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Author Topic: Mappers' Competition  (Read 30114 times)

AHS-9

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Mappers' Competition
« on: September 24, 2010, 07:23:48 pm »

Following the Dialogue and Quest competition, in similar spirit we would like to announce the Mappers' Competition.

I. The rules
The competitors are asked to create at least two maps, each belonging to one of the three categories, and no two maps in the same one:
- Outdoor encounter map.
- Outdoor outpost map (similar to faction base).
- Any map that is not a vault and does not fall in the previous two categories (freeform).
Maps can be provided with or without their backstories.

II. The tools
Here is a bundle containing the mapper, sample maps, and few reference files (basic readme, old manual, a simple tutorial). It is recommended that the competitors read them all, since among lines they contain important technical informations about map building. Absolutely read the ReadMe1st.txt file.
Many sample maps can be taken from the fonline SDK, available here.

III. The criteria
Of course, the aesthetics and good-look of the maps will be judged in a completely subjective manner. Logic behind the map layout (are the rooms placed with sense, or just randomly) and technical prowess showed by the submission (no holes in walls etc.) will play an equal role.

IV. The awards
As with the Dialog Competition, no in-game rewards are offered. The true "reward" here is offer to work with the team. Inclusion of the maps into the actual game content will obviously depend on few factors (there is no problem with encounter maps, but outposts are a different story; remember, this is a hunt for people, not particular maps).

V. Making an entry
To submit your work, send an email to contact@fonline2238.net having "[competition 2] *your_forum_nickname*" in title, with all map files as attachments (archived and packed or not).

VI. Time constraints
The competition will run until October 15. After that, we will review all submissions.
« Last Edit: September 25, 2010, 02:21:16 am by Atom »
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Re: Mappers' Competition
« Reply #1 on: September 25, 2010, 12:09:18 am »

Hi. The mapper doesn't work at my computer... For one secon i have black  empty window and then it dissapear :(
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Surf

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Re: Mappers' Competition
« Reply #2 on: September 25, 2010, 12:37:41 am »

Hi. The mapper doesn't work at my computer... For one secon i have black  empty window and then it dissapear :(

Did you use the mapper found here or the mapper that was previously in your FOnline folder?

Michaelh139

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Re: Mappers' Competition
« Reply #3 on: September 25, 2010, 01:03:49 am »

Ok, so first competition I'm interested in partaking in...  How the hell do I get the mapper working?  Just downloaded it from Surf's HERE link.  Whats next?

I'm askng before trying so I don't fuck nothing up  ;D.
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Surf

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Re: Mappers' Competition
« Reply #4 on: September 25, 2010, 01:05:13 am »

Unpack it in any folder you wish, open the mapper.cfg file with notepad and set the paths to your critter and master.dat.
Run the mapper. Be creative. :)
« Last Edit: September 25, 2010, 01:07:14 am by Surf Solar »
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Re: Mappers' Competition
« Reply #5 on: September 25, 2010, 02:50:13 am »

Did you use the mapper found here or the mapper that was previously in your FOnline folder?

i used the one downloaded from the fonline2238 console and have the same problem. flashes a greyish box for 1sec then closes


edit: this is what it says in fomapper:

Starting Mapper...
Mapper initialization...
FalloutDatFile::Init - Cannot open file.
OpenDataFile - Unable to open DAT file<fopatch.dat>.
FileManager::LoadDataFile - Load packed file<fopatch.dat> fail.
Sprite manager initialization...
Load sprite egg fail.
Mapper initialization fail.
« Last Edit: September 25, 2010, 02:53:23 am by robot »
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Wichura

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Re: Mappers' Competition
« Reply #6 on: September 25, 2010, 03:19:43 am »

Try copy file FOGM.msg from \Server\text\engl to \Server\text\russ.

Also in \Client, in file FOnline.cfg, should be written right path to master.dat and critter.dat files, and language switched to engl.
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Re: Mappers' Competition
« Reply #7 on: September 25, 2010, 03:27:16 am »

Try copy file FOGM.msg from \Server\text\engl to \Server\text\russ.

Also in \Client, in file FOnline.cfg, should be written right path to master.dat and critter.dat files, and language switched to engl.

how to do this "language switched to engl."

didnt work though but i didnt do language
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Ox-Skull

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Re: Mappers' Competition
« Reply #8 on: September 25, 2010, 03:31:31 am »

Unzip to your Fonline folder. It makes a folder called mapperpack.
Edit Mapper.cfg in mapperpack and set the path of your Fonline directory.

Then when in press enter and type *newmap

Working for me.

Disregard mapper in main Fonline dir.

Hope this helps.

« Last Edit: September 25, 2010, 03:34:42 am by Ox-Skull »
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Re: Mappers' Competition
« Reply #9 on: September 25, 2010, 04:13:50 am »

Unzip to your Fonline folder. It makes a folder called mapperpack.
Edit Mapper.cfg in mapperpack and set the path of your Fonline directory.

Then when in press enter and type *newmap

Working for me.

Disregard mapper in main Fonline dir.

Hope this helps.



i did all of this but still getting just a quick flash of a window and then this fomapper.txt shows up in mapperpack dir:

Starting Mapper...
Mapper initialization...
FalloutDatFile::Init - Cannot open file.
OpenDataFile - Unable to open DAT file<C:\Program Files\BlackIsle\Fallout2\fopatch.dat>.
FileManager::LoadDataFile - Load packed file<C:\Program Files\BlackIsle\Fallout2\fopatch.dat> fail.
Sprite manager initialization...
Load sprite egg fail.
Mapper initialization fail.
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Surf

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Re: Mappers' Competition
« Reply #10 on: September 25, 2010, 05:14:06 am »

Quote
Unable to open DAT file<C:\Program Files\BlackIsle\Fallout2\fopatch.dat>.

You have to set the paths to MASTER.DAT and CRITTER.DAT, not the fopatch.dat (don't know what you want to do with this patch anyway).
Re: Mappers' Competition
« Reply #11 on: September 25, 2010, 08:15:26 am »

# Path to the client folder.
ClientPath=C:\Program Files\BlackIsle\Fallout2

# Path to the server folder. Do not change.
ServerPath=server\

# Mapper interface options
MapperInterface=mapper_default.ini



that is my mapper cfg
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Surf

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Re: Mappers' Competition
« Reply #12 on: September 25, 2010, 10:11:33 am »

fopatch.dat is hardcoded name of fonline.dat, you should set ClientPath to *fonline* dir, not *fallout2* dir. paths to master/critter .dat will be taken from fonline.cfg, so you dont have to worry about them; also it will solve'fopatch.dat problem'... i hope :)

Ox-Skull

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Re: Mappers' Competition
« Reply #13 on: September 25, 2010, 10:29:56 am »

# Path to the client folder.
ClientPath=C:\Program Files\BlackIsle\Fallout2

Do u hav Fonline in your FO2 directory, mine is seperate


ClientPath=C:\Program Files\Fonline

Thats my Fonline path.


LOL i just saw surfs post. :P
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DonGizmo

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Re: Mappers' Competition
« Reply #14 on: September 25, 2010, 06:31:41 pm »

i unpacked archive, i set up patch to fonline i ran the mapper program i entered ! and press enter, but no new map was created, only "unkown command" was writen..

 it is bad start (Vista 64bit, i already ran it in admin mode).
 
 so what to do?

p.s.: load of exisiting map is ok
« Last Edit: September 25, 2010, 06:38:46 pm by DonGizmo »
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