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Author Topic: a pretty toy gun...  (Read 4363 times)

a pretty toy gun...
« on: September 27, 2010, 03:53:20 pm »

that's what the avenger become against a good plasma build or even small guns.

I have a suggestion to make it a real "BIGGUN":
You cannot run while having a minigun in your active hand (maybe for rocket lancher too)
You will have  to increase avenger's minimum damage by 2 or 3.
and classical minigun by 1

And now minigunners will worst something and will have a real disavantage.

You can say that you only have to switch your active hand to be able to run, but it takes a little time wich makes all the thing.
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gordulan

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Re: a pretty toy gun...
« Reply #1 on: September 27, 2010, 03:59:22 pm »

so, what exactly do you mean by this exactly, the duality of this post makes little sense...

From what I gather you're saying that miniguns are underpowered, and yet you want to nerf them even farther?

(Note: this isn't a flamepost, I just don't get the main post very well, and I get most things...)
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Re: a pretty toy gun...
« Reply #2 on: September 27, 2010, 04:02:45 pm »

Quote
You will have  to increase avenger's minimum damage by 2 or 3.
and classical minigun by 1

this is the improvement, don 't you think it s enough? ( avenger have 40 bullets burst)

I said that avenger does not enough damage now .
It's nerfing must be elsewhere (avoid running).
« Last Edit: September 27, 2010, 04:05:31 pm by Leham Kash »
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gordulan

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Re: a pretty toy gun...
« Reply #3 on: September 27, 2010, 04:04:56 pm »

it's just that, no running, uff, that's pretty much a huge nerf, cause the sniper can just run away, I think that it's just too unfair, and I play as a sniper...
« Last Edit: September 27, 2010, 04:21:55 pm by gordulan »
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Re: a pretty toy gun...
« Reply #4 on: September 27, 2010, 04:28:13 pm »

let's try

the avenger is just useless right now.

Quote
that's pretty much a huge nerf, cause the sniper can just run away

yup, in a long range fight, sniper must have the advantage.

but  if you are at close range, a minigunner should take the advantage, even if he cannot run, that's what i call PvP balance.

but right  now the minigun does enought damage, imo.
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avv

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Re: a pretty toy gun...
« Reply #5 on: September 27, 2010, 04:53:46 pm »

but  if you are at close range, a minigunner should take the advantage, even if he cannot run, that's what i call PvP balance.

No, in close range pistols, shotguns and melee should take the advantage. Machineguns should dominate the medium range defensive/support combat.
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Re: a pretty toy gun...
« Reply #6 on: September 27, 2010, 05:06:17 pm »

false

a minigun shal take advantage agains pisotl shoitgun and melee.

because it's more expensive in bullets and overall crafting time.


plus, a minigun shall win against a power fist or fastshot pistol, these are support, not minigun.
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avv

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Re: a pretty toy gun...
« Reply #7 on: September 27, 2010, 05:31:11 pm »

false

a minigun shal take advantage agains pisotl shoitgun and melee.

because it's more expensive in bullets and overall crafting time.


plus, a minigun shall win against a power fist or fastshot pistol, these are support, not minigun.

Then where's the balance you speak of? If minigun always dominates close range, where are pistols, shotguns and melee supposed to shine?
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Re: a pretty toy gun...
« Reply #8 on: September 27, 2010, 06:38:09 pm »

in my humble opinon( i already said that i think melee and pistols are support):

melee kicks pistol/shotgun and snipers at HtH  >>>>OK
sniper kicks all at long range, very powerfull at middle>>> OK
pistol/shot kicks snipers and melee at middlerange, very power full at close>>> OK
Plasma kicks all at middlerange , very powerfull at close>>> OK

Minigunn Kick all at close, very powerfull at middle>>> not the case

SG takes it at middle range now, and even a melee build can run to a minigun and cripple
today we have :
minigun very powerfull at close, useless at middle (because of plasma and SG)

I dont say that plasma and SG improvement were not good, i like it, but minigun have to be reworked in some way.
I think to avoid running and increase damages will put a new point in tactical aspect.
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Cultist

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Re: a pretty toy gun...
« Reply #9 on: September 27, 2010, 10:48:36 pm »

So you're saying that the weapon that has the potential to do the most damage out of anything in Fonline is underpowered?
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barter1113

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Re: a pretty toy gun...
« Reply #10 on: September 28, 2010, 06:55:08 am »

that's what the avenger become against a good plasma build or even small guns.

I have a suggestion to make it a real "BIGGUN":
You cannot run while having a minigun in your active hand (maybe for rocket lancher too)
You will have  to increase avenger's minimum damage by 2 or 3.
and classical minigun by 1

And now minigunners will worst something and will have a real disavantage.

You can say that you only have to switch your active hand to be able to run, but it takes a little time wich makes all the thing.

You must go play at FOnline: TLA. There all players can only walk in combat mode ;)
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Re: a pretty toy gun...
« Reply #11 on: September 28, 2010, 07:31:35 am »

sounds good for me, now big gunners would need sniper support from other sides, so that no one is gonna leave the place alive like a piece of cake....
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Re: a pretty toy gun...
« Reply #12 on: September 30, 2010, 09:44:35 am »

Quote
So you're saying that the weapon that has the potential to do the most damage out of anything in Fonline is underpowered?

wahou! where are you from man ? not 2238 for sure!

come with your avenger against my plasma rifle build and I will show you "the weapon that has the potential to do the most damage out of anything in Fonline"

still, SG kicks mingunners in almost every TC I did this session.

so yup, mingunn is underpowered imo


Quote
You must go play at FOnline: TLA. There all players can only walk in combat mode
I did,  ::)
but that s not what i m talking about
« Last Edit: September 30, 2010, 09:47:08 am by Leham Kash »
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Re: a pretty toy gun...
« Reply #13 on: September 30, 2010, 11:17:01 am »

I think it would be a good idea to increase minigun damage, but to give minigun some drawback, like the scoped hunting rifle.
Like maybe 80% reduced hit chances if target distance is 3 hexes or lower.

In reality miniguns are not used by infantry, but lets think of the minigun as a heavy machine gun (which it is).
In close combat, at HtH range, the soldier with a bayonet on his assault rifle, or even the trained soldier with a club (e.g. were used in WW1 in trench warfare)
would beat the shit out of a machine gunner. You simply cannot aim that fast at low distance with a heavy machine gun.
Before you start argumenting, that it would be unfair to give the guy with low-cost equipment the advantage:
If someone comes close enough to attack you with melee weapons or HtT, while you use a minigun, than you made some serious mistakes, or you are simply out of ammo.

If you donĀ“t agree with this, then ask yourself why all armys arround the world still use sniper rifles, bayonets, pistols and assault rifles and not simply equip all their soldiers with real (but normal) machine guns like the MG42. This one has 1500rpm, with only 10,6kg weight, while being relatively cheap and simple to build, as it is a german ww2 machine gun.
A real minigun does ~6000rpm, but weight is at least 16kg, without ammo. As you need alot of it, you are likely to have 30kg and more.
Try to lift something with that much weight and do fast, controlled movement with this, stopping at just the position you want to. No chance!
Thats a weopon for tripods, aircrafts and maybe supermutans and people in power armor.
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Solar

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Re: a pretty toy gun...
« Reply #14 on: September 30, 2010, 01:11:55 pm »

The initial supposition is false. Avengers still do more damage than a Plasma Rifle, as both theory and testing show. The only genuine point about Miniguns is that they are now too expensive to maintain - which will be fixed up at some point.
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