Other > Suggestions

Rework PVP

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☢MOUSE☢:
Please do something about PVP.  The way it's setup now is a huge design flaw.  The biggest threat in the game is other players and if changes can't be made, it should be renamed to FOnlineDM.  Look, I understand it's supposed to help put you in the role of a wastelander and give a real world experience of what the dog eat dog world would be like if civilization really did fall and that only the strong survive and natural selection means survival of the fittest and all those other phrases that justify taking advantage of other people because you're too lazy to make something for yourself.  But the problem is, if you can get the same tools and resources as someone who's been working at it for hours just by buying a handful of grenades and blindsiding people in mines, then the entire game will be everyone grenading each other and tugging on the same dollar as everyone else.  The greedy and skill-less are rewarded for oppressing the working man.  Sound familiar?  Wasn't it already decided a long time ago that communism just doesn't work?  Guess who won the great war here.

If disabling PVP is asking too much, and in some cases it is since sadly some problems can only be solved with a jolly good smack across the lips, then why not change things up a bit?  Force PVP to be turn based and force the challenger to go last.  This will help the person being challenged to initiate a fight or flight strategy and give them at least some chance for survival.  With the right weapons, skills, traits and player positions it can still be easy to harvest the hard working noobs but it at least gives them a fighting chance.  Or better yet, make PVP fights by invite only and give the option in fonline configuration to automatically reject PVP invitations.  Or, for a more extreme solution, you could make an entirely different server for those who don't want to PVP and leave the other for the lazy.  Now I know all of this could be circumvented with a timed explosive dropped near someone in the shadows but it would make me feel worlds better if I knew someone just used an expensive timed explosive on me to get my 3 flints and my primitive tool.

All in all, these are just a few ideas to help fix this obviously huge problem.  It's not hard to come up with a solution, you just have to want a solution.  If this game is ever going to be taken seriously and be a credit to the true Fallout games then it has to start taking it's self seriously and do something about the number one problem that's making it unplayable to the very same people who appreciate an online Fallout game.  Other players shouldn't be the biggest threat unless it's a deathmatch game.

avv:
Pvp is good. It keeps players at their toes. It's just the reasons of pvp are way out of place. You can't be a robber if you already have everything. Robbing is caused by desperation, our robbers are nothing but.

Another issue is that pvp doesn't favour as much skill and cleverness as it favours choosing the right character build. It's like throwing dice and if you have stronger character, you get more dices.

HertogJan:

--- Quote from: ☢MOUSE☢ on September 13, 2010, 12:11:17 pm ---Force PVP to be turn based and force the challenger to go last. 

--- End quote ---

Real-time or turn-based should be left to the player who was at the map first.
PvP is part of the game.
Other people are a thread in the wasteland, no matter if they're npc like marauders and raiders or pc.


--- Quote from: avv on September 13, 2010, 12:32:49 pm ---Another issue is that pvp doesn't favour as much skill and cleverness as it favours choosing the right character build. It's like throwing dice and if you have stronger character, you get more dices.

--- End quote ---

Or simply have a group large enough to outpower random opponents and target loners and blue suits.

Only thing that would be a solution would be to have some kind of system that other players can only encounter you if they're roughly equal to you (someone already suggested something like this in another thread).
Getting a message someone entered your encounter would also be nice.

☢MOUSE☢:

--- Quote from: avv on September 13, 2010, 12:32:49 pm ---Pvp is good. It keeps players at their toes. It's just the reasons of pvp are way out of place. You can't be a robber if you already have everything. Robbing is caused by desperation, our robbers are nothing but.

Another issue is that pvp doesn't favour as much skill and cleverness as it favours choosing the right character build. It's like throwing dice and if you have stronger character, you get more dices.

--- End quote ---

I wouldn't say PVP is "good", it does have it's uses and can be entertaining to all parties if they all give their consent but I still agree to a point.  To that same point this PVP system is just giving the game personality and a sense of individuality, however, not all personalities are likable.

My biggest disagreement is not everyone robs because they're desperate.  It's the most logical reason but it's not the only one.  Too many to ignore rob for the thrill, out of spite, for social acceptance, or just because they're bored.  Having an abundance of resources can't break us of our core motives.  Believe it or not, there's billionaires who still save empty mayonnaise jars.  No matter how desperate a person may or may not be, there's still a reason to act like a fool.  It's much easier to regulate or just eliminate the means to carry out this behavior rather than trying to reason with the person's motives.

LagMaster:
an other noob bites the dust

man, PvP in FOnline is the best in the world, there is no other PvP sistem that whoud beat it

look, find some frends, make a gangs and when you will have some experience under the belt, you will see the wasteland other way








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