Other > Suggestions

a pretty toy gun...

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Leham Kash:
that's what the avenger become against a good plasma build or even small guns.

I have a suggestion to make it a real "BIGGUN":
You cannot run while having a minigun in your active hand (maybe for rocket lancher too)
You will have  to increase avenger's minimum damage by 2 or 3.
and classical minigun by 1

And now minigunners will worst something and will have a real disavantage.

You can say that you only have to switch your active hand to be able to run, but it takes a little time wich makes all the thing.

gordulan:
so, what exactly do you mean by this exactly, the duality of this post makes little sense...

From what I gather you're saying that miniguns are underpowered, and yet you want to nerf them even farther?

(Note: this isn't a flamepost, I just don't get the main post very well, and I get most things...)

Leham Kash:

--- Quote ---You will have  to increase avenger's minimum damage by 2 or 3.
and classical minigun by 1
--- End quote ---

this is the improvement, don 't you think it s enough? ( avenger have 40 bullets burst)

I said that avenger does not enough damage now .
It's nerfing must be elsewhere (avoid running).

gordulan:
it's just that, no running, uff, that's pretty much a huge nerf, cause the sniper can just run away, I think that it's just too unfair, and I play as a sniper...

Leham Kash:
let's try

the avenger is just useless right now.


--- Quote --- that's pretty much a huge nerf, cause the sniper can just run away
--- End quote ---

yup, in a long range fight, sniper must have the advantage.

but  if you are at close range, a minigunner should take the advantage, even if he cannot run, that's what i call PvP balance.

but right  now the minigun does enought damage, imo.

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