fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 25, 2024, 07:57:20 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 [2]

Author Topic: Fonline 2238 + Fallout Tactics Weapons,Critters,Armors  (Read 5662 times)

gordulan

  • General Animosity
  • Offline
Re: Fonline 2238 + Fallout Tactics Weapons,Critters,Armors
« Reply #15 on: September 20, 2010, 04:03:09 pm »

I liked quite a few of the wall tiles...
Logged
 
http://tf-2.fr/ach.php?a=Bend Over, Boyo II&b=Shoot 150 people as they are running away from you... In the arse&c=56&d=150&e=1703&f=1

DrapiChrust

  • . . . SAY CHEESE . . .
  • Offline
Re: Fonline 2238 + Fallout Tactics Weapons,Critters,Armors
« Reply #16 on: September 20, 2010, 04:32:17 pm »

Weapons - nah, most of them are just real world weapons and don't fit to the Fallout universe (Yeah, yeah, I know there is A FEW real guns in FO & FO2, but adding too many of them will... <you know what> :P ).
Armors - raider armour? Reaver armour? Hell, yeah! (with their own models, when the 3d will be implemented of course) Enviromental Armour? Could be, but there must be some need for it (some heavily radiated areas + lesser rad resistance from CAs?)
Other stuff - I'm not really sure. 3d models (VB) can be rotated and adjusted to the angle and size of the FO, 2d models (FT) don't. Hummer doesn't look THAT MUCH out of place, so maybe a thing or two could be implemented I think... Tactics had a number of nice graphics, (ie. beautifull remains of the burnt helicopter)
« Last Edit: September 20, 2010, 04:35:44 pm by DrapiChrust »
Logged

Surf

  • Moderator
  • это моё.
  • Offline
Re: Fonline 2238 + Fallout Tactics Weapons,Critters,Armors
« Reply #17 on: September 20, 2010, 05:09:55 pm »

There must be balanced weapons before adding newer ones. This will take a long time, so no new weapons before.
Armors - have to be Tactics critters then, which look ugly and don't fit to the look of FOnline (hell, even the hummer looks ugly. :) )
So, this suggestion won't happen.
Re: Fonline 2238 + Fallout Tactics Weapons,Critters,Armors
« Reply #18 on: October 02, 2010, 12:29:44 am »

Maybe ill try to make my own Fonline tactics with Fonline SDK. we'll see..
Logged
_______________________________________________

Alvarez

  • Forget the past, go outside and have a blast
  • Offline
Re: Fonline 2238 + Fallout Tactics Weapons,Critters,Armors
« Reply #19 on: October 02, 2010, 07:09:05 pm »

Maybe ill try to make my own Fonline tactics with Fonline SDK. we'll see..

You do that.
I bet that it would be quite interesting thing to see.
Logged
Pages: 1 [2]
 

Page created in 0.07 seconds with 22 queries.