Other > Suggestions
Furnishings!
gordulan:
the guards shoot all unowned followers in towns?
Gatling:
There are issues, I think, regarding 'dynamic' objects such as placing your own tables, etc. in an already established map. I don't think it is really possible, which is why such a thing has never been really realized, due mostly to engine limitations. Thats just what I remember from memory and the type of answers I've picked up on the (many!) threads regarding this sort of thing.
-The only real answer to this being to have a variety of Housing maps, which as you could see lately with the advent and release of SDK, players are helping considerably with.
If you really want variety, sad to say, its probably most helpful if you helped generate interesting (and practical) housing maps for people to peruse. In this way, hopefully, choice pieces might be worked into game.
Galgameth:
It would be nice if you could have more types of tent, something simple like instead of using ten Brahmin hides to get a greeny/browny one, 20 gecko hides to make one of the white ones like in Arroyo at the beggining of F2.
Also the implementation of a coastal tent would be nice. If there isn't one already.
John Ryder:
No dynamic maps? So how GMs make APA unreachable even thought it's lying in the middle of the NCR? GM is able to block a hex with anything he wants, locker, table, anything. So why not give that ability to players? Buy a table in Hub, transport it to your tent and voila.
Gatling:
That is because of something a GM does. The map did not start that way. In general it seems, if someone wanted to place 'table' in tent, a GM will have to come and drop it. Which certainly isn't how a mechanic should work for player consumption.
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