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Why? Forgot about melee?

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Separatist:

--- Quote from: Atom on September 15, 2010, 06:35:51 PM ---This is assuming no aimed shots (which make AP count less), and unarmoured target (so that ammo DR modifiers does not count). Very convenient. Top-shelf ranged weapons from Fallouts (and supersledge was top-shelf melee one) easily win.
This is not a true knockdown, since the critter stands up right after receiving the damage with no AP loss. It simply pushes the critter away damage/10 hexes (damage/5 if weapon has Knockback perk). This is implemented in FOnline but only if true knockdown effect happens (or damage type is explosion).

--- End quote ---
I was taking base attack intentional to describe max amount of damage per turn.  No reason to count an aimed shots if there is a difference between base damage (or there is a different way to count an amount of crit damage for melee and SG?). Gauss rifle was able almost at the end of the game and yes, was superior to all other weapon (except, perhaps bozar), but then, at the end of a follaut2 there was slayer perk, and it doesn't need to aim.

--- Quote from: Badger on September 15, 2010, 06:39:32 PM ---As in, regular knives will have Thrust and Throw.

Combat knives will have Swing and Throw.

Crowbars will have Swing and Throw.

Wrenches will have Swing and Throw. You get the idea.

Because as it is now Swing and Thrust are exactly the same - because in Fallout they were exactly the same too. I think rather than trying to create two interesting attacks, give melee weapons more interesting functionality. That is, the possibility to heave them at people. Even stuff like the regular knife can potentially be useful.

--- End quote ---
Hm, if you mean swing = + damage, thrust = armor pierce, throw = throw )) Indeed, that would make difference.

Badger:

--- Quote from: Atom on September 15, 2010, 07:01:16 PM ---Still, the opponent will be up on his feet again before you get back to him - unless you wish him to come to you (N/A in case of ranged fighter). Tweaking knocking distance might balance this out.

--- End quote ---

Yeah, but then he has to regenerate all of his AP, doesn't he?

Atom:

--- Quote from: Separatist on September 15, 2010, 07:02:43 PM ---No reason to count an aimed shots if there is a difference between base damage (or there is a different way to count an amount of crit damage for melee and SG?).

--- End quote ---
There is a difference, because 1 additional AP increases AP attack cost by 33% in case of 3 AP weapon, and 20% in case of 5 AP weapon. In case of flares, arguably the best ranged weapon in game due to 1 AP base cost - assuming perk - and standard 60% instakill chance on successful eye critical hit (with Better Criticals), this increase is 100%.


--- Quote from: Badger ---Yeah, but then he has to regenerate all of his AP, doesn't he?

--- End quote ---
Not if we're talking about knockback (which is just falling to the ground).

Separatist:

--- Quote from: Atom on September 15, 2010, 07:13:51 PM ---There is a difference, because 1 additional AP increases AP attack cost by 33% in case of 3 AP weapon, and 20% in case of 5 AP weapon. In case of flares, arguably the best ranged weapon in game due to 1 AP base cost - assuming perk - and standard 60% instakill chance on successful eye critical hit (with Better Criticals), this increase is 100%.

--- End quote ---
Speaking of balance... For now, I guess, the best HtH\Melee weapon with "instant kill" is a weapon of working class - stone. 3ap for aimed strike to eyes.

Anyway, I don't see any reason for 4ap Sledgehammer if you can't, in any case, make more than 2 aimed strikes with 3ap Sledge in the eyes. (Except 10ag + 2 action boy). Which is much easier to do with ranged weapon.

Badger:

--- Quote from: Atom on September 15, 2010, 07:13:51 PM ---Not if we're talking about knockback (which is just falling to the ground).

--- End quote ---

I don't know, I can just see that being the only attack worth bothering with. Much better to repeatedly disable your opponent rather than let them get a hit on you, even if it takes longer. And I guess other people can shoot at this guy as he's sliding around.

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