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Mappers' Competition

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Lexx:
Well, you have to consider a much longer loading time for the client. Also the performance can be worse, especially if many players are in the map. But beside this, if the Mapper can open a map, it will pretty much work in the game as well.

firehand:

--- Quote from: Lexx on May 01, 2011, 10:38:06 pm ---Well, you have to consider a much longer loading time for the client. Also the performance can be worse, especially if many players are in the map. But beside this, if the Mapper can open a map, it will pretty much work in the game as well.

--- End quote ---

So.. I suppose that the characters position is updated even when they are out of sight. That can be a problem when taking into account big maps. Though I don't think a big map will cause any significant increase in amount of players, the amount of NPCs might be an issue. What are the odds of changing the positioning system?

Lexx:
If you have only a few towns with really big maps, obviously the amount of players in there will always be higher than if you have a town that is made of a few smaller maps.

About other engine internal stuff I can't say anything, because I lack the expertise with it.

firehand:
Yes, I am aware of that. I got another question, what's the minimum RAM requirement you are aiming for?
I did a little research, here are the results:

map size : min.RAM

600x600 : 512MB
1000x1000 : 1GB (well 768MB would do but that's quite rare configuration)
2000x2000 : 1,5GB

In general 1 hex takes approx. 262 Bytes of RAM
The entire map is put into RAM on load.

Izual:
This is if the map is empty, but what if there are many players in it?

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