Other > Suggestions
Furnishings!
oldsly:
--- Quote from: Whisky Bob on September 20, 2010, 08:32:56 am ---
Furniture should have limitet quantity. Especially when it goes to all kinds of storage things like lockers.
Lockers would be expensive as hell.
Workbenches would be even more expensive.
Brahmin pen fences etc. etc.
Just a thought.
--- End quote ---
does furniture have the limited amount already, want to do this amount anymore on your own?
I can understand if it is desirable to change the place of furniture on a base, keeping indoors outside a base
Ox-Skull:
--- Quote from: Drakonis on September 20, 2010, 01:09:31 pm ---guys,furniture was already suggested and even implemented. you could buy some lockers, shelves etc in hub before.this feature was removed and dropped due to some problems with dynamic objects. correct me if my memory failed me.
--- End quote ---
Hmm, I recall it was just a bug.
i could be wrong.
ox
Ox-Skull:
--- Quote from: Whisky Bob on September 20, 2010, 09:08:55 am ---I don't see how geko pelts could turn into Locker :)
--- End quote ---
meanng extra tent bit made out of gecko hides.
i didnt say gecko turn into locker. LOLOLOL read properly.
soz for double post, but to reply to this. :D
TheGreenHand:
I'm fairly sure the current engine doesn't support dynamic maps. I suppose it would work if the furniture was a follower, like a merc, that didn't take up a companion slot. But that would be weird.
Andr3aZ:
--- Quote from: TheGreenHand on September 20, 2010, 03:35:29 pm ---I'm fairly sure the current engine doesn't support dynamic maps. I suppose it would work if the furniture was a follower, like a merc, that didn't take up a companion slot. But that would be weird.
--- End quote ---
but that would be a nice idea. Makin the stuff an npc like a slave that doesnt count to companion slot would solve the problem with the fixed maps. but then you would need meassures to prevent abusing like spamming NCR with tables or other shit.
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