Other > Suggestions
Rework PVP
Drakonis:
Best? nah. It would need a big overhoul in mechanics to make it more tactical and entertaining.
But still I don't think that a following situation shold occur.. EVER:
- Hi, man
* Hi
- Up for some shooting? I wanna put some led in your stomach 'Sends PvP invite'
* sure! 'PvP invite accepted'
eehh... nahhh...
☢MOUSE☢:
--- Quote from: LagMaster on September 13, 2010, 09:11:16 pm ---look, find some frends, make a gangs and when you will have some experience under the belt, you will see the wasteland other way
--- End quote ---
That's exactly the problem. You can only do well in this game if you're part of a gang or have mastered the art of being unseen. It shouldn't have to be that way. No one should be forced to reason and socialize with overpowered 13 year olds just because they're hunting in packs now. Fallout was a single player rpg. It was turn based and you didn't have to side with anybody. You could make a party if you wanted but it wasn't necessary for survival. Does that sound anything like FOnline?
--- Quote from: Drakonis on September 14, 2010, 08:23:43 am ---But still I don't think that a following situation shold occur.. EVER:
- Hi, man
* Hi
- Up for some shooting? I wanna put some led in your stomach 'Sends PvP invite'
* sure! 'PvP invite accepted'
eehh... nahhh...
--- End quote ---
Actually a lot of MMORPGs work that way. Anarchy Online, Dofus, I think Maple Story, I don't know for sure because I don't play it but I think WoW would use a similar situation. All of them have PVP but it's a little more fair. For example, in AO only certain areas of the world map allow PVP and as long as you have a desktop graphics card that was made within the last 5-10 years you should be able to see a great deal into the distance and would see if someone was heading your way. You would be given more time to run or prepare. You don't have that luxury here. You're bartering or making something and suddenly someone appears 2 feet behind you. You frantically try to close the window and switch cursors and then they use burst on you and you're dead.
Now that I think about it, this whole problem would be history if you didn't lose everything after you die or if they just made your body unlootable. Or better yet made your body unlootable to everyone except yourself, implying if you can get to your body before your stuff disappears after a certain amount of time you'll get it back. If someone kills you after that they're just doing it for entertainment and it would really be more of an annoyance. All in all that would be the perfect solution. The 13 year olds get to keep their role at annoying everybody and everyone who can get to their body in time don't lose their progress. It's a semi-win-semi-win situation.
Mars Sultan:
You appear to be a well-read, well-mannered individual with a good head on your shoulders. Why are you wasting your time with this game? It's literally just foreigners singing rain dances and man-babies playing grabass. I wish I was joking, too. To be fair, there are also the major PVP gangs, but I'd wager they fall under both of the categories I mentioned.
I logged in just to say this.
Ymeogamaouas:
That for sure...
PvP by invite is definetly not something that would be fun or entertaining but there ARE good ideas here... ]
1) only encounter people who are +- of a level range ie no lvl 1 meeting a level 10 but a level 7 can meet a level 10 etch... and no level 10 happy guy who just got his mark II leather armor and brand new combat shotgun meeting the level 21 maxed out guy!
2) Give a warning when someone enters your "instance" as it has been quite a few times that I am happily blasting away at TB against raiders and suddenly... BAM you were critically hit on the head for 199 damage and were killed" comes from nowhere with no warning etch...
3) The many times mentioned World Karma for the mass murderer
4) City Guard changes etch...
brad smalls:
i think a better way is you should all stay at ncr and vc
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