Other > General Game Discussion

Why? Forgot about melee?

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Atom:

--- Quote from: Badger on September 15, 2010, 09:05:43 PM ---And I guess other people can shoot at this guy as he's sliding around.

--- End quote ---
Correct, but note that travelling time is not dependent on travelled distance, but only on knockdown/standup animation speed. This guy will be on his feet with all APs intact before you manage to get near him again.

Also, in FOnline, weapons are no longer bound by 2 possible attacks limit (the current limit is 3), so having a weapon with Swing, Thrust and Throw is possible (note that "Use" counts as an attack here).

Badger:

--- Quote from: Atom on September 15, 2010, 10:42:49 PM ---Correct, but note that travelling time is not dependent on travelled distance, but only on knockdown/standup animation speed.

--- End quote ---

Good to know that there's three attack options - but my point still stands. Unless there's a substantial damage difference, people are just going to prefer to knock their opponent down. I do still think unarmed/melee need some kind of disabling attack, however. Their only real hope if they get in close is to keep their enemy out of action before they get bursted.

Maybe we could rework HtH evade to encompass melee weapons. Once AC has been made useful, of course.

I don't have enough experience with melee to really say what would be practical, I've only dabbled. Maybe just doing damage could be just as useful. I'm not sure.

Someone go get Bob.

Solar:
You really don't want Bob to post ... he's not on your side on this one ;)

Badger:

--- Quote from: Solar on September 16, 2010, 03:26:06 PM ---You really don't want Bob to post ... he's not on your side on this one ;)

--- End quote ---

IMPOSSIBLE. Well then I'm most likely wrong, if he thinks knockback isn't way more powerful than just doing damage, he'll be right. That fella knows his melee.

Floodnik:

--- Quote ---That fella knows his melee.
--- End quote ---
That's why he plays it well. And that's why he can compete other pvp character using his melee character, when you can't.
You think it's a matter of game mechanics. He thinks that's a matter of skill, and I agree - melee/unarmed is still very powerful if you use it right.

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