Other > Suggestions

Enhance Bonus Move

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Izual:
Over-specific builds are always overpowered when used as they were meant to. A TB build will be overpowered in turn-based compared to regular builds, a RT combat build will be overpowered in real-time compared to regular builds. However, if you make a regular build, you won't choose bonus move, because it's not really helpful. That's why my suggestion is to make it helpful :)

Jotisz:
I like your idea Izual hope it gets into the game it.

kraskish:

--- Quote from: Chrupek on November 04, 2011, 10:50:28 AM ---2 perks, not 4. Izual suggested changing bonus move to 4aps per each.

--- End quote ---

4 perks. 2 bonus move and 2 action boys, unless u talking drugs.

Wallace:

I just cannot fathom what is the point of enlarging the balance gap between RT and TB in that way...

I love bonus move! I'd love to have 8 AP for movement instead of 4! BUT i dont really want that implemented because it is good as it is...  It's the RT that lacks balance, so why change TB???

Long time ago i suggested that AP impact should be equal in both modes

I cannot but laugh whenever i see 1 AG bruiser running just as fast as 18 AP guy! (move,action,jet)

PS
--- Quote from: kraskish on September 23, 2010, 12:39:18 PM ---Wow some chars would have a chance with lone wanderer or desert stalker in TB :D, yeah, that would be nice, also the variable is creating some suspense :p so you wont go with a mauser for centaurs or sth :P

--- End quote ---

I am actually hunting cents/floaters armed only with 10 mm pistol with only a leather armor on (in TB) and my AG is 8... no jet nor bonus move nor action boy

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