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Mappers' Competition

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Surf:

--- Quote from: firehand on May 10, 2011, 12:07:21 pm ---
III. I have also a few suggestions for mapper:
1. The ability to copy elements from one map to another. It would be great for patterns such as floor or rocky coast etc.
2. Full screen option. Version 1.25.24 works only in window mode for me.
3. Undo (Ctrl+Z). It would speed up work. I really miss this in mapper.
4. Visible map border. It could be just a general outline.



--- End quote ---

1. This is already possible. Copy an item or whatever you want to copy, go to "list" tab, go to another map, paste (ctrl+v) it. The copied item will arrive on exact the same coords like it was on the other map.
2. Full screen works, you just need to set it in the clients .cfg
3. True.
4. True. ;)

firehand:
I am really pleased to hear that it is already in Mapper :) The copy thing gonna help me a lot with making a neat and varied ground.
Huh, i never looked for the full screen setting in client. It's a little bit counterintuitive, but most importantly it works. Thank you again for the solution.

jonny rust:
I just added a bunch of fonts to my Faction.Zip only to end up with this error;


--- Code: ---Starting Mapper...
Mapper initialization...
Sprite manager initialization...
Sprite manager initialization complete.
DirectInput initialization...
DirectInput initialization complete.
Init interface.
Init interface complete.
Loaded<127> critter types.
Item manager initialization...
Item manager initialization complete.
Loading items prototypes...
Items prototypes successfully loaded, count<4592>.
Critter manager initialization...
Critter manager initialization complete.
Loading critters prototypes...
Loaded<506> critter protos, errors<0>.
Hex field initialization...
Hex field initialization complete.
Mapper initialization fail.

--- End code ---
any suggestions? I don't think this has been covered in forum yet.

p.s. mapper is directed to Fonline Directory for dat files. and no where else.

Surf:
The fonts must be located in data/art/fonts, not in some faction.zip.

jonny rust:
the only directory path like that i have seen is in the Faction zip. no where else is there a art folder that I can see.

But since I copied the fonts there i have not had any issues with a font error which was my problem before this happened...

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