1. I agree but only because wearing armors is succesfully disencouraged. Encourage people to wear anything else than a 'no armor' and the environment will become more awesome. Im not saying : make it impossible to steal as a bluesiit... just maybe make it more efficent to do it in a leather jacker/armor/sand robes as they blend more with the terrain(and imo thiefs should also have something to loose besides the replication time)
2. No comments here
3. How does 1 grab a bag filled with 10 000 caps that weights something about 3-4kg(irl), or somewhere near 400 ammo caliber .223? And with only 1 hand(yes, pickpocketing is usually performed with 1 hand. the second 1 is used for distraction/holding/cutting a bag or a backpack. I doubt you could fit 400 ammo in 1 hand... well maybe if you were a mutant haha. Stealing a bag filled with even 5000 caps would be goddamn unrealistic(have you any idea how much sound do they make?) only way to steal caps should be to reach inside the bag and grab some- and then squezee your hand so they don't make a sound while you put them in your pocket. The situation you just described is valid only with current system. With my suggested system there would be no need to double or triple click- just use still animation on your unsuspecting victim to take a reasonable amount of caps/ammo/whatever from him. Stealing(pickpocketing) should be never be a way to literally clean the whole inventory of another player- especially not how it looks right now(benny hill style chasing- everybody knows what you are doing anyways)
4. Restricting a player from performing an action is not a good idea in my oppinion- it never was. The thief should be still able to try to pickpocket a victim, but he have to keep in mind that the victim will most likely notice what he is doing at the second attempt(mostly at third)
PS. Suggestion 5.
There should be a stealing penalty if the thief was running a second before using the skill. So eventually it would be impossible to chase your victim in order to steal. That way the work of a thief would require a tactical approach by walking instead of test on whos the best and who can walk away from an obvious thief that is running around like crazy, trying to steal shit from people.
1. Armor that is worn can't be stolen.
If you want people to wear armor in cities like NCR don't force thieves to do so, do something about the guards making innocent victims when shooting people and do something about people killing other people for whatever reason.
3. You probably grab it in the same way you stand up and keep moving when getting shot in the head, the same you ... There's not much realism in this game, why add it for thieves only?
If you get stolen from, you're either stupid or not paying attention.
4. It's not much of a restriction. If you're aware of what a thief is doing you and keep standing still, you:
- run away as you have valuables in your inventory
- have nothing in your inventory (and are hoping no bombs are moved to your inventory)
- are trying to bust thieves in order to shoot them
Neither one of those things need changing.
5. Not necessary.
Not tactical approach needed. With a few exceptions thieves are either in crowded places or in shops. No tactical approach thingy needed here.
On a side note, it seems like thieving is harder now compared to pre-wipe.
My 180+ thief alt fails more often and almost always on larger items (mostly weapons) than pre-wipe at this level.
I doubt the 4 LK difference (6 now vs 10 pre-wipe) has such a big impact.