gang pvp community.


 Current obstacles:
1) Time

  Not caps, not resources, but TIME is main commodity you need to get everything. This should be the view of devs in their future changes integration.
  
 You need a lot of time to spend, if you want to join team PvP. You need:
 a) time for creating and leveling your crafters
 b) time for gathering resources and crafting for your leveling
 c) time for leveling up your char
 d) time for gathering res and crafting your pvp stuff
 
 So you need at least (SG sniper char): SG lvl 3 crafter, SG pvp char, trader char or armorer+doctor char => this is neccesary for one PvP build, if you dont want to steal/PKilling/beg.

 Of course you can share some chars with your teamates, but every pvp gang member knows, that this common crafters are not enough for whole gang.
 
2) Single player 2238 concept

 2238 should not be only for gangs but for individual players, not PvP players,...
---------------------

What am i suggesting?

 Give pvp members opportunity to get competitive stuff to PvP in less than half of hour. They will have to SPEND TIME to  a)-c) anyway, but they would have chance to join pvp every day and they will need 1 hour of they daytime to this (half of an hour to collect stuff, half to pvp itself).

What kind of stuff should they get and how?

 On TLA, there exist contept of Location control, i.e. you can go to Cathedral, call Brotherhood/Enclave and after some time car will arive with stuff. Every time you can be attacked by other players. Because there is a plenty of basic (G11 is unavaible hi-tech in 2238, but there is this gear basic one) stuff there, car arrives with more than basic stuff (sometimes even PA,..).

  If main purpose for that stuff on 2238 will be PVP, there should exist some similar PvE scenario for gang (at least 3 members), that will give you needded PvP stuff for number of members joined in that PvE. After this, you could get weapons like LSW, FN FAL, ... (weapons that could kill even better equiped enemy, if you use them better than your enemy uses his stuff) and armors (MKI).

 I have to repeat, that this PvE should not be interrupted by enemy, because purpose is to get stuff for PVP, not to be killed because you dont have stuff.

 Players who will spend more time, they will have time and opportunities to craft better stuff (like current best tier craftable weapons).

 Also because of point n.2), this weapons should be little damaged and maybe marked by some sign, that will cause impossibility of selling them to NPC traders (like raiders sign.. people will be scared of buying it, becaus of possible punishment from raiders or whatever).

 I know that you will introduce changes, but like everytime before, you lack of communication about changes itself.

 As i am member of team PvP gang, and as i have duties in my civil life, i can spend few days to level up my char on lvl 21, but i dont have time to spend it for crafting to give my stuff to enemies (at the moment, 90 percent of fights means that our team gives stuff for enemy team, who absolutely dont need it because of current TC income) => not well balanced.

 I am suggesting half of hour to get stuff you need to one fight. It is also player interaction element, because you will not craft alone, but join this PVE with your friends. Many of players leave us because they are bored of crafting or they dont have enough time to it (like myself), they could be back without destroying existing elements. I dont want to get stuff immediately, like on some Fallout online server mod, because game is than boring.

RavenousRat:
Solar already said about NPC faction, where you'll get all stuff you need, then they will throw you on battle ground and you'll fight there, if there're too much players in 1 team and less in other, then 2nd team will have NPCs, that's what I can remember he said once somewhere. You don't need to craft something or steal something as I understood, you need only gain reputation for your NPC faction, probably for better equipment or possibility to take part in it, or something. So it'll be solved, but in future.

Lordus:

--- Quote from: RavenousRat on September 28, 2010, 07:49:08 pm ---Solar already said about NPC faction, where you'll get all stuff you need, then they will throw you on battle ground and you'll fight there, if there're too much players in 1 team and less in other, then 2nd team will have NPCs, that's what I can remember he said once somewhere. You don't need to craft something or steal something as I understood, you need only gain reputation for your NPC faction, probably for better equipment or possibility to take part in it, or something. So it'll be solved, but in future.

--- End quote ---

 i am talking about Player driven factions, not NPCs.

 I want to be in gang with my friends only, not unknown players.
 I want to join team PvP against other teams.
 I want to spend half of hour to have stuff needed to one fight.

 but also players should have possibility to craft better weapons, armors,...

 On one fallout online based server, you get unlimited weapons, drugs, armors, ammo FREE in quality depends on your level, you ressurect imediatly after death.. it is other aproach, i  need compromise.

avv:
Sorry but I find it difficult to agree here due to differend expectations about the game.


--- Quote from: RavenousRat on September 28, 2010, 07:49:08 pm ---...NPC faction...
--- End quote ---

Exactly. Npcs factions provide us with reasons and tools to fight. The higher rank one has, the better equipment he gets. I have no opinion about any other pvp than what is related to npc factions or fallout storyline because any other pvp shouldn't exist. Pvp is only allowed to exist if it holds a reason that suits the fallout world. Fighting for the fighting's sake doesn't suit fallout so gathering gear and going somewhere to start a war just for kicks shouldn't be supported in any way. Surely you could do it, but it wouldn't have much ingame benefits.

Secondly if players lived longer in general and didn't just plunge themselves in meaningless fights, the item gathering process wouldn't have to hold so big part in the game. You grab a piece of equipment and adventure with it, slowly gathering some more advanced stuff during your adventures. Fighting in domination fights are differend because you don't really die or lose anything.

RavenousRat:
Hmm, then win/lose TC whould affect PC driven faction economy? Like every place has some kind of factory which produces or repairs broken equipment and only members of controling faction can use it (or if they wish, everyone may use it).
So if you lost, then craft your equipment yourself, if won, then you'll get some from these factories or something.
Also it should start produce equipment after X hours of last control, so if you took town for few minutes, it won't do anything good for you, you need to guard it some time, and if you went to sleep and someone stole your town, then this X hours must be more or exact time when you'll awake and may retake town.
Also all t3 equipment must have connection to unguarded towns, so APK factions will have good popularity across loners and.. anyone who isn't in PK faction, because only at town under APK faction control they can craft cool equipment.

So, if you lost fight, then craft yourself, if you won, then you have some stuff as reward, but not instantly.


Edit:
Another idea with item spawing for controling faction is starting from low tier equipment at begin of controling, then with a time middle tier and then high tier, so if you want to get uber items you need to control that town X hours, where X isn't low number.

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