Other > Suggestions
a pretty toy gun...
Leham Kash:
that's what the avenger become against a good plasma build or even small guns.
I have a suggestion to make it a real "BIGGUN":
You cannot run while having a minigun in your active hand (maybe for rocket lancher too)
You will have to increase avenger's minimum damage by 2 or 3.
and classical minigun by 1
And now minigunners will worst something and will have a real disavantage.
You can say that you only have to switch your active hand to be able to run, but it takes a little time wich makes all the thing.
gordulan:
so, what exactly do you mean by this exactly, the duality of this post makes little sense...
From what I gather you're saying that miniguns are underpowered, and yet you want to nerf them even farther?
(Note: this isn't a flamepost, I just don't get the main post very well, and I get most things...)
Leham Kash:
--- Quote ---You will have to increase avenger's minimum damage by 2 or 3.
and classical minigun by 1
--- End quote ---
this is the improvement, don 't you think it s enough? ( avenger have 40 bullets burst)
I said that avenger does not enough damage now .
It's nerfing must be elsewhere (avoid running).
gordulan:
it's just that, no running, uff, that's pretty much a huge nerf, cause the sniper can just run away, I think that it's just too unfair, and I play as a sniper...
Leham Kash:
let's try
the avenger is just useless right now.
--- Quote --- that's pretty much a huge nerf, cause the sniper can just run away
--- End quote ---
yup, in a long range fight, sniper must have the advantage.
but if you are at close range, a minigunner should take the advantage, even if he cannot run, that's what i call PvP balance.
but right now the minigun does enought damage, imo.
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