Other > Suggestions

IS this just another thread about 'Stealing' rework?

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HertogJan:

--- Quote from: Ox-Skull on September 18, 2010, 10:58:21 am ---Agreed Drakonis.

Also guns and armor should hav more volume.
Because my caravan got lockpicked once and the thief stole armor, rocket laucnhers, rifles, ammo, drugz .

He was in bluesuit. at most he should only hav been able to take a pistol and rocket launcher and some ammo or 1 pistol and 1 metal armor....not the whole lot.
Where did he store it BTW?....up his arse?
But he got evrything.

Quite ridiculous.
and most theifs, im sure hav a high str, to carry as much as possiable.

ox



--- End quote ---

More volume for guns and ammo?
How the hell are we supposed to level if we can't take carry the loot?

I don't know about other thieves, but mine only has 5 ST and small frame trait.
To compensate for the small frame trait, I have taken the pack rat perk.
That makes a total carry weight of 67.
For me that's enough as you can't take more than 2 or 3 different items most of the time.

Ox-Skull:

--- Quote from: HertogJan on September 18, 2010, 01:17:58 pm ---More volume for guns and ammo?
How the hell are we supposed to level if we can't take carry the loot?

I don't know about other thieves, but mine only has 5 ST and small frame trait.
To compensate for the small frame trait, I have taken the pack rat perk.
That makes a total carry weight of 67.
For me that's enough as you can't take more than 2 or 3 different items most of the time.

--- End quote ---

So u should be able to carry copious amounts of Guns and armor in a bluesuit.
I just tested it, i can carry : combat jacket, LA MK2, 2xdesert E, 2x10mm pistol, shotgun and sawn off, 5 wood, 10 junk ,223 pistol, 13 ap rockets, 128 44. FMJ, 371 10mm JHP, 65 12g, 5 stims and a scorp tail.

CW 65/67 for me.

Yeah right!

avv:
As long as stealing success is directly decided with dice roll with skill% against x it's not going to work well in multiplayer. Restrictions, cooldowns and randomness won't make the feature more enjoyable for anyone. Players must be allowed to affect their chances by outsmarting others. That's what games are all about.

RavenousRat:

--- Quote from: avv on September 18, 2010, 07:50:15 pm ---As long as stealing success is directly decided with dice roll with skill% against x it's not going to work well in multiplayer. Restrictions, cooldowns and randomness won't make the feature more enjoyable for anyone. Players must be allowed to affect their chances by outsmarting others. That's what games are all about.

--- End quote ---
May be you also want special window appear with dodging dancing character when you do aimed shot, so you must hit his right body part or eyes with your cursor, he will dance like epileptic if you have low skill, so it'll be really hard to click on his head or eyes, and he'll dance slower if your skill higher.
Or may be make character movement on W-A-S-D, so you can strafe, jumpm etc. and use your own human abilities to have an advantage.
This game is RPG and it's about character sheet and rolls.

Sarakin:
I think solution for this should be simple and some ideas came to my mind such as:
- change stealing animation
- even looking into someone´s inventory should be counted as stealing
- increase stealing cd, so players won´t bug every player they see, they will rather designate their victims
- bring back good XP for stealing, 5xp per steal attempt is ridiculous
- severe reputation drops on fails

Why ? Current situation with thieves is one big joke. They have NOTHING to lose. Constant harassing by a pack of thieves is not stealing. Sure, I can move, but still I cant trade successfuly.

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