Other > Suggestions

IS this just another thread about 'Stealing' rework?

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Drakonis:

--- Quote from: HertogJan on September 17, 2010, 09:52:08 am ---1. There are lots of none thieves around in blue suits. So as a thief you blend in and your chance of getting noticed early on is less.

2. Discussed before, I still agree.

3. Disagree. When you grab caps from your victim you grab all, not some. Look at the link, they're in a bag. You grab the whole bag. Keep in mind that stacked items take extra mouse movement and 2 extra mouse clicks when grabbing more than 1 (1 extra mouse click for 1 item). This means it takes more time, so the victim has more time to run off. if you want to change the system of grabbing stuff, the extra work for stacked items should be removed as well.

4. I like the idea of having the stealing cooldown depending on the height  of the skill like with FA and doctor.
Like other cooldowns if you're on the 30 seconds stealing cooldown you can't steal at all. So no need for a penalty here. You also can't spam stealing due to that cooldown. It just does the animation, although people might actually use FA which has the same animation. When you use steal, an inventory window opens with both you and your victim's inventory and the cooldown starts. The victim walks away, the thief can't steal. Not sure how it is now, but pre-wipe it seemed like the chance of failing grew with every item stolen from the same person where stacked items counted as 1 item.

There has to be some kind of solution for thieves who keep following people, already suggested in another thread.

--- End quote ---

1. I agree but only because wearing armors is succesfully disencouraged. Encourage people to wear anything else than a 'no armor' and the environment will become more awesome. Im not saying : make it impossible to steal as a bluesiit... just maybe make it more efficent to do it in a leather jacker/armor/sand robes as they blend more with the terrain(and imo thiefs should also have something to loose besides the replication time)

2. No comments here :P

3. How does 1 grab a bag filled with 10 000 caps that weights something about 3-4kg(irl), or somewhere near 400 ammo caliber .223? And with only 1 hand(yes, pickpocketing is usually performed with 1 hand. the second 1 is used for distraction/holding/cutting a bag or a backpack. I doubt you could fit 400 ammo in 1 hand... well maybe if you were a mutant haha. Stealing a bag filled with even 5000 caps would be goddamn unrealistic(have you any idea how much sound do they make?) only way to steal caps should be to reach inside the bag and grab some- and then squezee your hand so they don't make a sound while you put them in your pocket. The situation you just described is valid only with current system. With my suggested system there would be no need to double or triple click- just use still animation on your unsuspecting victim to take a reasonable amount of caps/ammo/whatever from him. Stealing(pickpocketing) should be never be a way to literally clean the whole inventory of another player- especially not how it looks right now(benny hill style chasing- everybody knows what you are doing anyways)

4. Restricting a player from performing an action is not a good idea in my oppinion- it never was. The thief should be still able to try to pickpocket a victim, but he have to keep in mind that the victim will most likely notice what he is doing at the second attempt(mostly at third)



PS. Suggestion 5.
There should be a stealing penalty if the thief was running a second before using the skill. So eventually it would be impossible to chase your victim in order to steal. That way the work of a thief would require a tactical approach by walking instead of test on whos the best and who can walk away from an obvious thief that is running around like crazy, trying to steal shit from people.

Fate:
I think that you should be able to steal only 1 item at once. If your steal is successful, you get the item, but the stealing window closes itself automatically. The steal roll should be when you actually use the steal skill, not when you are already dragging and dropping items (Correct me if I'm wrong).

Jeoshua:
Maybe the steal animation could be replaced by another one we already have... maybe the "headscratch idle"

Sure looks like he's trying to be innocuous to me  ;)

HertogJan:

--- Quote from: Drakonis on September 17, 2010, 06:30:40 pm ---1. I agree but only because wearing armors is succesfully disencouraged. Encourage people to wear anything else than a 'no armor' and the environment will become more awesome. Im not saying : make it impossible to steal as a bluesiit... just maybe make it more efficent to do it in a leather jacker/armor/sand robes as they blend more with the terrain(and imo thiefs should also have something to loose besides the replication time)

2. No comments here :P

3. How does 1 grab a bag filled with 10 000 caps that weights something about 3-4kg(irl), or somewhere near 400 ammo caliber .223? And with only 1 hand(yes, pickpocketing is usually performed with 1 hand. the second 1 is used for distraction/holding/cutting a bag or a backpack. I doubt you could fit 400 ammo in 1 hand... well maybe if you were a mutant haha. Stealing a bag filled with even 5000 caps would be goddamn unrealistic(have you any idea how much sound do they make?) only way to steal caps should be to reach inside the bag and grab some- and then squezee your hand so they don't make a sound while you put them in your pocket. The situation you just described is valid only with current system. With my suggested system there would be no need to double or triple click- just use still animation on your unsuspecting victim to take a reasonable amount of caps/ammo/whatever from him. Stealing(pickpocketing) should be never be a way to literally clean the whole inventory of another player- especially not how it looks right now(benny hill style chasing- everybody knows what you are doing anyways)

4. Restricting a player from performing an action is not a good idea in my oppinion- it never was. The thief should be still able to try to pickpocket a victim, but he have to keep in mind that the victim will most likely notice what he is doing at the second attempt(mostly at third)



PS. Suggestion 5.
There should be a stealing penalty if the thief was running a second before using the skill. So eventually it would be impossible to chase your victim in order to steal. That way the work of a thief would require a tactical approach by walking instead of test on whos the best and who can walk away from an obvious thief that is running around like crazy, trying to steal shit from people.

--- End quote ---

1. Armor that is worn can't be stolen.
If you want people to wear armor in cities like NCR don't force thieves to do so, do something about the guards making innocent victims when shooting people and do something about people killing other people for whatever reason.

3. You probably grab it in the same way you stand up and keep moving when getting shot in the head, the same you ... There's not much realism in this game, why add it for thieves only?
If you get stolen from, you're either stupid or not paying attention.

4. It's not much of a restriction. If you're aware of what a thief is doing you and keep standing still, you:
- run away as you have valuables in your inventory
- have nothing in your inventory (and are hoping no bombs are moved to your inventory)
- are trying to bust thieves in order to shoot them
Neither one of those things need changing.

5. Not necessary.
Not tactical approach needed. With a few exceptions thieves are either in crowded places or in shops. No tactical approach thingy needed here.

On a side note, it seems like thieving is harder now compared to pre-wipe.
My 180+ thief alt fails more often and almost always on larger items (mostly weapons) than pre-wipe at this level.
I doubt the 4 LK difference (6 now vs 10 pre-wipe) has such a big impact.

Ox-Skull:
Agreed Drakonis.

Also guns and armor should hav more volume.
Because my caravan got lockpicked once and the thief stole armor, rocket laucnhers, rifles, ammo, drugz .

He was in bluesuit. at most he should only hav been able to take a pistol and rocket launcher and some ammo or 1 pistol and 1 metal armor....not the whole lot.
Where did he store it BTW?....up his arse?
But he got evrything.

Quite ridiculous.
and most theifs, im sure hav a high str, to carry as much as possiable.

ox

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