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Author Topic: Fonline 2238 + Fallout Tactics Weapons,Critters,Armors  (Read 5648 times)

Fonline 2238 + Fallout Tactics Weapons,Critters,Armors
« on: September 19, 2010, 04:43:26 pm »

So in short.

I have suqqestion to add weapons,armors and some critters to FOnline 2238.
Who agrees?
That'll make game more interesting and fun.


http://www.neoseeker.com/resourcelink.html?rlid=32743&rid=30866   -   Fallout Tactics: Brotherhood of Steel Weapon/Armor List v1.0 details about amout of damage,range etc.

http://fallout.wikia.com/wiki/Fallout_Tactics_weapons   -   Wiki about Fallout Tactics weapons.

http://fallout.wikia.com/wiki/Fallout_armor_and_clothing   -   Wiki about Fallout Tacitcs armor and clothing.

Creatures:

http://fallout.wikia.com/wiki/Fallout_Tactics_robots_and_computers   -   Robots.

http://fallout.wikia.com/wiki/Fallout_Tactics_creatures   -   Creatures.


About creatures i think it's not full repository about them.

« Last Edit: September 19, 2010, 04:49:43 pm by Aminirth »
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runboy93

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Re: Fonline 2238 + Fallout Tactics Weapons,Critters,Armors
« Reply #1 on: September 19, 2010, 04:52:45 pm »

I'm not support this suggestion.
Just check those critters and they models.
They are lot different than Fallout original ones.

Sarakin

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Re: Fonline 2238 + Fallout Tactics Weapons,Critters,Armors
« Reply #2 on: September 19, 2010, 04:59:23 pm »

Yes, yes ,yes !
I think they are already planning to add more content including more weapons and armors
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runboy93

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Re: Fonline 2238 + Fallout Tactics Weapons,Critters,Armors
« Reply #3 on: September 19, 2010, 05:26:10 pm »

Yes, yes ,yes !
I think they are already planning to add more content including more weapons and armors
I thought they added from Van Buren?

Alvarez

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Re: Fonline 2238 + Fallout Tactics Weapons,Critters,Armors
« Reply #4 on: September 19, 2010, 05:45:26 pm »

Nah, let Tactics to be Tactics.

It has it's own look which don't fit in the game. Otherwise, feel free to grab the SDK.
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Dziubek

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Re: Fonline 2238 + Fallout Tactics Weapons,Critters,Armors
« Reply #5 on: September 19, 2010, 05:45:44 pm »

3x yes, im supporting that
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Re: Fonline 2238 + Fallout Tactics Weapons,Critters,Armors
« Reply #6 on: September 19, 2010, 05:50:49 pm »

The graphics from Tactics don't fit with the ones of the original games.
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Re: Fonline 2238 + Fallout Tactics Weapons,Critters,Armors
« Reply #7 on: September 19, 2010, 06:05:28 pm »

We always can add only weapons, more stuff its more fun.
Armors too.
Its also possible to remodify a little models,graphics.
Tanks would be great too.  ;)
« Last Edit: September 19, 2010, 09:18:55 pm by Aminirth »
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Crazy

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Re: Fonline 2238 + Fallout Tactics Weapons,Critters,Armors
« Reply #8 on: September 19, 2010, 09:34:37 pm »

The graphics from Tactics don't fit with the ones of the original games.

Graphics from Van Buren fits with graphics from FO1 and 2 ? Damn...
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Re: Fonline 2238 + Fallout Tactics Weapons,Critters,Armors
« Reply #9 on: September 19, 2010, 09:56:54 pm »

Hey, Crazy has a point here.
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Sarakin

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Re: Fonline 2238 + Fallout Tactics Weapons,Critters,Armors
« Reply #10 on: September 20, 2010, 12:42:36 am »

Why do we stick to F1 and F2 so badly ? Were playing Fonline, isnt gameplay more important ?
« Last Edit: September 20, 2010, 12:44:25 am by Sarakin »
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runboy93

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Re: Fonline 2238 + Fallout Tactics Weapons,Critters,Armors
« Reply #11 on: September 20, 2010, 09:08:23 am »

Why do we stick to F1 and F2 so badly ? Were playing Fonline, isnt gameplay more important ?
People just don't get it..

gordulan

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Re: Fonline 2238 + Fallout Tactics Weapons,Critters,Armors
« Reply #12 on: September 20, 2010, 10:34:29 am »

Why do we stick to F1 and F2 so badly ? Were playing Fonline, isnt gameplay more important ?
we don't use the tactics artwork, or models, because they are not hexed, they're "octed" (octagon tiles) and the tactics graphics were rendered in a different angle from the fallout ones, therefore the vision perspective is different from the current things we use, in other words, a complete graphic and perspective overhaul would be necessary to allow tactics models to fit into the atmosphere of the game, which might take a bit more work than implementing 3D models...

But that's just my theory seeing as I'm not a dev...
« Last Edit: September 20, 2010, 11:28:56 am by gordulan »
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Re: Fonline 2238 + Fallout Tactics Weapons,Critters,Armors
« Reply #13 on: September 20, 2010, 03:42:50 pm »

I dont see problem with implementing weapons and armos from fallout tactics.
We always can create our of armor models for FOnline graphic.
By the way Van buren has 3d graphic and you can rotate there camera..
Also "grid" looks like octa.
Weapons are only icons so we dont need to create them to new character animations.
We could use Sten Gun like with assault rifle or SMG.
Same with armors.  ;)
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Re: Fonline 2238 + Fallout Tactics Weapons,Critters,Armors
« Reply #14 on: September 20, 2010, 03:48:39 pm »

new guns as only FT gfx featured are inventory icons = good idea
other FT graphics = friggin uglee
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