But we already know the result of that:
Klamath, Den, Modoc, Redding, Broken Hills will be empty towns because after being slaughtered 1, 2 or 3 times in a row , wastelanders won't come there anymore.
Aren't they empty now?
Those 5 interesting towns will be EXCLUSIVELY playgrounds for big pvp gangs.
Bullshit, they are now EXCLUSIVE for those gangs which can wipe out militia. Without militia, individuals can visit towns without being instakilled by someone with 9mm, standing behind 400-600HP NPCs.
As funny as it is, I fully agree with Jovanka here. TC more like in second season, where it was almost entirely symbolic (shitty rewards, no militia, no gear check, no timer etc.), so it could be as well removed totally. We tried many TC options in various times, with perm control, without perm control, with capture 2h-window, with various timers, with militia, without it, and it ALWAYS caused some problems or imbalance: big alliances, swarms, camping on worldmap, camping in a small room, bluesuits taking towns and other shit. No special limits like "you can take only 1 town" or sth can really improve the situation .
You want to "control" the town, take your team and stand there. You need help of NPCs, buy mercenaries (btw they should be upgraded a bit). More roleplaying, which is atm extinct in this game, instead of something like "let's take all cities, waste 2h camping in small rooms, to generate enormous ammount of caps if we manage to hold it long enough".
Cryo: it was already mentioned that in the 2nd season, many times a gang or a combination of a gang and individual players were able to keep a town at least partially "safe".