Other > Suggestions

Enhance Bonus Move

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Swinglinered:

--- Quote from: Izual on September 23, 2010, 11:15:51 AM ---
* For each level of Bonus Move, you get 2 free APs each turn that can only be used for movement. In other words, you can move 2 free hexes each turn for each level of this Perk.

* You can only take this perk twice.

A character in FOnline: 2238 can only take up to 7 perks. Most of them are a must-have: Sharpshooter, BROF, Lifegiver (x2), Stonewall, More Criticals, Better Criticals, Awareness...
In order to make the players able to choose some other perks than these generic and powerful ones, please make the other perks a bit better.

Bonus Move only applies to Turn-Based mode, which means a character with this perk is less useful than another character when it comes to fight in real-time, or in a public location. This is also a perk that only allows to move, which means it is quite harmless (I doubt anyone would call it "overpowered", even if it was improved).

My suggestion is to make Bonus Move worth taking, and to change the AP it gives to move from 2 to 4 for each level of this perk.

Thanks

--- End quote ---


Also, make it a 3-rank Perk.
For RT, give +15% movement speed per rank. (Engine problem?)

Michaelh139:

--- Quote from: Swinglinered on November 04, 2011, 03:13:33 AM ---
Also, make it a 3-rank Perk.
For RT, give +15% movement speed per rank. (Engine problem?)

--- End quote ---
Can't be, GMs can set their run speed at any rate, so this is surely implementable, though devs will say it looks too ugly or something....

Chrupek:
digging.....

EVERYONE who ever made TB burster would call that modification overpowered.

But to be specific. I have a TB sg/bg burster. Pretty tough. 12 standard aps + 4 move aps. Which means in simple words:
- looking for empty city tile >> standing near wall >> waiting.

What is suggested, give addition of 4 aps, so for my char (which is pretty frequent i think), would be 2 LSW bursts and 8 HEXES for movement.
Its so overpowered that i cant imagine i could ever die:] even if 20 mutants come, i can simply walk away in 1 turn, AFTER bursting twice.

As i said, Bonus Move is good as it is.

kraskish:

--- Quote from: Chrupek on November 04, 2011, 09:42:17 AM ---But to be specific. I have a TB sg/bg burster. Pretty tough. 12 standard aps + 4 move aps. Which means in simple words:
- looking for empty city tile >> standing near wall >> waiting.

--- End quote ---

U used 4 perks for that instead of pvp perks. In RT youd deal less dmg or have less hp = tradeoff

Chrupek:
2 perks, not 4. Izual suggested changing bonus move to 4aps per each.

Actually youre not right man. Creating BG 1LK based, gives you free perk slots on 6 and 9lvl. You cant take BRD, or Toughness. The only 'pvp' perk you can take as a tank is Quick recovery. But thats not pure evil perk. So, bonus move is right choice if you want to pwn in TB.
For now this perk in TB isnt overpowered, because, as u said, you do less damage, but u are more flexible for 1 vs. swarm situations. But after that suggested upgrade, it will be overpowered for sure.

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