Other > General Game Discussion

Kind of disappointing (Shop shooting)

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HertogJan:

--- Quote from: Slaver Snipe on November 09, 2010, 12:25:09 AM ---i was also thinking couldnt a player simply run into a shop after raping someone and not be able to be killed?

--- End quote ---

You're always able to be killed, that's part of the problem discussed in this thread.
If you kill an unprotected player without hitting a protected player, you stay protected.

zato1:
the issue with town killing has always, and will continue to be, penalties that are not severe enough.

if you want to hang out in any of the towns, you should be FORCED to play safe. i am a huge pk and i thoroughly enjoy killing noobs in towns, around towns, etc. this would negatively affect my character, so i am not just some carebear hoping to make my life easier.

this thread is basically one giant suggestion that would only serve to improve the immersion and feel of the game. although, i will have to disagree with keldorn... if it starts becoming like wow where people hang out in front of towns with their buddies in their leet gear, there won't be much of a population for long! if anything the top end gear needs to be even more rare because most players who care to have a nearly endless supply of t3 gear that could only be depleted through non-normal means of dying... eg, chain deaths before the end of the wipe just for shits and giggles.

IMO, the protection of towns should extend to the immediate area they surround. If you kill someone in an encounter with marauders and NCR patrol, you should still take an NCR rep hit. Likewise, in the boneyard, I can't tell you how many times i've killed people in plain sight of the regulators, only for them to basically congratulate me on the kill and then try to steal the loot themselves. am i wrong in thinking the regulators by FO lore should be shooting me and helping my victims, not waiting to steal my loot?

if there was a 'localized' justice system, not wasteland-wide, i think the game would drastically improve. Also, being killed by someone should auto-red-name them for you... you can set them green yourself at a later time if they prove to be non-hostile.

like others have said, there is no all seeing eye that judges the actions of all in the wasteland so a blue/red PK/APK system like UO would not work. however, i do believe a local justice system is exactly what is needed. if i am PK in the boneyard, i should not be allowed into adytum. likewise if i am a friend of the regulators, i should not be permitted into the gun runners. (wait, i might be wrong. i think the gun runners are hostile to adytum, right?)

noob gankers with their 5-6man TB-encounter traps outside NCR should suffer the penalties of their actions. there is no cohesive feel to the areas around the towns, they feel as though the NPCs in those areas are completely disconnected from the main areas.

TC towns should probably be exempt from this rule, but with enough balancing of both NPC strength and penalties, you could apply a blanket, localized rule to all towns that affects the immediate squares surrounding such a town.

on that note... the squares between hub and JT are the most dangerous in the entire game. the hub patrols there should be FEARED, not looked to for an infinite supply of 5mm and assault rifles.

Keldorn:
@zato

My suggestion in regards to loot was for the bluesuit comment.  As long as people fear losing their gear because of stupid cooldowns and shoppshooters/suicide bombers who assist in this problem, they will be naked.  If people truly want to make a huge difference in bluesuits in the cities then reduce the risk, reduce the fear.  AGAIN, guarded cities are supposed to be safe for everyone.  It is truly stupid that guards only protect NPCs even though without the players NPCs would be pointless.

My answer was also a reply to endless suggestions on how to get rid of bluesuits when the suggestion itself sounds more like more opportunities for exploiters to get more loot.  Even worse when a far easier remedy is available but continues to be ignored.

How would people showing off shit in town cause the server pop to go down?  If anything its the new games offering the same thing Fonline does (cept they do it better AKA New Vegas) is whats causign the servers to be more quiet than normal.

Fonline is a one trick pony with a killz for the lulz mentality as its main selling point.  Past that it offers nothing that other games cannot provide.

Trokanis:
Well I know I suggested earlier that people breaking the rules in towns should be brought to Vilified til it naturally wears off.  I think that might only partially help, because people still have alts and those truly devoted to causing issues to people in towns, would just create more.  So I think that a PvP enable system may be an idea.  (I am writing a full suggestion for that section) Essentially players can disable being a pvp target, with certain actions causing the player to become pvp instantly.  For example breaking rules in guarded towns, attacking a pvp player anywhere, stealing and so forth.  This would help prevent people from hiding behind not being flagged because they can only attack other pvp people or guards and doing so would cause them to be enabled.  I would go so far as to let it be enabled (by choice) in the wasteland, except in unguarded towns, and areas.  You go into an unguarded mine you should expect to have to earn it.  

I just think it would cut down on a ton of grief to low lvl players, and those not completely interested in pvp all the time everywhere, and would increase the pvp population, because if you get to actually survive with your gear at lvl 1-5 you may level up to 21 eventually and want to try your hand at the other aspects of the game.  

I know that people are already foaming at the mouth reading this, but this wouldn't take pvp entirely out of the game, it would just add a buffer for people.  And there will always be ways to cause lowbies grief, for example you drop into an encounter with a low lvl not enabled, you kill everything they're trying to, and then 'lulz' and leave.  Yay you, you get your jollies.  

*note no more Shop shootings and bombings. Peace in guarded towns.*

Hardy:
i dont like all of the ideas i heard here. The truly great thing about fonline is that it is so harsh, so mean and so "exploitable". I played a endless horde of generic human paladins, gay elves and stuff. But i never had a game where i could rip people off everything they possess. But still i think death is most of the time avoidable. When ur totally new its really really hard i know.

So here maybe a little idea how you could change this in guarded town murderer thing. Maybe it would be cool if really near standing guards could fire before you fire when u try to kill somebody. Like professional Guards that fire as soon as somebody draws a weapon.

But i would really hate it if it was like in the guarded part of NCR where u just get shot for carrying a weapon.

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