Other > Suggestions

Furnishings!

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Whisky Bob:
Ok, tents are boring. As hell boring. How about make buyable furniture for it?

How do I think it would work.

1. We would like a table at our tent site.
2. We go to NPC and buy a table (prices to be set)
3. "Table" is a NPC following us, acting as a slave or something
4. We go to our tent site, with the "table" and then using "alt" we move the "table" into desired position.
5. After "table" is where we want it we can talk to him to set the rotation (face - front). After we are finished we talk to him again and "Ok, we're done". NPC dissapears and table drops in his place.

Furniture should have limitet quantity. Especially when it goes to all kinds of storage things like lockers.
Lockers would be expensive as hell.
Workbenches would be even more expensive.
Brahmin pen fences etc. etc.

Just a thought.

Ox-Skull:
I hav had a similar idea.

but would maybe be better if it start as an item first, and once placed and set, then use science or something to lock it in place. Turning it into scenary.
Cant undo so u would hav to be sure of ur placement.

Also, say maybe science 20 gecko hides at ur tent, for a little upgrade to ur tent, for more storage, maybe a chest in it.

Ox.

Whisky Bob:
I don't see how geko pelts could turn into Locker :)

Andr3aZ:
These are, in fact, really good ideas, but i think its kinda impossible from the engine point of view.
For example: a table should have blockers then and be a part of the map, so if you wanted to do these kind of customizing, you would need a tentmap for each place of the table and each direction. please correct me if this works in some other way, but from pure logic i think this will be like i described.

Drakonis:
guys,furniture was already suggested and even implemented. you could buy some lockers, shelves etc in hub before.this feature was removed and dropped due to some problems with dynamic objects. correct me if my memory failed me.

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