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Mappers' Competition
firehand:
I already took it into account. The game itself without the map data requires approx. 160MB of memory on my computer. It's difficult to measure the impact of amount of players but it seems that it's not too big.
Anyway here are the results i got for the 'map data' alone:
map size : RAM it takes
600x600 : ~80MB
1000x1000 : ~400MB
2000x2000 : ~1GB
Izual:
Useful data. Thanks ;)
firehand:
I am currently creating a map and i encountered a problem. At the moment i have only fallout2 elements, but i would like to add my own frm's and also it would be cool to tap into fonline additional resources. So, how to extend resources of mapper, add refrences to other *.dat/*.zip's?
Surf:
Put the graphic you want to be visible in the mapper in your client/data/art/scenery folder (must be for example a .png or a .frm file), then open server/proto/generic, look for the formost entries PID (*) number, copy the proto, make a new number, put the filename of the graphic you early moved into the client/../scenery folder in (*²), save the document, then it has to be in your mapper.
* - looks like this:
--- Code: ---[Proto]
Pid=4853
--- End code ---
*² - this line:
--- Code: ---PicMapName=art\scenery\statue2.png
PicInvName=art\inven\reserved.frm
--- End code ---
firehand:
I. Thanks Surf this method do the job :)
II. Still there's some problem. SDK does not include the newest art :( Potentially I could extract faction1.zip and other archives to the directory and use them but i don't know PIDs of included items. It's quite pointless to set my own PIDs for those art, because map wouldn't work correctly.
Can you attach somewhere or add the newest art to SDK release?
III. I have also a few suggestions for mapper:
1. The ability to copy elements from one map to another. It would be great for patterns such as floor or rocky coast etc.
2. Full screen option. Version 1.25.24 works only in window mode for me.
3. Undo (Ctrl+Z). It would speed up work. I really miss this in mapper.
4. Visible map border. It could be just a general outline.
I see mapper is getting better and better. At the moment it's a really good piece of software. Hope it keeps being developed.
IV. Btw. It seems that the position updating system is quite optimized. Only positions of visible players are being sent and that's a great news for making big maps. They should work well in current FOnline system :)
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