Other > Suggestions
Enhance Bonus Move
Izual:
* For each level of Bonus Move, you get 2 free APs each turn that can only be used for movement. In other words, you can move 2 free hexes each turn for each level of this Perk.
* You can only take this perk twice.
A character in FOnline: 2238 can only take up to 7 perks. Most of them are a must-have: Sharpshooter, BROF, Lifegiver (x2), Stonewall, More Criticals, Better Criticals, Awareness...
In order to make the players able to choose some other perks than these generic and powerful ones, please make the other perks a bit better.
Bonus Move only applies to Turn-Based mode, which means a character with this perk is less useful than another character when it comes to fight in real-time, or in a public location. This is also a perk that only allows to move, which means it is quite harmless (I doubt anyone would call it "overpowered", even if it was improved).
My suggestion is to make Bonus Move worth taking, and to change the AP it gives to move from 2 to 4 for each level of this perk.
Thanks
kraskish:
Wow some chars would have a chance with lone wanderer or desert stalker in TB :D, yeah, that would be nice, also the variable is creating some suspense :p so you wont go with a mauser for centaurs or sth :P
runboy93:
I like this suggestion much, because you can escape more easily from bad battle.
Cocain:
unless this perk is usefull in RT nobody is going to pick this perk up
we need to transfer this perk into RT
Izual:
--- Quote from: Cocain on September 23, 2010, 01:44:36 PM ---unless this perk is usefull in RT nobody is going to pick this perk up
we need to transfer this perk into RT
--- End quote ---
I disagree, there are some guys that appreciate the tactics that Turn-Based mode allows. However, nobody is going to take this perk if it is not a bit improved, because there are so much must-have perks to take around it.
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