Other > Suggestions
Rework PVP
☢MOUSE☢:
--- Quote from: brad smalls on September 14, 2010, 11:15:06 am --- i think a better way is you should all stay at ncr and vc
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It's really hard to barter with people in NCR and VC if you have charisma of 1.
--- Quote from: Mars Sultan on September 14, 2010, 09:50:54 am ---You appear to be a well-read, well-mannered individual with a good head on your shoulders. Why are you wasting your time with this game? It's literally just foreigners singing rain dances and man-babies playing grabass. I wish I was joking, too. To be fair, there are also the major PVP gangs, but I'd wager they fall under both of the categories I mentioned.
I logged in just to say this.
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I hope I'm not being too arrogant by assuming you're talking to me but if you are, it's because this is Fallout. It always seemed a little multiplayer is the only thing Fallout 1 and 2 were missing. Building a character and coming up with strategies would seem the most fun when you're working with other people, sharing in other's builds and strategies, learning how to work with other's strengths and weaknesses and in general, everyone working together, enjoying Fallout as one. But this game is just one big frantic rush to get what those who can be caught off guard have. After what Bethesda did to the Fallout series I guess I should learn to just give up on anyone actually trying to keep it true to it's roots but when I saw FOnline was using the original artwork and what appeared to be the same engine I was delighted by their efforts and assumed the creators are true fans and would try to make something of substance and quality, making genuine efforts to add something worthy of having the name Fallout to the Fallout series. Is there really no hope for that here?
runboy93:
PvP is good now, but one think are wrong... players that whine about PvP and change it.
Get more levels before you do anything.
Solar:
--- Quote ---I was delighted by their efforts and assumed the creators are true fans and would try to make something of substance and quality, making genuine efforts to add something worthy of having the name Fallout to the Fallout series. Is there really no hope for that here?
--- End quote ---
This is such a simple thing to say, maybe even in your own head its easy to do. Now apply thousands of players, each with their own opinions of what is "worthy". These people range from people who will shoot you in an encounter just to see your bones melt away, to people who will spend hours standing in a modoc church worshiping the rat god and many people inbetween who each have their own diverse views on what should be done.
For some people the best thing is that there is nowhere safe. The uncertainty of what that wastelander will do when you meet them defines the atmosphere for these people. Stopping free PvP and full loot would ruin it for them and then you'd see corresponding threads spring up about how we're ruining the game for them.
We do try to add things for everyone as we go and literally every change we do or don't do will upset someone or other - expectations must be reviewed in accordance with this fact of life ... as have our lofty goals from when we started :P
☢MOUSE☢:
--- Quote from: Solar on September 14, 2010, 02:13:24 pm ---For some people the best thing is that there is nowhere safe. The uncertainty of what that wastelander will do when you meet them defines the atmosphere for these people. Stopping free PvP and full loot would ruin it for them and then you'd see corresponding threads spring up about how we're ruining the game for them.
We do try to add things for everyone as we go and literally every change we do or don't do will upset someone or other - expectations must be reviewed in accordance with this fact of life ... as have our lofty goals from when we started :P
--- End quote ---
That's true. If it exists, someone hates it and every change comes with a lifetime guarantee to displease someone in the world. You really can't please everyone. I also understand wanting to preserve the atmosphere. It's a complexed situation for two people to meet alone in the desert where anything goes. In a real world situation, if you happen to come up to someone's camp, how would you show you were friendly and just want to barter? How would you know if they are friendly? Would there be some sort of special symbol or mark people could wear to show it? If so, what's to stop the raiders or cannibals or other hostile people from wearing the same thing to gain a target's trust? The only reasonable thing to do is watch that camp for a couple days and see if anyone gets shot or someone takes a bite out of someone else or something of that nature but by doing so you also risk getting caught while you sleep or those few days you spend watching could be a huge waste of water and supplies which could ultimately make the difference between life and death since you may not know how far it is to the next settlement. I've thought all this through before and it's all a very complicated and delicate situation. There's nothing wrong for wanting to put the player in that situation since he/she could really gain something from it and kudos for the valiant effort. But the problem is in this game, I already know what people are going to do in that situation because they're doing it an average of 3 times every 20 minutes. I manage to escape less than half of the times I come across another player. Wasn't trying to socialize with them, wasn't trying to barter, hell I'm not even in the desert most of the time when it happens. I could be in a bar, in the middle of a trade and I'll get blindsided by someone. It's just because I happened to be within sight of them. And you're saying the developers are in favor of keeping it this way? It's unplayable the way it is now unless you're apart of a group. If there's no way this is going to change in the future then I honestly would like to know.
John Ryder:
Fonline 2238 was meant to be called Faction Mod so I guess you have to be a part of a group/gang. If you don't want to, well then you have to suffer consequences of being alone.
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