Other > Suggestions
a pretty toy gun...
avv:
--- Quote from: Leham Kash on September 27, 2010, 04:28:13 pm ---but if you are at close range, a minigunner should take the advantage, even if he cannot run, that's what i call PvP balance.
--- End quote ---
No, in close range pistols, shotguns and melee should take the advantage. Machineguns should dominate the medium range defensive/support combat.
Leham Kash:
false
a minigun shal take advantage agains pisotl shoitgun and melee.
because it's more expensive in bullets and overall crafting time.
plus, a minigun shall win against a power fist or fastshot pistol, these are support, not minigun.
avv:
--- Quote from: Leham Kash on September 27, 2010, 05:06:17 pm ---false
a minigun shal take advantage agains pisotl shoitgun and melee.
because it's more expensive in bullets and overall crafting time.
plus, a minigun shall win against a power fist or fastshot pistol, these are support, not minigun.
--- End quote ---
Then where's the balance you speak of? If minigun always dominates close range, where are pistols, shotguns and melee supposed to shine?
Leham Kash:
in my humble opinon( i already said that i think melee and pistols are support):
melee kicks pistol/shotgun and snipers at HtH >>>>OK
sniper kicks all at long range, very powerfull at middle>>> OK
pistol/shot kicks snipers and melee at middlerange, very power full at close>>> OK
Plasma kicks all at middlerange , very powerfull at close>>> OK
Minigunn Kick all at close, very powerfull at middle>>> not the case
SG takes it at middle range now, and even a melee build can run to a minigun and cripple
today we have :
minigun very powerfull at close, useless at middle (because of plasma and SG)
I dont say that plasma and SG improvement were not good, i like it, but minigun have to be reworked in some way.
I think to avoid running and increase damages will put a new point in tactical aspect.
Cultist:
So you're saying that the weapon that has the potential to do the most damage out of anything in Fonline is underpowered?
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