Other > Suggestions

IS this just another thread about 'Stealing' rework?

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Drakonis:
Since I got your attention...

What do we have now?:

For the victim: Annoying thiefs literally CHASING YOU AROUND THE MAP and stalking you. You have to constantly move or keep all precious items in your hands to avoid a big loss. A thief can pretty much clean you out of items in matter of seconds.

For the thief: Im so uber-pro that I can choose the items I want to still when I venture inside pockets of my victim. A rifle? Meh, it's mine now. Doesn't even matter that the guy has like 9-10 perception. He still won't be able to protect his items only if i chase him around the map long enough and catch him off-guard or lagging at the moment. Lalala nothin to loose.


Is this really how thieving should look? really? Really, a bunch of guys in bluesuits chasing you around with no consequesnce even if their intentions are so freaking obvious?


OK so my suggestion is:
Change1:
Penalty for stealing in a bluesuit. I mean come ON! It's a BLUE suit- this shit should give a penalty for both sneak AND steal. Why? Because it's so god damn visible. This is best to be observed at night(Press F6 and compare the visiblility of a guy in a bluesuit and a Leather Jacket)
Why?:
So thiefs have something to loose now actuallty(reputation only, which is free). Many of you will whine but what efford is needed to get some Leather Jackets? NONE REALLY and the game environment would become more eye-pleasant.

Change2:
No stealing animation.
Why?
So performing this action is not so goddamn fucking obvious as it is now

Change3:
The thief should not be able to choose what he takes out of your pocket. It's simply stupid and not realistic that thiefs somehow magically can know the exact content of your pockets/backpack and choose precisely what they want to still and even how many. I simply suggest a random gain system based on your Stealing skill. 100% skill can skill 1-100 caps per pickpocket/ 1-25 ammo/some junk/random shit when 200% stealing guy will obtain 1-300 caps 1-75 ammo/etc etc(ONE ITEM AT A TIME).
-something like 'Baldurs Gate' random gain from stealing system(pickpocketing)

Why?
 It's about realism: in real life pickpocketers just put a hand inside your pocket and take out whatever they manage(without alerting you).

Change4:
SMALL Stealing cooldown depending on your stealing skill. During the cooldown the thief should have a big stealing penalty applied. Cooldown could be 5-15 seconds. Note that stealing from 1 person more than 1 time in a row should also apply some penalty- it's just stupid and retarted how some thiefs are able to literally spam stealing on an unsuspecting guy. Every time the thief reaches to the pocket of a victim, the victim should have a bigger chance to notice what he is actually doing and why is he standing next to him for such a long time :P

Why?:
So the thief can't just run up to some poor guy and spam him with 3 3 3 3 3 3 3.  


For the love of rat god: please read the whole post before posting. If you are lazy and don't want to read: please restrain from replying.

Enzo:
I support this abso-fuckin-lutely...

Surf:
I pretty much agree to. Good ideas.

HertogJan:
1. There are lots of none thieves around in blue suits. So as a thief you blend in and your chance of getting noticed early on is less.

2. Discussed before, I still agree.

3. Disagree. When you grab caps from your victim you grab all, not some. Look at the link, they're in a bag. You grab the whole bag. Keep in mind that stacked items take extra mouse movement and 2 extra mouse clicks when grabbing more than 1 (1 extra mouse click for 1 item). This means it takes more time, so the victim has more time to run off. if you want to change the system of grabbing stuff, the extra work for stacked items should be removed as well.

4. I like the idea of having the stealing cooldown depending on the height  of the skill like with FA and doctor.
Like other cooldowns if you're on the 30 seconds stealing cooldown you can't steal at all. So no need for a penalty here. You also can't spam stealing due to that cooldown. It just does the animation, although people might actually use FA which has the same animation. When you use steal, an inventory window opens with both you and your victim's inventory and the cooldown starts. The victim walks away, the thief can't steal. Not sure how it is now, but pre-wipe it seemed like the chance of failing grew with every item stolen from the same person where stacked items counted as 1 item.

There has to be some kind of solution for thieves who keep following people, already suggested in another thread.

Ymeogamaouas:
For the love of GOD change FA/DOC and Steal animation! Its what causes dozens of problems...

for me personally the stealing animation itself is wrong and problematic... even the most succesful thief is so fking obvious the way it is now.

Also as far as I have seen stealing aint that easy right now... unless if your target is afk or completely focused on something else in which case no matter what system we use he will get robbed!

As far as I see a player who is mildly alert can easily avoid you... and thieves lose interest after a few attempts when they see you keep running away. Right now the thief needs to approach you (on walk). He then needs to click on you, the animation happens and then he gets your inventory screen. By the time he can drag and drop an item you can move 1-2 hexes away and thats that. He cant steal any more. Now unless al thieves have super-human reflexes its just that hard!

I tried it yesterday walking around with 250 caps (and an SMG on my off hand waiting for when they get caught) to see how long I need to stay there and if your reflexes are decent you are safe. If you are talking to a vendor, yes you will need to move away but thats the way it works right? In real life if I am focused on a seller and someone strolls behind me approaches with a "funny look" and I decide to ignore him and stay there talking to the vendor thats my business...

The HUGE problem is that people (I have actually done this as well) come up to you when you talk to a vendor pretend to use steal so that you leave so that they may talk to the vendor themselves rather than wait. Solution for this is simple... stop this retarded "he cant speak to many people at the same time" thing.

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